Contra: Hard Corps

From Sega Retro

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  • NTSC-U
  • NTSC-J
  • PAL

ContraHardCorps TitleScreen.PNG

ContraHardCorps MD JP title.png

Probotector MD title.png

Contra: Hard Corps
System(s): Sega Mega Drive, Nintendo Switch Online
Publisher: Konami
Developer:
Distributor:
Sega Mega Drive
Majesco Sales (US re-release)
Sega Mega Drive
Samsung (KR)
Sound driver: Konami/Vampire Killer
Peripherals supported: Six Button Control Pad
Genre: Action[1]

















Series: Contra series
Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥9,000 (9,270)9,000e[2] T-95093
    Sega Mega Drive
    US
    T-95106
    Videogame Rating Council: MA-13
    Sega Mega Drive
    US
    (classics)
    T-95106
    Videogame Rating Council: MA-13
    Sega Mega Drive
    US
    (re-release)
    T-95106
    Videogame Rating Council: MA-13
    Sega Mega Drive
    EU
    T-95106-50
    ELSPA: 3+ OK
    Sega Mega Drive
    DE
    DM 129.95129.95[9]
    Sega Mega Drive
    PT
    Sega Mega Drive
    UK
    £44.9944.99[6][5] T-95106-50
    ELSPA: 3+ OK
    Sega Mega Drive
    AU
    $109.95109.95[7][8] FPRO05SMC
    OFLC: G8
    Sega Mega Drive
    KR
    GM94017JT
    Nintendo Switch Online
    JP
    SUBsub
    Nintendo Switch Online
    US
    SUBsub
    Nintendo Switch Online
    EU
    SUBsub
    Nintendo Switch Online
    UK
    SUBsub
    Nintendo Switch Online
    AU
    SUBsub

    Contra: Hard Corps, known in Japan as Contra: The Hard Corps (魂斗羅 ザ・ハードコア) and in Europe and Australia as Probotector, is a side-scrolling run-and-gun game for the Sega Mega Drive by Konami.

    It is one of the only two Contra installments on any Sega console, the other being Contra: Legacy of War. The game is considered one of the hardest games in the Contra franchise in the West, as the hit point system from the Japanese version was removed.

    Story

    In 2641, an elite team of commandos called the "Unified Military Special Mobile Task Force K-X," also known as the "Contra: Hard Corps," has been assembled to combat the rapid spread of crime and illegal activities following the war. When an unknown hacker infiltrates the city's security system and reprograms a group of unmanned robots to cause havoc, the Hard Corps are deployed to handle the situation. Members include male soldier Ray Poward; female soldier Sheena Etranzi; Brad Fang, a wolf-like humanoid; and Browny, a small robot.

    Gameplay

    The game is a side-scrolling run-and-gun. The objective of each stage is to reach the end, shooting enemies and fighting numerous bosses along the way. Players can choose between one of four unique player characters, which have their own unique weapons. Two players can play simultaneously (but they are not allowed to choose the same character). The second player can join at any time during the game by pressing  START . Bosses are tougher and require more hits to defeat when playing with two-players. The story is advanced through story cutscenes, and some stages present the players with branching paths. A total of six different endings exist (including a hidden spoof ending).

    Characters move with Left or Right and lie prone with Down. In two-player games, the screen only scrolls if both players are moving. They jump with C and jump off platforms with Down+C. They can slide along the ground with Down+C. The character is invulnerable for the duration of the maneuver; some enemies can also be damaged by sliding through them. Characters grab walls and ceilings automatically and move along them using the D-Pad.

    Characters shoot with B (which can be held for continuous fire). The character can shoot in any of eight directions by holding the D-Pad while firing. There are two shooting modes, Type I and Type II: Type I allows the character to run and fire at the same time, while Type II fixes the character in place while firing. The shooting mode is switched by pressing A+B (or X, Y, or Z when using a Six Button Control Pad). Players can change the shooting mode while the game is paused (with  START ). While using Type II, pressing Down while holding B fires directly downwards; otherwise, pressing B while holding Down fires while lying down. When using Type I, the player cannot fire directly downwards and instead always fires while lying down when holding Down and B together. Weapons can also be fired while jumping.

    Characters can now carry up to four different weapons, as well as a supply of bombs. Weapons are cycled through with A. Characters are initially armed with a standard machine gun, but additional weapons are obtained from flying capsules. The weapon items are labeled A, B, C, or D, each corresponding to a different weapon depending on the character controlled by the player. The starting weapon is upgraded by collecting an A item. Bombs are held in slot E (and behave the same regardless of which character is selected).

    In the Japanese version, characters have a life gauge that allows them to take three hits from enemies before losing a life. The Western releases remove this, so characters lose a life when they are hit one time. A fallen character revives in place with a short period of invulnerability if the player has extra lives remaining. Losing a life costs the equipped weapon (but the player's supply of bombs is untouched). Players earn an extra life at 2,000 points and then every 6,000 points after that. The Japanese version also features unlimited continues, while the Western versions only allow a player to continue five times.

    Characters

    Contra Hard Corps, Characters.png
    Ray Poward
    A male soldier. He is a well rounded character with average height and a versatile arsenal.
    Slot Weapon Description
    A
    Contra Hard Corps, Weapons.png
    Vulcan Laser
    Rapid-firing laser beams that penetrate barriers.
    B
    Contra Hard Corps, Weapons.png
    Crash
    Fires high-damage shells in a straight line.
    C
    Contra Hard Corps, Weapons.png
    Spread
    A conical spread of five bullets that deal moderate damage.
    D
    Contra Hard Corps, Weapons.png
    Homing
    Fires a barrage of homing missiles.
    Contra Hard Corps, Characters.png
    Sheena Etranzi
    A female soldier. She is a slightly smaller target than Ray and has a similar selection of weapons.
    Slot Weapon Description
    A
    Contra Hard Corps, Weapons.png
    Genocide Vulcan
    Rapid-firing bullets that grow larger as they travel further away.
    B
    Contra Hard Corps, Weapons.png
    Shower Crash
    Fires high-damage shells in a downward arc.
    C
    Contra Hard Corps, Weapons.png
    Break Laser
    Fires a long but slow penetrating laser beam that penetrates barriers.
    D
    Contra Hard Corps, Weapons.png
    Ax Laser
    A conical spread of five lasers that home in on targets for moderate damage.
    Contra Hard Corps, Characters.png
    Brad Fang
    A genetically altered, cyborg werewolf with two cybernetic arms. He has the largest hitbox and the shortest slide. His weapons are very strong but tricky to use effectively, and he is the only character without a homing attack.
    Slot Weapon Description
    A
    Contra Hard Corps, Weapons.png
    Beast Shooter
    Shoots a stream of large fireballs that ripple up and down.
    B
    Contra Hard Corps, Weapons.png
    Power Punch
    A burst of fireballs in a ring. Very powerful but short-ranged and can only be shot left and right.
    C
    Contra Hard Corps, Weapons.png
    Flame Thrower
    Shoots a jet of flame a medium distance in a line.
    D
    Contra Hard Corps, Weapons.png
    Psychic Blaster
    This weapon is charged by holding the fire button and fired by releasing it. The color of the energy radiating around Fang's weapon indicates the attack: blue shoots a single blue ball, while orange fires a large, fast-moving shockwave across the screen.
    Contra Hard Corps, Characters.png
    Browny
    A tiny robot. He is the smallest character and has the longest slide. He can hover using his jetpack by holding C while airborne, which gives him a short vertical boost before floating down. He has a selection of potent weapons that benefit from his increased mobility.
    Slot Weapon Description
    A
    Contra Hard Corps, Weapons.png
    Victory Laser
    Rapid-firing, V-shaped energy waves that penetrate barriers.
    B
    Contra Hard Corps, Weapons.png
    Gemini Scatter
    Shoots small explosives that return to Browny like boomerangs.
    C
    Contra Hard Corps, Weapons.png
    Electromagnetic Yo-Yo
    A powerful weapon that swings on a chain like a yo-yo and seeks targets automatically.
    D
    Contra Hard Corps, Weapons.png
    Shield Chaser
    While the fire button is held, a six balls spin around Browny. These balls damage enemies and neutralize projectiles (but disappear after hitting something). When the button is released, the remaining balls shoot off towards an enemy.

    Items

    Contra Hard Corps, Items.png
    Item Capsule
    Shoot to release an item.
    Contra Hard Corps, Items.png
    A
    Equips the character's A weapon, which replaces the standard machine gun.
    Contra Hard Corps, Items.png
    B
    Equips the character's B weapon.
    Contra Hard Corps, Items.png
    C
    Equips the character's C weapon.
    Contra Hard Corps, Items.png
    D
    Equips the character's D weapon.
    Contra Hard Corps, Items.png
    Bomb
    Gives the player another bomb. Bombs explode and damage all enemies on the screen. The player can hold multiple bombs at a time.

    Stages

    At several points in the game, players are given the opportunity to choose between two branching paths, which determines the next stage. These paths converge at certain points, so some of the stages are played regardless of which previous paths were chosen.

    Contra Hard Corps, Stage 1-1.png

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    • Contra Hard Corps, Stage 1-1.png

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    • Contra Hard Corps, Stage 1-6.png

    • Contra Hard Corps, Stage 1-7.png

    Stage 1
    Players are given a choice at the end: go after Deadeye Joe (go to Stage 2A) or rescue the Research Center (go to Stage 2B).

    Contra Hard Corps, Stage 2-1.png

    Contra Hard Corps, Stage 2-2.png

    Contra Hard Corps, Stage 2-3.png

    Contra Hard Corps, Stage 2-4.png

    • Contra Hard Corps, Stage 2-1.png

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    • Contra Hard Corps, Stage 2-3.png

    • Contra Hard Corps, Stage 2-4.png

    Stage 2A
    This stage has the player riding a "Motoroid," a hoverbike that can transform into an ostrich-like walking robot.

    Contra Hard Corps, Stage 3-1.png

    Contra Hard Corps, Stage 3-2.png

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    • Contra Hard Corps, Stage 3-1.png

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    Stage 2B

    Contra Hard Corps, Stage 4-1.png

    Contra Hard Corps, Stage 4-2.png

    Contra Hard Corps, Stage 4-3.png

    Contra Hard Corps, Stage 4-4.png

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    • Contra Hard Corps, Stage 4-1.png

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    • Contra Hard Corps, Stage 4-6.png

    • Contra Hard Corps, Stage 4-7.png

    Stage 3
    This stage is played on all paths. There is a hidden alien in this stage who offers the players the choice to "make some money in the battle arena": players can choose to "give it a try" (skip the rest of Stage 3 and go to the Hidden Stage) or "forget about it" (finish Stage 3).

    Contra Hard Corps, Stage 13-1.png

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    Contra Hard Corps, Stage 13-3.png

    • Contra Hard Corps, Stage 13-1.png

    • Contra Hard Corps, Stage 13-2.png

    • Contra Hard Corps, Stage 13-3.png

    Hidden Stage
    This is a hidden stage that consists of three boss fights (including a parody of Simon Belmont from the Castlevania series, with remixed theme music). If it is completed, the game ends with the secret ending.

    Contra Hard Corps, Stage 5-1.png

    Contra Hard Corps, Stage 5-2.png

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    Contra Hard Corps, Stage 5-8.png

    • Contra Hard Corps, Stage 5-1.png

    • Contra Hard Corps, Stage 5-2.png

    • Contra Hard Corps, Stage 5-3.png

    • Contra Hard Corps, Stage 5-4.png

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    • Contra Hard Corps, Stage 5-6.png

    • Contra Hard Corps, Stage 5-7.png

    • Contra Hard Corps, Stage 5-8.png

    Stage 4
    This stage is played on all paths. Players are given a choice at the end: fight to the end (go to Stage 5AB) or surrender and fight later (go to Stage 5C if previously played Stage 2A or go to Stage 5D if previously played Stage 2B).

    Contra Hard Corps, Stage 6-1.png

    Contra Hard Corps, Stage 6-2.png

    Contra Hard Corps, Stage 6-3.png

    Contra Hard Corps, Stage 6-4.png

    Contra Hard Corps, Stage 6-5.png

    Contra Hard Corps, Stage 6-6.png

    Contra Hard Corps, Stage 6-7.png

    • Contra Hard Corps, Stage 6-1.png

    • Contra Hard Corps, Stage 6-2.png

    • Contra Hard Corps, Stage 6-3.png

    • Contra Hard Corps, Stage 6-4.png

    • Contra Hard Corps, Stage 6-5.png

    • Contra Hard Corps, Stage 6-6.png

    • Contra Hard Corps, Stage 6-7.png

    Stage 5AB
    This stage is followed by Stage 6A if the players have previously played Stage 2A or by Stage 6B if the players have previously played Stage 2B.

    Contra Hard Corps, Stage 12-1.png

    Contra Hard Corps, Stage 12-2.png

    Contra Hard Corps, Stage 12-3.png

    • Contra Hard Corps, Stage 12-1.png

    • Contra Hard Corps, Stage 12-2.png

    • Contra Hard Corps, Stage 12-3.png

    Stage 5C
    The game ends after completing this stage.

    Contra Hard Corps, Stage 7-1.png

    Contra Hard Corps, Stage 7-2.png

    Contra Hard Corps, Stage 7-3.png

    Contra Hard Corps, Stage 7-4.png

    Contra Hard Corps, Stage 7-5.png

    • Contra Hard Corps, Stage 7-1.png

    • Contra Hard Corps, Stage 7-2.png

    • Contra Hard Corps, Stage 7-3.png

    • Contra Hard Corps, Stage 7-4.png

    • Contra Hard Corps, Stage 7-5.png

    Stage 5D
    This stage is followed by Stage 6D.

    Contra Hard Corps, Stage 10-1.png

    Contra Hard Corps, Stage 10-2.png

    Contra Hard Corps, Stage 10-3.png

    Contra Hard Corps, Stage 10-4.png

    Contra Hard Corps, Stage 10-5.png

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    Contra Hard Corps, Stage 10-7.png

    Contra Hard Corps, Stage 10-8.png

    • Contra Hard Corps, Stage 10-1.png

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    • Contra Hard Corps, Stage 10-3.png

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    • Contra Hard Corps, Stage 10-6.png

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    • Contra Hard Corps, Stage 10-8.png

    Stage 6A
    The game ends after completing this stage.

    Contra Hard Corps, Stage 8-1.png

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    Contra Hard Corps, Stage 8-5.png

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    • Contra Hard Corps, Stage 8-1.png

    • Contra Hard Corps, Stage 8-2.png

    • Contra Hard Corps, Stage 8-3.png

    • Contra Hard Corps, Stage 8-4.png

    • Contra Hard Corps, Stage 8-5.png

    • Contra Hard Corps, Stage 8-6.png

    Stage 6B
    This stage is followed by Stage 7.

    Contra Hard Corps, Stage 11-1.png

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    Contra Hard Corps, Stage 11-3.png

    Contra Hard Corps, Stage 11-4.png

    Contra Hard Corps, Stage 11-5.png

    Contra Hard Corps, Stage 11-6.png

    • Contra Hard Corps, Stage 11-1.png

    • Contra Hard Corps, Stage 11-2.png

    • Contra Hard Corps, Stage 11-3.png

    • Contra Hard Corps, Stage 11-4.png

    • Contra Hard Corps, Stage 11-5.png

    • Contra Hard Corps, Stage 11-6.png

    Stage 6D
    The game ends after completing this stage.

    Contra Hard Corps, Stage 9-1.png

    Contra Hard Corps, Stage 9-2.png

    Contra Hard Corps, Stage 9-3.png

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    Contra Hard Corps, Stage 9-7.png

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    • Contra Hard Corps, Stage 9-1.png

    • Contra Hard Corps, Stage 9-2.png

    • Contra Hard Corps, Stage 9-3.png

    • Contra Hard Corps, Stage 9-4.png

    • Contra Hard Corps, Stage 9-5.png

    • Contra Hard Corps, Stage 9-6.png

    • Contra Hard Corps, Stage 9-7.png

    • Contra Hard Corps, Stage 9-8.png

    Stage 7
    Colonel Bahamut offers the players to join forces with him. If the players accept, the game ends with the bad ending (and the players are given the chance to restart the stage if they have continues remaining). Otherwise, players fight the Colonel for one of the good endings.

    History

    Development

    The development team called themselves "TEAM機知GUY" (Team Kichi Guy). This is actually a pun and not present in the Western staff roll. The Japanese "機知"(Kichi) alone translates to "wit", but together with "GUY" is sounds like "きちがい" (Kichigai), a slang word for crazy.

    Legacy

    The game spawned a series of follow-ups featuring the same characters, including the Appaloosa Interactive-developed sequels, Contra: Legacy of War and C: The Contra Adventure, and the Arc System Works-developed prequel, Hard Corps: Uprising.

    Two stages from Contra: Hard Corps would be recycled for the Game Boy Advance release Contra Advance: The Alien Wars EX in 2002.

    In 2019, it was re-released as part of Contra: Anniversary Collection for Nintendo Switch, PlayStation 4, Xbox One, and Windows PCs. It was also included in all versions of the Mega Drive Mini the same year. The game was re-released on Nintendo Switch Online in 2021.

    Versions

    Like many Contra games released both before and after Hard Corps, the game differs significantly depending on region. In the Japanese version, a three point health bar exists for for each character, where getting hit removes one point and grants a short period of invincibility. Continues are also unlimited, and there are also various cheat codes that were disabled in the other versions such as a stage select and a 70-lives code.

    Conversely, the North American release removed the health bar system, meaning a single hit results in death (which is consistent with most games in the series). Continues here are limited to five retries.

    In Europe, the game was reskinned as Probotector (not to be confused with the original Probotector on the NES, a reskinned version of the first Contra game), replacing living humans and an anthropomorphic animal with robots or aliens, and consequently replacing Ray, Sheena, and Fang with CX-1, CX-2, and CX-3, respectively. Browny was simply renamed to CX-4. The story was rewritten to remove elements of human betrayal and the alien cell was replaced with the mechanical X-Drive. This version also lacks the health bar and the number of continues have been reduced to three retries.

    Aside from the aforementioned changes and an added language select option (which was uncommon for the era), Probotector is the same game as the North American release of Hard Corps. This extends to the game's performance, with no optimisations put in place for PAL systems, resulting in a slower game that only runs at the correct speed on 60 Hz systems.

    Localised names

    Also known as
    Language Localised Name English Translation
    English Probotector Probotector
    English (US) Contra: Hard Corps Contra: Hard Corps
    Japanese 魂斗羅 ザ・ハードコア Contra: The Hard Corps

    Production credits

    • Director, Scenario Writer, Graphic Supervisor: N.Nakazato
    • Programmers:
      • Main Program: Miyaoka♪Kenji
      • Enemy Program: Takeda☆Takashi, Hamada Hidemi, K.Karasawa
      • Help Man: Kenichiro Horio
    • Design Works:
      • Nice Guy: S.Shimamura
      • Bike Man: K.Suzuki
    • Sound Works: H.Devi Kobayashi, Akiropito, Miyaoka♪Kenji, Chiru2 Yamane, Gajokai, Nitachigu
    • Package Design: S.Kumasaka
    • Special Thanks: Yutaka Haruki and all Konami staff
    • Producer: Tomikazu Kirita
    Source:
    In-game credits (US)
    Contra Hard Corps MD credits.pdf
    [15]

    Uncredited


    Digital manuals

    Magazine articles

    Main article: Contra: Hard Corps/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1994-08: "August 1994" (1994-07-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Game Champ (KR) #1994-10: "xxxx" (199x-xx-xx)
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    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1994-10: "October 1994" (1994-09-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Joypad (FR) #36: "Novembre 1994" (1994-1x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (DE) #1994-12: "Dezember 1994" (1994-11-25)
    also published in:
    • MAN!AC (DE) #1995-02: "02/95" (1995-01-11)[9]
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Velikiy Drakon (RU) #60: "xxxx xxxx" (2002-09-05)
    also published in:
    Logo-pdf.svg

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU) NTSC-U
    80
    [19]
    1700 igr dlya Sega (RU) PAL
    50
    [20]
    Beep! MegaDrive (JP) NTSC-J
    78
    [21]
    CD Consoles (FR) PAL
    60
    [22]
    Cool Gamer (RU)
    80
    [23]
    Computer & Video Games (UK) PAL
    92
    [24]
    Electronic Games (1992-1995) (US) NTSC-U
    75
    [25]
    Electronic Gaming Monthly (US) NTSC-U
    73
    [26]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    80
    [27]
    Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
    60
    [28]
    Famitsu (JP) NTSC-J
    60
    [29]
    Game Players (US) NTSC-U
    92
    [30]
    Game Players (US)
    92
    [31]
    GamePro (US) NTSC-U
    90
    [32]
    GamePro (DE) PAL
    80
    [33]
    GamesMaster (UK) PAL
    93
    [34]
    Games World: The Magazine (UK) PAL
    89
    [35]
    Game Informer (US) NTSC-U
    81
    [36]
    Hobby Consolas (ES) PAL
    90
    [37]
    Joypad (FR) PAL
    88
    [38]
    Mega (UK) PAL
    88
    [5]
    Mega Fun (DE) PAL
    87
    [39]
    Mean Machines Sega (UK) PAL
    94
    [40]
    Next Generation (US) NTSC-U
    50
    [41]
    Player One (FR)
    89
    [42]
    Play Time (DE) PAL
    87
    [43]
    Sega Power (UK) PAL
    74
    [44]
    Sega Pro (UK) PAL
    74
    [45]
    Sega Mega Drive Review (RU)
    90
    [46]
    Sega Saturn Magazine (JP) NTSC-J
    84
    [47]
    Todo Sega (ES)
    89
    [48]
    Tricks 16 bit (RU) NTSC-U
    78
    [49]
    Tricks 16 bit (RU) PAL
    74
    [50]
    Video Games (DE) PAL
    82
    [51]
    VideoGames (US) NTSC-U
    90
    [52]
    Sega Mega Drive
    80
    Based on
    35 reviews

    Contra: Hard Corps

    Mega Drive, JP
    Contra Hard Corps MD JP Box.jpg
    Cover
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    Cart
    Contra md jp manual.pdf
    Manual
    Mega Drive, US
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    Cover
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    Cart
    Contrahardcorps md us manual.pdf
    Manual
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    PCB
    Mega Drive, US (Classics)
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    Cover
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    Cart
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    Manual
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    PCB
    Mega Drive, US (cardboard) (Majesco Sales)
    Contra MD US cb back.jpgContra MD US cb left.jpgContra MD US cb front.jpg
    Cover
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    Cart
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    Manual
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    PCB
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    PCB back
    Mega Drive, EU
    Probotector MD EU Box.jpg
    Cover
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    Cart
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    Manual
    Mega Drive, PT

    Probotector MD PT Manual.jpg
    Manual
    Mega Drive, AU
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    Cover
    Mega Drive, KR
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    Cover
    Contra MD KR carttop.jpg
    Contra MD KR cartback.jpgContraHardCorps MD KR cart.jpg
    Cart

    Technical information

    Main article: Contra: Hard Corps/Technical information.

    References

    1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
    2. Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 9
    3. Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 10
    4. 4.0 4.1 Sega Magazine, "November 1994" (UK; 1994-10-15), page 76
    5. 5.0 5.1 5.2 5.3 Mega, "November 1994" (UK; 1994-10-27), page 42
    6. Sega Magazine, "November 1994" (UK; 1994-10-15), page 74
    7. 7.0 7.1 File:NewReleases 1994-11 AU Catalogue.pdf, page 19
    8. Sega Megazone, "December 1994" (AU; 1994-1x-xx), page 36
    9. 9.0 9.1 MAN!AC, "02/95" (DE; 1995-01-11), page 15
    10. https://store-jp.nintendo.com/list/software/70010000046986.html (Wayback Machine: 2021-10-26 03:04)
    11. @NintendoAmerica on Twitter (archive.today)
    12. @NintendoEurope on Twitter (archive.today)
    13. @NintendoUK on Twitter (archive.today)
    14. @NintendoAUNZ on Twitter (archive.today)
    15. File:Contra Hard Corps MD credits.pdf
    16. @JeremyBlaustein on Twitter (Wayback Machine: 2018-08-27 17:06)
    17. GamePro, "January 1995" (US; 199x-xx-xx), page 52
    18. Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
    19. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 50
    20. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
    21. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 20
    22. CD Consoles, "Décembre 1994" (FR; 1994-xx-xx), page 140
    23. Cool Gamer, "9" (RU; 2002-10-13), page 55
    24. Computer & Video Games, "November 1994" (UK; 1994-10-15), page 94
    25. Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 88
    26. Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 34
    27. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
    28. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 28
    29. Famitsu, "1994-09-30" (JP; 1994-09-16), page 41
    30. Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 92
    31. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 51
    32. GamePro, "November 1994" (US; 1994-xx-xx), page 78
    33. GamePro, "Oktober 1994" (DE; 1994-09-30), page 40
    34. GamesMaster, "November 1994" (UK; 1994-10-20), page 40
    35. Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
    36. Game Informer, "November 1994" (US; 1994-1x-xx), page 28
    37. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 110
    38. Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 122
    39. Mega Fun, "11/94" (DE; 1994-10-19), page 63
    40. Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 60
    41. Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 105
    42. Player One, "Novembre 1994" (FR; 1994-1x-xx), page 128
    43. Play Time, "12/94" (DE; 1994-11-09), page 102
    44. Sega Power, "November 1994" (UK; 1994-09-29), page 53
    45. Sega Pro, "December 1994" (UK; 1994-11-03), page 70
    46. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 33
    47. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    48. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 40
    49. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
    50. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 201
    51. Video Games, "10/94" (DE; 1994-09-28), page 96
    52. VideoGames, "November 1994" (US; 1994-1x-xx), page 83


    Contra: Hard Corps

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    Contra games for Sega systems
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