Elevator Action
From Sega Retro
Elevator Action | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): SG-1000 | |||||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||||
Developer: Sega Enterprises, Ltd. | |||||||||||||||
Licensor: Taito | |||||||||||||||
Original system(s): Arcade Boards | |||||||||||||||
Developer(s) of original games: Taito | |||||||||||||||
Genre: Action[1] | |||||||||||||||
Number of players: 1 | |||||||||||||||
| |||||||||||||||
|
Elevator Action (エレベーターアクション) is an arcade game developed by Taito which was later ported to the SG-1000 exclusively for Japan.
Gameplay
Elevator Action is a platforming game in which the player controls a secret agent infiltrating a 30-story building filled with enemy agents who emerge from closed doors. The agent must descend the building using elevators and escalators, collecting secret documents from red doors and exiting through the basement. It can be played by one player or by two players taking turns.
The agent walks with or . He crouches with and stays crouched until he stands up with . He jumps with , which is a jumping attack that can hit enemies. Ducking and jumping can be used to evade enemy fire. He shoots his gun with . The gun has unlimited ammunition and can fire up to three bullets at a time. While standing in an elevator, players can direct it by pressing or . An elevator cannot be controlled when the agent is not inside it. Escalators have a pad in front of them, and the agent can enter the escalator by pressing or (depending on where the escalator goes) while standing on the pad. Similarly, red doors have a pad in front of them, and the agent can enter the door by pressing and exit the door by pressing or (depending on which side the door opens).
Lights can be shot out by the agent, causing the building to go dark temporarily. Enemy agents can be killed by dropping lights on them, which awards more points than shooting them. Shooting enemy agents when it is dark is also worth more points than shooting them in the light.
After picking up all the documents, there is a car waiting at the bottom of the building that the agent can use to escape, ending the level. If the agent tries to leave the building without collecting all the documents, he is transported to the highest floor that still has an unopened red door and must work his way back down. In addition, if he takes too long to clear a level, an alarm sounds and the enemy agents become more aggressive. Once the player has successfully completed a level, the agent is dropped into another building for the next level. There is one building layout that is used for every level, with the placement of the red doors and some of the elevators changing randomly. The game continues indefinitely until the player loses or decides to stop playing.
The agent loses a life if he is shot by an enemy agent or crushed by an elevator or if he falls down an open shaft. The agent is revived on the same floor if the player has lives left. An extra life is awarded for every 10,000 points earned. The game ends if the player runs out of lives. There are no continues.
Physical scans
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
SG-1000, TW |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (JP) | |||||||||||
? |
|
32kB | Cartridge (TW) |
References
NEC Retro has more information related to Elevator Action
|
- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1986-05-01" (JP; 1986-05-01), page 6
Elevator Action | |
---|---|
Main page | Comparisons | Maps | Magazine articles | Reception |
Elevator Action games for Sega systems | |
---|---|
Elevator Action (1985) | Elevator Action Returns (1997) |