Worms Forts: Under Siege/Production credits

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PlayStation 2 version

Game Design Team
  • Kelvin Aston, Kevin Carthew, Rob Charlich, John Dennis, Mark Dimond, Porl Dunstan, John Eggett, Jackson Li, Grant Towell, Lee Varley
Programming Team
  • Lead Programmer: Damian Hibbard
  • Programmers: Richard Gatehouse, Fredrik Egeberg, Laurie Dobson, Nikolas Lalas, Phil Woods, Paul Tapper, Matt Bishop, Sam Parsons, Michael Platings, Rob Hill, Paul Scargill
Art Team
  • Lead Artist: Julian Holtom
  • Artists: Johannes Fors, Nick Gommersal, Leanne Adams, Aten Skinner, Rico Holmes, Dave Hall, Paul Sigerson, Tim Lonnqvist
  • Front end/Menus/Icons/HUD: Paul Robinson
  • FMV/EFMV/Animation: Taran Matharu, Tony Landais, Javier Leon Carrillo
  • Concepting: Tom Gluckmann, Craig Whittle
  • Promotional & Web Art: Javier Leon Carrillo
  • Art Tech Support/Scripting, Art Manager Neil South
Audio Team
  • Music and sound effects: Byorn Lynne
Quality Assurance
  • Lead Tester: Andy Aveyard
  • Lead Tester (PS2): Ian Pickles
  • Testers: Brian Fitzpatrick, Adrian Evans, John Egginton, Richard Payne, Adam Bartkow, Karl Gilbert, Daniel Burnell
  • Test Manager: Paul Field
Localisation Team
  • Project Management: Paul Sharp
Production Team
  • Creative Director: Martyn Brown
  • Producer: Jamie Irvine
  • Project Management: Anna Andre
Source:
FR manual
Worms Forts PS2 FR Manual.pdf
[1]

Xbox version

Team17 Software
  • Artists:
    • Lead Artist: Dave Smith
    • Concept and 3D Artist: Patrick Romano
    • Animation: Andy Morris
    • 3D Artist: Mike Green
    • Level Textures: Mar Hernandez
    • Level Textures: Enrique Corts Llopis
    • Support Artist: Rico Holmes
    • FMV: Tony Landais
    • Concept Artist: Tom Gluckman
    • 3D Artist: Javier Leon
    • Art Manager: Neil South
  • Audio:
    • Sound, Music and Voice Co-ordination: Bjorn Lynne
    • Voice Talent: Chris Kent, Lani Minella, Glen Colechin, Bjorn Lynne, Paul Sharp, Paul Tapper, Porl Dunstan, James Cowlishaw, Stephane Cornicard, Stefan Grothgar, Andrea Piovan, Javier Fernandez Pena
  • Creative Director: Martyn Brown
  • Game Design: Kelvin Aston, Kevin Carthew, John Dennis, Mark Dimond, Porl Dunstan, John Eggett, Grant Towell
  • Programmers:
    • Lead Programmer: Charles Blessing
    • Landscape Technology: Andy Clitheroe
    • Menu System: Colin Surridge
    • Weapons and Camera System: Martin Swaine
    • Particles and Weapons System: Steve Eckles
    • Programmer: Phil Carlisle
    • A.I. System: Paul Tapper
    • Xbox® Lead Programmer: Kev Lamont
    • Audio and Animation System: Paul Scargill
    • Technical Manager: Stefan Boberg
  • Production:
    • Producer: Paul Kilburn
    • Associate Producer: Mark Baldwin
    • Assistant Producer: Craig Jones
  • Quality Assurance:
    • QA Manager: Paul Field
    • Lead Test: Brian Fitzpatrick
    • QA Tester: John Egginton, Adrian Evans, Andy Aveyard, Jackson Li
    • Xbox Lead: Leo Varley
Localization
  • Localization Co-ordinator: Paul Sharp
  • Localisation: Babel Media
  • Game scripts powered by LUA
  • Copyright ©2003 Tecgraf, PUC-Rie
Source:
US manual

References


Worms Forts: Under Siege

WormsFortsUnderSiege title.png

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Xbox
Prototypes: 2004-05-10