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Cyber Troopers Virtual-On

From Sega Retro

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Virtual On Model 2.png
Cyber Troopers Virtual-On
System(s): Sega Model 2B CRX, Sega Saturn, PlayStation 3, Xbox 360, Windows PC, PlayStation Now
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (26 tracks)
Peripherals supported:
Sega Saturn
Saturn Twin-Stick
Genre: Action[2]

















Number of players: 1-2
Release Date RRP Code
Arcade (Model 2)
JP
¥? ?
Arcade (Model 2)
US
$? ?
















Sega Saturn
JP
¥5,800 (5,974)5,800e[3] GS-9099
Sega Rating: All Ages
Sega Saturn
JP
(SegaNet)
¥2,8002,800 GS-7106
Sega Rating: All Ages
Sega Saturn
JP
(SegaNet Pack)
¥15,80015,800 GS-7107
Sega Rating: All Ages
Sega Saturn
US
$49.9949.99[4] 81042
ESRB: Kids to Adults
Sega Saturn
US
(NetLink)
81072
ESRB: Kids to Adults
Sega Saturn
EU
MK81042-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81042-50
USK: 12
Sega Saturn
UK
£49.9949.99[7] MK81042-50
ELSPA: 3+ OK
Sega Saturn
PL
Sega Saturn
AU
FVIR23SSC
OFLC: G8
Sega Saturn
BR
191x65
Tectoy: 13+
Sega Saturn
KR
GS-9612J
MK-81042-08
Windows PC
JP
¥8,800 (9,240)8,800 (9,240)[9] HCJ-0123
Sega Rating: All Ages
Windows PC
JP
(Ultra 2000)
¥2,000 (2,100)2,000e[10][11] MKV-123
Windows PC
US
85072
ESRB: Kids to Adults
Windows PC
US
(Expert Software)
ESRB: Kids to Adults
Windows PC
UK
(Expert Software)
691501.201.UK
Windows PC
KR
Windows PC
TW
Sony PlayStation 3
JP
¥762 (800)762 (800)[13] NPJB-00321
CERO: A
Xbox 360
JP
800MSP800[14]
CERO: A
Xbox 360
JP
(Otameshiban)
FREEfree
CERO: A
PlayStation Now
JP

Cyber Troopers Virtual-On, known as Dennou Senki Virtual-On (電脳戦機バーチャロン) in Japan, is an arcade game initially created created for the Sega Model 2B CRX arcade platform by Sega AM3 in 1995.

The release of sequels (specifically the Xbox 360 version of Dennou Senki Virtual-On: Force) has seen this entry in the series retroactively subtitled Operation Moongate (shortened to OMG). While the term is briefly used within the game to describe the plot, it does not refer to itself with this subtitle.

Plot

The Virtual Century has Begun

The world is under new management. It is the age of economic feudalism; governments have been privatized, multinational conglomerates have carved the world into enterprise zones and sprawling business entities stretch their tentacles into every sector of public and private life.

V.C. 0084

The delicate balace of power maintained by the rival trade consortiums was thrown awry when a lunar-core mining survey commissioned by the DN Group uncovered an extensive ruined outpost of incredible complexity and indeterminate age beneath the desolate surface of earth's moon.

The DN Group appropriated esoteric machinery from the lunar ruins and implemented a revolutionary R&D program under the tighest security blanked - OT (OverTechnology) Systems. Years of secret research culminated in the development and release of a new line of neurally-directed combat droides with battleground precision and attack capabilities far beyond any mechanized warriors produced by the competition.

OT Systems gave DN Group a total monopoly, cementing its dominance of the world economy. But, more disturbingly, the internal security programs of the lunar base were accidentally re-armed by DN Group technicians, unleashing virtual pandemonium on the surface of the moon. "Operation Moongate" was initiated to shut down the base before the chaos could extend to earth.

V.C. 00 a. 0 (Present Day)

The battle for control of the moon is underway, with OT Systems combat machines arrayed against the formidable remnants of the lunar complex defense forces. The DN Group forces have numerical superiority but are being tactically outclassed by the experienced droids defending the base. In a desperate effort to recruit talented virtual pilots, the DN Military Support Division has opened a Test and Training program designed to cultivated maxium combat skills in the shortest possible time. As one of thousands of test candidates, you must prove yourself in a simulation warfare against increasingly powerful DN test droids before qualifying for the Mindshift into real-time combat in teh lunar theater.

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Gameplay

In Cyber Troopers Virtual-On, players assume one of eight armed "Virtuaroids" in one-on-one fighting matches (best of three rounds), similar to a traditional versus fighting game. Unlike Sega's previous 3D fighting games however, combat is played from a third-person perspective across a three-dimensional field, and attacks primarily involve projectile weapons. The objective of the game is to destroy all of your opponents in succession.

Cyber Troopers Virtual-On was designed to accommodate a digital "twin-stick" control scheme, similar in part to older arcade games such as Robotron 2084 and Smash TV, but with two buttons on each stick. Each Virtuaroid has three weapons, one activated by the trigger on the left, another by the trigger on the right, and a third activated when both triggers are pressed simultaneously. While most weapons are projectile based, some are close-range attacks, and some double up as both. A second button on both sticks allows the player to "dash" to avoid enemy fire.

In arcade mode, the player takes on each Virtuaroid in-turn. The first five stages are considered part of a training "simulation", with the next three taking place on the moon. Once all eight Virtuaroids are defeated, the player battles a boss, Z-Gradt, which needs to be defeated within the time limit in order to finish the game.

Should the player take too long during the initial simulation fights, he/she will have to fight a mid-boss, Jaguarandi before going to the moon.

Virtual-On supports up to 32 projectiles from each player on-screen at once, meaning a maxiumum of 64[16].

Twin-stick controls

Left stick Right stick Effect
Up Up Move forwards
Down Down Move backwards
Left Left Strafe left
Right Right Strafe right
Up Down Rotate clockwise
Down Up Rotate anti-clockwise
Left Right Jump
Right Left Guard

Virtuaroids

CTVO Temjin icon.png
VR.TEMJIN (MBV-04-G)
The Temjin was the first prototype to be developed by the DN Group. This machine was made for stability and performance. An all-around fighting machine, what the Temjin might lack in advanced technologies, it makes up for with its reliability.
  • Left weapon: Bomb
  • Right weapon: Beam rifle
  • Centre weapon: Beam sword
CTVO Dorkas icon.png
VR.DORKAS (HBV-10-B)
The product of early experimentation with a stronger armored structure, the Dorkas is built slower than other droids, but packs a heavier punch. The long-range and obstacle-clearing power of its hammer attack make it a particularly tough customer in broken-field arenas.
  • Left weapon: Hammer
  • Right weapon: Fire ball
  • Centre weapon: Phalanx
CTVO FeiYen icon.png
VR.Fei-Yen (SRV-1-A)
The Fei-Yen is the fastest of the DN Group droids, sleek and streamlined for high-speed maneuverability. The R&D team had to cut back on armor and heavy weapons, but the Fei-Yen is rumored to have a devastating secret attack system for last-ditch defense.
  • Left weapon: Bowgun
  • Right weapon: Fire ball
  • Centre weapon: ♥ beam
CTVO Belgdor icon.png
VR.BELGDOR (SAV-07-D)
Based on the popular Raiden battle-droid, the Belgdor is a slightly more mobile variant with a formidable homing missile system. The Belgdor doesn't have the one-punch KO capability of a Dorkas or Raiden, but it beats them both in speed and jumping range.
  • Left weapon: Napalm
  • Right weapon: Grenade
  • Centre weapon: Homing missile
CTVO ViperII icon.png
VR.VIPER II (TRV-06K-H)
Developed for fast tactical deployment, Viper II extends the Temjin prototype to a new level of quickness and agility. Sacrifices were made in the Viper II armor and close-range arsenal, but most machines have trouble getting close enough to hit one.
  • Left weapon: 7-way missile
  • Right weapon: Homing beam
  • Centre weapon: Vulcan
CTVO BalBasBow icon.png
VR.BAL-BAS-BOW (XBV-13-T11)
The Bal-Bas-Bow was released well after the other DN Group battle droids, and it represents a new direction in virtual warfare tech-droids. With longer sustained jumping power and next-generation smart guidance weapons systems, the Bal-Bas-Bow may be the newest stage in battle-droid evolution.
  • Left weapon: Floating mine
  • Right weapon: Hand bit
  • Centre weapon: Ring laser
CTVO Apharmd icon.png
VR.APHARMD (MBV-09-C)
The Apharmd models are designed for use as guerilla shock-troops, with a pair of beam tonfas especially suited for hand-to-hand combat. Turbo speed and sturdy armor make the Apharmd droid a force to be reckoned with on any battleground.
  • Left weapon: Bomb
  • Right weapon: Shotgun
  • Centre weapon: Tongfer
CTVO Raiden icon.png
VR.RAIDEN (HBV-05-E)
Raiden droids are feared equally for their dual laser cannons and their strontium-alloy armor. If these machines have a weak point, it's a lack of speed and jumping ability, but they don't need to spend much time trying to get out of anything's way..
  • Left weapon: Ground bomb
  • Right weapon: Bazooka
  • Centre weapon: Laser
VR.JAGUARANDI
Z-GRADT

All Virtuaroids are powered by Sega Saturns.

Achievements

Main article: Cyber Troopers Virtual-On/Achievements.

History

Legacy

The success of the arcade game led to Cyber Troopers Virtual-On becoming a well established franchise in Japan, with plastic models, original soundtracks, trading figurines, light novels and audio drama CDs being among the merchandise released in this region.

Virtual-On was also released as Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On in Japan with improved graphics, a better quality soundtrack and various other extra features. Two player online versions of the game were also released for the Sega Saturn version in America and Japan for the Sega NetLink and XB∀ND services.

The game was followed up by a sequel in Cyber Troopers Virtual-On: Oratorio Tangram. The arcade version is also fully playble as a mini-game in Yakuza Kiwami 2.

Versions

Virtual-On was an extremely popular arcade game at the time of release, which led to the game being ported to the Sega Saturn with significant cutbacks the following year. The Saturn version makes cutbacks to accommodate the weaker graphical hardware over the Model 2 arcade board, but also adds a variety of modes not found in the arcade version.

For the authentic arcade feel, Sega manufactured the Saturn Twin-Stick, of which the game was bundled with in Japan. While the control scheme can be replicated on a standard control pad, all six face buttons are utilised in addition to L and R. Conversely, the shape of the Twin-Stick means it is easier for players to understand which actions move their Virtuaroid, and which buttons fire. The Twin-Stick was never released outside of Japan, however plans seem to have been in place at one stage to release the perihperal in North America as a separate product, as it is both advertised[17] and its control scheme listed in the US manual[18].

The Saturn version of the game aims for a 30FPS refresh rate (half that of the arcade) and uses an in-house engine not reliant on the Sega Graphics Library[19]. Most, though not all, of the underlying code (and to a lesser extent assets) were brought directly from the arcade version[19]. Like Sega's Model 2-to-Saturn fighting game conversions, 3D polygonal backgrounds were replaced with 2D variants. The Saturn version also includes two split screen options, both "horizontal" and "vertical".

In 1997 another verion of the game was released that was compatible with Netlink, like all other Netlink games can now be played over a high speed internet connection with Voip[20]

1997 also saw a Windows PC release derived from the Saturn game, however unlike previous Sega PC games, Virtual-On required a 166MHz Pentium MMX processor to run, which at the time was only available as part of high-end machines[21]. Despite this, the game was unable to hit a stable frame rate with the recommended hardware, and 3D accelerator cards were not supported. In Japan compatibility for said cards was added, though no configuration matches the Model 2 version's visuals and performance (although the PC versions can output higher resolution graphics).

Furthermore, no Twin-Stick-esque peripherals were available for PC owners at launch, meaning players usually had to resort to the keyboard.

Localised names

Also known as
Language Localised Name English Translation
English Cyber Troopers Virtual-On Cyber Troopers Virtual-On
English (US) Cyber Troopers Virtual-On Cyber Troopers Virtual-On
Japanese Dennou Senki Virtual-On (電脳戦機バーチャロン)
Korean 버철 온

Screenshot

Main article: Cyber Troopers Virtual-On/Comparisons.

Production credits

Arcade version

Saturn version

Staff
SEGA U.S. Credits
Source: In-game credits


Source: Other credits

NetLink Edition

  • XBAND Software: Josh Howich, Janice Hsia, Dave Jacobs, Richard Kiss, Dan Lindsey, Andrew Stadler, Hoan Tran
  • XBAND Art: Joanna Escolar, Joey Stocklein
  • Mplayer Art: William Haas
  • Web Design: John Schroeder
  • VP Engineering: Ken Soohoo
  • Computer Engineering: Jeff Chin, Steven Cole, Warren Gee, Edgar Allen Tu
  • Art Direction: Cuyler Gee
  • QA Manager: Randall Hughes
  • QA: John Takizawa
  • Director of Server Technologies: James Straus
Source: US manual[22]

PC version

Downloadable content

Title and description Links Releases
Icon Pack 1 (アイコンパック1)
  • Xbox 360: JP
Xbox 360
JP
2013-02-13[14]
160MSP160[14]
Icon Pack 2 (アイコンパック2)
  • Xbox 360: JP
Xbox 360
JP
2013-02-13[14]
160MSP160[14]

Magazine articles

Main article: Cyber Troopers Virtual-On/Magazine articles.

Promotional material

Main article: Cyber Troopers Virtual-On/Promotional material.

Artwork

Photo gallery

Physical scans

Model 2 version

Sega Retro Average 
Publication Score Source
80 [23]
85 [24]
Arcade
83
Based on
2 reviews

Model 2, US
Model 2, JP

Saturn version

Sega Retro Average 
Publication Score Source
79 [25]
82 [26]
100 [27]
80 №41, p87
80 №416, p33
83 №52, p34/35
70 [28]
100 [29]
92 [30]
82 [31]
93 [32]
83 [33]
88 [34]
86 [35]
Sega Saturn
86
Based on
14 reviews

Saturn, JP
VirtuaOn Saturn JP Box Back.jpgVirtuaOn Saturn JP Box Front.jpg
Cover
VirtualOn Saturn JP Spinecard.jpg
Spinecard
VirtualOn Saturn JP Disc.jpg
Disc
Virtual On Sega Saturn Japan Manual.pdf
Manual
Virtual On Sega Saturn JP Inlay.jpg
Inlay
Saturn, JP (SegaNet)
VirtuaOn Saturn JP Box Back SegaNet.jpgVirtuaOn Saturn JP Box Front SegaNet.jpg
Cover
DennouSenkiSegaNetSaturnJPSpine.jpg
Spinecard
VirtualOn Saturn JP Disc SegaNet.jpg
Disc
Dennou Senki Virtual-On For SegaNet 1996 J color.pdf
Manual
Saturn, US
VirtuaOn Saturn US Box Back.jpgVirtuaOn Saturn US Box Front.jpg
Cover
VirtualOn Saturn US Disc.jpg
Disc
Virtualon sat us manual.pdf
Manual
Saturn, US (NetLink Edition)
VirtuaOn Saturn US Box Back Netlink.jpgVirtuaOn Saturn US Box Front Netlink.jpg
Cover
Virtualonnetlink sat us manual.pdf
Manual
Saturn, EU
Virtua On Saturn EU Box.jpg
Cover
Virtual On Saturn EU Disc.jpg
Disc
Saturn, DE
VirtualOn Sat DE cover.jpg
Cover
Virtual On Saturn EU Disc.jpg
Disc
Saturn, AU
Virtual On Saturn AU Box.jpg
Cover
Virtual On Saturn EU Disc.jpg
Disc
Saturn, BR
VirtualOn Saturn BR Box Front.jpg
Cover
Saturn, KR (Samsung)
Virtual On Saturn KR Samsung Box Back.jpgVirtual On Saturn KR Samsung Box Side.jpgVirtual On Saturn KR Samsung Box Front.jpg
Cover
Virtual On Saturn KR Samsung Box Spinecard.jpg
Spinecard
Saturn, KR (Kama)
VirtualOn Saturn KR Box Back.jpgVirtualOn Saturn KR Box Spinecard.jpgVirtualOn Sat KR cover.jpg
Cover

PC version

PC, JP
VirtualOn PC JP Box Front.jpg
Cover
PC, JP (Ultra 2000)
VirtualOn PC JP Box Front Ultra2000.jpg
Cover
PC, US
VirtualOn PC US Box Back.jpgNospine.pngVirtualOn PC US Box Front.jpg
Cover
VirtualOn PC US Box Back JewelCase.jpgVirtualOn PC US Box Front JewelCase.jpg
Jewel Case
PC, US (Expert Software)
CTVO PC US ex back.jpgNospine.pngCTVO PC US ex front.jpgCTVO PC US ex right.jpg
Cover
VirtualOn PC US Box JewelCase Front Expert.jpg
Jewel Case
PC, UK (Expert Software)
CTVO PC UK ex front.jpg
Cover
CTVO PC UK ex disc.jpg
Disc
CTVO PC UK ex jback.jpgCTVO PC UK ex jfront.jpg
Jewel Case
PC, KR
VirtualOn PC KR Box Front.jpg
Cover
PC, TW
VirtualOn PC TW Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
381,823,680 CD-ROM (EU) MK81042-50 V1.002
Sega Saturn
CRC32
MD5
SHA-1
359,268,000 1996-11-26 CD-ROM (JP) GS-7106, GS-7107 V1.002
Sega Saturn
CRC32
MD5
SHA-1
385,311,696 1996-10-18 CD-ROM (JP) GS-9099 V1.000
Sega Saturn
CRC32
MD5
SHA-1
385,335,216 CD-ROM (US) 81042 V1.000
Sega Saturn
 ?
CRC32
MD5
SHA-1
428,419,152 CD-ROM (US) 81072 V1.004

Track list

Saturn version


1. (Data track)


2. In The Blue Sky (02:02) 
From: Temjin Stage


3. She's Lost Control (S.L.C.) (02:02) 
From: Viper II Stage


4. Everything Merges With The Night (02:02) 
From: Dorkas Stage


5. Higher Ground (02:02) 
From: Belgdor Stage


6. Ruins (02:02) 
From: Bal-Bas-Bow Stage


7. Earth Light (02:02) 
From: Apharmd Stage


8. The Wind Is Blowing (02:02) 
From: Fei-Yen Stage


9. Fade To Black (02:02) 
From: Raiden Stage


10. Crystal Doom (02:02) 
From: Z-Gradt Stage


11. Alice In The Wonderland (02:02) 
From: Jaguarandi Stage


12. Winner Ver.1 (00:06) 


13. Winner Ver.2 (00:06) 


14. Loser (00:06) 


15. Transition (00:57) 
From: Opening demo


16. Absent Lovers (01:29) 
From: Ending


17. Waiting Girl (01:35) 
From: Ending


18. Burned By The Fire (01:34) 


19. Atrophy (00:25) 


20. M.S.B. System Ver.3.3 (00:47) 
From: Player Select


21. Patience (00:23) 


22. Interlude (00:27) 


23. Withdrawal (00:10) 
From: Game Over


24. Encounter (00:31) 


25. Operation Moon Gate (00:52) 


26. (Track26) (00:07) 


27. SDB/loser 02 (00:05) 
Running time: 30:00

External links

  • Sega of Japan catalogue pages (Japanese): Saturn, PC
  • Cyber Troopers Virtual-On on Xbox Marketplace: JP
  • Cyber Troopers Virtual-On on PlayStation.com: JP
  • Cyber Troopers Virtual-On on PlayStation Store: JP

References

  1. 1.0 1.1 File:Sega Arcade History JP EnterBrain Book-1.pdf, page 139
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (archived: 2020-03-04 08:13)
  3. http://www.sega.co.jp:80/sega/p_cafe/DB/09099/09099.html (archived: 1998-12-02 02:27)
  4. Press release: 1996-05-16: SEGA ANNOUNCES EXCLUSIVE ARCADE HITS FOR SEGA SATURN
  5. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 38
  6. Mean Machines Sega, "January 1997" (UK; 1996-12-06), page 38
  7. http://sega.jp/search/result.php?page=10&pf=11 (archived: 2017-03-04 04:29)
  8. http://sega.jp/pc/von/ (archived: 2001-11-02 16:16)
  9. 10.0 10.1 http://www.media-kite.co.jp/product/new11/ (archived: 2001-08-05 04:45)
  10. http://www.gmani.com/cgi-bin/shopping/product.cgi?desc-MKW-123=1 (archived: 2001-07-27 05:01)
  11. Press release: 1997-01-08: Sega's Arcade Hit "Virtual On" For Intel's MMX Technology Sets New PC Gaming Standard
  12. 13.0 13.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html (archived: 2013-02-26 14:35)
  13. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Xbox LIVE Marketplace (ja-JP; %E9%9B%BB%E8%84%B3%E6%88%A6%E6%A9%9F%E3%83%90%E3%83%BC%E3%83%81%E3%83%A3%E3%83%AD%E3%83%B3/66acd000-77fe-1000-9115-d802584113c5) (archived: 2013-02-17 07:31)
  14. http://www.jp.playstation.com:80/software/title/jp0177npjb00321_00virtualonomg0000.html (archived: 2015-10-29 22:50)
  15. Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 20
  16. File:Virtualon sat us manual.pdf, page 26
  17. File:Virtualon sat us manual.pdf, page 7
  18. 19.0 19.1 Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 19
  19. http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
  20. Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 12
  21. Computer & Video Games, "December 1995" (UK; 1995-11-10), page 74/75 (74)
  22. Game Informer, "September 1996" (US; 1996-xx-xx), page 47 (49)
  23. CD Consoles, "Janvier 1997" (FR; 199x-xx-xx), page 96-98 (96)
  24. Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 130/131 (130)
  25. Computer & Video Games, "January 1997" (UK; 1996-12-11), page 86-89 (86)
  26. GMR, "October 2003" (US; 2003-xx-xx), page 90
  27. Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 50/51 (52)
  28. Mean Machines Sega, "January 1997" (UK; 1996-12-06), page 38/55/56/57 (38)
  29. Player One, "Janvier 1997" (FR; 199x-xx-xx), page 94/95 (94)
  30. Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 66/67 (66)
  31. Sega Saturn Magazine, "1996-20 (1996-11-22)" (JP; 1996-11-08), page 211 (213)
  32. Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 9 (11)
  33. Ultra Game Players, "January 1997" (US; 199x-xx-xx), page 81 (85)


Cyber Troopers Virtual-On
Virtual On Model 2.png

Main page | Comparisons | Achievements | Hidden content | Magazine articles | Promotional material


Books: Dennou Senki Virtual-On Dennou Kouryaku Manual (1996) | Dennou Senki Virtual-On Perfect Guide (1997) | Dennou Senki Virtual-On Pilot Manual for Saturn (1997)
Music: Dennou Senki Virtual-On Official Sound Data (1996) | Dennou Senki Virtual-On Original Sound Track (2007)
Videos: Sega Official Video Library Vol. 3: Dennou Senki Virtual-On (199x)

Games in the Cyber Troopers Virtual-On Series
Cyber Troopers Virtual-On (1995) | Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.2 (Ver. 5.4 | Ver. 5.66) (1998-2000) | Dennou Senki Virtual-On: Force (2001) | Cyber Troopers Virtual-On: Marz (2003) | Sega Ages 2500 Series Vol. 31: Cyber Troopers Virtual-On (2007)
Dennou Senki Virtual-On x Toaru Majutsu no Index: Toaru Majutsu no Virtual-On (2018)
Cyber Troopers Virtual-On related media
Music
Dennou Senki Virtual-On Official Sound Data (1996) | Dennou Senki Virtual-On "Cyber Net Rhapsody": Episode‏‎ 14 (1996) | Dennou Senki Virtual-On Episode 16: Counterpoint 009A (1997) | Dennou Senki Virtual-On Oratorio Tangram Official Sound Data DNA Side (1999) | Dennou Senki Virtual-On Oratorio Tangram Official Sound Data RNA Side (1999) | Dennou Senki Virtual-On Remixes Oratorio Tangram (1999) | Dennou Senki Virtual-On Oratorio Tangram For Dreamcast Official Sound Data (1999) | Dennou Senki Virtual-On Oratorio Tangram For Dreamcast Club Trax Sound (2000) | Dennou Senki Virtual-On Force Official Sound Data Ver 7.5 (2001) | Dennou Senki Virtual-On Force Official Sound Data: Marsinal (2002) | Dennou Senki Virtual-On Marz Official Sound Data (2003) | Dennou Senki Virtual-On Original Sound Track (2007) | Dennou Senki Virtual-On Official Sound Data 4x6 (2010)
Book
Loads

Dennou Senki Virtual-On Dennou Kouryaku Manual (1996) | Dennou Senki Virtual-On Perfect Guide (1997) | Dennou Senki Virtual-On Pilot Manual for Saturn (1997) | Dennou Senki Virtual-On Oratorio Tangram Official Guide (1998) | Dennou Senki Virtual-On Oratorio Tangram Perfect Playing Manual (2001) | Dennou Senki Virtual-On Force Handbook (2002) | Dennou Senki Virtual-On Marz Koushiki Guide Book (2003) | Dennou Senki Virtual-On Marz: The Complete Guide (2003) | Dennou Senki Virtual-On Marz Perfect Book (2003) | Dennou Senki Virtual-On Force Masters Guide (2010) | Toaru Majutsu no Index x Dennou Senki Virtual-On: Toaru Majutsu no Virtual-On‎ (2016)

Film
Sega Official Video Library Vol. 3: Dennou Senki Virtual-On (1996) | Dennou Senki Virtual-On Oratorio Tangram Manual or Visual (2000) | Dennou Senki Virtual-On 10th Anniversary We are the Champions (2006)
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