Difference between revisions of "Socket"
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− | {{stub}}{{Bob | + | {{stub}} |
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| bobscreen=Socket Title.png | | bobscreen=Socket Title.png | ||
| publisher=[[VIC Tokai]] | | publisher=[[VIC Tokai]] | ||
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| sounddriver=GRC/later custom | | sounddriver=GRC/later custom | ||
| peripherals= | | peripherals= | ||
+ | | players=1 | ||
| genre=Action | | genre=Action | ||
| releases={{releases | | releases={{releases | ||
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It features a time travelling duck as a protagonist named Socket (named Minute in the japanese version) hired to stop an evil time-travelling overlord known as the Time Dominator, who is the boss of each stage. | It features a time travelling duck as a protagonist named Socket (named Minute in the japanese version) hired to stop an evil time-travelling overlord known as the Time Dominator, who is the boss of each stage. | ||
− | ''Socket'' borrows many elements from ''[[sonic:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and its sequels, causing it to be labelled as a "Sonic clone". Like Sonic there is an emphasis on speed, with the game offering several "High Speed Areas" in an attempt to woo fans of Sega's game. There are also "labyrinth" areas, which have a greater emphasis on exploration of the level. Items are collected by destroying capsules, similar to Sonic, and a time attack mode is offered. | + | ''Socket'' borrows many elements from ''[[sonic:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and its sequels, causing it to be labelled as a "Sonic clone". Like Sonic there is an emphasis on speed, with the game offering several "High Speed Areas" in an attempt to woo fans of Sega's game. There are also "labyrinth" areas, which have a greater emphasis on exploration of the level. Items are collected by destroying capsules, similar to Sonic, and a time attack mode is offered. |
+ | ==Gameplay== | ||
{{A}} and {{C}} make Socket/Minute jump, while {{B}} allows him to kick, acting the primary method of defense within the game. As the name may suggest, Socket/Minute requires electricity to keep going, and so must collect lightning bolts in order to stay alive. His health will otherwise deteriorate over time. Socket/Minute has a machine allowing him to travel through time, so each level is set in a different time period as well as setting. | {{A}} and {{C}} make Socket/Minute jump, while {{B}} allows him to kick, acting the primary method of defense within the game. As the name may suggest, Socket/Minute requires electricity to keep going, and so must collect lightning bolts in order to stay alive. His health will otherwise deteriorate over time. Socket/Minute has a machine allowing him to travel through time, so each level is set in a different time period as well as setting. | ||
''Socket'' was the subject of mixed reviews at the time of release. ''[[Sega Zone (Magazine)|Sega Zone]]'' gave the game the lowest possible score on the basis that it was a Sonic clone. | ''Socket'' was the subject of mixed reviews at the time of release. ''[[Sega Zone (Magazine)|Sega Zone]]'' gave the game the lowest possible score on the basis that it was a Sonic clone. | ||
− | ==Levels== | + | ===Levels=== |
Stages in ''Socket'' follow a format rarely seen in other games - they are split into three "sub-stages", each sporting a different change of pace. The first sub-stage is merely called a "High Speed Area", playing to the fast speeds of ''Socket''. High Speed Areas have their own set of graphics and could be seen as completely independent stages, but the game classes them as part of a three-act stage. High speed areas presumably are what ''Socket'' must overcome in order to travel through time and reach his destination. In the japanese version, the High Speed Areas are arranged differently. | Stages in ''Socket'' follow a format rarely seen in other games - they are split into three "sub-stages", each sporting a different change of pace. The first sub-stage is merely called a "High Speed Area", playing to the fast speeds of ''Socket''. High Speed Areas have their own set of graphics and could be seen as completely independent stages, but the game classes them as part of a three-act stage. High speed areas presumably are what ''Socket'' must overcome in order to travel through time and reach his destination. In the japanese version, the High Speed Areas are arranged differently. | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
Revision as of 04:49, 5 December 2016
This short article is in need of work. You can help Sega Retro by adding to it.
Socket | |||||
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System(s): Sega Mega Drive | |||||
Publisher: VIC Tokai | |||||
Developer: VIC Tokai, Graphic Research (sound) | |||||
Sound driver: GRC/later custom | |||||
Genre: Action | |||||
Number of players: 1 | |||||
| |||||
Socket, known as Time Dominator 1st (タイムドミネーター 1st) in Japan, is a platform game released for the Mega Drive in 1993, developed and published by VIC Tokai. The game was released in Japan and North America, but not in Europe.
It features a time travelling duck as a protagonist named Socket (named Minute in the japanese version) hired to stop an evil time-travelling overlord known as the Time Dominator, who is the boss of each stage.
Socket borrows many elements from Sonic the Hedgehog and its sequels, causing it to be labelled as a "Sonic clone". Like Sonic there is an emphasis on speed, with the game offering several "High Speed Areas" in an attempt to woo fans of Sega's game. There are also "labyrinth" areas, which have a greater emphasis on exploration of the level. Items are collected by destroying capsules, similar to Sonic, and a time attack mode is offered.
Gameplay
and make Socket/Minute jump, while allows him to kick, acting the primary method of defense within the game. As the name may suggest, Socket/Minute requires electricity to keep going, and so must collect lightning bolts in order to stay alive. His health will otherwise deteriorate over time. Socket/Minute has a machine allowing him to travel through time, so each level is set in a different time period as well as setting.
Socket was the subject of mixed reviews at the time of release. Sega Zone gave the game the lowest possible score on the basis that it was a Sonic clone.
Levels
Stages in Socket follow a format rarely seen in other games - they are split into three "sub-stages", each sporting a different change of pace. The first sub-stage is merely called a "High Speed Area", playing to the fast speeds of Socket. High Speed Areas have their own set of graphics and could be seen as completely independent stages, but the game classes them as part of a three-act stage. High speed areas presumably are what Socket must overcome in order to travel through time and reach his destination. In the japanese version, the High Speed Areas are arranged differently.
The second sub-stage, now set in a specific time period, is deemed an "Athletic Area", resembling more of what you might see in a Sonic the Hedgehog platformer. They are a more balanced mixture of running and jumping than the high speed areas.
The third and final sub-stage is called a "Labyrinth Area", and is much like the above aside from the fact that Socket needs to find a door (i.e. there is a need for exploration). Going through that door will inevitably put Socket up against the boss. Template:Sections
Promotional material
also published in:
- Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[1]
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Physical scans
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58 | |
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Based on 13 reviews |
References
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 119
- ↑ 2.0 2.1 File:MeanMachinesSega17UK.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega17UK.pdf_p84" defined multiple times with different content - ↑ ', "October/November 1993" (; 1993-xx-xx), page 212
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 24
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 71
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 192
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 41
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 38
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 106
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 73
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 64
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 58
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 87
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 50
- Pages with reference errors
- Stubs
- 1 player games
- Old content rating field
- Use romtable template
- All games
- GalleryPrintAd file defined
- Old-style rating (mega)
- Rating without PDF source
- Old-style rating (mms)
- Use magref
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