Daze Before Christmas

From Sega Retro

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Daze Before Christmas
System(s): Sega Mega Drive
Publisher: Sunsoft
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1-2 (alternating)
Release Date RRP Code
Sega Mega Drive
AU
$89.9589.95[1] FDAZ00SMC
OFLC: G
Non-Sega versions

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Daze Before Christmas is a Christmas-themed platformer developed by Funcom and published by Sunsoft for the Sega Mega Drive in 1994 and later for the SNES. The player controls Santa Claus, tasked with saving all of his elves and retrieving his plans from the evil Timekeeper.

Daze Before Christmas is notable for being the only Mega Drive game on record to be released exclusively in Australia. According to interviews with with Funcom programmer Carl-Henrik Skarstedt and Sunsoft developer David Siller, manufacturing was actually cancelled shortly after the first run had shipped due to quality issues.

Gameplay

The player must guide Santa Claus through 24 stages in order to find all the presents. Presents are found by defeating enemies and possessed toys. He can do this by throwing magic dust (done by pressing either A or C buttons) or jumping on them (press B then press it again to stomp). Once defeated, the enemy or toy will turn into a present wrapped in blue paper.

Players can also find cups of tea on the stages. When collected, the cup of tea transforms Santa Claus into the Anti-Claus; A temporary transformation which makes Santa use his Bag to attack, and makes him unable to collect presents.

Levels

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Santa's Hallway

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Let It Snow

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Ice Cave

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Blue Magic

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The Evil Snowman

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Over England

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Before the Flood
Password: G8WTK3A 

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Wood Factory

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Magic Cave

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Steel Factory

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The Timekeeper

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Over Russia

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Winter Waters
Password: X6THTWG 

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Steel Elevators

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Gift Wrapping

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Magic Bubbles

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Louse the Mouse

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Over Japan

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North Pole
Password: KW3TKH4 

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Deep Down

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Busy Basement

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Santa's House

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Over U. S. A

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Mr. Weather
Password: XAHGK9A 

Production credits

  • Inspired By: Rita Zimmerer
  • Executive Producers: David Siller, Erik Gløersen
  • Producers: Sam Patel, Henning Rokling
  • Main Programming: Carl-Henrik Skārstedt
  • Additional Programming: Olav Mørkrid
  • Engine Coding: Roar Flølo, Morten Ofstad
  • Environment Programming: Eivind Eklund, Ivar Just Olsen, Johan Køhler
  • Data Crunching Program: Eivind Hagen
  • Technical Manager - Sunsoft: Al Artus
  • Music and Sound Effects: Kim M Jensen, Geir Tjelta
  • Main Graphics Artists: Joachim Barrum, Tore Blystad, Ole-Petter Rosenlund
  • Main Character Animation: Ole-Petter Rosenlund
  • Additional Graphics: Lars Petter Anfinsen, Erik Bakken, Torkell Bernsen, Christophe Branche, Ronnie Jensen, Glenn Kristoffersen, Colin McMahon, Tommy Svensson
  • Level Editing: Jack Kristoffersen
  • Game Design: Gaute Godager, Bjørn Røstøen, Tommy Sydsæter
  • Play Testing: Sam Patel, Steve Rizor, Rene Boutin, Steve Gehrke, Dan MacArthur, Justin Siller, Mario Zavala
  • Chairman, Sunsoft: Masami Maeda
  • Vice Chairman, Sunsoft: Tad Shimamoto
  • Director, Sunsoft Japan: Kiharu Yoshida
  • General Manager and International Development Coordinator: Kenji Yoshioka
  • Marketing Director: Karen Shadley
  • Game Play Manual: Alison Quirion
  • Executive Assistant: Nanette Hyssong
  • Customer Service: Kaz Harman, June Eckert, Connie Perez, Julie Williams, Jamie Jorgenson, Erin Berry, Jaupale Laster
  • Best Regards To: Mari, Sonja, Merethe, Marte, Tone, Silje, Karoline, Maria + Pusen, Endre, Heidi, Alta, Walt, Trond, Skynet, Mack, Cheese & Inger, Roar, Andre, Anders, Tommy, Lisa, Erik + Janne, Super GB, Vebjørn, Thomas, Stein, Supergei, Jens-Harald, Kælliførd & Pāl, Vegard Og Gjengen, Kølla, Badla, Øks, Zumo, Antimon, Richard & Marius, Spacey, Tomten, Sonrop Ad, Jonathan Skārstedt, Sebastian Skārstedt, Martin Ranang, Diderich Buch, Slumsøstrene, Bruce Reilly, Cathy Juby, Darin Horgan, Mark Luszcz, Toko Okano, Kazuaki Goto, Masato Kawai, Akito Takeuchi, Karen Lillie, Sherry Ross
Happy Holidays from Sunsoft and Funcom
Source:
In-game credits

Magazine articles

Main article: Daze Before Christmas/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
59
[2]
1700 igr dlya Sega (RU)
50
[3]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
50
[4]
Hyper (AU) PAL
58
[5]
Sega Megazone (AU) PAL
52
[1]
Sega Mega Drive
54
Based on
5 reviews

Daze Before Christmas

Mega Drive, AU
DBC MD AU Box.jpg
Cover
DazeBeforeChristmas MD AU Cart.jpg
Cart
Daze Before Christmas MD AU Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 b95e25c9
MD5 334d109c48ed477ad00eaaf7e38c6813
SHA-1 240c0d9487d7659a4b2999e0394d552ab17bee8a
2MB 1994-08 Cartridge (AU)
Sega Mega Drive
 ?
CRC32 317c9491
MD5 cc52c1838eb1a7e2bb968e6ff619e6ce
SHA-1 a63cdb54c31b1c1219467987a81e761ee92feee3
2MB 1994-08 Page

References

  1. 1.0 1.1 Sega Megazone, "December 1994" (AU; 1994-1x-xx), page 45
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
  3. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 86
  4. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
  5. Hyper, "January 1995" (AU; 199x-xx-xx), page 77


Daze Before Christmas

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Sega Mega Drive
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