Joe & Mac

From Sega Retro

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JoeAndMac MDTitleScreen.png

Joe & Mac
System(s): Sega Mega Drive
Publisher: Takara
Developer:
Supporting companies:
Distributor: Tec Toy (BR)
Licensor: Data East, Elite Systems
Original system(s): Arcade boards
Developer(s) of original games: Data East
Sound driver: Krisalis sound driver
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$59.9559.95[1] T-103036
Videogame Rating Council: GA
Sega Mega Drive
BR
044960
Tectoy: Todas as Idades
Non-Sega versions

Joe & Mac, known as Joe & Mac: Caveman Ninja in Europe and Joe & Mac: Caveman Fight (ジョーとマック 戦え原始人) in Japan, is a 1991 platforming action game for the Sega Mega Drive. It is a port of the Data East arcade game of the same name. It was developed by Eden Entertainment Software (under contract to Elite Systems).

Publishing licenses of this version were granted to Takara in North America, Tec Toy in Brazil, and Codemasters in Europe[2][3]. While the game was released in North America and Brazil in early 1994, the European version never materialized.

Story

Joe & Mac, Introduction.png

Introduction

Joe and Mac must rescue a group of cavewomen who were kidnapped by a rival tribe.

Gameplay

The game is a side-scrolling platformer with a prehistoric setting. The player can control Joe, a green-haired caveman, by starting a game through controller port 1 or Mac, a blue-haired caveman, by starting a game through controller port 2. Both characters play identically. A second player can join the game on the title screen or during gameplay by pressing  START  on a second control pad. Levels are short and fast-paced and end with a boss battle. Some levels let the players choose the next level after defeating the boss, though either choice leads to the same subsequent level.

Joe and Mac walk with Left and Right and squat with Down. They jump with C and jump off platforms with Down+A or Down+C. They can perform a high jump where they curl into a ball with A or with Up+C. Enemies can be defeated by jumping on top of them. In two-player games, one character can jump onto another and then pick him up by pressing Down+A or Down+C and throw him by pressing B.

Joe and Mac throw a projectile weapon with B. They shoot directly upwards with Up+B and can also shoot while squatting or jumping. They start with throwing axes, which are thrown out at short range but quickly fall to the ground. They acquire different weapons by finding them in eggs. The weapon can be charged to a larger, longer ranged, and more powerful attack by holding B, though charging it for too long exhausts the character and costs health.

Joe and Mac have a health meter that goes down as they take damage from enemies. Falling down bottomless pits only costs health and bounces the characters back out. Enemies usually drop food items when they are defeated, which heal Joe or Mac when collected. Characters lose a life when they run out of health. In single-player games, the player restarts from the beginning of the level or the boss fight after losing a life; in two-player games, players have separate lives and Joe or Mac revives by falling from the sky without interrupting gameplay. Characters revert to the throwing axe weapon after losing a life. The game ends for a player when the player runs out of lives but can be continued.

Items

Joe & Mac, Food Items.png
Food
Food items restore part of Joe or Mac's health and award bonus points.
Joe & Mac, Weapons.png
Egg
Some enemies carry eggs, which they drop when they are defeated. Eggs can be attacked to break open and often contain a weapon item (but sometimes contain an enemy or nothing).
Joe & Mac, Weapons.png
Flint
Equips Joe or Mac with flints that are thrown a short distance forward.
Joe & Mac, Weapons.png
Boomerang
Equips Joe or Mac with boomerangs that are thrown a short distance and return to the thrower.
Joe & Mac, Weapons.png
Fire
Equips Joe or Mac with bombs that fall on the ground.
Joe & Mac, Weapons.png
Stone Wheel
Equips Joe or Mac with stone wheels that roll along the ground.

Levels

Some levels let the player choose the next level after defeating the boss.

Joe & Mac, Stage 1.png

Joe & Mac, Stage 1 Boss.png

  • Joe & Mac, Stage 1.png

  • Joe & Mac, Stage 1 Boss.png

Big Dino

Joe & Mac, Stage 2.png

Joe & Mac, Stage 2 Boss.png

  • Joe & Mac, Stage 2.png

  • Joe & Mac, Stage 2 Boss.png

Water Bridge

Joe & Mac, Stage 3A.png

Joe & Mac, Stage 3A Boss.png

  • Joe & Mac, Stage 3A.png

  • Joe & Mac, Stage 3A Boss.png

Tree (Course A)

Joe & Mac, Stage 3B.png

Joe & Mac, Stage 3B Boss.png

  • Joe & Mac, Stage 3B.png

  • Joe & Mac, Stage 3B Boss.png

Cliff (Course B)

Joe & Mac, Stage 4.png

Joe & Mac, Stage 4 Boss.png

  • Joe & Mac, Stage 4.png

  • Joe & Mac, Stage 4 Boss.png

Waterlogs

Joe & Mac, Stage 5A.png

Joe & Mac, Stage 5A Boss.png

  • Joe & Mac, Stage 5A.png

  • Joe & Mac, Stage 5A Boss.png

Pteranodon Waterfall Ride (Course A)

Joe & Mac, Stage 5B.png

Joe & Mac, Stage 5B Boss.png

  • Joe & Mac, Stage 5B.png

  • Joe & Mac, Stage 5B Boss.png

River Ride on Dino (Course B)

Joe & Mac, Stage 6.png

First Volcano

Joe & Mac, Stage 7A.png

Joe & Mac, Stage 7A Boss.png

  • Joe & Mac, Stage 7A.png

  • Joe & Mac, Stage 7A Boss.png

Moving Platform Volcano (Course A)

Joe & Mac, Stage 7B.png

Joe & Mac, Stage 7B Boss.png

  • Joe & Mac, Stage 7B.png

  • Joe & Mac, Stage 7B Boss.png

Purple Floor Volcano (Course B)

Joe & Mac, Stage 8.png

Joe & Mac, Stage 8 Boss.png

  • Joe & Mac, Stage 8.png

  • Joe & Mac, Stage 8 Boss.png

Fall Stage

Joe & Mac, Stage 9.png

Joe & Mac, Stage 9 Boss.png

  • Joe & Mac, Stage 9.png

  • Joe & Mac, Stage 9 Boss.png

Dino Graveyard

Joe & Mac, Stage 10A.png

Joe & Mac, Stage 10A Boss.png

  • Joe & Mac, Stage 10A.png

  • Joe & Mac, Stage 10A Boss.png

Ribcage (Course A)

Joe & Mac, Stage 10B.png

Joe & Mac, Stage 10B Boss.png

  • Joe & Mac, Stage 10B.png

  • Joe & Mac, Stage 10B Boss.png

Lava Pools (Course B)

Joe & Mac, Final Boss.png

Stomach
After defeating the final boss, players are given a choice of three paths that lead to slightly different endings.

History

Development

We felt we made a faithful copy of the arcade original. We actually took the graphics from the arcade machine and converted them directly for the conversion. The Genesis didn't have enough memory to contain the levels, so we came up with a process where we could copy across new background graphics on the fly so that we could get everything in. The sprites were more of a challenge, but Tim worked really hard to faithfully reproduce the game with the limitations of the Genesis compared to the original arcade machine. We did have to cut back in some areas, but I think they were few and far between.

Stuart Middleton[4]


Versions

On the Mega Drive, Joe & Mac is a no-frills arcade conversion, and while some of the graphics have been simplified, the game remains broadly the same. Its Super NES counterpart, on the other hand, is an expansion over the arcade game, featuring longer levels and more content, and a map screen similar to that of Super Mario World. The core gameplay remains identical between all versions, however.

In the arcades, Joe & Mac operates with an internal screen resolution of 256x240, which is then expanded horizontally to fill a 4:3 display. As the resulting pixels would not be square, the art assets are drawn "thin", with normal dimensions being resolved when displayed on-screen.

This is convenient for the Super NES version of Joe & Mac as its internal resolution is 256x224 (meaning the horizontal expansion is roughly the same), however this Mega Drive version operates with a native resolution of 320x224, causing almost every graphic in the game to appear too thin as the assets were not re-drawn. A side effect to this approach is that more of the play area is visible at any one time than in either the arcade or Super NES versions.

Production credits

  • Written by: Tim Round
  • Additional Code: Jason Stoat, Stuart Middleton
  • Graphics by: Tim Round, Terry Baker, Stuart Middleton, Rob Thursfield, Lee Beckett, Rob Dorney
  • Audio by: Krisalis Software Ltd
  • Music by: Matt Furniss
  • Music Driver by: Shaun Hollingworth
  • Testing by: Phil Bradley, Lee Mather, David Fowler
  • Special Thanks: Kinya Tago, Phil Bradley, Mike Brown, David Fowler, John Davies, David Powell
Source:
In-game credits
Joe & Mac MD credits.pdf
[5]

Magazine articles

Main article: Joe & Mac/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[6]
Cool Gamer (RU)
60
[7]
Electronic Gaming Monthly (US) NTSC-U
70
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 9 (RU)
70
[9]
GameFan (US) NTSC-U
80
[10]
GamePro (US) NTSC-U
78
[11]
MAN!AC (DE) PAL
65
[12]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
60
[13]
Mega (UK) NTSC-U
62
[14]
MegaTech (UK) NTSC-U
45
[15]
Sega Zone (UK) NTSC-U
69
[16]
Tricks 16 bit (RU)
64
[17]
Video Games (DE) NTSC-U
66
[18]
VideoGames (US) NTSC-U
60
[19]
Sega Mega Drive
64
Based on
14 reviews

Joe & Mac

Mega Drive, US
JoeandMac MD US Box.jpg
Cover
JoeandMac MD US Cart.jpg
Cart
Joe & Mac MD US Manual.pdf
Manual
Mega Drive, BR
JoeandMac MD BR Box.jpg
Cover
Joe&MacMDBRCartTop.jpg
JoeandMac MD BR Cart.jpg
Cart
Joeandmac md br manual.pdf
Manual

Technical information

Main article: Joe & Mac/Technical information.

References


Joe & Mac

JoeAndMac MDTitleScreen.png

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