Criticom, known as Criticom: The Critical Combat (クリティコム ~ザ・クリティカル コンバット~) in Japan, is a 3D fighting game released for the Sega Saturn.
A sequel, Criticom 2, was planned for the system, but was cancelled.
Story
The Nezom and Zerai clans acquired a powerful crystalline stone called "The Relic" and anointed themselves "The Chosen Ones." Led by their Emperor, the Chosen Ones used this power to subjugate the other races, exterminating those that failed to comply in a period called the War Era. With their supremacy uncontested, the Chosen Ones entered into a period of peace. However, an unknown force has stolen the Relic, threatening the power of the Chosen Ones, and warriors from throughout the universe see an opportunity to obtain vengeance or power.
Gameplay
The game is a 3D fighting game. Fights takes place on round, elevated platforms. Each fighter starts each match with a full power meter and a power meter refill in reserve, which is activated when the first power meter is depleted. There are no rounds; the fight ends when a fighter has lost both power meters or falls out of the arena or when time runs out (in which case the fighter with the most health remaining is declared the winner). Characters do not start the game with their full movesets; instead, players must level up each character by completing the single-player game. In addition to the expanded moveset, characters gain better armor and a new appearance at each level.
Characters move with or and duck with . They charge or retreat with or ; with the forward dash, they continue running forward until the direction is released. Characters jump with , , or . They can roll left or right with or , which can be used to dodge attacks. Characters do not automatically turn around when the opponent moves to the other side and must reorient with or . They may also become misaligned after rolling and must roll again until they are facing each other again. Characters attack with a light punch with , a medium punch with , or a hard punch with + or with a light kick with , a medium kick with , or a hard kick with +. Attacks can be done while standing, crouching, or jumping.
Characters guard by holding the D-Pad away from the opponent. Guarding while standing defends against high or jumping attacks, and guarding while crouching defends against low attacks. Characters can become stunned after taking too much damage in a short period, but pressing the attack buttons or moving the D-Pad rapidly can recover faster. Characters can perform a throw by holding the D-Pad toward the opponent and pressing +. Both characters must be facing each other. Throws cannot be blocked. After being knocked down, characters can recover more quickly withh or recover by hopping forward or rolling back with or . Characters can perform a pounce attack on a downed opponent with +.
Modes
The Tournament mode is the single-player mode. The player can choose any character and fights against every playable character in the game (including a mirror match against the chosen character) in a random order. Each character is initially level 1. After defeating every character at level 1, the player must fight a match against a version of the selected character at level 2. If triumphant, the game ends, and the player is given a password that upgrades the played character to the level 2. The player can replay the game using the level 2 character, with all opponents now at level 2 except for the final mirror match, who is now level 3, to receive a password to upgrade the played character to level 3. The player can replay the game a third time using the level 3 character against level 3 opponents, with the final opponent being the Emperor, the final boss. When the Emperor is defeated, the character's ending is played.
The 2 Player mode is the two-player versus mode. Each player can choose any character and fight a match against each other. As in the single-player mode, every character starts at level 1 unless a password is entered to unlock a higher-level character.
Passwords can be entered by opening the "Load/Save" menu in the options or by pressing START at the character select screen. Passwords must be entered separately for each character and for each player.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P |
Any punch button
|
LP |
Light punch
|
MP |
Medium punch
|
HP |
Hard punch
|
K |
Any kick button
|
LK |
Light kick
|
MK |
Medium kick
|
HK |
Hard kick
|
|
Special move
|
|
Special move
|
Characters have access to all of the moves at their current level as well as all of the moves at lower levels.
The and buttons do nothing on their own, but most button combinations for special moves involve using one or the other.
Playable
|
Delara Zerai
|
A member of the Zerai clan who was tasked with defending the Relic, along with a Nezom guard who was slain. She now seeks vengeance on the thief.
Move list (Level 1 moves)
Name
|
Command
|
Description
|
Flying Uppercut
|
HOLD
|
Delara spirals upward while holding her sword into the air.
|
Roll Slash
|
HOLD
|
Delara rolls forward, then slashes her sword twice while kneeling.
|
Roll Slash/Slice Combo
|
HOLD + LP
|
Delara does a Roll Slash, then follows up with two additional slashes.
|
Roll Slash/Slide Combo
|
HOLD + MP
|
Delara does a Roll Slash, then follows up with a sliding kick.
|
Roll Slash/Uppercut Combo
|
HOLD + LK
|
Delara does a Roll Slash, then follows up with a Flying Uppercut.
|
Stab/Kick/Slide Combo
|
HOLD LK LP
|
Delara stabs her sword, then kicks, then does a sliding kick.
|
Triple Low Slash Combo
|
HOLD MP LP
|
Delara creeps forward and slashes her sword three times while kneeling.
|
Move list (Level 2 moves)
Name
|
Command
|
Description
|
Dragon Wave
|
LP
|
Delara stabs her sword ahead, sending a triangular projectile across the screen. This move can only be blocked standing.
|
Tri-Slice
|
HOLD LP
|
Delara slashes her sword, then spins around with another slash and finishes with a downward slice.
|
Move list (Level 3 moves)
Name
|
Command
|
Description
|
Air Wave Blast
|
LK
|
Delara stabs her sword into the air, sending a triangular projectile diagonally upwards.
|
Ground Wave Blast
|
MP
|
Delara slashes her sword into the ground, sending an energy wave rippling across the ground. This move can only be blocked crouching.
|
Slide/Ground Wave Combo
|
HOLD MP MP
|
Delara does a sliding kick, then a Ground Wave Blast.
|
Tri-Slice/Low Slash Combo
|
HOLD LP MP
|
Delara does a Tri-Slice, then follows up with a kneeling slash.
|
|
|
Gorm
|
A member of a dying race called the Dorlons, who believe that the Relic was the birthstone of their race and prophesize that a champion will return to it them one day.
Move list (Level 1 moves)
Name
|
Command
|
Description
|
Low Jab
|
HOLD MP
|
Gorm jabs his halberd down toward the opponent's feet.
|
Power Blade
|
MP
|
Gorm stabs his halberd into the ground, sending an energy wave rippling across the ground.
|
Tri-Slice
|
HOLD LP
|
Gorm walks forward while swinging his halberd.
|
Punch/Kick/Sweep Combo
|
HOLD LP MK
|
Gorm does a high punch and a front kick, then spins around his halberd on the ground in a sweeping maneuver.
|
Tri-Slice/Swing Combo
|
HOLD LP MP
|
Gorm does a Tri-Slice, then follows up with a low halberd swing.
|
Tri-Slice/Sweep Combo
|
HOLD MK LP
|
Gorm does a Tri-Slice, then spins around his halberd on the ground in a sweeping maneuver.
|
Move list (Level 2 moves)
Name
|
Command
|
Description
|
Duel Edge Blow
|
LP
|
Gorm twirls his halberd in front of him, sending a wave projectile rolling across the screen.
|
Charge Jab
|
HOLD
|
Gorm steps forward while jabbing his halberd down toward the opponent's feet.
|
Multi-Jab
|
HOLD MP MP
|
Gorm does a Low Jab, then jabs his halberd down two more times.
|
Charge Multi-Jab
|
HOLD + MP
|
Gorm does a Charge Jab, then jabs his halberd down two more times.
|
Charge Jab/Low Swipe Combo
|
HOLD + MK
|
Gorm does a Charge Jab, then kneels and swipes his halberd from side to side two times.
|
Move list (Level 3 moves)
Name
|
Command
|
Description
|
Body Torpedo
|
HOLD
|
Gorm uses his halberd to vault forward, spinning feet-first like a torpedo.
|
Body Torpedo/Low Jab Combo
|
HOLD + MP
|
Gorm does a Body Torpedo, then follows up with a Low Jab.
|
3-Slash/Body Torpedo Combo
|
HOLD + LP
|
Gorm does a Tri-Slice, then follows up with a Body Torpedo.
|
|
|
Yenji
|
An orphan whose family was killed during the War Era. She wants to obtain the Relic in order to destroy it and end the reign of the Chosen Ones.
Move list (Level 1 moves)
Name
|
Command
|
Description
|
Claw Charge
|
HOLD
|
Yenji slides forward while thrusting both of her clawed hands out.
|
Side Kick
|
HOLD LP
|
Yenji steps forward with a side kick.
|
Lightning Kick
|
HOLD LP LP
|
Yenji steps forward and does a side kick three times.
|
Roll Jab
|
HOLD
|
Yenji somersaults forward, then jabs with a clawed hand.
|
Swing Kick
|
HOLD MP
|
Yenji stabs both of her claws into the ground, then uses them to rock forward with a swing kick.
|
Roundhouse Kick
|
HOLD MK
|
Yenji does a roundhouse kick.
|
Slash/Sweep Combo
|
HOLD LP MP
|
Yenji slashes with her claws three times, then does a sweep kick.
|
Slash/Double Kick Combo
|
HOLD MP LP
|
Yenji stabs with a clawed hand, then does a low kick and a high kick.
|
Swing Kick/Slash Combo
|
HOLD MP MP
|
Yenji does a Swing Kick, then follows up with a Side Kick and two claw slashes.
|
Rolling Double Slash
|
HOLD + LK
|
Yenji does a Roll Jab, then follows up with a Claw Charge.
|
Move list (Level 2 moves)
Name
|
Command
|
Description
|
Giant Shuriken
|
LP
|
Yenji swings her clawed hands behind her, launching a shuriken-shaped projectile across the screen. This move can be done in midair, which launches a spread of three shurikens.
|
Multi-Cut
|
HOLD LK
|
Yenji does two low upward claw swipes, then a high upward claw swipe.
|
Multi-Cut/Claw Charge Combo
|
HOLD LK LP
|
Yenji does a Multi-Cut, then follows up with a Claw Charge.
|
Double Kick/Claw Charge Combo
|
HOLD + LP
|
Yenji does a Side Kick and a Roundhouse Kick, then follows up with a Claw Charge.
|
Move list (Level 3 moves)
Name
|
Command
|
Description
|
Ground Dash
|
HOLD + LP
|
Yenji slides forward across the ground in a prone position while stabbing with her claws.
|
Tri-Shuriken
|
|
Yenji swings her clawed hands behind her, launching three shuriken-shaped projectiles across the screen in quick succession.
|
|
|
S.I.D.
|
A "Sentient Integrated Droid" that was built with the purpose of exterminating all carbon-based life forms.
Move list (Level 1 moves)
Name
|
Command
|
Description
|
Missile
|
LP
|
S.I.D. launches a missile across the screen. This move can only be blocked standing.
|
Double Side Kick
|
HOLD
|
S.I.D. stands on one hand and kicks sideways with both legs.
|
4-Hit Jab Combo
|
HOLD LK LP
|
S.I.D. does two sideways swipes with one hand, then a downward swipe and an uppercut with the other hand.
|
4-Hit Jab/Sweep Combo
|
HOLD LP MK
|
S.I.D. does two sideways swipes with one hand, then a downward swipe with the other hand and a sweep kick.
|
Move list (Level 2 moves)
Name
|
Command
|
Description
|
Aerial Missile
|
LK
|
S.I.D. launches a missile diagonally upwards.
|
Charge Slash
|
HOLD
|
S.I.D. slides forward a short distance while clawing with his hands.
|
Ground Wave
|
MP
|
S.I.D. leans forward and sends an explosive ball rolling across the ground. This move can only be blocked crouching.
|
Slash Combo
|
HOLD LP LP
|
S.I.D. does a Charge Slash, then follows up with an uppercut.
|
Slash/Sweep Combo
|
HOLD MK MK
|
S.I.D. does a Charge Slash, then follows up with a sweep kick.
|
Move list (Level 3 moves)
Name
|
Command
|
Description
|
Rapid-Fire Missile
|
|
S.I.D. launches five missile across the screen in quick succession. This move can only be blocked standing.
|
Roll Charge
|
HOLD MP
|
S.I.D. curls into a ball and rolls forward, attacking with his claws and legs.
|
|
|
Dayton Trent
|
A soldier of fortune and investigator who was hired by the Chosen Ones to recover the Relic, though he secretly plans to sell it for.
Move list (Level 1 moves)
Name
|
Command
|
Description
|
Flying Uppercut
|
HOLD
|
Dayton spirals upward while stabbing his dagger into the air.
|
Triple Slash
|
HOLD
|
Dayton walks forward while swinging his dagger.
|
Laser Blast
|
LP
|
Dayton fires an energy blast straight ahead from his phaser.
|
Roll Slash
|
HOLD LP
|
Dayton somersaults forward, then stabs downward with his dagger.
|
Punch/Kick/Slide Combo
|
HOLD LP MP
|
Dayton punches, then does a jumping kick and a slide kick.
|
Punch/Stab/Slide Combo
|
HOLD MP MK
|
Dayton does a punch and stab, then another punch and stab and a slide kick.
|
Low Punch/Stab Combo
|
HOLD MP LP
|
Dayton does a punch, an upward slash, a punch, and a stab.
|
Low Punch/Stab/Slide Combo
|
HOLD MP MP
|
Dayton does a Low Punch/Stab Combo, then follows up with a slide kick.
|
Light Punch/Stab/Kick/Slide Combo
|
HOLD LP MK
|
Dayton does a light punch and a stab, then another light punch and a stab and a jumping kick.
|
Hard Punch/Stab/Kick Combo
|
HOLD MK MP
|
Dayton does a hard punch and a stab, then another hard punch and a stab and a jumping kick.
|
Triple Slash/Double Kick Combo
|
HOLD + LP
|
Dayton does a Triple Slash, then follows up with two jumping kicks.
|
Roll Slash/Uppercut Combo
|
HOLD LP LK
|
Dayton does a Roll Slash, then follows up with a Flying Uppercut.
|
Roll Slash/Triple Slash Combo
|
HOLD LP LP
|
Dayton does a Roll Slash, then follows up with a Triple Slash.
|
Move list (Level 2 moves)
Name
|
Command
|
Description
|
Slide
|
HOLD
|
Dayton does a long slide kick.
|
Slide/Triple Slash Combo
|
HOLD + MP
|
Dayton does a Slide, then follows up with a Triple Slash.
|
Aerial Blast
|
LK
|
Dayton fires an energy blast diagonally upwards from his phaser.
|
Jumping Laser
|
LP in midair
|
Dayton fires an energy blast straight ahead from his phaser in midair.
|
Slide/Laser Combo
|
HOLD + LP
|
Dayton does a Slide, then steps back and does a Laser Blast.
|
Slide/Uppercut Combo
|
HOLD + LK
|
Dayton does a Slide, then follows up with a Flying Uppercut.
|
Move list (Level 3 moves)
Name
|
Command
|
Description
|
Rapid Laser
|
|
Dayton fires five energy blasts straight ahead from his phaser in quick succession.
|
Roll Slash/Slide Combo
|
HOLD LP MP
|
Dayton does a Roll Slash, then follows up with a Slide.
|
Punch/Kick Combo
|
HOLD LP LP
|
Dayton does a punch, a stab, and a jumping kick.
|
|
|
Demonica
|
A demoness from an alternate dimension who possesses an ancient stone similar to the Relic in her own dimension but seeks another to further her power even more.
Move list (Level 1 moves)
Name
|
Command
|
Description
|
Fireball
|
LP
|
Demonica shoots a fireball from her hand across the screen. This move can only be blocked standing.
|
Triple Fireball
|
LP + MP
|
Demonica shoots a fireball across the screen, then rolls into the background and shoots another fireball, then rolls back into the foreground and shoots another fireball. This move can only be blocked standing.
|
Claw Charge
|
HOLD
|
Demonica slides forward while clawing with her hands.
|
Claw Charge/Fireball Combo
|
HOLD + LP
|
Demonica does a Claw Charge, then follows up with a Fireball.
|
Claw Charge/Punch Combo
|
HOLD + MK
|
Demonica does a Claw Charge, then claws her hands downward.
|
Back Kick Combo
|
HOLD LP LP
|
Demonica kicks with each leg, then turns around and kicks back with both legs.
|
Tumble Kick Combo
|
HOLD MP MP
|
Demonica kicks with each leg, then follows up with a Tumble Charge.
|
Triple Punch Combo
|
HOLD LP MP
|
Demonica claws with each hand, then lunges forward while thrusting with both hands.
|
Move list (Level 2 moves)
Name
|
Command
|
Description
|
Worm Wave
|
MK
|
Demonica shoots a slithering energy wave across the ground. This move can only be blocked crouching.
|
Triple Wave
|
LK + MK
|
Demonica shoots a slithering energy wave across the ground, then rolls into the foreground and shoots another energy wave, then rolls back into the background and shoots another energy wave. This move can only be blocked crouching.
|
Hurricane
|
HOLD
|
Demonica spins forward while holding her clawed hands out.
|
Claw Charge/Worm Wave Combo
|
HOLD + MP
|
Demonica does a Claw Charge, then follows up with a Worm Wave.
|
Hurricane/Tumble Charge Combo
|
HOLD + MP
|
Demonica does a Hurricane, then follows up with a Tumble Charge.
|
Move list (Level 3 moves)
Name
|
Command
|
Description
|
Tumble Charge
|
HOLD MK
|
Demonica rolls forward while kicking with both legs.
|
Upward Fireball
|
LK
|
Demonica shoots an energy wave diagonally upwards.
|
Rapid Fireball
|
|
Demonica shoots four fireballs from her hand across the screen in quick succession.
|
Alternating Fireball
|
|
Demonica does a Rolling Wave, a Fireball, a Rolling Wave, and a Fireball.
|
Tumble Charge/Worm Wave Combo
|
HOLD + MP
|
Demonica does a Tumble Charge, then follows up with a Worm Wave.
|
|
|
Sonork Nezom
|
A member of the Nezom clan whose brother was destined to become Emperor. When his brother was wounded trying to protect the Relic, Sonork saw an opportunity to become leader himself and killed him.
Move list (Level 1 moves)
Name
|
Command
|
Description
|
Power Slide
|
HOLD
|
Sonork does a sliding kick forward.
|
Rolling Kick
|
HOLD
|
Sonork hops forward with a rolling kick.
|
Punch/Kick Combo
|
HOLD LP LP
|
Sonork does a punch and a kick, then follows up with a Rolling Kick.
|
Slide/Punch/Kick Combo
|
HOLD + LP
|
Sonork does a Power Slide, then does an uppercut, then hops and kicks with each leg.
|
Rolling Kick/Uppercut Combo
|
HOLD + LP
|
Sonork does an uppercut, then follows up with a Rolling Kick.
|
Triple Punch Combo
|
HOLD LP MP
|
Sonork punches with each hand, then does an uppercut.
|
Triple Uppercut Combo
|
HOLD MP MP
|
Sonork does three successive uppercuts.
|
Move list (Level 2 moves)
Name
|
Command
|
Description
|
Plasma Sickle
|
|
Sonork slashes his sickle through the air, sending a fiery projectile across the screen. This move can only be blocked standing.
|
Ground Plasma Sickle
|
MP
|
Sonork slashes his sickle into the ground, sending a fiery projectile across the ground. This move can only be blocked standing.
|
Slide/Slash Kick Combo
|
HOLD + MP
|
Sonork does a Slide, then follows up with a slash, a kick, and a Ground Plasma Sickle.
|
Triple Kick Combo
|
HOLD MK MK
|
Sonork hops and kicks with each leg three times.
|
Move list (Level 3 moves)
Name
|
Command
|
Description
|
Single Shot
|
LP
|
Sonork shoots an energy blast across the screen from his hand.
|
Aerial Blast
|
LK
|
Sonork shoots an energy blast diagonally upwards from his hand.
|
Rapid-Fire Blast
|
|
Sonork shoots five energy blasts across the screen from his hand in quick succession.
|
Triple Punch/Rapid-Fire Combo
|
HOLD LP MK LP
|
Sonork punches three times, then rolls into the background and does a Rapid-Fire Blast.
|
Tricky Slide/Rapid-Fire Combo
|
HOLD MP LP LK
|
Sonork does an uppercut, then a backdash, then a Power Slide and a Rapid-Fire Blast.
|
|
|
Sgt. Exene Dulait
|
A soldier who endured constant war on her home planet and now hopes to obtain the Relic in order to stop the endless conflict.
Move list (Level 1 moves)
Name
|
Command
|
Description
|
Roundhouse Slap
|
HOLD
|
Exene spins around while hitting with her tonfas.
|
Rapid Stick
|
HOLD
|
Exene shuffles forward while stabbing with a tonfa.
|
Taser Blast
|
LP
|
Exene shoots a taser blast across the screen.
|
3-Hit Punch Combo
|
HOLD LP LP
|
Exene does a high tonfa strike, then lunges forward with a tonfa strike, then does a kneeling tonfa strike.
|
Roundhouse Slap/Kick Combo
|
HOLD + LP
|
Exene does a Roundhouse Slap, then a reverse roundhouse kick and a sweep kick.
|
Roundhouse Slap/Taser Blast Combo
|
HOLD + LK
|
Exene does a Roundhouse Slap, then does a Taser Blast and flips back.
|
Rapid Stick/Spin Combo
|
HOLD + LP
|
Exene does a Rapid Stick, then a backflip kick, then spins around with a tonfa strike.
|
Get-Up Slash
|
HOLD after being knocked down
|
Exene rolls forward, then bashes a tonfa while kneeling.
|
Get-Up Slash/Rapid Stick Combo
|
HOLD + LP after being knocked down
|
Exene does a Get-Up Slash, then follows up with a Rapid Stick.
|
Move list (Level 2 moves)
Name
|
Command
|
Description
|
Slide
|
HOLD MP
|
Exene does a sliding kick forward.
|
Tumble Jab
|
HOLD LK
|
Exene flips forward and stands on her tonfas, then flips forward again and jabs both of her tonfas out.
|
Tumble Low Jab
|
HOLD LK
|
Exene flips forward and stands on her tonfas, then flips forward again and bashes a tonfa while kneeling.
|
Electro Blast
|
|
Exene swings her tonfas down, sending an electric blast across the screen.
|
Kick/Slide Combo
|
HOLD LP MP
|
Exene does a backflip kick and a reverse roundhouse kick, then follows up with a Slide.
|
Rapid Stick/Slide Combo
|
HOLD + MP
|
Exene does a Rapid Stick, then follows up with a Slide.
|
Rapid Stick/Electro Combo
|
HOLD + LK
|
Exene does a Rapid Stick, then flips back and does an Electro Blast.
|
Get-Up Slash/Electro Combo
|
HOLD + LK after being knocked down
|
Exene does a Get-Up Slash, then flips back and does a Taser Blast.
|
Get-Up Slash/Slide Combo
|
HOLD + MP after being knocked down
|
Exene does a Get-Up Slash, then follows up with a Slide.
|
Move list (Level 3 moves)
Name
|
Command
|
Description
|
Taser Rush
|
|
Exene shoots five taser blasts across the screen in quick succession.
|
Power Charge Uppercut
|
HOLD MK LP LK
|
Exene dashes forward while stabbing with a tonfa, then flies upward while holding her tonfa into the air.
|
|
Bosses
The final boss is not playable.
|
Emperor
|
The Emperor of the Chosen Ones is revealed to have stolen the Relic himself and used its powers to restore his youth and strength. He is the final boss of the game. His battle is not timed.
|
Stages
In one-player games, the match takes place in the stage of the computer opponent. In two-player games, the match takes place in the stage for player one's character.
Versions
Localised names
Also known as
Language
|
Localised Name
|
English Translation
|
English (US)
|
Criticom
|
Criticom
|
Japanese
|
クリティコム ~ザ・クリティカル コンバット~
|
Criticom: The Critical Combat
|
Production credits
Saturn Conversion
- Kronos Staff
- Programmers: Matt Arrington, Mohammad Asaduzzaman, Pravin Wagh
- Artwork: Albert Co
- Sound: Mind Warp Production
- Point Of View
- Producer: Mark Nausha
- Programmers: Chris Warner, Mike Tarlecki
- Executive Producer: Stan Liu
- Producer: Albert Co
- Lead Programmer: Matt Arrington
- Art Director: Albert Co
- Programmers: Feng Hu, Joseph Lee
- Lead Animator: Francis Co
- Animators: Andy Koo, Stanley Liu, Darrek Rosen, Darrin Krumweide
- Original Concept: Stanley Liu
- Game Design: Albert Co, Francis Co, Stan Liu
- Visual Design: Frazad Varahramyan
- Music Composition and Performance: Carlton Liu
- Sound Effects: Carlton Liu, Mind Warp Production
- Modeling and Texture Mapping: Albert Co, Francis Co
Cinematic Sequences
- Production Manager: Larry Paolicelli
- CG Modeling, Animation and Rendering: Kevin Lee, Joan Igawa, Larry Paolicelli, Francis Co, Stan Liu, Albert Co
- Additional Modeling: Amie Haemi Yi, Hak Soo Ha, Mind Warp Production
- Voice Over: Joan Igawa, Andy Koo, Frazad Varahramyan, Patricia Winters, Stan Liu, Anthony Lagunzad
- Cover Art: Albert Co
- Manual Design and Layout: Albert Co, Frazad Varahramyan
- Testers: Kronos Dei Team, Chi. Kevin Chu, Darold Higa, Udi Hoh, Dickinson Lo, Takashi Morishima, Mike Nguyen
- Special Thanks: Robert Yasui, Vic Tokai Inc., Yosuke Soga, Leonard Garcia, Masumi Matsunaga, Jim Daluisio, Sandy Abe, Michael Arrington, Max Chapman, David Sears, Anthony Lagunzad, Patricia Winters, John Park, Louie Flores, Noah Stein
- Best (Money) Boy: Anthony Lagunzad
- Master of the Obvious: Andy Koo
- Animal Handler: Joan Igawa
- Code Monkey: Stan Liu
- In Memory of Bungiee
Source: In-game credits[4]
Magazine articles
- Main article: Criticom/Magazine articles.
Promotional material
Print advert in
(US) #0904: "Vol. 9 No. 4 April 1996" (1996-03-19)
also published in:
- (US) #81: "April 1996" (1996-xx-xx)[5]
Physical scans
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Division by zero.
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Based on 0 review
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Sega Retro Average
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Publication
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Version
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Score
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(US)
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NTSC-U
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[6]
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(DE)
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NTSC-U
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[7]
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(JP)
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NTSC-J
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[8]
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(JP)
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NTSC-J
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[9]
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(JP)
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NTSC-J
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[10]
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(JP)
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NTSC-J
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[11]
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Saturn, JP
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Cover
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Spinecard Disc
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Saturn, US
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Cover
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Disc Manual
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Technical information
- Main article: Criticom/Technical information.
References
- ↑ File:Criticom Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/mGrFsvPfljI/m/_mcpSShm4J
- ↑ File:Criticom Saturn JP SSEnding.pdf
- ↑ Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 95
- ↑ GamePro, "July 1996" (US; 1996-xx-xx), page 80
- ↑ Mega Fun, "06/96" (DE; 1996-05-15), page 71
- ↑ Saturn Fan, "1997 No. 5" (JP; 1997-02-28), page 143
- ↑ Saturn Fan, "1997 No. 8" (JP; 1997-04-11), page 78
- ↑ Sega Saturn Magazine, "1997-08 (1997-03-21)" (JP; 1997-03-07), page 139
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17