Golf Magazine: 36 Great Holes Starring Fred Couples
From Sega Retro
- For the Sega Game Gear version, see Fred Couples Golf.
Golf Magazine: 36 Great Holes Starring Fred Couples | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega 32X | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Flashpoint Productions | |||||||||||||||||||||||||||||||||||||||||||||
Brand: Sega Sports (US, EU, FR, PT, AU) | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad, Team Player | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports[1][2] (golf) | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-8 | |||||||||||||||||||||||||||||||||||||||||||||
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Golf Magazine: 36 Great Holes Starring Fred Couples, called Golf Magazine Presents 36 Great Holes Starring Fred Couples (ゴルフマ ガジン プレゼンツ 36グレート ホールス スターリング フレッド・カプルス) on the boxart and in Sega of Japan's archive, is a golf game developed by Flashpoint Productions and published by Sega exclusively for the Sega 32X.
Both Sega Mega-CD[9] and Sega Mega-CD 32X versions of the game were once planned, but cancelled.
Contents
Gameplay
The game is a golf game played on 36 different holes taken from 27 famous US golf courses. Professional golfer Fred Couples is playable and does commentary. The game also allows players to create up to 24 custom golfers, with an editor allowing the player to choose from 12 male and 6 female golfers, customize their appearance, choose their tee color, and select their clubs. The tee color (red for ladies, white for amateur, blue for pro) affects the golfer's starting position on each hole. The game uses a battery backup to track player statistics and can save up to four instant replays and four games in progress.
On each shot, a wind sock shows the wind direction and intensity and another inset shows the ball lie. The player can bring up a draw/fade meter with to control the hook or slice of the shot with or and adjust the golfer's stance with and . The player can switch between a drive, a putt, or a chip shot with .
The player aims the shot with and . The player starts a backswing with , which shows the stroke meter. A marker moves to the left in the red range to indicate the distance of the shot, which the player stops with . Each notch on the meter represents 10% of the distance potential of the selected club, with the last notch being 100%. Then a marker moves to the right in the blue range to indicate the accuracy of the shot, which the player again stops with . The player tries to stop the marker as close to the middle notch on the accuracy meter as possible. Stopping before this point causes the ball to hook to the left; stopping after this point causes the ball to slice to the right. Missing it by a large margin can cause the golfer to whiff the shot. Stopping the distance marker past the last notch overswings, which can potentially travel farther than the distance potential of the club but speeds up the accuracy meter.
With a Six Button Control Pad, the player can switch to an overhead view of the hole with , toggle an inset overhead view with and toggle an overlay contour grid with . The grid is automatically used when on the green. These options are also available from the pause menu with START . The pause menu also has options for practicing a swing ("Address"), dropping the ball to a nearby location (at the cost of a stroke), viewing the leaderboard (in a tournament), viewing the scorecard, checking the player's statistics, saving or loading a game, or changing the game options.
Modes
There are several play modes:
- Stroke Play: Players compete to complete all holes in the fewest number of strokes. Supports one to eight players.
- Tournament: A stroke play tournament against computer-controlled golfers. All golfers use black tees in this mode. Supports one to eight players.
- Skins: Players compete for prize money (called a "skin") on each hole. The player with the lowest score wins the skin for the hole; if two or more players tie, the hole is "halved" and the skin is carried over to the next hole. Skins are worth more money as the round progresses. The player who wins the most money (not necessarily the most holes) wins. All golfers use black tees in this mode. Supports two to four players.
- Shoot-Out: A competition in which the player with the highest score is eliminated after each hole. If two players tie for highest score, they vie in a "chip off," where the players chip from the same spot, and the player whose ball stops farthest from the hole is eliminated. Supports two to eight players.
- Scramble: A competition for two teams of two, three, or four players in which only the "best ball" (closest to the hole) for each team is played. Each member of the team takes a shot, and all members of the team take their next shot from the position of their team's best ball. Only the best score per hole is recorded for each team. Supports four to eight players.
- Match Play: Two players compete to see who can win the lowest score on each hole. If both players tie on a hole, neither player wins the hole and the game moves on to the next one. Supports two players.
For each mode, players can choose to play "Fred's Favorite" 18 holes, the longest 18, the shortest 18, "The Gauntlet" (the 18 most difficult holes), a random 18 holes, or all 36 holes. Players can also create a "custom course" of up to 36 holes by arranging the holes in any order.
Multiple players can share control pads or use separate control pads. Players are assigned a pad prior to starting a game.
There is also a practice mode where the player can practice driving or putting and chipping or choose any hole in the game to play.
Holes
Course | Location | Hole | Distance |
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Poppy Hills Golf Course | California | Hole 1 | 413 yards, par 4 |
Hole 16 | 409 yards, par 4 | ||
The Boulders (South) | Arizona | Hole 1 | 381 yards, par 4 |
Atlanta Athletic Club (Highlands Course) | Georgia | Hole 18 | 507 yards, par 5 |
Half Moon Bay Golf Links | California | Hole 18 | 428 yards, par 4 |
Prairie Dunes Country Club | Kansas | Hole 8 | 422 yards, par 4 |
Hole 10 | 185 yards, par 3 | ||
Tidewater Golf Club | South Carolina | Hole 3 | 145 yards, par 3 |
The Otesaga Leatherstocking Golf Course | New York | Hole 18 | 505 yards, par 5 |
The Homestead's Cascades Course | Virginia | Hole 4 | 198 yards, par 3 |
Hole 16 | 525 yards, par 5 | ||
The Coeur D'Alene Resort Golf Course | Idaho | Hole 14 | 147 yards, par 3 |
The Greenbrier (The Greenbrier Course) | West Virginia | Hole 2 | 403 yards, par 4 |
The Bay Hill Club | Florida | Hole 18 | 414 yards, par 4 |
Blackwolf Run Golf Course (River Course) | Wisconsin | Hole 9 | 316 yards, par 4 |
The Concord Golf Club (Monster Course) | New York | Hole 10 | 416 yards, par 4 |
Innisbrook Hilton Resort (Copperhead Course) | Florida | Hole 14 | 549 yards, par 5 |
Kemper Lakes Golf Club | Illinois | Hole 18 | 384 yards, par 4 |
The Ocean Course at Kiawah Island | South Carolina | Hole 13 | 371 yards, par 4 |
Disney's Palm | Florida | Hole 18 | 439 yards, par 4 |
Disney's Eagle Pines | Florida | Hole 17 | 415 yards, par 4 |
Olympic Fields Country Club (North) | Illinois | Hole 3 | 439 yards, par 4 |
Hole 14 | 444 yards, par 4 | ||
Firestone Country Club (South Course) | Ohio | Hole 16 | 625 yards, par 5 |
Firestone Country Club (North Course) | Hole 17 | 174 yards, par 3 | |
Doral Golf Resort and Spa (Blue Course) | Florida | Hole 18 | 425 yards, par 4 |
Torrey Pines (South Golf Course) | California | Hole 16 | 203 yards, par 3 |
PGA National Golf Course (Championship Course) | Florida | Hole 15 | 168 yards, par 3 |
Tanglewood Park (Championship Course) | North Carolina | Hole 4 | 382 yards, par 4 |
Bethpage State Park (Black Course) | New York | Hole 5 | 446 yards, par 4 |
Wild Dunes Links (Links Course) | South Carolina | Hole 17 | 375 yards, par 4 |
Hole 18 | 501 yards, par 5 | ||
Mauna Lani Resort (South) | Hawaii | Hole 15 | 202 yards, par 3 |
The Dunes Golf and Beach Club | South Carolina | Hole 13 | 545 yards, par 5 |
Harbour Town Golf Links | South Carolina | Hole 17 | 176 yards, par 3 |
Hole 18 | 478 yards, par 4 |
Production credits
- Design: Guy Carver, Brent Erickson, Shaun Mitchell
- Project Manager: Guy Carver
- Programming: Guy Carver, Yingue Xu, Jeff Hughes, Matt Fairweather
- Art Director: Shaun Mitchell
- Art: Christy Mueller, Michael Matthews
- Technical Art/Video: Bart Rydalch
- Course Design: Michael Matthews
- Music/Sound: Ron Saltmarsh, Andy Warr
- Producer: Michael Meischeid
- Assistant Producer: Chris Cutliff
- Product Manager: Craig Ostrander
- Lead Tester: Todd Morgan
- Assistant Lead Testers: Jason Friedman, Matt McKnight, Lance Nelson, Peter Clark
- Testers: Dave Perkinson, John Jansen, Xan Lang, Ken Spalasso, Tim Spengler, Lorne Ascuncion, Armando Anguiano, Todd Phifer, Manual Sousa, Scott Hill, Jeff Jones, Stan Weaver, Atom Ellis, John Ries, Mark Griffin, Aaron Drayer, Mike Williams, Greg Watkins, Fernando Valderama, Kevin Johnson, Don Carmichael, Lloyd Kinoshita, Sean McInnes, Dan Webber, Leroy Tipette, Peter Golyn, Dana Green, Ken Radcliff, Doug Smith
- Manual: T.S. Flanagan
- Special Thanks: Wayne Townsend, Doug Rebert, Rosie Freeman, Fred Couples, Lenore Rivera, Lynn Roach and Doria Sanches
- Package and manual cover photo by: Sam Greenwood
- Copyright © PGA TOUR.
Magazine articles
Promotional material
Artwork
Physical scans
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75 | |
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Based on 28 reviews |
Technical information
References
- ↑ File:36greatholes 32x jp frontcover.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ File:GamePlayers US Supplement 0802.pdf, page 2
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 101
- ↑ 5.0 5.1 Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 78
- ↑ 6.0 6.1 6.2 Games World Magazin, "" (DE; 1995-02-17), page 68
- ↑ 7.0 7.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ 8.0 8.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 27
- ↑ Mega Power, "November 1994" (UK; 1994-10-20), page 7
- ↑ File:36greatholes 32x us manual.pdf, page 66
- ↑ Score, "Listopad 1994" (CZ; 1994-11-01), page 2
- ↑ Score, "Prosinec 1994" (CZ; 1994-12-01), page 23
- ↑ Score, "Leden 1995" (CZ; 1995-01-01), page 41
- ↑ Score, "Únor 1995" (CZ; 1995-02-01), page 41
- ↑ Score, "Březen 1995" (CZ; 1995-03-01), page 41
- ↑ GamesMaster, "April 1995" (UK; 1995-xx-xx), page 61
- ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 91
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 64
- ↑ Digitiser (UK) (1995-06-28)
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 108
- ↑ Famitsu, "1995-03-03" (JP; 1995-02-17), page 42
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 100
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 35
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 52
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 56
- ↑ Mega, "February 1995" (UK; 1995-01-xx), page 34
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 72
- ↑ Mega Play, "February/March 1995" (US; 1995-0x-xx), page 47
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 106
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 94
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 108
- ↑ Saturn Fan, "1995 May" (JP; 1995-04-07), page 48
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 82
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 60
- ↑ Sega Pro, "April 1996" (UK; 1996-02-28), page 26
- ↑ Sega Pro, "March 1995" (UK; 1995-01-26), page 38
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 10
- ↑ Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 132
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 40
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 132
- ↑ Video Games, "6/95" (DE; 1995-05-17), page 92
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 92
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