Difference between revisions of "Santaclaus"

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| founded=1994-12{{ref|https://web.archive.org/web/20000917204727/http://santaxsanta.com/about.html}}{{ref|https://www.mobygames.com/company/santa-claus}}
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}}{{stub}}'''{{PAGENAME}} Co., Ltd.''' (株式会社サンタクロース) is a Japanese video game developer most known as the creator and illustrator of the 1998 [[Sega ST-V]] and [[Sega Saturn]] fighting game ''[[Astra Superstars]]''.
  
{{sub-stub}}'''{{PAGENAME}}''' (サンタクロース) is a Japanese developer. They were independent from [[Sunsoft]].
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==Company==
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Founded by former [[Sunsoft]] staff in December 1994, the company was headed by programmer [[Michio Okasaka]] (岡坂道夫), and exclusively developed games for their previous employer. Taking its name from the traditional Christmas legend of [[wikipedia:Santa Claus|Santa Claus]], Santaclaus aims to use video games as a means to "give dreams, like a true Santa Claus."{{ref|https://web.archive.org/web/20000917204727/http://santaxsanta.com/about.html}} The company remains in business to this day, planning and developing games for [[wikipedia:Adobe Flash|Adobe Flash]], [[wikipedia:Adobe Shockwave|Adobe Shockwave]], and [[wikipedia:mobile game|mobile phones]].
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==Quotes==
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{{quote|We are creating "what we want" and "what we find interesting".
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If people who play with the software created with such thoughts find it interesting or like it
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I'm very happy about that, and I'm sure there was a connection.
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"I want to communicate with people who have the same values."
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"I want to create a community and a space for discussion"
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With that in mind, I launched the homepage.
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Such time and space give us the "courage" and "creativity" to continue to create.
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And it produces even better works,
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I think it will circulate in a harmonious state as a whole.
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"Santa Claus" is really more than an organization
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It may be "an environment where we can honestly create what we think is good".
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In other words, it is only when there are three things: us, the people who play, and the place to connect them.
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I think you can call it "Santa Claus".
 +
 
 +
I hope the people who touched the software will be happy and happy even a little.
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And it would be great if it eventually became our business.
 +
 
 +
I would like to continue to give dreams like a true "Santa Claus".
 +
Thank you very much.|''Santaclaus founder [[Michio Okasaka]] (岡坂道夫)''|ref={{ref|https://web.archive.org/web/20001209174600/http://santaxsanta.com/about.html}}}}
  
 
==Softography==
 
==Softography==
===[[Saturn]]===
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{{CompanyHistoryAll|Santaclaus}}
*''[[Galaxy Fight]]'' (1995) (port)
 
*''[[Astra Superstars]]'' (1998)
 
  
===[[Sega Titan Video]]===
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==External links==
*''[[Astra Superstars]]'' (1998)
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*[http://www.santaxsanta.com/ Official website] (Japanese)
  
== External links ==
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==References==
*[http://www.santaxsanta.com/ Official] (Japanese)
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<references />
  
 
[[Category:Third-party software developers]]
 
[[Category:Third-party software developers]]

Latest revision as of 05:15, 27 October 2021


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Santaclaus Co., Ltd. (株式会社サンタクロース) is a Japanese video game developer most known as the creator and illustrator of the 1998 Sega ST-V and Sega Saturn fighting game Astra Superstars.

Company

Founded by former Sunsoft staff in December 1994, the company was headed by programmer Michio Okasaka (岡坂道夫), and exclusively developed games for their previous employer. Taking its name from the traditional Christmas legend of Santa Claus, Santaclaus aims to use video games as a means to "give dreams, like a true Santa Claus."[1] The company remains in business to this day, planning and developing games for Adobe Flash, Adobe Shockwave, and mobile phones.

Quotes

We are creating "what we want" and "what we find interesting".

If people who play with the software created with such thoughts find it interesting or like it I'm very happy about that, and I'm sure there was a connection.

"I want to communicate with people who have the same values."

"I want to create a community and a space for discussion"

With that in mind, I launched the homepage. Such time and space give us the "courage" and "creativity" to continue to create. And it produces even better works, I think it will circulate in a harmonious state as a whole.

"Santa Claus" is really more than an organization It may be "an environment where we can honestly create what we think is good". In other words, it is only when there are three things: us, the people who play, and the place to connect them. I think you can call it "Santa Claus".

I hope the people who touched the software will be happy and happy even a little. And it would be great if it eventually became our business.

I would like to continue to give dreams like a true "Santa Claus". Thank you very much.

Santaclaus founder Michio Okasaka (岡坂道夫)[3]


Softography

External links

References

  1. 1.0 1.1 http://santaxsanta.com/about.html (Wayback Machine: 2000-09-17 20:47)
  2. https://www.mobygames.com/company/santa-claus
  3. http://santaxsanta.com/about.html (Wayback Machine: 2000-12-09 17:46)