Difference between revisions of "Battle Monsters"
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{{Bob | {{Bob | ||
− | | bobscreen=BattleMonsters title.png | + | | bobscreen=BattleMonsters Saturn JP SSTitle.png |
− | | publisher= | + | | bobscreen2=BattleMonsters title.png |
+ | | tab1=NTSC-J | ||
+ | | tab2=PAL | ||
+ | | publisher={{company|[[Acclaim Entertainment]]|region=US/EU}}, {{company|[[Naxat Soft]]|region=JP}} | ||
| developer=[[Scarab]] | | developer=[[Scarab]] | ||
+ | | distributor={{company|[[Arcadia Software]]|region=ES}}, {{company|[[Scanbox Danmark]]|region=DK}}, {{company|[[Roadshow Interactive]]|region=AU}} | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver=SCSP/CD-DA (1 track) | | sounddriver=SCSP/CD-DA (1 track) | ||
− | | peripherals=[[ | + | | peripherals=[[6Player]] |
| players=1-2 | | players=1-2 | ||
− | | genre=Fighting | + | | genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|BattleMonsters Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20200227195410/https://sega.jp/fb/segahard/ss/soft_licensee1.html}} |
| releases={{releasesSat | | releases={{releasesSat | ||
+ | | sat_date_jp=1995-06-02{{ref|https://web.archive.org/web/20200227195410/https://sega.jp/fb/segahard/ss/soft_licensee1.html}} | ||
+ | | sat_code_jp=T-18701G | ||
+ | | sat_rrp_jp=5,800 | ||
+ | | sat_rating_jp=18 | ||
+ | | sat_date_us=1996-08-28{{ref|https://groups.google.com/g/rec.games.video.sega/c/RUtHueKiLNw/m/lnUfprfQyBcJ}}<!--1996-08-30{{ref|https://web.archive.org/web/19961215061122/http://sega-saturn.com/saturn/software/battlemonsters.htm}}--> | ||
+ | | sat_code_us=T-8137H | ||
+ | | sat_rating_us=t | ||
| sat_date_eu=1996 | | sat_date_eu=1996 | ||
| sat_code_eu=T-8137H-50 | | sat_code_eu=T-8137H-50 | ||
− | | | + | | sat_rating_eu=11 |
− | | | + | | sat_date_uk=1996-09{{magref|segapower|84|7}} |
− | | | + | | sat_code_uk=T-8137H-50 |
− | | | + | | sat_rating_uk=11 |
− | | | + | | sat_date_de=1996 |
+ | | sat_code_de=T-8137H-50 | ||
+ | | sat_rating_de=12 | ||
| sat_date_au=199x | | sat_date_au=199x | ||
− | | sat_date_pl= | + | | sat_rating_au=ma15 |
+ | | sat_date_pl=1997 | ||
+ | | sat_rrp_pl=199 | ||
+ | }} | ||
+ | | savetype={{SaveType | ||
+ | |SAT|internal | ||
+ | }} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''' (バトルモンスターズ) is a versus fighting game released exclusively for the [[Sega Saturn]] in 1995. It was developed by [[Scarab]] and published in [[Naxat Soft]] in Japan and [[Acclaim]] in North America and Europe. The working title for the game was '''''Van Battle'''''. | ||
+ | |||
+ | ==Story== | ||
+ | Every thousand years, the Monarch of Hell hosts a tournament for all the monsters and demons to decide the ruler of the netherworld for the next thousand years. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Battle Monsters Saturn, Character Select.png|width=200|Character select}} | ||
+ | The game is a fighting game with a cast of monsters from hell, which are digitized from live actors, similar to the ''[[:Category:Mortal Kombat (franchise)|Mortal Kombat]]'' games. The game has platforming elements, as matches take place in small stages that often feature multiple platforms that the monsters can jump onto. Some stages contain objects that can be used to attack opponents. The screen zooms in and out to show more of the stage depending on the distance between the monsters. Matches are fought to the best of three rounds, with a round ending when a monster's life, depicted by a row of lit candles, is fully snuffed out. Rounds are timed (shown as an hourglass sifting sand, which turns red when time has nearly run out), and the monster with the most life remaining when time runs out is the winner. | ||
+ | |||
+ | Monsters move with {{left}} and {{right}} and crouch with {{down}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}} (or {{L}} or {{R}}). They jump with {{up}} and double jump with {{up}} {{up}}. They punch with {{A}} and kick with {{B}}. Every monster has special moves that are performed with special button combinations. Monsters can jump onto a nearby platform with {{X}}, {{Y}}, or {{Z}}. Some attacks are designed to hit opponents on a higher or lower level, and monsters can jump off a platform with an attack by pressing {{C}}. Not all stages have platforms. Monsters can jump or walk forwards off a platform safely, but they fall on the ground and have to recover after walking backwards off a platform. Monsters can block attacks by holding the D-Pad away from the opponent (which can be done while standing or crouching). | ||
+ | |||
+ | Each monster has a mana gauge that fluctuates. Monsters can taunt their opponents by pressing {{C}}, which makes them momentarily vulnerable to attack but also reserves their mana up to the level of the gauge at that moment, allowing the player to build the gauge higher by carefully timing the taunts. When the gauge is full, it flashes, and every monster has a super special move that can be performed at maximum mana. | ||
+ | |||
+ | ===Modes=== | ||
+ | {{ScreenThumb|Battle Monsters Saturn, World Map.png|width=200|World map}} | ||
+ | In the single-player game, the player picks a monster and fights against all twelve playable characters (including a mirror match against the chosen character). Then the player proceeds to fight the four bosses, known as "The Big 4," in a single battle consisting of one round against each boss. The game can be continued an unlimited number of times if the player loses a match. The game saves the player's top scores to the Saturn's internal memory. A second player can join the game for a fight by pressing {{Start}} on a second control pad. There is also a dedicated two-player mode where the players choose any characters and fight on a randomly selected stage. | ||
+ | |||
+ | There are multiple difficulty levels (Very Easy, Easy, Normal, Hard, and Very Hard), and players can toggle the timer and set the number of rounds needed to win a match (1, 2, or 3). | ||
+ | |||
+ | ===Monsters=== | ||
+ | {{MoveListNote|legend=Basic|key1={{Taunt}}|value1=Taunt}} | ||
+ | ====Playable==== | ||
+ | Monsters have a primary color scheme that is used when they are selected with {{C}} and a secondary color scheme that is used when they are selected with {{A}}. The color schemes are swapped around for player two. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Makaryudo | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=0 | crop_y=0}} | ||
+ | | desc=A barbarian warrior who fights with a clawed hand and a bow with flaming arrows. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Buster Arm | {{punch}} {{punch}} | Makaryudo steps forward with a one-two punch.}} | ||
+ | {{MoveListRow | Knuckle Bash | {{repeat|{{punch}}}} | Makaryudo punches rapidly at head level.}} | ||
+ | {{MoveListRow | Monster Buster | {{right}} {{punch}} | Makaryudo steps forward while punching with his clawed hand, which knocks his opponent back.}} | ||
+ | {{MoveListRow | Body Up | {{punch}} (close) | Makaryudo punches at his opponent's midsection.}} | ||
+ | {{MoveListRow | Buster Up | {{right}} {{punch}} (close) | Makaryudo uppercuts his opponent into the air.}} | ||
+ | {{MoveListRow | Twin Knee Smash | {{right}} {{kick}} | Makaryudo hops forward with a knee strike that knocks his opponent into the air.}} | ||
+ | {{MoveListRow | Glider Claw | {{right}} {{right}} {{punch}} | Makaryudo leaps forward, then punches downward with his clawed hand, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Ground Slider | {{right}} {{right}} {{kick}} | Makaryudo kneels down and slides forward, holding his arm out to sweep his opponent.}} | ||
+ | {{MoveListRow | Leg Crush | {{downright}}+{{kick}} | Makaryudo slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Overhead Kick | {{upleft}} {{kick}} | Makaryudo backflips through the air while kicking.}} | ||
+ | {{MoveListRow | Shoot Arrow | {{down}} {{right}} {{punch}} | Makaryudo draws his bow and shoots a large flaming arrow across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shoot Arrow Down | {{down}} {{right}} {{kick}} | Makaryudo draws his bow and shoots a large flaming arrow at a downward angle. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shoot Arrow Up | {{down}} {{right}} {{Taunt}} | Makaryudo draws his bow and shoots a large flaming arrow at an upward angle. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Sky High Fall | {{left}} {{right}} {{punch}} (close) | Makaryudo grabs his opponent and flies into the air, then comes down with a slam.}} | ||
+ | {{MoveListRow | Diving Claw | {{Taunt}} when on a platform above the opponent | Makaryudo dives off the platform with a claw attack.}} | ||
+ | {{MoveListRow | Screaming Knuckle | {{right}} {{right}} {{Taunt}} at maximum mana | Makaryudo runs forward with a knee strike. If it connects, he batters the opponent with multiple punches to the face, finishing with an uppercut.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Drethdok | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=128 | crop_y=0}} | ||
+ | | desc=A cyclops-like monstrosity with spikes on his body who possesses mammoth strength. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Rush Punch | {{punch}} {{punch}} {{punch}} | Drethdok punches three times with alternating fists, with the final hit knocking his opponent through the air.}} | ||
+ | {{MoveListRow | Shoulder Attack | {{right}} {{punch}} | Drethdok steps forward with a shoulder ram that shoves his opponent back.}} | ||
+ | {{MoveListRow | Fugu Attack | {{right}} {{right}} {{punch}} | Drethdok jumps forward and puffs himself into a spiked ball like a pufferfish, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Fire Press | {{left}} {{right}} {{punch}} | Drethdok blows a short stream of fire from his mouth. It shoves the opponent back if the tip of it connects or knocks the opponent over if close.}} | ||
+ | {{MoveListRow | Up Swing | {{downright}}+{{punch}} | Drethdok swings his arm back while facing downward, which knocks his opponent into the air.}} | ||
+ | {{MoveListRow | Earthquake Hammer | {{downright}}+{{kick}} | Drethdok smashes the ground with his fist, which either has no effect, causes the opponent to lose balance, or knocks the opponent into the air, depending on the distance to the opponent.}} | ||
+ | {{MoveListRow | Double Hand Uppercut | {{down}} {{left}} {{punch}} | Drethdok steps forward while pulling his arm back, which splits into two arms, then knocks the opponent into the air with a double uppercut.}} | ||
+ | {{MoveListRow | Body Roll | {{down}} {{left}} {{kick}} | Drethdok stands on his hands, then his body rolls around in a complete circle while kicking, knocking his opponent into the air.}} | ||
+ | {{MoveListRow | Cannon Ball Attack | {{down}} {{down}} {{punch}} | Drethdok jumps into the air while puffing himself into a spiked ball like a pufferfish, then drops diagonally downward.}} | ||
+ | {{MoveListRow | Big Jaw | {{right}} {{punch}} (close) | Drethdok grabs his opponent, then opens his mouth wide and bites down three times before punching the opponent away.}} | ||
+ | {{MoveListRow | Regeneration | Hold {{punch}}+{{kick}} | Drethdok gargles and slowly regenerates his life for as long as the buttons are held. He is vulnerable to attack while doing this.}} | ||
+ | {{MoveListRow | Heavy Stomp | {{Taunt}} when on a platform above the opponent | Drethdok falls off the platform while stomping with both feet.}} | ||
+ | {{MoveListRow | Drethdok Combination | {{downleft}} {{Taunt}} at maximum mana | Drethdok runs forward with multiple double-handed uppercuts, then tries to grab the opponent. If it connects, he opens his mouth wide and bites down three times before punching the opponent away.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Chili and Pepper | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=256 | crop_y=0}} | ||
+ | | desc=Acrobatic twins wearing clown make-up, who are played simultaneously. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Twin Knuckle | {{punch}} {{punch}} | Chili punches, then Chili and Pepper both lean in for another punch.}} | ||
+ | {{MoveListRow | Jump Over Kick | {{kick}} {{kick}} | Chili does a standing kick, then Pepper leans over so Chili can lift himself higher for a second kick.}} | ||
+ | {{MoveListRow | Swing Attack | {{punch}} {{punch}} {{punch}} | Chili and Pepper hold hands and attack the opponent by swinging together, then sliding forward while punching together.}} | ||
+ | {{MoveListRow | Three-Sided Kick | {{kick}} {{kick}} {{kick}} | Chili does a standing kick, then Pepper leans over so Chili can lift himself higher for a second kick, then they switch places so Pepper can do a final kick that knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Thrust Up Punch | {{left}} {{punch}} | Pepper crouches, then Chili jumps on Pepper to do a high double punch that knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Thrust with Both Legs | {{right}} {{kick}} | Chili picks up Pepper, who kicks with both legs, knocking the opponent into the air.}} | ||
+ | {{MoveListRow | Leaning Out Punch | {{downright}}+{{punch}} | Chili and Pepper both roll along the ground, then Chili leans over with a low punch.}} | ||
+ | {{MoveListRow | Rolling Over Tripping | {{downright}}+{{kick}} | Chili and Pepper both roll along the ground, which trips the opponent.}} | ||
+ | {{MoveListRow | Rolling Ring | {{right}} {{right}} {{punch}} | Chili and Pepper link together and roll forward through the air in a circle. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rolling Ring Down | {{right}} {{right}} {{kick}} | Chili and Pepper link together and roll downward in a circle. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rolling Ring Up | {{right}} {{right}} {{Taunt}} | Chili and Pepper link together and roll upward at a slight diagonal angle in a circle. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Pepper Ball | {{down}} {{right}} {{punch}} | Chili throws Pepper through the air like a ball.}} | ||
+ | {{MoveListRow | Time Leg Attack | {{down}} {{right}} {{kick}} | Chili slides forward with a sweep while Pepper does a flying kick.}} | ||
+ | {{MoveListRow | Sandwich Press | {{right}} {{punch}} (close) | Chili jumps over to the other side of the opponent, then both Chili and Pepper stomp the ground around the opponent three times.}} | ||
+ | {{MoveListRow | Spin Shoot | {{Taunt}} when on a platform above the opponent | Chili and Pepper link arms back to back and fall off the platform with a stomp kick.}} | ||
+ | {{MoveListRow | Slap Stick Attack | {{Taunt}} {{Taunt}} {{Taunt}} at maximum mana | Chili and Pepper curl into balls and fly back and forth through the air.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Headless Harn | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=384 | crop_y=0}} | ||
+ | | desc=A tribesman who carries his decapitated head in his hand and uses it as a weapon. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Hammer Head | {{punch}} {{punch}} | Headless Harn punches with one hand, then uses the other to bash his head down like a hammer.}} | ||
+ | {{MoveListRow | Brandish Head | {{punch}} {{punch}} while crouching | Headless Harn punches with one hand, then uses the other to swing his head into an uppercut that knocks his opponent into the air.}} | ||
+ | {{MoveListRow | Blazer Head | {{punch}} {{punch}} {{punch}} | Headless Harn punches with one hand, then uses the other to bash his head down like a hammer, then uses both hands to swing his head into an uppercut that knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Knee Smash | {{kick}} (close) | Headless Harn hits with a knee smash that sends the opponent flying into the air.}} | ||
+ | {{MoveListRow | Knee Diver | {{right}} {{kick}} | Headless Harn dashes forward with a knee smash that sends the opponent flying into the air.}} | ||
+ | {{MoveListRow | Crazy Skip | {{right}} {{right}} {{kick}} | Headless Harn steps forward with a swinging kick that knocks his opponent back.}} | ||
+ | {{MoveListRow | Brandish Kick | {{downright}}+{{kick}} | Headless Harn does a trip kick while crouched.}} | ||
+ | {{MoveListRow | Death Hanger | {{left}} {{left}} {{punch}} | Headless Harn swings his head in front of him. If it connects, it grabs his opponent, then he hits with an uppercut that sends the opponent flying away.}} | ||
+ | {{MoveListRow | Volcanic Cannon | {{down}} {{left}} {{punch}} | Headless Harn swings his head downward, which spits a fireball into the air at an angle, which bounces off an invisible line in the air and falls toward the ground.}} | ||
+ | {{MoveListRow | Flame Bolt | {{down}} {{down}} {{kick}} | Headless Harn holds his head up, which spits a fireball toward the ground at an angle.}} | ||
+ | {{MoveListRow | Joyant Berserk | {{left}} {{right}} {{punch}} | Headless Harn transforms into a monster (resembling Drethdok), then charging forward while bashing both fists before transforming back.}} | ||
+ | {{MoveListRow | Dropkick | {{Taunt}} when on a platform above the opponent | Headless Harn drops off the platform with a angled dropkick.}} | ||
+ | {{MoveListRow | Crazy Dynamite | {{down}} {{right}} {{Taunt}} at maximum mana | Headless Harn jumps into the air, then barrels diagonally downward while burning like a meteor.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=La Pa | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=512 | crop_y=0}} | ||
+ | | desc=A living doll who dresses like a pixie and moves like a ballerina. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Forehand Step | {{punch}} {{punch}} | La Pa punches, then twirls an arm into the air for an upward palm strike.}} | ||
+ | {{MoveListRow | Grand Toe | {{kick}} {{kick}} | La Pa does a front kick, then kicks again higher.}} | ||
+ | {{MoveListRow | Elbow Smash | {{right}} {{punch}} (close) | La Pa turns her back to the opponent, then bashes repeatedly with her elbow.}} | ||
+ | {{MoveListRow | Knee Up | {{kick}} (close) | La Pa knocks her opponent high into the air with a knee strike.}} | ||
+ | {{MoveListRow | Up Smash | {{downright}}+{{punch}} | La Pa punches upward while crouched, which shoves her opponent back.}} | ||
+ | {{MoveListRow | Ground Dance | {{downright}}+{{kick}} | La Pa does a leg split, which knocks her opponent into the air.}} | ||
+ | {{MoveListRow | Turn Toe | {{right}} {{kick}} | La Pa turns around and swings her leg up for a back kick that knocks her opponent back.}} | ||
+ | {{MoveListRow | Triple Kick Dance | {{kick}} {{kick}} {{kick}} | La Pa does two front kicks, then spins around for a back kick.}} | ||
+ | {{MoveListRow | Cork Screw | {{down}} {{down}} {{kick}} | La Pa somersaults into the air, then drops diagonally downward feet-first while spinning like a corkscrew.}} | ||
+ | {{MoveListRow | Rose Needle | {{down}} {{right}} {{punch}} | La Pa hops up while folding her body inward, launching an energy bolt across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rose Needle Down | {{down}} {{right}} {{kick}} | La Pa hops up while folding her body inward, launching an energy bolt diagonally downward. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rose Needle Up | {{down}} {{right}} {{Taunt}} | La Pa hops up while folding her body inward, launching an energy bolt diagonally upward. This move can be performed in midair..}} | ||
+ | {{MoveListRow | Through Bust Step | {{right}} {{right}} | La Pa twirls forward, which can move through and momentarily stun the opponent.}} | ||
+ | {{MoveListRow | Diving Kick | {{Taunt}} when on a platform above the opponent | La Pa jumps off the platform with a dive kick.}} | ||
+ | {{MoveListRow | Tornado Kick | {{left}} {{Taunt}} at maximum mana | La Pa spins high into the air feet-first while holding her arms out.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fangore | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=640 | crop_y=0}} | ||
+ | | desc=A large skeletal battler who carries a long sword and a large skull shield. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Spinning Saber | {{repeat|{{punch}}}} | Fangore rotates his torso in complete circles on his stationary legs while swinging his sword around.}} | ||
+ | {{MoveListRow | Skull Grinder | {{right}} {{punch}} | Fangore leans forward and spins his head around like a spinning sawblade, which shoves his opponent back.}} | ||
+ | {{MoveListRow | Shield Attack | {{left}} {{punch}} | Fangore turns and bashes his shield in front of him. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Dolphin Kick | {{right}} {{kick}} | Fangore faces downward and flies diagonally upward while uppercutting with his leg.}} | ||
+ | {{MoveListRow | Drill Bone | {{right}} {{right}} {{kick}} | Fangore leaps forward and spins his legs around like a drill, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Skull Shot | {{downright}}+{{punch}} | Fangore leans down and shoots his head at an upward angle like a spinning sawblade, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Boomerang Bore | {{downright}}+{{kick}} | Fangore leans over and shoots one of his legs out like a boomerang, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Burning Skull Foil | {{down}} {{down}} {{punch}} | Fangore launches his head forward, which spins around in circles while traveling diagonally upwards and returning.}} | ||
+ | {{MoveListRow | Breaking | {{down}} {{down}} {{kick}} | Fangore splits his body into a pile of bones, then reconstitutes himself. This move can be used to dodge attacks.}} | ||
+ | {{MoveListRow | Rib-Ring Shot | {{down}} {{right}} {{punch}} | Fangore shoots a semicircular rib bone straight ahead.}} | ||
+ | {{MoveListRow | Rib-Ring Down | {{down}} {{right}} {{kick}} | Fangore shoots a semicircular rib bone down toward the ground in an arc.}} | ||
+ | {{MoveListRow | Rib-Ring Up | {{down}} {{right}} {{Taunt}} | Fangore shoots a semicircular rib bone straight up into the air.}} | ||
+ | {{MoveListRow | High Angle Saber | {{Taunt}} when on a platform above the opponent | Fangore jumps off the platform while stabbing his sword outward.}} | ||
+ | {{MoveListRow | Lunatic Skull Foil | {{down}} {{down}} {{Taunt}} at maximum mana | Fangore launches his head forward, which spins around in circles while traveling diagonally upwards and returning.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Naga | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=768 | crop_y=0}} | ||
+ | | desc=A green-skinned, Medusa-like creature who fights with a big snake draped over her shoulders. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Tail and Fang | {{punch}} {{punch}} {{punch}} | Naga strikes twice with her snake's tail, then a final time with the snake's fangs.}} | ||
+ | {{MoveListRow | Trident Fang | {{punch}} {{punch}} {{punch}} while crouching | Naga strikes three times with her snake while crouched.}} | ||
+ | {{MoveListRow | Snake Fang | {{right}} {{punch}} | Naga strikes with her snake's fangs, shoving the opponent back.}} | ||
+ | {{MoveListRow | Fang Up | {{right}} {{punch}} (close) | Naga uses her snake to uppercut the opponent high into the air.}} | ||
+ | {{MoveListRow | Snake Needle | {{left}} {{punch}} | Naga stabs forward with her snake's tail, which shoves the opponent back.}} | ||
+ | {{MoveListRow | Snake Raid | {{downright}}+{{punch}} | Naga slides forward while laying on the ground, which sweeps the opponent.}} | ||
+ | {{MoveListRow | Trip Tail | {{downright}}+{{kick}} | Naga whips her sake's tail while crouched, which knocks her opponent over.}} | ||
+ | {{MoveListRow | Side Kick | {{right}} {{right}} {{kick}} | Naga leaps forward with a flying kick that knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Evil Eyes | {{down}} {{down}} {{punch}} | Naga covers her eyes, then shoots a petrifying gaze that causes plumes of smoke to rise from the ground. Touching either the eye beam or the smoke momentarily stuns the opponent.}} | ||
+ | {{MoveListRow | Zoom Shaft | {{hold|{{punch}}|{{right}}}} | Naga holds her arm out, and her snake slithers out a medium distance in front of her, biting with its fangs.}} | ||
+ | {{MoveListRow | Polymer Solvent | {{left}} {{right}} {{punch}} | Naga transforms into two intertwined snakes and rushes forward while snapping their fangs.}} | ||
+ | {{MoveListRow | Snake Blade | {{left}} {{right}} {{kick}} | Naga turns sideways and swings her snake's tail, which transforms into a dagger.}} | ||
+ | {{MoveListRow | Javelin Kick | {{Taunt}} when on a platform above the opponent | Naga jumps off the platform with a dive kick.}} | ||
+ | {{MoveListRow | Magic Press | {{left}} {{right}} {{Taunt}} at maximum mana | Naga transforms into two intertwined snakes, and both snakes shoot a pair of energy bolts across the screen three times.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kap Ka | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=0 | crop_y=160}} | ||
+ | | desc=A frail wizard who fights with a magic wand and two floating crystal balls. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Juggler Ball | {{repeat|{{punch}}}} | Kap Ka shoots his crystal balls back and forth in front of him using his wand.}} | ||
+ | {{MoveListRow | Psycho Ball Twist | {{punch}} (close) | Kap Ka swings a crystal ball around, shoving the opponent back.}} | ||
+ | {{MoveListRow | Wand Smash | {{right}} {{punch}} (close) | Kap Ka stabs his wand upward, sending the opponent flying into the air.}} | ||
+ | {{MoveListRow | Double Psycho Ball | {{right}} {{punch}} | Kap Ka waves his wand and shoots both crystal balls a short distance in front of him and back.}} | ||
+ | {{MoveListRow | Flag | {{right}} {{kick}} | Kap Ka stands on one arm while kicking out with both legs, shoving the opponent back.}} | ||
+ | {{MoveListRow | Feather Attack | {{right}} {{right}} {{kick}} | Kap Ka launches off the ground and flies feet-first toward his opponent in an arc.}} | ||
+ | {{MoveListRow | Satellite Tripper | {{downright}}+{{punch}} | Kap Ka shoots both of his crystal balls forward while crouched, which trips the opponent.}} | ||
+ | {{MoveListRow | Satellite Ball | {{down}} {{right}} {{punch}} | Kap Ka crouches rolls his crystal balls in a circle in front of him.}} | ||
+ | {{MoveListRow | Juggler Step | {{down}} {{right}} {{kick}} | Kap Ka jumps a short distance forward while pedal kicking.}} | ||
+ | {{MoveListRow | Bat Fever | {{down}} {{left}} {{punch}} | Kap Ka transforms his crystal balls into bats, then they charge ahead.}} | ||
+ | {{MoveListRow | Magical Horn | {{upleft}} {{punch}} | Kap Ka transforms his magic wand into a horn, then blows an energy burst a distance in front of him, which either has no effect, pulls the opponent inward, or knocks the opponent over, depending on the distance to the opponent.}} | ||
+ | {{MoveListRow | Magical Carpet | {{upleft}} {{kick}} | Kap Ka flies on a magical carpet, which can be moved in any direction using the D-Pad. After a moment, the carpet gradually starts to lose altitude until it lands. Kap Ka can roll off the carpet with a cannonball attack (Rolling Bomb) with {{kick}}. If he falls onto the ground instead of the opponent, he falls onto his back and is vulnerable while recovering (similar to falling off a platform).}} | ||
+ | {{MoveListRow | Change Ring | {{left}} {{right}} {{kick}} | Kap Ka hunches over for a moment. If the opponent hits him during this with a direct attack (not a projectile), the screen flashes white and the two combatants switch places, with the opponent taking damage.}} | ||
+ | {{MoveListRow | Mana Up | Hold {{punch}}+{{kick}} | Kap Ka glows and slowly gains mana for as long as the buttons are held. He is vulnerable to attack while doing this.}} | ||
+ | {{MoveListRow | Heel Stomp | {{Taunt}} when on a platform above the opponent | Kap Ka falls off the platform with a diving kick.}} | ||
+ | {{MoveListRow | Nightmare | {{upleft}} {{Taunt}} at maximum mana | Kap Ka waves his wand, summoning a swarm of miniature Kap Kas on magic carpets to sweep across the screen at various altitudes.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Deathmask | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=128 | crop_y=160}} | ||
+ | | desc=A tall, Frankenstein-like monster. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Push Out | {{right}} {{punch}} | Deathmask lunges and shoves with both of his hands, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Chop | {{left}} {{punch}} | Deathmask chops his hand, which knocks his opponent off balance.}} | ||
+ | {{MoveListRow | Giant Kick | {{right}} {{kick}} | Deathmask does a front kick, which sends his opponent flying into the air.}} | ||
+ | {{MoveListRow | Tackle | {{downright}}+{{punch}} | Deathmask charges forward with a low tackle that sends his opponent flying into the air.}} | ||
+ | {{MoveListRow | Sliding Kick | {{downright}}+{{kick}} | Deathmask slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Dash Head | {{right}} {{right}} {{punch}} | Deathmask charges forward while ramming with his head, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Back Press | {{right}} {{right}} {{kick}} | Deathmask jumps forward with his back turned, falling with a body attack that knocks his opponent over.}} | ||
+ | {{MoveListRow | Neck Hanging Tree | {{right}} {{punch}} (close) | Deathmask lifts his opponent by the neck, then slams them down.}} | ||
+ | {{MoveListRow | Lifting Drop | {{left}} {{right}} {{punch}} (close) | Deathmask lifts his opponent over his head with both hands, then slams them down.}} | ||
+ | {{MoveListRow | Hammer Throw | {{down}} {{right}} {{punch}} (close) | Deathmask bashes his opponent into the ground with his hand, then yanks them out.}} | ||
+ | {{MoveListRow | Diving Head | {{Taunt}} when on a platform above the opponent | Deathmask drops off the platform with a headbutt.}} | ||
+ | {{MoveListRow | Body Press | {{punch}}+{{kick}} when on a platform above the opponent | Deathmask drops off the platform with a body press.}} | ||
+ | {{MoveListRow | Kick Bazooka | {{down}} {{right}} {{Taunt}} at maximum mana | Deathmask does a front kick that shoots a large blast of energy across the screen.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Skythe | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=256 | crop_y=160}} | ||
+ | | desc=A winged demon with a bird head, clawed hands, and talons. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Combination Nail | {{punch}} {{punch}} | Skythe does a one-two punch with his clawed hands.}} | ||
+ | {{MoveListRow | Scratch Claw | {{right}} {{kick}} | Skythe kicks upward, which hits again on the way down.}} | ||
+ | {{MoveListRow | Low Claw | {{left}} {{kick}} | Skythe does a shin kick that knocks his opponent off balance.}} | ||
+ | {{MoveListRow | Up Bolt | {{right}} {{punch}} | Skythe swings his arm and shoots a small energy bolt at an upward angle.}} | ||
+ | {{MoveListRow | Double Cross Bolt | {{down}} {{right}} {{punch}} | Skythe swings his arm and shoots two small energy bolt at upward and downward angles.}} | ||
+ | {{MoveListRow | Down Bolt | {{downright}}+{{punch}} | Skythe swings his arm and shoots a small energy bolt at a downward angle while crouched.}} | ||
+ | {{MoveListRow | Sliding Claw | {{downright}}+{{kick}} | Skythe slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | High Claw | {{right}} {{right}} {{kick}} | Skythe leaps through the air with a flying kick that knocks his opponent over.}} | ||
+ | {{MoveListRow | Summon Phoenix | {{upleft}} {{punch}} | Skythe swings his arm and shoots a small energy bolt at the ground, which causes a fiery bird to fly straight upward, which knocks the opponent far back.}} | ||
+ | {{MoveListRow | Summon Fiend | {{hold|{{punch}}|{{right}} {{right}}}} | Skythe throws a fireball across the screen, which knocks his opponent off balance.}} | ||
+ | {{MoveListRow | Call Lightning | {{down}} {{down}} {{punch}} | Skythe holds his hand into the air and calls a bolt of lightning down in a random location.}} | ||
+ | {{MoveListRow | Fly | {{down}} {{down}} {{kick}} | Skythe jumps into the air and flies for a duration. He can move in any direction using the D-Pad. While flying, he can shoot a lightning spear (Lightning Spear) with {{punch}} or drop to the ground with a dive kick (Bird Kick) with {{kick}}. Both attacks bring him back to the ground after performing.}} | ||
+ | {{MoveListRow | Peck | {{right}} {{punch}} (close) | Skythe bashes his head repeatedly on his opponent.}} | ||
+ | {{MoveListRow | Dive Kick | {{Taunt}} when on a platform above the opponent | Skythe jumps off the platform with a dive kick.}} | ||
+ | {{MoveListRow | Meteor Storm | {{upleft}} {{Taunt}} at maximum mana | Skythe holds his hand into the air and calls down a rain of small energy bolts, which fall diagonally from the sky.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Albiole | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=384 | crop_y=160}} | ||
+ | | desc=A wraith who wields mystical energy. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Heartbreak Hand | {{punch}} {{punch}} {{punch}} | Albiole surrounds his hand with a ball of mystical energy that hits multiple times.}} | ||
+ | {{MoveListRow | Spirit Shower | {{right}} {{punch}} | Albiole swings upward with a streak of mystical energy that sends his opponent flying into the air.}} | ||
+ | {{MoveListRow | Spirit Circle | {{left}} {{punch}} | Albiole surrounds himself in a circle of mystical energy that shoves his opponent back.}} | ||
+ | {{MoveListRow | Spirit Bolt | {{right}} {{kick}} | Albiole zaps a bolt of lightning diagonally down from his hand to the ground, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Floating Hand | {{left}} {{left}} {{punch}} | Albiole throws a disembodied hand a medium distance forward, which pulls his opponent back toward him if it hits.}} | ||
+ | {{MoveListRow | Creeping Hand | {{downright}}+{{punch}} | Albiole sticks a hand into the ground, then three ghostly hands pop out of the ground a medium distance in front of him.}} | ||
+ | {{MoveListRow | Earth Dive | {{down}} {{down}} {{punch}} | Albiole disappears into the ground, then flies out of the ground a medium distance forward with a rising attack.}} | ||
+ | {{MoveListRow | Mystic Port | {{down}} {{down}} {{kick}} | Albiole vanishes in a skull-shaped mist, then reappears a medium distance forward. The mist when he vanishes can damage nearby opponents.}} | ||
+ | {{MoveListRow | Hellfire | {{down}} {{right}} {{punch}} | Albiole throws a mystic bolt from each hand straight ahead. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hellfire Down | {{down}} {{right}} {{kick}} | Albiole throws a mystic bolt from each hand at a downward angle. This move can be performed in midair..}} | ||
+ | {{MoveListRow | Hellfire Up | {{down}} {{right}} {{Taunt}} | Albiole throws a mystic bolt from each hand at an upward angle. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Ghost Scream | {{left}} {{right}} {{punch}} (close) | Albiole envelops the opponent in a mystical fire, then a skull-shaped mist appears that launches the opponent into the air.}} | ||
+ | {{MoveListRow | Will-o'-the-Wisp | {{punch}}+{{kick}} in midair | Albiole spins into a flaming skull that drops diagonally downward, then flies backwards.}} | ||
+ | {{MoveListRow | Mist Diver | {{Taunt}} when on a platform above the opponent | Albiole jumps off the platform with a flying body attack.}} | ||
+ | {{MoveListRow | Phantom | {{downright}} {{Taunt}} at maximum mana | Albiole disappears into the ground, then multiple mystical skulls pop out of the ground in a series.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shion | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=512 | crop_y=160}} | ||
+ | | desc=A samurai warrior who brandishes a giant katana. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Successive Thrust | {{punch}} {{punch}} | Shion steps forward with a one-two punch.}} | ||
+ | {{MoveListRow | Step-In Thrust | {{right}} {{punch}} | Shion steps forward with a hard punch that shoves his opponent away.}} | ||
+ | {{MoveListRow | Step-Away Thrust | {{left}} {{punch}} | Shion steps backward with a hard punch that shoves his opponent away.}} | ||
+ | {{MoveListRow | Knee Kick | {{kick}} (close) | Shion hits his opponent with a knee strike.}} | ||
+ | {{MoveListRow | Jump Knee Kick | {{right}} {{kick}} | Shion hops forward with a knee strike that sends his opponent flying away.}} | ||
+ | {{MoveListRow | Spin Kick | {{left}} {{kick}} | Shion does a roundhouse kick that sends his opponent flying away.}} | ||
+ | {{MoveListRow | Sliding | {{downright}}+{{kick}} | Shion slides along the ground with a sweep kick.}} | ||
+ | {{MoveListRow | Triple Attack | {{right}} {{right}} {{kick}} | Shion does a one-two punch, followed by a roundhouse kick that sends his opponent flying away.}} | ||
+ | {{MoveListRow | Giant Katana Hack | {{punch}}+{{kick}} | Shion slashes his katana downward, which knocks his opponent into the air. This move can also be done while crouching.}} | ||
+ | {{MoveListRow | Crescent Hack | {{down}} {{left}} {{punch}} | Shion slashes his katana upward, which sends his opponent flying away.}} | ||
+ | {{MoveListRow | Ground Sliding Katana | {{down}} {{left}} {{kick}} | Shion rolls forward along the ground while holding his katana out.}} | ||
+ | {{MoveListRow | Headlong Pierce | {{left}} {{right}} {{punch}} | Shion charges forward while stabbing with his katana, which knocks his opponent over.}} | ||
+ | {{MoveListRow | Side Flying Leg | {{upleft}} {{kick}} | Shion backflips through the air while kicking.}} | ||
+ | {{MoveListRow | Butting Head | {{left}} {{right}} {{punch}} (close) | Shion headbutts his opponent three times.}} | ||
+ | {{MoveListRow | Demonic Kick | {{Taunt}} when on a platform above the opponent | Shion jumps off the platform with a flying kick.}} | ||
+ | {{MoveListRow | Lightning Slash | {{right}} {{Taunt}} at maximum mana | Shion stabs with his katana, then slashes it downward.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Bosses==== | ||
+ | There are four boss characters, called "The Big 4," representing the elements. They are not playable. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Leviathan | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=640 | crop_y=160}} | ||
+ | | desc=A water demon that can shoot water blasts, sink into a puddle, and stretch his body. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Salamande | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=640 | crop_y=160}} | ||
+ | | desc=A fire demon that can shoot fire bolts. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Jinnee | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=640 | crop_y=160}} | ||
+ | | desc=A wind demon that is mostly invisible; his outline can still be seen, and he appears briefly when he is hit. He moves swiftly and can throw his opponents telekinetically from any distance. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Behemoth | ||
+ | | sprite={{sprite | Battle Monsters Saturn, Characters.png | crop_width=128 | crop_height=160 | crop_x=640 | crop_y=160}} | ||
+ | | desc=An earth demon and the final boss. He can throw boulders and create stalagmites. | ||
+ | }} | ||
}} | }} | ||
− | | | + | |
− | | | + | ===Stages=== |
− | | | + | Every monster has his or her own stage where battles take place in the single-player mode. All of the bosses share the same stage, the Palace of Spirit. The stage is chosen randomly in the two-player mode. |
− | | | + | {{gallery|widths=200|screens=yes| |
− | | | + | {{ginfo|Battle Monsters Saturn, Stages, Floodgate.png|Floodgate|Stage of Makaryudo. It has three levels, and the ground on the top two levels breaks away at certain points to allow monsters to fall to a lower level.}} |
+ | {{ginfo|Battle Monsters Saturn, Stages, On the Palm.png|On the Palm|Stage of Drethdok. It consists of two giant outstretched palms. Monsters can fall from one onto the other; falling off the second palm into the bottomless pit drops the monster back down from the top of the screen.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Forest of Sue.png|Forest of Sue|Stage of Chili and Pepper. It is an open field with no platforms.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Hungry Cave.png|Hungry Cave|Stage of Headless Harn. It consists of a large platform in the middle, and monsters that fall off (or are knocked off) either side of it are consumed by man-eating plants, resulting in an instant K.O.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Shrine.png|Shrine|Stage of La Pa. There are mezzanines on each side, with statues that can be knocked down onto opponents.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Ice Valley.png|Ice Valley|Stage of Fangore. There are three small platforms, and the rightmost ice platform is destructible.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Underground.png|Underground|Stage of Naga. Each side of the stage has a low platform and a high platform. The high platforms contain large boulders that can be pushed onto the opponent. The top of the cave has stalactites that can be knocked down.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Magic Factory.png|Magic Factory|Stage of Kap Ka. There are two medium platforms suspended by ropes that move from side to side and up and down.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Dark Temple.png|Dark Temple|Stage of Deathmask. There are five small platforms, which are all destructible.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, The Cloud.png|The Cloud|Stage of Skythe. The moving clouds in the background can act as platforms.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Ruins.png|Ruins|Stage of Albiole. There are three small platforms and two medium platforms in the background.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Floating Island.png|Floating Island|Stage of Shion. It is an open field with no platforms. Though there are floating landmasses in the background, they cannot be used as platforms.}} | ||
+ | {{ginfo|Battle Monsters Saturn, Stages, Palace of Spirit.png|Palace of Spirit|Stage of the Big 4. This is an open arena with no platforms.}} | ||
}} | }} | ||
− | + | ||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | [[Scarab]] developed a sequel, ''Killing Zone'', which was released for the [[PlayStation]] in 1996. | ||
==Production credits== | ==Production credits== | ||
Line 44: | Line 388: | ||
**'''Albiole:''' Takashi Noguchi | **'''Albiole:''' Takashi Noguchi | ||
**'''H•H•Harn/Shion:''' Yoshinori Yamamoto | **'''H•H•Harn/Shion:''' Yoshinori Yamamoto | ||
− | *'''Special Thanks:''' Hisaya Yamazaki, Natsuhi Shibata, Hiroshi Kawasaki, Kenji Nishi | + | *'''Special Thanks:''' Hisaya Yamazaki, Natsuhi Shibata, [[Hiroshi Kawasaki]], Kenji Nishi |
*'''Supervisor:''' Norio Yamazaki | *'''Supervisor:''' Norio Yamazaki | ||
*'''Exective Producer:''' Ryoichi Kado | *'''Exective Producer:''' Ryoichi Kado | ||
Line 50: | Line 394: | ||
*'''Produced by:''' [[Naxat Soft]] | *'''Produced by:''' [[Naxat Soft]] | ||
| source=In-game credits | | source=In-game credits | ||
− | | pdf= | + | | pdf=BattleMonsters Saturn JP SSEnding.pdf |
| console=SAT | | console=SAT | ||
}} | }} | ||
Line 61: | Line 405: | ||
{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |nextgeneration|22|168-169 | |
− | + | |egm|87|122 | |
}} | }} | ||
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|SAT}} |
− | | | + | {{Scanbox |
− | + | | console=Saturn | |
− | + | | region=JP | |
− | + | | front=BattleMonsters Saturn JP Box Front.jpg | |
− | + | | back=BattleMonsters Saturn JP Box Back.jpg | |
− | + | | square=yes | |
− | + | | spinecard=BattleMonsters Saturn JP Spinecard.jpg | |
− | + | | disc=BattleMonsters Saturn JP Disc.jpg | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | | | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 102: | Line 434: | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
− | | region= | + | | region=FR (Blister pack) |
− | | front=BattleMonsters Saturn | + | | front=BattleMonsters Saturn FR blisterpack.jpg |
− | | back=BattleMonsters Saturn | + | | back=BattleMonsters Saturn FR blisterback.jpg |
− | | | + | | disc= |
− | | | + | }}{{Scanbox |
− | | disc= | + | | console=Saturn |
+ | | region=AU | ||
+ | | cover= | ||
+ | }}{{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=PL (Lanser) | ||
+ | | front=BattleMonsters Saturn PL Box front.png | ||
+ | | disc= | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|SAT|sha1= |md5= |crc32= |size=54,554,640|date= |source=CD-ROM(EU)|comments=T-8137H-50 V1.000|quality=good|prototype=}} | + | {{rom|SAT|sha1= |md5= |crc32= |size=54,554,640|date= |source=CD-ROM (EU)|comments=T-8137H-50 V1.000|quality=good|prototype=}} |
− | {{rom|SAT|sha1= |md5= |crc32= |size=54,020,736|date=1995-03-15|source=CD-ROM(JP)|comments=T-18701G V1.001|quality=good|prototype=}} | + | {{rom|SAT|sha1= |md5= |crc32= |size=54,020,736|date=1995-03-15|source=CD-ROM (JP)|comments=T-18701G V1.001|quality=good|prototype=}} |
− | {{rom|SAT|sha1= |md5= |crc32= |size=54,554,640|date= |source=CD-ROM(US)|comments=T-8137H V1.000|quality=|prototype=}} | + | {{rom|SAT|sha1= |md5= |crc32= |size=54,554,640|date= |source=CD-ROM (US)|comments=T-8137H V1.000|quality=|prototype=}} |
}} | }} | ||
===Track list=== | ===Track list=== | ||
{{tracklist| | {{tracklist| | ||
− | {{track| | + | {{track|data}} |
− | {{track|(Unknown)|time= | + | {{track|(Unknown)|time=1:41}} |
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{BattleMonstersOmni}} |
Latest revision as of 14:36, 23 August 2024
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Battle Monsters | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment (US/EU), Naxat Soft (JP) | ||||||||||||||||||||||||||||||||||||||||
Developer: Scarab | ||||||||||||||||||||||||||||||||||||||||
Distributor: Arcadia Software (ES), Scanbox Danmark (DK), Roadshow Interactive (AU) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (1 track) | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 6Player | ||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
|
Battle Monsters (バトルモンスターズ) is a versus fighting game released exclusively for the Sega Saturn in 1995. It was developed by Scarab and published in Naxat Soft in Japan and Acclaim in North America and Europe. The working title for the game was Van Battle.
Contents
Story
Every thousand years, the Monarch of Hell hosts a tournament for all the monsters and demons to decide the ruler of the netherworld for the next thousand years.
Gameplay
The game is a fighting game with a cast of monsters from hell, which are digitized from live actors, similar to the Mortal Kombat games. The game has platforming elements, as matches take place in small stages that often feature multiple platforms that the monsters can jump onto. Some stages contain objects that can be used to attack opponents. The screen zooms in and out to show more of the stage depending on the distance between the monsters. Matches are fought to the best of three rounds, with a round ending when a monster's life, depicted by a row of lit candles, is fully snuffed out. Rounds are timed (shown as an hourglass sifting sand, which turns red when time has nearly run out), and the monster with the most life remaining when time runs out is the winner.
Monsters move with and and crouch with . They backstep or run with or (or or ). They jump with and double jump with . They punch with and kick with . Every monster has special moves that are performed with special button combinations. Monsters can jump onto a nearby platform with , , or . Some attacks are designed to hit opponents on a higher or lower level, and monsters can jump off a platform with an attack by pressing . Not all stages have platforms. Monsters can jump or walk forwards off a platform safely, but they fall on the ground and have to recover after walking backwards off a platform. Monsters can block attacks by holding the D-Pad away from the opponent (which can be done while standing or crouching).
Each monster has a mana gauge that fluctuates. Monsters can taunt their opponents by pressing , which makes them momentarily vulnerable to attack but also reserves their mana up to the level of the gauge at that moment, allowing the player to build the gauge higher by carefully timing the taunts. When the gauge is full, it flashes, and every monster has a super special move that can be performed at maximum mana.
Modes
In the single-player game, the player picks a monster and fights against all twelve playable characters (including a mirror match against the chosen character). Then the player proceeds to fight the four bosses, known as "The Big 4," in a single battle consisting of one round against each boss. The game can be continued an unlimited number of times if the player loses a match. The game saves the player's top scores to the Saturn's internal memory. A second player can join the game for a fight by pressing START on a second control pad. There is also a dedicated two-player mode where the players choose any characters and fight on a randomly selected stage.
There are multiple difficulty levels (Very Easy, Easy, Normal, Hard, and Very Hard), and players can toggle the timer and set the number of rounds needed to win a match (1, 2, or 3).
Monsters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
TAUNT | Taunt |
Playable
Monsters have a primary color scheme that is used when they are selected with and a secondary color scheme that is used when they are selected with . The color schemes are swapped around for player two.
Bosses
There are four boss characters, called "The Big 4," representing the elements. They are not playable.
Leviathan | |
---|---|
A water demon that can shoot water blasts, sink into a puddle, and stretch his body. | |
Salamande | |
A fire demon that can shoot fire bolts. | |
Jinnee | |
A wind demon that is mostly invisible; his outline can still be seen, and he appears briefly when he is hit. He moves swiftly and can throw his opponents telekinetically from any distance. | |
Behemoth | |
An earth demon and the final boss. He can throw boulders and create stalagmites. |
Stages
Every monster has his or her own stage where battles take place in the single-player mode. All of the bosses share the same stage, the Palace of Spirit. The stage is chosen randomly in the two-player mode.
History
Legacy
Scarab developed a sequel, Killing Zone, which was released for the PlayStation in 1996.
Production credits
- Staff
- Planner: Nobuhiko Ikeuchi
- Programmer: Toshio Arai
- Designers: Hiroyuki Suwahara, Noriko Fuzisawa, Masanao Kita, Takashi Noguchi, Yasunobu Fujii
- Sound: Yoshio Nagashima
- Cast
- Makaryudo/Kuja/The Big Four: Wataru Yamada
- Chili and Pepper: Koichi Chiba, Yuichi Aida
- La•Fa: Doria
- Kaf•Ka: Katsuhiko Senzaki
- Naga: Leticia
- Deathmask: Hisaya Yamazakaki
- Albiole: Takashi Noguchi
- H•H•Harn/Shion: Yoshinori Yamamoto
- Special Thanks: Hisaya Yamazaki, Natsuhi Shibata, Hiroshi Kawasaki, Kenji Nishi
- Supervisor: Norio Yamazaki
- Exective Producer: Ryoichi Kado
- Development by: Scarab
- Produced by: Naxat Soft
Magazine articles
- Main article: Battle Monsters/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #87: "October 1996" (1996-xx-xx)[6]
Physical scans
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52 | |
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Based on 23 reviews |
Saturn, AU |
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Technical information
- Main article: Battle Monsters/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
54,554,640 | CD-ROM (EU) | T-8137H-50 V1.000 | ||||||||||
✔ |
|
54,020,736 | 1995-03-15 | CD-ROM (JP) | T-18701G V1.001 | |||||||||
? |
|
54,554,640 | CD-ROM (US) | T-8137H V1.000 |
Track list
1. Data track |
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2. (Unknown) (1:41) |
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References
- ↑ File:BattleMonsters Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-02-27 19:54)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/RUtHueKiLNw/m/lnUfprfQyBcJ
- ↑ Sega Power, "October 1996" (UK; 1996-08-29), page 7
- ↑ File:BattleMonsters Saturn JP SSEnding.pdf
- ↑ Electronic Gaming Monthly, "October 1996" (US; 1996-xx-xx), page 122
- ↑ Electronic Gaming Monthly, "November 1996" (US; 1996-xx-xx), page 76
- ↑ Famitsu, "1995-06-09" (JP; 1995-05-26), page 29
- ↑ Gambler, "4/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 10: October 1996" (US; 1996-xx-xx), page 21
- ↑ GamePro, "December 1996" (US; 1996-xx-xx), page 148
- ↑ Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 68
- ↑ Game Informer, "January 1997" (US; 199x-xx-xx), page 51
- ↑ Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 122
- ↑ Joypad, "Juillet/Août 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 25
- ↑ Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 76
- ↑ MAN!AC, "04/96" (DE; 1996-03-13), page 48
- ↑ MAN!AC, "09/96" (DE; 1996-08-14), page 75
- ↑ Mega Fun, "10/96" (DE; 1996-09-18), page 48
- ↑ Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 80
- ↑ Saturn Fan, "1995 September" (JP; 1995-08-08), page 56
- ↑ Sega Pro, "August 1995" (UK; 1995-07-13), page 50
- ↑ Świat Gier Komputerowych, "4/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 61
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 15
- ↑ Ultimate Future Games, "August 1995" (UK; 1995-07-01), page 86
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 80
- ↑ Última Generación, "Noviembre 1995" (ES; 1995-1x-xx), page 84
Battle Monsters | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception |
- 6Player-compatible games
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