Difference between revisions of "Touch de Uno!"

From Sega Retro

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==Production credits==
 
==Production credits==
 +
The game contains a lengthy default high score table. The earlier names reference the developers, followed by some references to characters from ''[[Cyber Troopers Virtual-On]]''.
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{{multicol|
 
{{creditstable|
 
{{creditstable|
*'''Assistant Director:''' [[Shoichiro Kanazawa]]
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*{{rolloverText|てらだ|Terada}}
*'''Programmers:''' 中村 愛, [[Takeshi Yamazaki]]
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*{{rolloverText|はるひ|Haruhi}}
*'''Artists:''' [[Seiichi Yamagata]]
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*{{rolloverText|やんま|Yanma}}
*'''Sound Designer:''' [[Seiichiro Matsumura]]
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*'''Assistant Director:''' [[Shoichiro Kanazawa]]{{ref|http://web.archive.org/web/20021222042301fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt39.htm}} ({{rolloverText|かなざわ|Kanazawa}})
*'''Support:''' [[Chiho Kobayashi]]
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*'''Programmers:''' [[Ryuji Ochi]] ({{rolloverText|りゅうじ|Ryuji}}), [[Takeshi Yamazaki]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035215663586}} ({{rolloverText|やまざき|Yamazaki}}), [[Bungo Ishida]] ({{rolloverText|ぶんご|Bungo}}), [[Ai Nakamura]]{{magref|dmjp|1999-33|158}} ({{rolloverText|あい|Ai}})
 +
*'''Artists:''' [[Seiichi Yamagata]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035215663586}} ({{rolloverText|やまがた|Yamagata}}), {{rolloverText|おーじ|Ooji}}, [[Shintaro Ito]] ({{rolloverText|しんたろ|Shintaro}})
 +
*'''Sound Designer:''' [[Seiichiro Matsumura]] ({{rolloverText|まつむら|Matsumura}})
 +
*'''Mechanical Engineer:''' [[Seiji Ishii]] ({{rolloverText|せいじ|Seiji}})
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*'''Electrical Engineer:''' [[Hideyuki Yamada]] ({{rolloverText|びでゆき|Hideyuki}})
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*'''Cabinet Designer:''' [[Kazuhiro Nojo]] ({{rolloverText|のうじょ|Nojo}})
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*{{rolloverText|てむじん|Temjin}}
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*{{rolloverText|らいでん|Raiden}}
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*{{rolloverText|ふぇい|Fei}}
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*{{rolloverText|ぐりす|Grys}}
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*あふぁぴ
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*あふぁえ
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*さいふあ
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*ばる
 +
*すぺ
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*どるどれ
 +
*えんじぇ
 +
*あじむ
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*ぶらっと
 +
*たんぐら
 
| console=NAOMI
 
| console=NAOMI
| source=Developer mentions{{ref|http://web.archive.org/web/20021222042301fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt39.htm}}{{magref|dmjp|1999-33|158}}{{ref|https://web.archive.org/web/20011124173331fw_/http://www.hitmaker.co.jp/game/SOUND/SITE/MEMBER05.html}}, Patents{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903035215663586}}, Official soundtracks
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| source=In-game high score table
 +
}}
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{{hr}}
 +
{{creditstable|
 +
*'''Support:''' [[Chiho Kobayashi]]{{ref|https://web.archive.org/web/20011124173331fw_/http://www.hitmaker.co.jp/game/SOUND/SITE/MEMBER05.html}}
 +
| console=NAOMI
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| source=Developer mentions
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}}
 
}}
 
}}
  

Revision as of 17:21, 15 April 2024

n/a

Touchdeuno title.png

Touch de Uno!
System(s): Sega NAOMI
Publisher: Sega
Developer:
Genre: Puzzle

















Number of players: 1[2]
Release Date RRP Code
Arcade (NAOMI)
JP
¥? 840-0008C























This teeny-tiny article needs some work. You can help us by expanding it.


Touch de Uno! (タッチ・デ・ウノー!) is a puzzle game developed and published by Sega for the Sega NAOMI arcade platform. The name derives from its touch-screen controls and from Uno (右脳), meaning the right side of the brain, which its minigames are meant to target. When playing the Check Course mode, a Check Sheet is printed out at the end showing the player's results.

Gameplay

In-game warning.

Touch the Uno! is played by touching the arcade's screen.

Minigames

Mojimoji Sagashi (モジモジさがし)
A collection of panels are given to the player, each with a different kanji character on them. The player must tap the pair of identical characters. Contains 5 levels per stage across 6 stages. Localized as Character Hunt in Brain Assist.
Rokkaku Paint (ろっかくぺイント)
On a hexagonal grid, there will briefly be shown some colored panels. A smaller grid with 4 colors will then be shown where the player must tap on the colors that were shown before. Contains 4 levels per stage across 6 stages. Localized as Hexagonal Colors in Brain Assist.
Parapara Kioku (パラパラきおく)
A series of shapes are briefly shown one at a time, after which there will several collections of shapes. The player must select the one with the correct combination of shapes. Contains 3 levels per stage across 7 stages. Localized as Scattered Memory in Brain Assist.
Count-Mania (カウントマニア)
The player must tap the numbers in ascending order, made more difficult as the visual size of the numbers are not consistent with the sequence. Contains 3 levels per stage across 7 stages, with a special stage at the end.
Kurabete Check (くらべてチェック)
2 images are shown to the player, who has to decide if they are the same or different. Contains 7 levels per stage across 10 stages. Localized as Spot the Difference in Brain Assist.
Patto Number (パッとナンバー)
A string of numbers are given and the player has to type in the same numbers on a number keyboard. Contains 4 levels per stage across 6 stages.

Production credits

The game contains a lengthy default high score table. The earlier names reference the developers, followed by some references to characters from Cyber Troopers Virtual-On.

Source:
In-game high score table

Source:
Developer mentions

Magazine articles

Main article: Touch de Uno!/Magazine articles.

Print advertisements

TouchdeUno Arcade JP Flyer.pdf

PDF
Flyer
TouchdeUno Arcade JP Flyer.pdf

Physical scans

NAOMI, JP

Specifications

Dimensions

761 mm (29.961")
2.2 m (86.614")
988 mm (38.898")


Mass: 138 kg (303 lbs)

References



Touch de Uno! series
Touch de Uno! (1999) | Touch de Uno! 2: Kondo ha Futari de Touch Siyo! (2000) | Touch de Zuno: Tanoshiku check? Soretomo Battle!? (2006)
Brain Assist (2007) | Touch de Zuno DS (2008)
Albums
Music
Touch de Uno! DS Original Soundtrack (2007) | Touch de Zuno Original Soundtrack (2008)