Joe & Mac
From Sega Retro
|Joe & Mac|
|System(s): Sega Mega Drive|
|Original system(s): Arcade boards|
|Publisher(s) of original games: Data East|
|Developer(s) of original games: Data East|
|Sound driver: Krisalis sound driver|
|Number of players: 1-2|
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Joe & Mac, known as Joe & Mac: Caveman Ninja in Europe and Joe & Mac: Caveman Fight (ジョーとマック 戦え原始人) in Japan, is a 1991 platforming action game by Data East, initially released for a DE-manufactured arcade board, but later ported to home computers and consoles such as the Super NES, NES, Game Boy and the Sega Mega Drive. Data East themselves produced the SNES version, while the rest of home versions were created by Elite Systems thanks to a conversion license granted by Data East, including the Mega Drive version which was developed by Eden Entertainment Software in late 1993. Publishing licenses of this version were granted to Takara in North America, TecToy in Brazil and Codemasters in Europe. While the game was released in North America and Brazil in early 1994, the European version never materialized.
You control Joe, a green-haired caveman, as he tries to rescue his and his blue-haired friend Mac's girlfriends, who have been kidnapped by enemy cavemen one night. Joe shoots a weapon by hitting
; he can change the particular weapon by grabbing a new one when it appears, but hold to much causes damage for recoil (hammers and wheels, for example).
both jump, however
makes Joe jump higher and curled into a ball;
is a shorter jump that can be used to crush enemies. There is also a 2 player mode that let the second player control Mac; while most ports use a menu at the title screen to select the mode, the Mega Drive version requires you to hit
with the second controller at the title screen to play in 2 player mode.
On the Mega Drive, Joe & Mac is a no-frills arcade conversion, and while some of the graphics have been simplified, the game remains broadly the same. Its Super NES counterpart, on the other hand, is an expansion over the arcade game, featuring longer levels and more content, and a map screen not dissimilar to that of Super Mario World. The core gameplay remains identical between all versions, however.
In the arcades, Joe & Mac operates with an internal screen resolution of 256x240, which is then expanded horizontally to fill a 4:3 display. As the resulting pixels would not be square, the art assets are drawn "thin", with normal dimensions being resolved when displayed on-screen.
This is convinent for the Super NES version of Joe & Mac as its internal resolution is 256x224 (meaning the horizontal expansion is roughly the same), however this Mega Drive version operates with a native resolution of 320x224, causing almost every graphic in the game to appear too thin as the assets were not re-drawn. A side effect to this approach is that more of the play area is visible at any one time than in either the arcade or Super NES versions.
- Written by: Tim Round
- Additional Code: Jason Stoat, Stuart Middleton
- Graphics by: Tim Round, Terry Baker, Stuart Middleton, Rob Thursfield, Lee Beckett, Rob Dorney
- Audio by: Krisalis Software Ltd
- Music by: Matt Furniss
- Music Driver by: Shaun Hollingworth
- Testing by: Phil Bradley, Lee Mather, David Fowler
- Special Thanks: Kinya Tago, Phil Bradley, Mike Brown, David Fowler, John Davies, David Powell
- Main article: Joe & Mac/Magazine articles.
|Sega Retro Average|
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|Mega Drive, US|
ROM dump status