Elevator Action

From Sega Retro

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ElevatorAction title.png

Elevator Action
System(s): SG-1000
Publisher: Sega Enterprises, Ltd.
Developer:
Licensor: Taito
Original system(s): Arcade Boards
Developer(s) of original games: Taito
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
SG-1000
JP
¥4,3004,300[1] C-55
SG-1000
TW
Non-Sega versions

Elevator Action (エレベーターアクション) is an arcade game developed by Taito which was later ported to the SG-1000 exclusively for Japan.

Gameplay

Elevator Action SG, Gameplay.png

Gameplay

Elevator Action is a platforming game in which the player controls a secret agent infiltrating a 30-story building filled with enemy agents who emerge from closed doors. The agent must descend the building using elevators and escalators, collecting secret documents from red doors and exiting through the basement. It can be played by one player or by two players taking turns.

The agent walks with Left or Right. He crouches with Down and stays crouched until he stands up with Up. He jumps with 2, which is a jumping attack that can hit enemies. Ducking and jumping can be used to evade enemy fire. He shoots his gun with 1. The gun has unlimited ammunition and can fire up to three bullets at a time. While standing in an elevator, players can direct it by pressing Up or Down. An elevator cannot be controlled when the agent is not inside it. Escalators have a pad in front of them, and the agent can enter the escalator by pressing Up or Down (depending on where the escalator goes) while standing on the pad. Similarly, red doors have a pad in front of them, and the agent can enter the door by pressing Up and exit the door by pressing Left or Right (depending on which side the door opens).

Lights can be shot out by the agent, causing the building to go dark temporarily. Enemy agents can be killed by dropping lights on them, which awards more points than shooting them. Shooting enemy agents when it is dark is also worth more points than shooting them in the light.

After picking up all the documents, there is a car waiting at the bottom of the building that the agent can use to escape, ending the level. If the agent tries to leave the building without collecting all the documents, he is transported to the highest floor that still has an unopened red door and must work his way back down. In addition, if he takes too long to clear a level, an alarm sounds and the enemy agents become more aggressive. Once the player has successfully completed a level, the agent is dropped into another building for the next level. There is one building layout that is used for every level, with the placement of the red doors and some of the elevators changing randomly. The game continues indefinitely until the player loses or decides to stop playing.

The agent loses a life if he is shot by an enemy agent or crushed by an elevator or if he falls down an open shaft. The agent is revived on the same floor if the player has lives left. An extra life is awarded for every 10,000 points earned. The game ends if the player runs out of lives. There are no continues.

Physical scans

Sega Retro Average 
Publication Score Source
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Publication Version Score
SG-1000
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Elevator Action

SG-1000, JP
ElevatorAction SG1000 JP Box.jpg
Cover
Elevator Action SG-1000 JP Card Back.jpgElevatorAction SG1000 JP card.jpg
Card
Elevator Action SG-1000 JP Manual.pdf
Manual
SG-1000, TW

Technical information

ROM dump status

System Hash Size Build Date Source Comments
SG-1000
 ?
CRC32 5af8f69d
MD5 23c751fe6bb8bd4f8c0cd9b0d39adecd
SHA-1 f72b3e44309e7c2e447c46928ce795453102f717
32kB Cartridge (JP)
SG-1000
 ?
CRC32 6846e36d
MD5 3787826f22b244b48933f177306706b0
SHA-1 0c419fdd769371f97c66030c51b21c786b89a105
32kB Cartridge (TW)

References

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Elevator Action

ElevatorAction title.png

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Elevator Action games for Sega systems
Elevator Action (1985) | Elevator Action Returns (1997)