Difference between revisions of "Power Drift"
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''Power Drift'' was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum, with each version having to sacrifice the sprite effects. Eventually it was ported to the [[Sega Saturn]] with the sprite scaling and rotation intact, however this version was not released outside of Japan. It was also included in ''[[Yu Suzuki Game Works Vol. 1]]'' for the [[Dreamcast]]. | ''Power Drift'' was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum, with each version having to sacrifice the sprite effects. Eventually it was ported to the [[Sega Saturn]] with the sprite scaling and rotation intact, however this version was not released outside of Japan. It was also included in ''[[Yu Suzuki Game Works Vol. 1]]'' for the [[Dreamcast]]. | ||
+ | ==Production Credits== | ||
+ | ===PC Engine Version=== | ||
+ | {{multicol| | ||
+ | '''Original Concept:''' Sega Enterprises Ltd.<br/> | ||
+ | '''Conversion to PC Engine:'''<br/> | ||
+ | *'''Programming:''' Ishikawa, Kudo Johnny B. Good Eiji | ||
+ | *'''Music:''' Don | ||
+ | *'''Graphics:''' Metali Kawachi | ||
+ | *'''Test Play:''' Push Pop Masa, Onetakesan, George, Andlle Kazama | ||
+ | *'''Special Thanks:''' C. S. All Stars | ||
+ | *'''Music Programming:''' Ishikawa | ||
+ | *'''System Creator:''' Eiji Kudo, Ishikawa | ||
+ | *'''Special Advisor:''' Hiroshi Okamoto, Kazuyuki Takasaki | ||
+ | *'''Tools:''' TRR Team | ||
+ | *'''Data Organisation:''' Baja Baja Kudo | ||
+ | *'''Visual Sketch:''' Metali Kawachi | ||
+ | *'''Music Direction:''' Bakabon Papa | ||
+ | *'''Graphics Direction:''' Zepher | ||
+ | *'''Program Direction:''' Kyusyu Danji | ||
+ | *'''Coordinator:''' Push Pop Masa | ||
+ | *'''Producer:''' Kazuyuki Takasaki | ||
+ | *'''Director:''' O-Boss Y. | ||
+ | *'''Support:''' Nanchan, Mariko Koizumi, Michiyo Sugawara, Gim Keiko | ||
+ | *'''Jammer:''' Meko Saitou, Kaeru Sakurai, Yuco Matui, Hokken Katsu, Taikon, Nari Ozzy | ||
+ | *'''Ochakumi:''' Jyoshidaisei Yuriko, Nari Ozzy, Naaa Kaaa Jieee | ||
+ | *'''Executive Director:''' Toshiyuki Futamura | ||
+ | *'''Executive Producer:''' Takahiro Minami | ||
+ | '''[[Asmik]]''' | ||
+ | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 14:05, 31 March 2012
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Power Drift | |||||
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System(s): Sega Y Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16, ZX Spectrum | |||||
Publisher: Sega, Asmik, Activision | |||||
Developer: Sega AM2, Copya System | |||||
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Power Drift is a 1988 racing game developed for the Sega Y Board arcade platform. It is a racing game, designed by Yu Suzuki which makes heavy use of sprite scaling and rotation. It is notable for having a tilting camera which moves with the steering wheel. There are twelve playable characters.
Power Drift was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum, with each version having to sacrifice the sprite effects. Eventually it was ported to the Sega Saturn with the sprite scaling and rotation intact, however this version was not released outside of Japan. It was also included in Yu Suzuki Game Works Vol. 1 for the Dreamcast.
Contents
Production Credits
PC Engine Version
Original Concept: Sega Enterprises Ltd.
Conversion to PC Engine:
- Programming: Ishikawa, Kudo Johnny B. Good Eiji
- Music: Don
- Graphics: Metali Kawachi
- Test Play: Push Pop Masa, Onetakesan, George, Andlle Kazama
- Special Thanks: C. S. All Stars
- Music Programming: Ishikawa
- System Creator: Eiji Kudo, Ishikawa
- Special Advisor: Hiroshi Okamoto, Kazuyuki Takasaki
- Tools: TRR Team
- Data Organisation: Baja Baja Kudo
- Visual Sketch: Metali Kawachi
- Music Direction: Bakabon Papa
- Graphics Direction: Zepher
- Program Direction: Kyusyu Danji
- Coordinator: Push Pop Masa
- Producer: Kazuyuki Takasaki
- Director: O-Boss Y.
- Support: Nanchan, Mariko Koizumi, Michiyo Sugawara, Gim Keiko
- Jammer: Meko Saitou, Kaeru Sakurai, Yuco Matui, Hokken Katsu, Taikon, Nari Ozzy
- Ochakumi: Jyoshidaisei Yuriko, Nari Ozzy, Naaa Kaaa Jieee
- Executive Director: Toshiyuki Futamura
- Executive Producer: Takahiro Minami
Gallery
Physical Scans
Amiga Version
Amstrad CPC Version
Atari ST Version
Commodore 64 Version
DOS Version
MSX Version
TurboGrafx-16 Version
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72 | |
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Based on 9 reviews |
TurboGrafx-16, JP |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x80px Cover
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50x50px Hucard |
ZX Spectrum Version
- ↑ ACE, "August 1990" (UK; 1990-07-xx), page 60
- ↑ Aktueller Software Markt, "Juni/Juli 1990" (DE; 1990-05-25), page 64
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 50
- ↑ GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
- ↑ The Games Machine, "August 1990" (UK; 1990-07-19), page 52
- ↑ Génération 4, "Juin 1990" (FR; 1990-0x-xx), page 65
- ↑ Joystick, "Juin 1990" (FR; 1990-05-xx), page 86
- ↑ Power Play, "8/90" (DE; 1990-07-13), page 129
- ↑ Zzap!, "Novembre 1990" (IT; 1990-xx-xx), page 58