Difference between revisions of "Ono-Sendai"

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==Company==
 
==Company==
 
Founded by virtual reality entrepreneur [[Mark Pesce]] in 1991, and officially incorporated on January 8, 1992{{ref|https://www.cabusinessdb.com/company/1521743/}}, Ono-Sendai was one of the first generation of virtual reality companies to explore the new medium{{ref|https://medium.com/ghvr/tc-shanghai-2016-8ad6c097262d}}, as well as the very first to design and develop products intended for an inexpensive personal consumer market (as opposed to industrial and corporate use.){{ref|https://spectrum.ieee.org/sense-and-sensoribility}}{{ref|http://cfccreates.com/collaborators/111}}
 
Founded by virtual reality entrepreneur [[Mark Pesce]] in 1991, and officially incorporated on January 8, 1992{{ref|https://www.cabusinessdb.com/company/1521743/}}, Ono-Sendai was one of the first generation of virtual reality companies to explore the new medium{{ref|https://medium.com/ghvr/tc-shanghai-2016-8ad6c097262d}}, as well as the very first to design and develop products intended for an inexpensive personal consumer market (as opposed to industrial and corporate use.){{ref|https://spectrum.ieee.org/sense-and-sensoribility}}{{ref|http://cfccreates.com/collaborators/111}}
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==Promotional material==
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<gallery>
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OnoSendai ad.jpg|A promotional feature published in ''[[wikipedia:MONDO 2000|MONDO 2000]]'', issue 7.{{ref|https://mastodon.sdf.org/@Famicoman/102006454056866351}}
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</gallery>
  
 
==Logos==
 
==Logos==

Revision as of 05:53, 1 October 2021


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Ono-Sendai Corp. was an American virtual reality hardware developer notable for being contracted by Sega of America to produce the unreleased Sega Mega Drive virtual reality headset Sega VR.[1] Named for the fictional corporation from the 1984 William Gibson cyberpunk novel Neuromancer, Ono-Sendai was the world's first consumer-oriented virtual reality company.[3][4]

Company

Founded by virtual reality entrepreneur Mark Pesce in 1991, and officially incorporated on January 8, 1992[2], Ono-Sendai was one of the first generation of virtual reality companies to explore the new medium[1], as well as the very first to design and develop products intended for an inexpensive personal consumer market (as opposed to industrial and corporate use.)[3][4]

Promotional material

Logos

External links

References