Difference between revisions of "Mr. Nutz: Hoppin' Mad"

From Sega Retro

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| genre=Action
 
| genre=Action
 
| status=Source code leaked, later compiled by fans
 
| status=Source code leaked, later compiled by fans
| date=1995-04
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| date=1995-04{{fileref|MeanMachinesSega31UK.pdf|page=74}}
 
}}
 
}}
 
{{sub-stub}}'''''Mr. Nutz: Hoppin' Mad''''', also known as '''''Mr. Nutz 2''''' is a "sequel" to ''[[Mr. Nutz]]'', developed by [[Neon Software]] and published by [[Ocean Software]] for the Commodore Amiga in 1994. It was due to be ported to the [[Sega Mega Drive]], however this port was cancelled for unknown reasons. Had it been released, it would have arrived in Europe around April of 1995. Like its predecessor, no North American or Japanese Mega Drive versions were planned.
 
{{sub-stub}}'''''Mr. Nutz: Hoppin' Mad''''', also known as '''''Mr. Nutz 2''''' is a "sequel" to ''[[Mr. Nutz]]'', developed by [[Neon Software]] and published by [[Ocean Software]] for the Commodore Amiga in 1994. It was due to be ported to the [[Sega Mega Drive]], however this port was cancelled for unknown reasons. Had it been released, it would have arrived in Europe around April of 1995. Like its predecessor, no North American or Japanese Mega Drive versions were planned.
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''Mr. Nutz: Hoppin' Mad'' was developed by an entirely different team than ''Mr. Nutz'', though the two projects worked in parallel. This gives the two games a radically different look and feel to each other - ''Hoppin' Mad'' is a much faster game inspired by ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and ''Super Mario World'', while the "regular" ''Mr. Nutz'' is a slower-paced adventure built with younger children in mind. ''Hoppin' Mad'' was not strictly a sequel though Ocean planned to market it as such.
 
''Mr. Nutz: Hoppin' Mad'' was developed by an entirely different team than ''Mr. Nutz'', though the two projects worked in parallel. This gives the two games a radically different look and feel to each other - ''Hoppin' Mad'' is a much faster game inspired by ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and ''Super Mario World'', while the "regular" ''Mr. Nutz'' is a slower-paced adventure built with younger children in mind. ''Hoppin' Mad'' was not strictly a sequel though Ocean planned to market it as such.
  
The Mega Drive version of ''Mr. Nutz: Hoppin' Mad'' was reportedly finished, though was scrapped shortly afterwards. This likely because, by developing two games in parallel, both were due to be completed by early 1995, and two ''Mr. Nutz'' games for the system being released around the same period may have caused confusion. ''Hoppin' Mad'' did, however, make it to the press for review.
+
The Mega Drive version of ''Mr. Nutz: Hoppin' Mad'' was reportedly finished, though was scrapped shortly afterwards. This likely because, by developing two games in parallel, both were due to be completed by early 1995, and two ''Mr. Nutz'' games for the system being released around the same period may have caused confusion. ''Hoppin' Mad'' did, however, make it to the press for review. ''[[Mean Machines Sega]]'' suggested it would be sold for £44.95 in the UK{{fileref|MeanMachinesSega31UK.pdf|page=74}}.
  
 
Uncompiled source code of the game was leaked onto the internet in 2009. This was later compiled in 2012 to create a mostly finished prototype of the game.
 
Uncompiled source code of the game was leaked onto the internet in 2009. This was later compiled in 2012 to create a mostly finished prototype of the game.

Revision as of 14:19, 28 March 2017

MrNutsHoppinMad title.png

Mr. Nutz: Hoppin' Mad
System(s): Sega Mega Drive
Publisher: Ocean Software
Developer: Neon Software
Planned release date(s): 1995-04[1]
Genre: Action
Number of players: 1
Status of prototype(s): Source code leaked, later compiled by fans

This teeny-tiny article needs some work. You can help us by expanding it.


Mr. Nutz: Hoppin' Mad, also known as Mr. Nutz 2 is a "sequel" to Mr. Nutz, developed by Neon Software and published by Ocean Software for the Commodore Amiga in 1994. It was due to be ported to the Sega Mega Drive, however this port was cancelled for unknown reasons. Had it been released, it would have arrived in Europe around April of 1995. Like its predecessor, no North American or Japanese Mega Drive versions were planned.

Mr. Nutz: Hoppin' Mad was developed by an entirely different team than Mr. Nutz, though the two projects worked in parallel. This gives the two games a radically different look and feel to each other - Hoppin' Mad is a much faster game inspired by Sonic the Hedgehog and Super Mario World, while the "regular" Mr. Nutz is a slower-paced adventure built with younger children in mind. Hoppin' Mad was not strictly a sequel though Ocean planned to market it as such.

The Mega Drive version of Mr. Nutz: Hoppin' Mad was reportedly finished, though was scrapped shortly afterwards. This likely because, by developing two games in parallel, both were due to be completed by early 1995, and two Mr. Nutz games for the system being released around the same period may have caused confusion. Hoppin' Mad did, however, make it to the press for review. Mean Machines Sega suggested it would be sold for £44.95 in the UK[1].

Uncompiled source code of the game was leaked onto the internet in 2009. This was later compiled in 2012 to create a mostly finished prototype of the game.

Magazine articles

Sega Retro Average 
Publication Score Source
50 №29, p50
78 №12, p79
62
84 №31, p74-76[1]
64 №18, p28[2]
65 №66, p52
80 №53, p12
Sega Mega Drive
69
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[3]
GamesMaster (UK) PAL
50
[4]
Games World: The Magazine (UK) PAL
78
[5]
Hobby Consolas (ES) PAL
60
[6]
MAN!AC (DE) PAL
58
[7]
Mega Fun (DE) PAL
62
[8]
Mean Machines Sega (UK) PAL
84
[1]
Sega Magazin (DE) PAL
64
[2]
Sega Power (UK) PAL
65
[9]
Sonic the Comic (UK) PAL
80
[10]
Todo Sega (ES)
70
[11]
Tricks 16 bit (RU)
78
[12]
Video Games (DE) PAL
48
[13]
Sega Mega Drive
66
Based on
13 reviews

Mr. Nutz: Hoppin' Mad

Main article: Mr. Nutz: Hoppin' Mad/Magazine articles.

Artwork

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32 237fb077
MD5 b74864b53a7df70ef353171d6cd55c7f
SHA-1 b6277f7488244d03b1882910ef25b1db4e8d0ba3
1MB Compiled source code Best version; works on hardware Download.svg (685 kB) (info)

References

  1. 1.0 1.1 1.2 1.3 File:MeanMachinesSega31UK.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega31UK.pdf_p74" defined multiple times with different content
  2. 2.0 2.1 File:SegaMagazin DE 19.pdf, page 28 Cite error: Invalid <ref> tag; name ":File:SegaMagazin DE 19.pdf_p28" defined multiple times with different content
  3. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 200
  4. GamesMaster, "May 1995" (UK; 1995-04-16), page 50
  5. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 79
  6. Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 89
  7. MAN!AC, "05/95" (DE; 1995-04-12), page 52
  8. Mega Fun, "06/95" (DE; 1995-05-24), page 77
  9. Sega Power, "May 1995" (UK; 1995-03-16), page 52
  10. Sonic the Comic, "9th June 1995" (UK; 1995-05-27), page 12
  11. Todo Sega, "Julio 1995" (ES; 1995-0x-xx), page 52
  12. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 123
  13. Video Games, "10/95" (DE; 1995-09-27), page 106