Difference between revisions of "Mitsuru Yaida"
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− | {{sub-stub}}'''{{PAGENAME}}'''(八井田 満), also known as '''Yaiman'''(やいまん). | + | {{sub-stub}}'''{{PAGENAME}}''' (八井田 満), also known as '''Yaiman''' (やいまん), went through a certain major manufacturer, and as a start-up member from the time of Treasure's founding, was involved in the development of numerous 2D action titles such as ''[[Gunstar Heroes]]'', ''[[Yuu Yuu Hakusho: Makyou Toitsusen]]'', ''[[Guardian Heroes]]'', ''[[Silhouette Mirage]]'', ''[[Bangai-O]]'', and ''Hajime no Ippo''. |
==Production history== | ==Production history== | ||
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Revision as of 08:34, 12 November 2018
Mitsuru Yaida |
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Date of birth: 1965 (age 58-59) |
Company(ies): Treasure |
Role(s): Programmer, Director |
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Mitsuru Yaida (八井田 満), also known as Yaiman (やいまん), went through a certain major manufacturer, and as a start-up member from the time of Treasure's founding, was involved in the development of numerous 2D action titles such as Gunstar Heroes, Yuu Yuu Hakusho: Makyou Toitsusen, Guardian Heroes, Silhouette Mirage, Bangai-O, and Hajime no Ippo.
Production history
- Gunstar Heroes (Mega Drive; 1993) — Main Programmer[1] (as Yaiman)
- Dynamite Headdy (Mega Drive; 1994) — Programmers[2] (as Yaiman)
- Yuu Yuu Hakusho: Makyou Toitsusen (Mega Drive; 1994) — システムプログラマー & プログラムサポート & サウンドプログラマー[3] (as やいまん)
- Guardian Heroes (Saturn; 1996) — 編集 (as やいまん)
- Guardian Heroes (Saturn; 1996) — システムプログラマー (as やいまん)
- Astro Boy: Omega Factor (Game Boy Advance; 2003) — Main Programmer/Game Designer
- Astro Boy: Omega Factor (Game Boy Advance; 2003) — Main Programmer/Game Design (as Yaiman)
- Gunstar Super Heroes (Game Boy Advance; 2005) — Programmers[4] (as Yaiman)