Battle Arena Toshinden Remix
From Sega Retro
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Battle Arena Toshinden Remix | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Nextech | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Takara | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): PlayStation | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Tamsoft | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (11 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Battle Arena Toshinden Remix, called Toshinden S (闘神伝S) in Japan, is a 3D fighting game in Takara's Battle Arena Toshinden series of games, released for the Sega Saturn in 1995.
Remix is an enhanced port of the 1995 PlayStation game, Battle Arena Toshinden (simply known as Toshinden in Japan). In its original incarnation, it acted as the PlayStation's answer to Virtua Fighter, a battle it was largely considered to have won as a showcase for the then-new generation of hardware.
Contents
Gameplay
Characters
Move lists assume the player is facing right. If facing left, and
should be reversed. S refers to either slash button, while K refers to either kick button.
All of the characters from the original PlayStation game return, along with a new character, Cupido.
Eiji Shinjo | |
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Kayin Amoh | |
Sofia | |
Rungo Iron | |
Fo Fai | |
Mondo | |
Duke B. Rambert | |
Ellis | |
Bosses
Gaia | |
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Sho Shinjo | |
Cupido | |
History
Legacy
A sequel was later released as Battle Arena Toshinden URA, which derives from the PlayStation game Battle Arena Toshinden 2.
Versions
Remix adds a new computer generated introduction to the game, as an all-new story mode, and a exclusive character called Cupido. This is Cupido's only appearance in the series.
With the release of this Remix edition, Battle Arena Toshinden became the first Western title that could be compared directly across the Saturn and PlayStation[8]. However, the results generally favour Sony's machine, which operates at a higher resolution and a higher polygon count. The original Toshinden also runs faster, while the Saturn conversion has to make compromises owing to its lack of alpha transparency.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Battle Arena Toshinden Remix | Battle Arena Toshinden Remix |
English (US) | Battle Arena Toshinden Remix | Battle Arena Toshinden Remix |
Japanese | 闘神伝S | Toshinden S |
Comparisons
- Main article: Battle Arena Toshinden Remix/Comparisons.
Production credits
Japanese version
- Executive Producer: Nobuyuki Okude
- Producer: Takayuki Nakano
- Director of Storyboard: Mitsunori Shozi
- Official Illustrator: Tsukasa Kotobuki
- Sound Composer: Yasuhiro Nakano (Tamsoft), Fumio Tanabe (Tamsoft)
- Original Game Development: Tamsoft
- Special thanks to: All Tamsoft Staffs
- Cast: Masaaki Ohkura, Kaneto Shiozawa, Daisuke Gohri, Yukimasa Kishino, Ryotaroh Okiayu, Yohko Teppohduka, Megumi Terase
- Producer: Hiroshi Aso, Katsuji Aoyama
- Technical Support: Shuichi Katagi
- Director: Masato Shimamura
- System Programmer: Yukihiko Tani
- Director & Programmer: Hiroaki Sano
- Director of Graphic Design & New Character Motion Maker: Yoshihisa Shimizu
- CPU Algorithm Programmer: Nobuhiro Mikami
- Retsuden Mode Programmer: Manabu Takahashi
- New Character Motion Planner: Seiichi Sekine
- Retsuden Mode Planner & CG Design Works: Tetsuya Maeda
- Character Modeler: Munemoto Matsushima, Masahiro Satoh, Hideyuki Kikuchi
- Graphic design: Kazushige Nagai
- CG Movie Works: Yasuhiro Suzuki, Yoshitaka Maki
- Illustrator of Retsuden Mode: Tsukasa Dokite, And You...
- To Be Continued...
Overseas version
- Executive Producer: Nobuyuki Okude
- Producer: Takayuki Nakano
- Director of Storyboard: Mitsunori Shozi
- Official Illustrator: Tsukasa Kotobuki
- Sound Composer: Yasuhiro Nakano (Tamsoft), Fumio Tanabe (Tamsoft)
- Original Game Development: Tamsoft
- Special Thanks to: All Tamsoft Staffs
- Cast: Masaaki Ohkura, Daisuke Gohri, Yukimasa Kishino, Doug Boyd, Fred Smith, Sean Owens, Jana Goerlitz, JS Gilbert, Martin Galipolar, Tony Chapin, Beth Kaufman, Les Hedger
- Producer: Keith Higashihara
- Assistant Producer: Michael Latham, Vy Nong
- Product Manager: Sarah Mason
- Lead Tester: Rick Greer
- Producer: Hiroshi Aso, Katsuji Aoyama
- Technical Support: Shuichi Katagi
- Director: Masato Shimamura
- Special Thanks to: Makoto Nishino
- System Programmer: Yukihiko Tani
- Director & Programmer: Hiroaki Sano
- Director of Graphic Design & New Character Motion Maker: Yoshihisa Shimizu
- CPU Algorithm Programmer: Nobuhiro Mikami
- Story Mode Programmer: Manabu Takahashi
- New Character Motion Planner: Seiichi Sekine
- Story Mode Planner & CG Design Works: Tetsuya Maeda
- Character Modeler: Munemoto Matsushima, Masahiro Satoh, Hideyuki Kikuchi
- Graphic Design: Kazushige Nagai
- CG Movie Works: Yasuhiro Suzuki, Yoshitaka Maki
- Illustrator of Story Mode: Tsukasa Dokite
- Executive Producer: Nobuyuki Okude
- Producer: Takayuki Nakano
- Director of Story Board: Mitsunori Shozi
- Official Illustrator: Tsukasa Kotobuki
- Sound Composer: Yasuhiro Nakano (Tamsoft), Fumio Tanabe (Tamsoft)
- Original Game Development: Tamsoft Corporation
- Special Thanks to: All Tamsoft Staffs
- Cast: Masaaki Ohkura, Daisuke Gohri, Yukimasa Kishino, Doug Boyd, Fred Smith, Sean Owens, Jana Goerlitz, JS Gilbert, Martin Galipolar, Tony Aldorando, John Chapin, Beth Kaufman, Les Hedger
- Producer: Keith Higashihara
- Assistant Producers: Michael Latham, Vy Nong
- Product Manager: Sarah Mason
- Lead Tester: Rick Greer
- Producer: Hiroshi Aso, Katsuji Aoyama
- Technical Support: Shuichi Katagi
- Director: Masato Shimamura
- Special Thanks to: Makoto Nishino
- System Programmer: Yukihiko Tani
- Director and Programmer: Hiroaki Sano
- Director of Graphic Design and New Character Motion Maker: Yoshihisa Shimizu
- CPU Algorithm Programmer: Nobuhiro Mikami
- Story Mode Programmer: Manabu Takahashi
- New Character Motion Planner: Seiichi Sekine
- Story Mode Planner and CG Design Works: Tetsuya Maeda
- Character Modeler: Munemoto Matsushima, Masahiro Satoh, Hideyuki Kikuchi
- Graphic Designer: Kazushige Nagai
- CG Movie Works: Yasuhiro Suzuki, Yoshitaka Maki
- Illustrator of Story Mode: Tsukasa Dokite
Magazine articles
- Main article: Battle Arena Toshinden Remix/Magazine articles.
Promotional material
- Main article: Battle Arena Toshinden Remix/Promotional material.
Physical scans
73 | |
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Based on 37 reviews |
Saturn, PT |
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Saturn, BR |
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Technical information
- Main article: Battle Arena Toshinden Remix/Technical information.
External links
References
- ↑ File:BATR Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-02-27 19:54)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/d7tFQSHrn5g/m/_MFIPFsonaAJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/PQyfxq9B19g/m/uw9yREfYD2YJ
- ↑ http://sega-saturn.com/saturn/software/bat.htm (Wayback Machine: 1996-12-15 06:11)
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 64
- ↑ 7.0 7.1 Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 90
- ↑ Ultimate Future Games, "January 1996" (UK; 1995-12-14), page 10
- ↑ File:BattleArenaToshindenR Saturn JP SSEnding.pdf
- ↑ File:Battle Arena Toshinden Remix Saturn credits.pdf
- ↑ 576 KByte, "Április 1996" (HU; 1996-xx-xx), page 20
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 106
- ↑ Computer & Video Games, "January 1996" (UK; 1995-12-10), page 78
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 93
- ↑ Electronic Gaming Monthly, "June 1996" (US; 1996-xx-xx), page 28
- ↑ Famitsu, "1995-12-01" (JP; 1995-11-17), page 1
- ↑ Freak, "2/96" (IL; 1996-xx-xx), page 1
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 66
- ↑ Gambler, "12/1996" (PL; 1996-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 2: February 1996" (US; 1996-xx-xx), page 17
- ↑ Game Players, "Vol. 9 No. 6 June 1996" (US; 1996-05-04), page 56
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 70
- ↑ Game Informer, "May 1996" (US; 1996-0x-xx), page 59
- ↑ Hacker, "07-08/1996" (HR; 1996-xx-xx), page 40
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 65
- ↑ Joypad, "Avril 1996" (FR; 1996-0x-xx), page 51
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 36
- ↑ MAN!AC, "08/96" (DE; 1996-07-17), page 73
- ↑ Maximum, "April 1996" (UK; 1996-04-27), page 127
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 76
- ↑ Mega Force, "Avril 1996" (FR; 1996-0x-xx), page 72
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 29
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 54
- ↑ Player One, "Avril 1996" (FR; 1996-0x-xx), page 104
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 38
- ↑ Sega Magazin, "April 1996" (DE; 1996-03-13), page 70
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 18
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 66
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 38
- ↑ Świat Gier Komputerowych, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "February 1996" (UK; 1996-01-24), page 76
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 195
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 59
- ↑ Última Generación, "Febrero 1996" (ES; 1996-0x-xx), page 58
Battle Arena Toshinden Remix | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Promotional material | Technical information |
Battle Arena Toshinden games for Sega systems | |
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Battle Arena Toshinden Remix (1995) | Battle Arena Toshinden URA (1996) | |
Related games | |
D-Xhird (1997) |
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