Takateru Ohyama
From Sega Retro
Takateru Ohyama |
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Employment history:
Divisions:
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Role(s): Programmer |
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Takateru Ohyama (大山 貴輝) is a programmer at Sega of Japan, specializing in enemy AI and graphics engines. He is best-known for his work on the Hedgehog Engine 2 used in Sonic Forces[1]
Production history
- Let's Make a Soccer Team! (PlayStation 2; 2006) — Programmers
- Sonic the Hedgehog (PlayStation 3; 2006) — Programmers
- Sonic the Hedgehog (Xbox 360; 2006) — Programmers
- Sonic Generations (Steam; 2011) — Gameplay Programmers
- Sonic Generations (Windows PC; 2011) — Gameplay Programmers
- Sonic Generations (Xbox 360; 2011) — Gameplay Programmers
- Sonic Generations (PlayStation 3; 2011) — Gameplay Programmers
- Sonic Lost World (Wii U; 2013) — Graphics Programmers
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U; 2013) — Programmers
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Development Support
- Sonic Runners (iOS; 2015) — Technical Support
- Sonic Runners (Android; 2015) — Technical Support
- Mario & Sonic at the Rio 2016 Olympic Games (Wii U; 2016) — Tools & Library Programmers
- Mario & Sonic at the Olympic Games Tokyo 2020 (Nintendo Switch; 2019) — Programmers
- Shin Sakura Taisen (PlayStation 4; 2019) — Technical Support
- Puyo Puyo Tetris 2 (Nintendo Switch; 2020) — System R&D
- Sonic Origins (PlayStation 4; 2022) — System Programmers
- Sonic Origins (PlayStation 5; 2022) — System Programmers
- Sonic Origins (Xbox One; 2022) — System Programmers
- Sonic Origins (Nintendo Switch; 2022) — System Programmers
References
- ↑ https://sonic.sega.jp/SonicChannel/special/gamecontents/sonicforces/20171206_001508/ (Wayback Machine: 2024-01-14 14:21)