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Joe & Mac

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JoeAndMac MDTitleScreen.png
Joe & Mac
Publisher: Takara
Developer:
Publisher(s) of original games: Data East
Developer(s) of original games: Data East
System(s): Sega Mega Drive
Original system(s): Arcade Boards
Sound driver: Krysalis/Shaun Hollingworth
Genre: Action































Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$59.95[1] T-103036
Sega Mega Drive
BR
R$? 044960



Joe & Mac, known as Joe & Mac: Caveman Ninja in Europe and Joe & Mac: Caveman Fight (ジョーとマック 戦え原始人) in Japan, is a 1991 platforming action game by Data East, initially released for a DE-manufactured arcade board, but later ported to home consoles such as the Sega Mega Drive (ported by Takara).

Gameplay

You control Joe, a green-haired caveman, as he tries to rescue his and his blue-haired friend Mac's girlfriends, who have been kidnapped by enemy cavemen one night. Joe shoots a weapon by hitting B; he can change the particular weapon by grabbing a new one when it appears (hammers and wheels, for example). A and C both jump, however A has Joe jump higher and curled into a ball; B is a shorter jump that can be used to crush enemies.

There is also a 2 player mode that let the second player control Mac; while most ports use a menu at the title screen to select the mode, Takara requires you to hit Start with the second controller at the title screen to play in 2P mode.

Versions

On the Mega Drive, Joe & Mac is a no-frills arcade conversion, and while some of the graphics have been simplified, the game remains broadly the same. Its Super NES counterpart, on the other hand, is an expansion over the arcade game, featuring longer levels and more content, and a map screen not dissimilar to that of Super Mario World. The core gameplay remains identical between all versions, however.

In the arcades, Joe & Mac operates with an internal screen resolution of 256x240, which is then expanded horizontally to fill a 4:3 display. As the resulting pixels would not be square, the art assets are drawn "thin", with normal dimensions being resolved when displayed on-screen.

This is convinent for the Super NES version of Joe & Mac as its internal resolution is 256x224 (meaning the horizontal expansion is roughly the same), however this Mega Drive version operates with a native resolution of 320x224, causing almost every graphic in the game to appear too thin as the assets were not re-drawn. A side effect to this approach is that more of the play area is visible at any one time than in either the arcade or Super NES versions.

Production credits

  • Written by: Tim Round
  • Additional Code: Jason Stoat, Stuart Middleton
  • Graphics by: Tim Round, Terry Baker, Stuart Middleton, Rob Thursfield, Lee Beckett, Rob Dorney
  • Audio by: Krisalis Software Ltd
  • Music by: Matt Furniss
  • Music Driver by: Shaun Hollingworth
  • Testing by: Phil Bradley, Lee Mather, David Fowler
  • Special Thanks: Kinya Tago, Phil Bradley, Mike Brown, David Fowler, John Davies, David Powell


Promotional material

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EGM US 052.pdf

PDF
Print advert in
Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)

Physical scans

Sega Retro Average 
Publication Score Source
70
78 №56, p56[1]
60 №23, p22/23
62 №17, p34
Sega Mega Drive
68
Based on
4 reviews

Mega Drive, US
JoeandMac MD US Box.jpg
Cover
JoeandMac MD US Cart.jpg
Cart
Joe & Mac MD US Manual.pdf
Manual
Mega Drive, BR
JoeandMac MD BR Box.jpg
Cover
Joe&MacMDBRCartTop.jpg
JoeandMac MD BR Cart.jpg
Cart
Joeandmac md br manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 85bcc1c7
MD5 9800244038a6235c6d437582aa75f52f
SHA-1 d238ecdbc76affb0b92946a1ee984399b6e8fe27
1MB 1993-11 Cartridge (US)

References

  1. 1.0 1.1 1.2 File:GamePro US 056.pdf, page 58