|
Haohmaru
|
Haohmaru
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Ougi Senpuu Retsu Zan
|
S (requires weapon)
|
Haohmaru swings his katana, summoning a cyclone that rolls across the ground and tosses his opponent in the air. The distance traveled by the cyclone depends on the strength of the button used.
|
Ougi Kogetsu Zan
|
S (requires weapon)
|
Haohmaru swings his katana in a circle around him, then twirls into the air while slashing his katana. The height of the jump depends on the strength of the button used.
|
Ougi Shippuu Kogetsu Zan
|
S during dash (requires weapon)
|
Haohmaru swings his katana in a circle and jumps while dashing.
|
Ougi Resshin Zan
|
S (requires weapon)
|
Haohmaru leaps forward and flips over with a falling sword cut. This move is an overhead attack that can hit characters who are crouch blocking. The distance of the leap depends on the strength of the button used.
|
Zankousen
|
HS (requires weapon)
|
Haohmaru turns around, then performs a heavy downward slash.
|
Rage: Hiougi Tenha Fuujin Zan
|
LS + MS (requires weapon)
|
Haohmaru steps forward while spinning his katana in circles multiple times, rising into the air with the last slice.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Ougi Senpuu Retsu Zan: Setsu
|
S (requires weapon)
|
Haohmaru swings his katana, summoning a cyclone that rolls across the ground and tosses his opponent in the air. The distance traveled by the cyclone depends on the strength of the button used.
|
Ougi Kogetsu Zan
|
S (requires weapon)
|
Haohmaru swings his katana in a circle around him, then twirls into the air while slashing his katana. The height of the jump depends on the strength of the button used.
|
Ougi Shippuu Kogetsu Zan
|
S during dash (requires weapon)
|
Haohmaru swings his katana in a circle and jumps while dashing.
|
Gou Ha
|
K
|
Haohmaru charges forward with a shoulder ram that knocks his opponent over.
|
Senpuu Ha
|
K (requires weapon)
|
Haohmaru swings his sword across the ground, generating a spray of sparks that knocks his opponent over.
|
Nagi Yaiba
|
S (requires weapon)
|
Haohmaru holds his blade in a reverse grip. If the opponent tries to hit him while he is doing this or if he is close to the opponent, he counters by slicing upward with his katana, then continues slicing as he rises into the air.
|
Rage: Hiougi Tenha Dankuu Retsu Zan
|
HS +K (close) (requires weapon)
|
Haohmaru slices upward with his katana, creating a cyclone that tosses his opponent into the air, then follows it up with a downward sword slash in the air and another downward sword slash as he falls to the ground.
|
|
|
Nakoruru
|
Nakoruru
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Nakoruru can jump off the edges of the screen.
|
Lela Kishima Tek
|
+ HS or + HS in midair (close)
|
Nakoruru grabs and slams her opponent to the ground.
|
Kamui Fum Kesupu
|
+K or +K in midair
|
Nakoruru does an axe kick in the air. This move is an overhead attack that can hit characters who are crouch blocking.
|
Annu Mutsube
|
S (requires weapon)
|
Nakoruru flies along the ground while holding her kodachi in front of her, which knocks over and slides to the other side of her opponent. The distance traveled depends on the strength of the button used. This move can only be blocked low.
|
Lela Mutsube
|
S (requires weapon)
|
Nakoruru flies into the air while holding her kodachi in front of her. The distance and the height traveled depends on the strength of the button used.
|
Kamui Rimuse
|
S
|
Nakoruru whips her cape in circles. She whips it one time with LS , two times with MS , and three times with HS . She can follow up with an upward whip by pressing S before she finishes. This move can reflect projectiles.
|
Mamahaha ni Tsukamaru
|
K
|
Nakoruru leaps into the air to be carried by her hawk Mamahaha for a limited duration. While in flight, Nakoruru can move in any direction using the D-Pad or fall to the ground with +K.
|
Kamui Mutsube
|
LS + MS while carried by Mamahaha
|
Nakoruru dives diagonally downwards while holding her kodachi out.
|
Shichikapu Etu
|
MS
|
Mamahaha charges downward and stabs the opponent with her beak, momentarily stunning the opponent. The angle of the dive depends on the strength of the button used, with LS being the closest to vertical and HS being the closest to horizontal.
|
Rage: Ererushi Kamui Rimse
|
LS + MS
|
Nakoruru jumps into the air, dives down while holding her kodachi in front of her, then whips her cape in circles, knocking her opponent into the air, where Mamahaha hits them with a dive attack.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Nakoruru can jump off the edges of the screen.
|
Lela Kishima Tek
|
+ HS or + HS in midair (close)
|
Nakoruru grabs and slams her opponent to the ground.
|
Kamui Fum Kesupu
|
+K or +K in midair
|
Nakoruru does an axe kick in the air. This move is an overhead attack that can hit characters who are crouch blocking.
|
Kamui Rimuse
|
S
|
Nakoruru whips her cape in circles. She whips it one time with LS , two times with MS , and three times with HS . She can follow up with an upward whip by pressing S before she finishes. This move can reflect projectiles.
|
Shikuruu ni Nori
|
S or K
|
Nakoruru hops onto the back of her wolf Shikuruu until she is hit by the opponent or dismounts. While riding, Nakoruru can move with or , jump with , dismount with K, or slash her kodachi with S.
|
Mer Shikite
|
S while riding Shikuruu
|
Shikuruu runs forward. He can cross over to the other side of the opponent. Nakoruru can jump off and charge in a direction while holding her kodachi in front of her by holding any direction (except or ) and HS simultaneously.
|
Kanto Shikite
|
S while riding Shikuruu
|
Shikuruu charges diagonally upwards. Nakoruru can jump off and charge in a direction while holding her kodachi in front of her by holding any direction (except or ) and HS simultaneously.
|
Imeru Shikite
|
S in midair while riding Shikuruu
|
Shikuruu dives diagonally downwards while Nakoruru holds her kodachi out in front of her.
|
Epunkine Shikite
|
LS + HS when knocked down
|
Shikuruu charges at the opponent after Nakoruru is knocked down.
|
Rage: Nubeki Kamui Shikite
|
LS + MS (requires weapon)
|
Nakoruru hops onto the back of her wolf Shikuruu. She charges forward with a kodachi strike, followed by a rising slash that carries the opponent into the air, finishing with a cape whip that knocks the opponent to the ground.
|
|
|
Genjuro Kibagami
|
Genjuro
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Ouka Zan
|
S (requires weapon)
|
Genjuro swings his katana and throws a projectile shaped like a hanafuda card across the screen. The distance traveled by the projectile depends on the strength of the button used.
|
Touha Kouyoku Jin
|
S (requires weapon)
|
Genjuro rises into the air with a sword slash. The height of the jump depends on the strength of the button used.
|
Sanren Satsu
|
S (requires weapon)
|
Genjuro slides forward with a lateral sword slice. The distance traveled depends on the strength of the button used. He can cross over to the other side of the opponent with MS or HS . He can perform up to two more sword slices by pressing S more times.
|
Shizuku Jin
|
K (close) (requires weapon)
|
Genjuro tosses his opponent into the air, jumps after them, and hits them back down with a downward sword slash. This move is a grab that cannot be blocked.
|
Kurenai
|
S (requires weapon)
|
Genjuro pulls his katana back, as a hanafuda card begins to materialize a short distance in front of him, then slashes downward. If the opponent is inside the hanafuda card, they are hit as the card is sliced in two.
|
Rage: Gokou Zan
|
LS + MS (close) (requires weapon)
|
Genjuro slashes his opponent into the air, jumps after them, and slashes them five times in midair.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Ura Ouka: Ayame
|
S (requires weapon)
|
Genjuro swings his katana and throws a projectile shaped like a hanafuda card across the screen. The distance traveled by the projectile depends on the strength of the button used. Continuing to hold S causes the card to ricochet into the air if the opponent blocks it, potentially landing on the opponent afterwards (which can only be blocked high).
|
Touha Kouyoku Jin
|
S (requires weapon)
|
Genjuro rises into the air with a sword slash. The height of the jump depends on the strength of the button used.
|
Sankuu Satsu
|
S (requires weapon)
|
Genjuro runs forward, then rises into the air with a sword slash. He can perform up to two more rising sword slashes by pressing S more times.
|
Hyakki Satsu
|
S (requires weapon)
|
Genjuro slices his blade multiple times in front of him. He slices more times when a stronger button is used. If a slice connects, he impales the opponent on the blade, then pushes them off with his foot.
|
Shigure
|
S (requires weapon)
|
Genjuro pulls his katana back, as a hanafuda card begins to materialize a short distance in front of him, then slashes downward. If the opponent is inside the hanafuda card, they are hit as the card is sliced in two.
|
Rage: Ura Gokou
|
LS + MS (close) (requires weapon)
|
Genjuro slashes his opponent into the air with a series of five slashes.
|
|
|
Charlotte Christine de Colde
|
Charlotte
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Splash Fount
|
+SSSSS (requires weapon)
|
Charlotte repeatedly stabs her rapier in front of her while moving forward. The maximum number of stabs depends on the strength of the button used.
|
Tri-Slash
|
S (requires weapon)
|
Charlotte slashes in the air, creating a large triangle-shaped projectile that launches forward. The speed and distance traveled depends on the strength of the button used. The projectile can be delayed by holding S before releasing it.
|
Power Gradation
|
S (requires weapon)
|
Charlotte flies into the air while slashing her rapier. The height of the maneuver depends on the strength of the button used.
|
Rage: Splash Gradation
|
LS + MS (requires weapon)
|
Charlotte slashes a 7-pointed star in the air with her rapier, then flies into the air while slashing her rapier.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Violent Lunge
|
S (requires weapon)
|
Charlotte thrusts her rapier forward, generating a conical energy wave around it. The length of the cone depends on the strength of the button used.
|
Lance de Lion
|
K
|
Charlotte slides on the ground. If she hits her opponent, she throws the opponent over her head and behind her.
|
Power Gradation
|
S (requires weapon)
|
Charlotte flies into the air while slashing her rapier. The height of the maneuver depends on the strength of the button used.
|
Rage: Crystal Rose
|
LS + MS (requires weapon)
|
Charlotte throws a rose at her opponent, then slashes them repeatedly, making an image of a rose, thrusts her rapier through the rose, then flies into the air while slashing her rapier.
|
|
|
Galford D. Weller
|
Galford
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Galford can jump off the edges of the screen.
|
Plasma Blade
|
S
|
Galford throws two large plasma kunai across the screen. The speed of the projectiles depends on the strength of the button used.
|
Rush Dog
|
LS
|
Galford sends his dog Poppy to rush over and charge his opponent, which knocks the opponent over.
|
Machine Gun Dog
|
MS
|
Galford sends his dog Poppy to rush over and maul his opponent, which knocks the opponent over.
|
Diving Dog
|
HS
|
Poppy disappears, then reappears above the opponent with a spin attack.
|
Overhead Crush
|
K
|
Galford and Poppy fly high into the air, then Galford throws Poppy diagonally downward in a spin attack.
|
Replica Attack
|
LS + HS or MS +K
|
Galford disappears, then reappears in the air above his opponent, falling with a spinning sword slash. He appears in front of the opponent with LS + HS or behind the opponent with MS +K.
|
Imitate Replica
|
Hold LS + HS or MS +K while being attacked
|
Galford disappears in a cloud of smoke, leaving only a log in his stead, then reappears above his opponent with a spinning sword slash. He appears in front of the opponent with LS + HS or behind the opponent with MS +K.
|
Shadow Copy
|
LS or MS
|
Galford disappears in a cloud of smoke, then two flashing mirror images appear, one on each side of the screen. Galford reappears in place of the leftmost image with LS or the rightmost image with MS .
|
Rage: Double Mega Strike Heads
|
LS + MS or HS +K (requires weapon)
|
Galford disappears, then he and a duplicate fall from the air around his opponent and perform a series of sword strikes. Then they carry the opponent into the air and finish with a slam. Galford falls in front of the opponent with LS + MS or behind the opponent with HS +K.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Galford can jump off the edges of the screen.
|
Plasma Break
|
+SSSSS
|
Galford charges his body with electricity.
|
Plasma Factor
|
LS or MS (requires weapon)
|
Galford infuses his sword with plasma and swings it downward while standing with LS or trips his opponent with it while crouched with MS . Either attack knocks opponents over on impact.
|
Lightning Slash
|
HS (requires weapon)
|
Galford runs forward with a rolling kick. If it connects, it knocks the opponent backward, then Galford follows up with a plasma-charged sword slash.
|
Replica Attack
|
LS + HS or MS +K
|
Galford disappears, then reappears in the air above his opponent, falling with a spinning sword slash. He appears in front of the opponent with LS + HS or behind the opponent with MS +K.
|
Imitate Replica
|
Hold LS + HS or MS +K while being attacked
|
Galford disappears in a cloud of smoke, leaving only a log in his stead, then reappears above his opponent with a spinning sword slash. He appears in front of the opponent with LS + HS or behind the opponent with MS +K.
|
Shadow Copy
|
LS or MS
|
Galford disappears in a cloud of smoke, then two flashing mirror images appear, one on each side of the screen. Galford reappears in place of the leftmost image with LS or the rightmost image with MS .
|
Head Strike
|
K (close)
|
Galford grabs his opponent and flies into the air, then drives his opponent head-first into the ground. This move is a grab that cannot be blocked. It can be done from a dash.
|
Rage: Lightning Strike Three
|
LS + MS (requires weapon)
|
Galford runs forward, throws his opponent into the air, teleports to where they land to kick them back into the air, then teleports into the air for a body slam.
|
|
|
Jubei Yagyu
|
Jubei
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Hassou Happa
|
SSSSS (requires weapon)
|
Jubei waves his sabers rapidly in front of him. The number of stabs depends on the strength of the button used.
|
Kattou Suigetsu Tou
|
S (requires weapon)
|
Jubei slashes a saber and causes a ripple of fire to roll across the ground. The speed of the projectile depends on the strength of the button used.
|
Nikkai Ratou
|
S (requires weapon)
|
Jubei charges at this opponent with his shoulder, then launches into the air while swiping a saber. He can follow up with an additional lateral slash by pressing + HS .
|
Rage: Zetsu Suigetsu Tou
|
LS + MS (requires weapon)
|
Jubei slashes a saber, causing a giant geyser of energy to erupt from the ground.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Kattou Suigetsu Tou
|
S (requires weapon)
|
Jubei slashes a saber and causes a ripple of fire to roll across the ground. The speed of the projectile depends on the strength of the button used.
|
Yagyu Sougetsu Jin: Ichi no Tachi
|
LS + MS (requires weapon)
|
Jubei charges his sabers, then does a horizontal slash. If the opponent blocks the attack, he can follow up with LS for an upward slash or MS for a double slash.
|
Yagyu Shingan Tou: Suigetsu
|
LS (requires weapon)
|
Jubei takes a defensive stance. If he is hit by a low attack, he parries it and responds with a Kattou Suigetsu Tou.
|
Yagyu Shingan Tou: Souha
|
MS (requires weapon)
|
Jubei takes a defensive stance. If he is hit by a mid-level attack, he parries it and responds with an upward slash.
|
Yagyu Shingan Tou: Tenra
|
HS (requires weapon)
|
Jubei takes a defensive stance. If he is hit by a high attack, he parries it and responds with a jumping slash.
|
Rage: Geki Souran Jin
|
LS + MS (requires weapon)
|
Jubei waves his sabers rapidly in front of him, then does a shoulder charge, slashes the opponent, and launches into the air while swiping a saber.
|
|
|
Ukyo Tachibana
|
Ukyo
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Hiken Sasameyuki
|
S (requires weapon)
|
Ukyo tosses an apple into the air, then rapidly slashes his sword in front of him, destroying the apple. He slashes more times when a stronger button is used.
|
Hiken Sasameyuki (Damashi)
|
K
|
Ukyo tosses an apple into the air but does not slash his sword. This move is intended as a deception.
|
Hiken Oboro Gatana
|
S (requires weapon)
|
Ukyo advances with afterimages of himself that perform sword slashes that knock the opponent over. He slashes one time with LS , two times with MS , and three times with HS .
|
Hiken Tsubame Gaeshi
|
S in midair (requires weapon)
|
Ukyo slashes his sword in a semicircle, leaving a trail of fire in the air. This move is an overhead attack that can hit characters who are crouch blocking.
|
Rage: Tsubame Rokuren
|
LS + MS (requires weapon)
|
Ukyo tosses an apple into the air, then jumps over his opponent and slashes his fiery sword multiple times midjump before landing.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Hiken Sasameyuki: Sen
|
S (requires weapon)
|
Ukyo tosses an apple into the air, then rapidly slashes his sword in front of him, destroying the apple. He slashes more times when a stronger button is used.
|
Hibari
|
K (requires weapon)
|
Ukyo jabs the pommel of his sword forward, stunning the opponent momentarily.
|
Hiken Tsubame Gaeshi
|
S in midair (requires weapon)
|
Ukyo slashes his sword in a semicircle, leaving a trail of fire in the air. This move is an overhead attack that can hit characters who are crouch blocking.
|
Hiken Kagerou
|
S (requires weapon)
|
Ukyo slashes the air, causing a wave-like projectile to travel across the screen. The stronger versions travel faster but have a longer startup time.
|
Rage: Musou Zankou Ka
|
LS + MS (requires weapon)
|
Ukyo runs around his opponent in a blur while slashing his sword. As he stops to sheathe his sword, the slashes hit the opponent.
|
|
|
Hanzo Hattori
|
Hanzo
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Hanzo can jump off the edges of the screen.
|
Ninpou Bakuen Ryu: Kai
|
S
|
Hanzo summons a fire dragon, which moves across the ground like a wave. It knocks over the opponent on impact. The speed and distance traveled depends on the strength of the button used.
|
Ninpou Reppuu Shuriken
|
S in midair
|
Hanzo throws shuriken diagonally downwards. He throws one shuriken with LS , two shuriken with MS , or three shuriken with HS .
|
Ninpou Kage Bunshin
|
LS or MS
|
Hanzo disappears in a cloud of smoke, then two flashing mirror images appear, one on each side of the screen. Galford reappears in place of the leftmost image with LS or the rightmost image with MS .
|
Ninpou Utsusemi Chizan
|
LS + HS
|
Hanzo disappears in a cloud of smoke, then reappears in front of his opponent with a low slash that sweeps his opponent. This move can only be blocked low.
|
Ninpou Utsusemi Tenbu
|
MS +K
|
Hanzo disappears in a cloud of smoke, then reappears in the air above his opponent, falling with a spinning sword slash. This move can only be blocked high.
|
Ninpou Migawari no Jutsu: Hotoke
|
LS + HS after being hit
|
Hanzo disappears in a cloud of smoke, leaving only a log in his stead, then reappears above his opponent with a spinning sword slash.
|
Ninpou Migawari no Jutsu: Oni
|
MS +K after being hit
|
Hanzo disappears in a cloud of smoke, leaving only a log in his stead, then reappears in front of his opponent with a low sweeping slash.
|
Ninpou Mozu Otoshi
|
HS +K (close)
|
Hanzo grabs his opponent and flies into the air, then drives his opponent head-first into the ground. This move is a grab that cannot be blocked. It can be done from a dash.
|
Rage: Fuujite Mijin Gakure
|
LS + MS
|
Hanzo explodes in a burst of flame that can harm nearby opponents, then reappears.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Hanzo can jump off the edges of the screen.
|
Ninpou Bakuen Ryu: Kai
|
S
|
Hanzo summons a fire dragon, which moves across the ground like a wave. It knocks over the opponent on impact. The speed and distance traveled depends on the strength of the button used.
|
Ninpou Reppuu Shuriken
|
S in midair
|
Hanzo throws shuriken diagonally downwards. He throws one shuriken with LS , two shuriken with MS , or three shuriken with HS .
|
Ninpou Kage Bunshin
|
LS or MS
|
Hanzo disappears in a cloud of smoke, then two flashing mirror images appear, one on each side of the screen. Galford reappears in place of the leftmost image with LS or the rightmost image with MS .
|
Ninpou Kage: Shizune
|
+S
|
Hanzo disappears in a cloud of smoke, then reappears in the same position.
|
Ninpou Enbu
|
S or K
|
Hanzo disappears in a cloud of smoke, then reappears in the top-left with LS , the bottom-left with MS , the top-right with HS , or the bottom-right with K.
|
Rage: Fuujite Dokuryuu
|
LS + MS
|
Hanzo flips upside down while leaping forward. If he lands on top of his opponent, he drops several bombs at their feet, which explode in a large burst.
|
|
|
Kyoshiro Senryo
|
Kyoshiro
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Chikemuri Kuruwa
|
+S in midair (requires weapon)
|
Kyoshiro spins around like a top while holding his naginata out.
|
Oo Tsunami
|
S
|
Kyoshiro spins around and causes a tsunami to roll across the ground. The speed of the wave depends on the strength of the button used.
|
Gama Jigoku
|
K
|
Kyoshiro summons a giant toad, which extends its tongue to swallow the opponent. Kyoshiro then leaps on the toad's belly to eject the opponent. This move can only be blocked low.
|
Kaiten Kyokubu: Ten
|
S (requires weapon)
|
Kyoshiro rises into the air while spinning like a whirlwind and holding his naginata out. The height and angle increases with the strength of the button used.
|
Kaen Kyokubu
|
S
|
Kyoshiro breathes a tall cloud of flame in front of him, which knocks over his opponent on impact.
|
Choubi Jishi
|
S (requires weapon)
|
Kyoshiro vaults onto his naginata and kicks forward while radiating with fire, which knocks over his opponent on impact.
|
Rage: Aragotoshi Kyoshiro "Oni no Mai"
|
LS + MS (requires weapon)
|
Kyoshiro attacks his opponent multiple times with his naginata, then breathes a cloud of fire that bursts into an explosion.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Chikaze Goma
|
S
|
Kyoshiro spins around like a top while holding his naginata out. He spins around more when a stronger button is used. When performed with HS , he becomes dizzy for a moment after he finishes spinning.
|
Choubi Jishi: Ranshin
|
S
|
Kyoshiro vaults onto his naginata and kicks forward while radiating with fire, which knocks over his opponent on impact.
|
Kyoushiro Enbu
|
K (requires weapon)
|
Kyoshiro slides forward with a palm strike, then spins around with a downward naginata slash and finishes with an upward naginata slash.
|
Yamata no Orochi
|
S
|
Kyoshiro spins around and shoots multiple snake-like fireballs in front of him. The number of fireballs depends on the strength of the button used.
|
Rage: Aragotoshi Kyoshiro "Ketsuniku no Honoo"
|
LS + MS (requires weapon)
|
Kyoshiro spins around like a top while holding his naginata out until bursting into a ball of fire.
|
|
|
Tam Tam
|
Tam Tam
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Paguna Paguna
|
+SSSSS (requires weapon)
|
Tam Tam twirls his scimitar in front of him. He can move forward with while doing this move.
|
Mura Gaburu (Joudan)
|
S
|
Tam Tam throws a skull through the air. The speed of the skull depends on the strength of the button used.
|
Mura Gaburu (Gedan)
|
S
|
Tam Tam rolls a skull along the ground. The speed of the skull depends on the strength of the button used.
|
Ahau Gaburu
|
S
|
Tam Tam puffs up his chest and floats into the air, then spits a fireball diagonally downwards to the ground.
|
Paguna Dios
|
S
|
Tam Tam splits his legs and moves across the ground while rotating. The distance traveled depends on the strength of the button used.
|
Rage: Ahau Tiuwakan
|
LS + MS
|
Tam Tam puffs up his chest and floats into the air, then spits a giant fireball diagonally downwards to the ground.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Mura Mura
|
LS or MS
|
Tam Tam throws a skull through the air with LS or rolls a skull along the ground with MS .
|
Gaburu Gaburu
|
HS (close)
|
Tam Tam grabs and bites his opponent repeatedly. This move is a grab that cannot be blocked. It has longer reach than most grabs.
|
Paguna Dios
|
S
|
Tam Tam splits his legs and moves across the ground while rotating. The distance traveled depends on the strength of the button used.
|
Rage: Ahau Tiuwakan
|
LS + MS
|
Tam Tam puffs up his chest and floats into the air, then spits a giant fireball diagonally downwards to the ground.
|
|
|
Shizumaru Hisame
|
Shizumaru
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Shizumaru can jump off the edges of the screen.
|
Hitouryuu Kirisame Jin: Gouu
|
S (requires weapon)
|
Shizumaru throws his open parasol across the screen, which returns to him like a boomerang. The parasol knocks down the opponent on impact and can hit opponents on its way out or back. The distance traveled by the parasol depends on the strength of the button used.
|
Hitouryuu Baiu Ensatsu Jin
|
S (requires weapon)
|
Shizumaru swings his parasol around like a bat, unsheathing the blade, then rises into the air with it. The height of the jump depends on the strength of the button used.
|
Hitouryuu Samidare Giri
|
S (requires weapon)
|
Shizumaru spins his parasol beside him like a large buzzsaw. He spins it for longer when a stronger button is used.
|
Hitouryuu Hisame Gaeshi
|
K (requires weapon)
|
Shizumaru opens his parasol in front of him. It hurts his opponent if the opponent touches or tries to attack it, and it reflects projectiles.
|
Hitouryuu Amanagare Kyouraku Zan
|
Hold K for at least 1 second, then release (requires weapon)
|
Shizumaru throws the canopy of his parasol into the air, unsheathing the blade inside it. He charges forward with the blade, finishing with a sideways slash as the canopy falls back down. The distance traveled depends on the strength of the button used.
|
Rage: Hitouryuu Fuujite Bouu Kyoufuu Zan
|
LS + MS (requires weapon)
|
Shizumaru swings his parasol upwards like a bat, then fans it out and spins it like a large buzzsaw while carrying the opponent into the air.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Shizumaru can jump off the edges of the screen.
|
Hitouryuu Shigure
|
+ HS in midair (requires weapon)
|
Shizumaru stabs downward with his closed parasol. If he hits his opponent, he bounces back up and can keep stabbing until he is hit or returns to the ground.
|
Hitouryuu Kosame
|
+ HS in midair (requires weapon)
|
Shizumaru opens his parasol and floats down slowly until he is hit or attacks. He can move with or while floating or can fall to the ground with . He can attack diagonally downward while spinning his parasol like a large buzzsaw by pressing S or K.
|
Hitouryuu Kirisame Jin
|
S (requires weapon)
|
Shizumaru throws his open parasol across the screen, which returns to him like a boomerang. The parasol knocks down the opponent on impact and can hit opponents on its way out or back. The distance traveled by the parasol depends on the strength of the button used.
|
Hitouryuu Baiu Ensatsu Jin
|
S (requires weapon)
|
Shizumaru swings his parasol around like a bat, unsheathing the blade, then rises into the air with it. The height of the jump depends on the strength of the button used.
|
Hitouryuu Amanagare Kyouraku Zan
|
Hold K for at least 1 second, then release (requires weapon)
|
Shizumaru throws the canopy of his parasol into the air, unsheathing the blade inside it. He charges forward with the blade, finishing with a jumping slash as the canopy falls back down. The distance traveled depends on the strength of the button used.
|
Rage: Hitouryuu Fuujite Amanagare Ressatsu Jin
|
LS + MS (requires weapon)
|
Shizumaru swings his parasol upwards like a bat, then fans it out and spins it like a large buzzsaw while carrying the opponent into the air.
|
|
|
Rimururu
|
Rimururu
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Rimururu can jump off the edges of the screen.
|
Rupu Kamui Wheh Sampekol (Atama)
|
LS + HS while dashing and unarmed
|
Rimururu dives forward and lands on her front.
|
Rupu Kamui Wheh Sampekol (Ashi)
|
MS +K while dashing and unarmed
|
Rimururu trips and lands on her back.
|
Konru Shiraru
|
+S in midair
|
Rimururu creates an ice platform beneath herself in midair, which then falls and harms her opponent if it hits. Rimururu can jump off it or fall with it.
|
Rupush Kuare: Nishi
|
S
|
Rimururu tosses an icy spiked ball in an arc, which explodes into an ice lotus after hitting the ground. The opponent is frozen for a moment if they touch the ice lotus (but not the icy spiked ball). The distance the icy spiked ball is thrown depends on the strength of the button used.
|
Konru Nonno
|
S
|
Rimururu creates an ice lotus that flies straight upwards.
|
Konru Memu
|
S
|
Rimururu creates an ice puddle in front of her, which does no damage but causes her opponent to slip when walking over it, stunning them momentarily.
|
Kamui Shituki
|
S
|
Rimururu creates an ice barrier in front of her. It hurts her opponent if the opponent touches or tries to attack it, and it reflects projectiles.
|
Rage: Rupushi Kamui Emushi: Nishi
|
LS + MS
|
Rimururu creates a humongous ice block that she throws in an arc forward.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Rimururu can jump off the edges of the screen.
|
Rupu Kamui Wheh Sampekol (Atama)
|
LS + HS while dashing and unarmed
|
Rimururu dives forward and lands on her front.
|
Rupu Kamui Wheh Sampekol (Ashi)
|
MS +K while dashing and unarmed
|
Rimururu trips and lands on her back.
|
Rupushi Kuare: Toitoi
|
S
|
Rimururu throws an icy spiked ball on the ground that slides forward. The opponent is frozen for a moment if they touch it. The speed of the projectile depends on the strength of the button used.
|
Rupushi Tum
|
|
Rimururu slices her frozen kodachi upward, which freezes her opponent momentarily.
|
Upun Op
|
+SSSSS
|
Rimururu creates a wall of icy spears in front of her, then pushes them a short distance forward as one large ice spear.
|
Konru Memu
|
S
|
Rimururu creates an ice puddle in front of her, which does no damage but causes her opponent to slip when walking over it, stunning them momentarily.
|
Rage: Rupushi Kamui Emishi: Toitoi
|
LS + MS
|
Rimururu creates a humongous ice block in front of her, then breaks it.
|
|
|
Basara
|
Basara
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Basara can jump off the edges of the screen.
|
Sashi Ashi
|
+K in midair
|
Basara stomps downward. If he hits his opponent, he bounces back up and can keep stomping until he is hit or returns to the ground. This move is an overhead attack that can hit characters who are crouch blocking.
|
Tokotsu Wari
|
+K in midair
|
Basara does an axe kick. This move is an overhead attack that can hit characters who are crouch blocking.
|
Chisashi
|
S (requires weapon)
|
Basara throws his shuriken in a high arc. The distance it is thrown depends on the strength of the button used.
|
Sorasashi
|
S in midair (requires weapon)
|
Basara throws his shuriken diagonally downwards. The angle of the shuriken's trajectory depends on the strength of the button used, with LS being closest to vertical and HS being closest to horizontal.
|
Kage Nui
|
S (requires weapon)
|
Basara drops his shuriken into a portal in the ground beneath him. It reappears in the air, dropping down and moving forward a short distance. The distance it reappears away from Basara depends on the strength of the button used.
|
Kage Sui
|
S or K
|
Basara drops himself into a portal in the ground beneath him. He reappears after a moment. The portal can be moved with or before he pops back up, or the move can be canceled early by pressing any button.
|
Nue Dama
|
S or K
|
Basara throws a glowing projectile into the air that slowly travels in a circular path and partly homes in on the opponent.
|
Tomobiki
|
S or K (close) (requires weapon)
|
Basara grabs his opponent and they both fall into a large portal in the ground. The opponent is tossed back out by Basara's shuriken.
|
Rage: Kage Mai: Mukui
|
LS + MS (requires weapon)
|
Basara hops back, then rushes at his opponent, pummeling them repeatedly while invisible as Kagaribi appears intermittently.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Basara can jump off the edges of the screen.
|
Sashi Ashi
|
+K in midair
|
Basara stomps downward. If he hits his opponent, he bounces back up and can keep stomping until he is hit or returns to the ground.This move is an overhead attack that can hit characters who are crouch blocking.
|
Tokotsu Wari
|
+K in midair
|
Basara does an axe kick. This move is an overhead attack that can hit characters who are crouch blocking.
|
Chisashi
|
S (requires weapon)
|
Basara throws his shuriken in a high arc. The distance it is thrown depends on the strength of the button used.
|
Sorasashi
|
S in midair (requires weapon)
|
Basara throws his shuriken diagonally downwards. The angle of the shuriken's trajectory depends on the strength of the button used, with LS being closest to vertical and HS being closest to horizontal.
|
Kage Ide
|
S (requires weapon)
|
Basara drops through a portal in the ground, then reappears from a portal that appears beneath his opponent with a rising shuriken slash. The height of the jump depends on the strength of the button used.
|
Kage Sui
|
S or K
|
Basara drops himself into a portal in the ground beneath him. He reappears after a moment. The portal can be moved with or before he pops back up, or the move can be canceled early by pressing any button.
|
Kage Damashi
|
S or K
|
A duplicate of Basara pops out of him and performs a maneuver, then turns into a bat and disappears. The duplicate has no collision and cannot damage the opponent. It does a high forward jump with LS , a high vertical jump with MS , a high backward jump with HS , and a forward walk with K.
|
Rage: Kage Mai: Yumebiki
|
LS + MS (requires weapon)
|
Basara hops back, then rushes at his opponent with a series of slashes and kicks. At the end, he raises his opponent into the air and slices their neck with his shuriken.
|
|
|
Gaira Caffeine
|
Gaira
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Buchinomeshi
|
+S or K in midair (requires weapon)
|
Gaira slams his prayer beads to the ground. This move is an overhead attack that can hit characters who are crouch blocking.
|
Midare Uchi
|
S (requires weapon)
|
Gaira swings his prayer beads back and forth in front of him four times, which knocks down his opponent on impact.
|
Jishin Gan
|
S (requires weapon)
|
Gaira hops forward, punching down while holding his prayer beads and causing the ground to shake. This move knocks over opponents on the ground.
|
Kachi Age
|
S (requires weapon)
|
Gaira runs forward with a shoulder ram, then uppercuts the opponent into the air. This move can hit more times and travels farther when a stronger button is used.
|
Tsukamuzo: Kumi Tenjou
|
LS (close)
|
Gaira reaches into the air. If he grabs an airborne opponent, he slams them to the ground.
|
Tsukamuzo: Ishi Atama
|
MS (close)
|
Gaira grabs and headbutts his opponent three times. Unlike most grabs, this move can be blocked.
|
Tsukamuzo: Shiri Mekuri
|
HS (close)
|
Gaira grabs and trips his opponent. Unlike most grabs, this move can be blocked (but must be blocked low).
|
Rage: Kenbu
|
LS + MS
|
Gaira moves forward while pummeling his opponent with alternating palm strikes, then knocks them into the air with several punches and finishes with an uppercut.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Hyakkan Otoshi
|
+S or K in midair
|
Gaira drops his body to the ground. This move is an overhead attack that can hit characters who are crouch blocking.
|
Katsu!
|
S
|
Gaira shouts, causing the kanji 喝 to appear in front of him and knocking down his opponent on impact. This move can reflect projectiles.
|
Enshin Satsu
|
S (close) (requires weapon)
|
Gaira swings his prayer beads over his opponent like a belt, then spins around in a circle before throwing the opponent. This move is a grab that cannot be blocked.
|
Rage: Nioh Baku Un Satsu
|
LS + MS
|
Gaira jumps forward and slams his prayer beads on the ground, creating an explosive Asura-like figure.
|
|
|
Kazuki Kazama
|
Kazuki
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Kazuki can jump off the edges of the screen.
|
Saien
|
S or K (requires weapon)
|
Kazuki conjures a fireball that empowers his special moves. This effect can be stacked up to three times. He uses no fireballs when he performs a special move with LS , one fireball with { MS , two fireballs with HS , and three fireballs with K. The more fireballs he uses, the more the move is empowered.
|
Shakunetsu Kon
|
S or K (requires weapon)
|
Kazuki throws a fireball across the screen. The move hits more times when more fireballs are used. At maximum strength (with K), Kazuki is knocked over from the force of throwing the fireball.
|
Daibaku Satsu
|
S or K (close) (requires weapon)
|
Kazuki grabs his opponent and raises them into the air, then explodes them with flames. The move hits more times when more fireballs are used. At maximum strength (with K), Kazuki is knocked over from the force of the explosion.
|
En Metsu
|
S (requires weapon)
|
Kazuki teleports a short distance away, leaving a duplicate behind that explodes.
|
Homura Gaeshi
|
LS + HS when knocked down
|
Kazuki launches his fireballs (if any) at his opponent after being knocked down.
|
Rage: Baku Bou, Kaen Geki
|
LS + MS (requires weapon)
|
Kazuki infuses himself with fire, then runs at his opponent and causes an explosion on contact.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Kazuki can jump off the edges of the screen.
|
Rikudou Rekka
|
LS (requires weapon)
|
Kazuki does a flaming slide kick. This can be followed up with MS for a double axe-handle swing, which knocks the opponent back, bouncing them off the side of the screen. Then this can be followed up by HS for a rising drill kick into an uppercut as the opponent flies across.
|
Guren Kyaku
|
S or K
|
Kazuki does a rising drill kick. This can be followed up with Template:Rigth+S or K to kick off a short distance or +S or K to kick off a long distance, putting space between the fighters.
|
En Metsu
|
S (requires weapon)
|
Kazuki teleports a short distance away, leaving a duplicate behind that explodes.
|
Rage: Enja Kakusei
|
LS + MS (requires weapon)
|
Kazuki erupts into a tall pillar of flames.
|
|
|
Sogetsu Kazama
|
Sogetsu
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Sogetsu can jump off the edges of the screen.
|
Fugetsu
|
S or K (requires weapon)
|
Sogetsu throws a big water drop, which hangs in the air for a moment if it does not hit an opponent. The distance it is thrown depends on the strength of the button used (with K being the furthest).
|
Tsuki Gakure
|
S (requires weapon)
|
Sogetsu sinks into a puddle of water, then reappears on the far side of the screen behind him with LS , in front of the opponent with MS , or behind the opponent with HS .
|
Gekkou
|
S (requires weapon)
|
Sogetsu spins around, creating a pillar of water that bursts out of the ground, knocking over opponents on impact. The distance that it bursts depends on the strength of the button used.
|
Rage: Shouha Fuugetsu Zan
|
LS + MS (requires weapon)
|
Sogetsu runs forward with multiple lateral slashes, then stabs the ground, creating a splash of water that tosses the opponent into the air.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Sogetsu can jump off the edges of the screen.
|
Getsurin Ha
|
S (requires weapon)
|
Sogetsu holds an arm out and barrages the opponent with balls of water. He throws one water ball with LS , two with MS , or three with HS . This move can be done in midair.
|
Shigetsu
|
S in midair
|
Sogetsu dives diagonally downwards, grabbing and throwing the opponent by the head.
|
Engetsu
|
S in midair (requires weapon)
|
Sogetsu surrounds himself in a giant water bubble that shields him from damage.
|
Rage: Suichuu Ha
|
LS + MS (requires weapon)
|
Sogetsu creates four pillars of water that spin rapidly around him.
|
|
|
Shiro Tokisada Amakusa
|
Amakusa
Move list (Slash (修羅))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Amakusa can jump off the edges of the screen.
|
Oumaga Toki (Mae)
|
K
|
Amakusa glides forwards. He is invulnerable and passes through opponents while doing this.
|
Oumaga Toki (Ato)
|
K
|
Amakusa glides backwards. He is invulnerable and passes through opponents while doing this.
|
Shirei Jin
|
S (requires weapon)
|
Amakusa shoots a skull-shaped fireball from his orb. The speed of the projectiles depends on the strength of the button used.
|
Nanji, Anten Nyuumetsu Seyo
|
S (requires weapon)
|
Amakusa jumps into the air, then shrouds his body in a sphere of destructive energy that shoots to the ground. He can shoot to the ground earlier by pressing S or cancel out of it with K. This move is an overhead attack that can hit characters who are crouch blocking.
|
Tenshou Fuuou Jin
|
S (requires weapon)
|
Amakusa throws his crystal ball in a fireball. The ball teleports a distance away, then shoots a short distance forward. If it touches the opponent, the opponent is swept up in a pillar of light, then dropped to the ground. The distance that the ball is teleported depends on the strength of the button used.
|
Shouki Dan
|
K (requires weapon)
|
Amakusa creates a second crystal ball, and both crystal balls revolve around him.
|
Rage: Kyoumei Jussatsu Jin
|
MS + HS (close) (requires weapon)
|
Amakusa throws his crystal ball a short distance forward. If it hits his opponent, it traps the opponent in a magic prison, then Amakusa retrieves the ball and uses it to shoot the opponent with violent energy.
|
Move list (Bust (羅刹))
Name
|
Command
|
Description
|
Sankaku Tobi
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Amakusa can jump off the edges of the screen.
|
Oumaga Toki (Mae)
|
K
|
Amakusa glides forwards. He is invulnerable and passes through opponents while doing this.
|
Oumaga Toki (Ato)
|
K
|
Amakusa glides backwards. He is invulnerable and passes through opponents while doing this.
|
Meifu Mashou Dan
|
S (requires weapon)
|
Amakusa shoots a sphere of destructive energy from his magical orb. The distance traveled depends on the strength of the button used.
|
Nanji, Anten Nyuumetsu Seyo
|
S (requires weapon)
|
Amakusa jumps into the air, then shrouds his body in a sphere of destructive energy that shoots to the ground. He can shoot to the ground earlier by pressing S or cancel out of it with K. This move is an overhead attack that can hit characters who are crouch blocking.
|
Kouma Shourai Ha
|
S (requires weapon)
|
Amakusa throws his crystal ball on the ground, which creates a dark portal that moves along the ground and sucks the opponent into it when close. A pillar of light blasts out from the portal, then the opponent is ejected from it. The distance traveled by the portal depends on the strength of the button used. This move can only be blocked low.
|
Kairetsu Shou
|
K (requires weapon)
|
Amakusa slaps his opponent repeatedly.
|
Rage: Kyoumei Jussatsu Jin
|
MS + HS (close) (requires weapon)
|
Amakusa throws his crystal ball a short distance forward. If it hits his opponent, it traps the opponent in a magic prison, then Amakusa retrieves the ball and uses it to shoot the opponent with violent energy.
|
|