Magical Puzzle Popils

From Sega Retro

n/a

MagicalPuzzlePopils title.png

Magical Puzzle Popils
System(s): Sega Game Gear
Publisher: Tengen
Developer:
Distributor: Domark (EU)
Peripherals supported: Gear-to-Gear Cable
Genre: Puzzle[1][2]

















Number of players: 1
Official in-game languages:
  • English
  • 日本語
  • Release Date RRP Code
    Sega Game Gear
    JP
    ¥4,800 (4,944)4,800e[3] T-48017
    Sega Game Gear
    US
    $34.9534.95[4] 301200-0160
    Sega Game Gear
    EU
    T-48068-50
    Sega Game Gear
    UK
    £27.9927.99[5] T-48068-50

    Magical Puzzle Popils (マジカルパズル・ポピルズ), known as Popils: The Blockbusting Challenge in Europe, is a puzzle game for the Sega Game Gear. Different to other Tengen games, it was developed in Japan.

    The game was designed by Fukio Mitsuji, who also designed Bubble Bobble and Rainbow Islands for Taito and SegaSonic Bros. for Sega.

    Story

    A nameless Boy falls in love with a beautiful Princess. The evil wizard named Popils is jealous and kidnaps her, trapping her inside an enchanted forest. It is up to the Boy to rescue her.

    Gameplay

    Magical Puzzle Popils, Stage 1.png

    Gameplay

    Magical Puzzle Popils is a single-player puzzle game in the form of a platform game. In each round, an unnamed Boy must destroy blocks, avoid enemies and spikes, and use ladders and warp doors to reach the Princess in the fewest number of moves possible. Each round is one fixed screen and does not scroll in any direction. When a block is destroyed, the column of blocks above it fall down one square, which often alters the layout of the round, creating or closing paths for the Boy, the Princess, or enemies to move around. A round is completed when the Boy and Princess meet (by touching) or failed if the Boy or the Princess is killed (from touching an enemy or a spike).

    The Boy moves by pressing Left or Right. He cannot jump. He punches in the direction that he is facing by pressing 1 or 2. He punches once when 2 is used or punches continuously in a direction by holding 1. He can headbutt above himself by pressing Up+1 or Up+2 or kick below himself by pressing Down+1 or Down+2. Punching, kicking, or headbutting can be used to destroy blocks, but the Boy cannot attack enemies. It is possible to punch blocks above the Boy or kick blocks below him while hanging halfway off another block, and this technique is necessary to solve some of the puzzles. The player can restart a puzzle by pressing 1+2 (which costs a life).

    The game tracks the number of steps that the player has used to complete the puzzle. Walking or climbing counts as one step per square; punching, kicking, or headbutting counts as one step each. Once a round is completed, the game saves the number of steps that the player took. The score is recorded as the player's "IQ," which is higher if the player completes rounds in fewer steps. The game reports the number of steps taken to complete every round by the mapper (which is not necessarily the fewest steps possible). To complete the game perfectly, all 100 rounds must be completed using the same or fewer number of steps as the mapper. Rounds can be replayed to improve the number of steps taken, but while the game saves the best run, replayed rounds do not add to the player's IQ. The IQ score is also reset if the player runs out of lives.

    The game uses a battery backup to retain the player's progress (the rounds completed, the fewest number of steps taken for each, and the IQ score) after the system is powered off. Additionally, the game has a resume feature, which saves the state of the current round so that it can be continued after the system is powered back on.

    Modes

    Normal Game

    Magical Puzzle Popils, Round Select.png

    Round select

    In Normal Game mode, there are 100 different puzzles, which increase in difficulty. Rounds can be attempted in any order, but only the first five rounds are initially available. Five more rounds are unlocked when at least four rounds have been completed. Thus, rounds 1 through 10 are available to play after completing any four rounds, rounds 1 through 15 are available when any eight rounds have been completed, and eventually, all 100 rounds are available after any 76 rounds have been completed (meaning that player can choose to skip one round out of each set of five and still unlock every round to play).

    On the round select screen, uncompleted rounds are displayed in grayscale and completed rounds are displayed in a sepia tone and may be played again. The screen also shows number of steps that the mapper (or designer) used to complete the round and the fewest that the player has used (if the round has been completed). Pressing 1 on the round select screen reveals a short hint for completing the selected round. After completing the game once, rounds that were completed in the same or fewer number of steps as the mapper are displayed as "perfect" and colored green.

    There is an alternative ending given for completing every round perfectly. The player is given a chance to continue playing after accomplishing this, which unlocks a secret round, Round 0, which can only be completed using a gameplay trick not seen in the previous hundred rounds.

    Map Editor

    Magical Puzzle Popils, Map Editor.png

    Map editor

    The game includes a map editor that can be used create and test custom rounds. Up to 30 custom rounds can be saved on the cartridge, and players can share maps with each other over a Gear-to-Gear Cable.

    A round must feature the Boy and Princess and can have from 0 to 7 enemies. If doors are used, they must appear in pairs. The Japanese manual includes screenshots of a selection of 10 rounds that are not otherwise available in the game, which can be entered into the map editor and played.[6]

    Characters

    Magical Puzzle Popils, Tiles.png
    Boy
    The player character. He must make his way to the Princess. The round is completed when the Boy touches the Princess.
    Magical Puzzle Popils, Tiles.png
    Princess
    The goal of each round. She moves left and right on top of blocks. When she runs into a block, she changes direction.

    Blocks

    Magical Puzzle Popils, Tiles.png
    Normal Block
    Destroyed by hitting with the Boy. Once it is destroyed, all blocks above it fall down one level.
    Magical Puzzle Popils, Tiles.png
    Black Block
    Can be entered but cannot be destroyed.
    Magical Puzzle Popils, Tiles.png
    Gold Block
    Cannot be destroyed or passed through.
    Magical Puzzle Popils, Tiles.png
    Ladder
    Moves the Boy up or down a level. He climbs up with Up and descends with Down. Can only be used by the Boy and not the Princess or enemies.
    Magical Puzzle Popils, Tiles.png
    Pointed Block
    Kills anything that lands on it, including the Boy or the Princess. Can also be used to kill enemy Slimes. Can be destroyed.
    Magical Puzzle Popils, Tiles.png
    Warp Doors
    Warps someone from one door to another with the same shape. Can be used by the Boy, the Princess, and enemies. Some rounds contain multiple types of door. After someone exits from a door, it is blocked (indicated by a minus sign) and temporarily cannot be used.

    Enemies

    Magical Puzzle Popils, Tiles.png
    Slime
    Moves left and right on top of blocks. When it hits an impassable block, it turns around and starts moving in the opposite direction. Kills the Boy or Princess upon contact.
    Magical Puzzle Popils, Tiles.png
    Vampire
    Moves left and right between blocks like Slimes but flies. Does not fall when a block beneath it is destroyed (unless there is a block above it). Also kills the Boy or Princess upon contact

    Rounds

    Main article: Magical Puzzle Popils/Maps.

    Versions

    Developer Jun Amanai has posted videos of several unreleased games on his YouTube channel, including Magical Puzzle Popils for the Famicom and PC Engine.[7] He states that the Famicom version was the original and that all of the puzzles in the Game Gear version were created in the Famicom version's map editor. Only the Game Gear version of the game was ever released.

    Localised names

    Also known as
    Language Localised Name English Translation
    English Popils: The Blockbusting Challenge Popils: The Blockbusting Challenge
    English (US) Magical Puzzle Popils Magical Puzzle Popils
    Japanese マジカルパズル・ポピルズ Magical Puzzle Popils

    Production credits

    • Concept & Game Design: Fukio Mitsuji (MTJ)
    • Additional Design & Program: Jun Amanai (JUN)
    • Music & Sound: Yoshihito Tomuro (TOM)
    • Graphics: Ken-ichi Nemoto (KAI), Masato Nagashima (HOD)
    • Map Design: Kazuo Matsunaga (MTN)
    Source:
    JP manual
    Magical Puzzle Popils GG JP Manual.pdf
    [8]

    • Game Design: F.Mitsuji
    • Audio: Y.Tomuro
    • Graphics: K.Nemoto, M.Nagashima
    • Map Design: K.Matsunaga
    • Program: Jun Amanai
    Source:
    In-game credits (ending) [9]

    • Game Design: F.Mitsuji
    • Program: Jun Amanai
    • Visual: M.Nagashima, F.Mitsuji, K.Nemoto
    • Audio: Y.Tomuro
    • Map Design: K.Matsunaga, K.Nemoto, F.Mitsuji
    Source:
    In-game credits (hidden credits)
    MagicalPuzzlePopils GG JP AltCredits.png
    [10]


    Magazine articles

    Main article: Magical Puzzle Popils/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1991-08: "August 1991" (1991-07-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1992-03: "March 1992" (1992-02-08)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1992-07: "July 1992" (1992-06-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Computer & Video Games (UK) #131: "October 1992" (1992-09-15)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Mega Force (ES) #11: "Marzo 1993" (1993-xx-xx)
    also published in:
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Beep! MegaDrive (JP) NTSC-J
    60
    [15]
    Consoles + (FR)
    95
    [16]
    Computer & Video Games (UK)
    87
    [17]
    GamePro (US) NTSC-U
    76
    [4]
    Gamers (DE)
    67
    [18]
    Game Informer (US) NTSC-U
    65
    [19]
    Game Zone (UK) NTSC
    88
    [20]
    Game Zone (UK)
    91
    [21]
    Hippon Super (JP) NTSC-J
    70
    [22]
    Hobby Consolas (ES)
    85
    [23]
    Joypad (FR)
    85
    [24]
    Joystick (FR)
    83
    [25]
    Joystick (FR) PAL
    91
    [26]
    Megablast (DE)
    72
    [27]
    Player One (FR)
    86
    [28]
    Play Time (DE)
    72
    [29]
    Power Play (DE)
    72
    [30]
    Sega Power (UK) NTSC-J
    92
    [31]
    Sega Pro (UK) PAL
    89
    [32]
    Sega Pro (UK) PAL
    89
    [33]
    Sega Force (SE)
    94
    [34]
    Sega Force (UK) PAL
    85
    [35]
    Sega Saturn Magazine (JP) NTSC-J
    78
    [36]
    Supersonic (FR)
    85
    [37]
    Tilt (FR)
    90
    [38]
    User (GR) PAL
    82
    [39]
    Video Games (DE)
    73
    [40]
    Zero (UK)
    90
    [41]
    Sega Game Gear
    82
    Based on
    28 reviews

    Magical Puzzle Popils

    Game Gear, JP
    Popils GG JP Box Back.jpgNospine-small.pngPopils GG JP Box Front.jpg
    Cover
    Popils GG JP Cart.jpg
    Cart
    Magical Puzzle Popils GG JP Manual.pdf
    Manual
    Game Gear, US
    Popils GG US Box Back.jpgNospine.pngPopils GG US Box Front.jpg
    Cover
    Magical Puzzle Popils GG US Manual.pdf
    Manual
    Game Gear, EU
    Popils GG EU Box Back.jpgPopils (EURO) Side.jpgPopils GG EU Box Front.jpg
    Cover
    Popils GG EU Cart.jpg
    Cart
    Magical Puzzle Popils GG EU Manual.pdf
    Manual

    Technical information

    The game will restart as the last level completed with automatic battery backed saves.

    The level editor feature allows for the creation and storage of 30 user levels.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Game Gear
    CRC32 cf6d7bc5
    MD5 e496ff2196c372f4d6111538950d25ca
    SHA-1 fb939f0810d0763b9abaeec1a2bfbabacaad5441
    128kB 199X Cartridge 8KB backup

    References

    Necretro-round.svg
    NEC Retro has more information related to Magical Puzzle Popils
    1. File:Popils GG EU Box Back.jpg
    2. 2.0 2.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
    3. Beep! MegaDrive, "August 1991" (JP; 1991-07-08), page 12
    4. 4.0 4.1 GamePro, "April 1992" (US; 1992-xx-xx), page 76
    5. 5.0 5.1 5.2 Computer Trade Weekly, "" (UK; 1992-09-28), page 6
    6. File:Magical Puzzle Popils GG JP Manual.pdf, page 16
    7. https://www.retrogamer.net/blog_post/ex-tengen-coder-reveals-unreleased-games/ (Wayback Machine: 2016-08-03 17:51)
    8. File:Magical Puzzle Popils GG JP Manual.pdf, page 2
    9. https://youtu.be/jRYj_oE5NGk
    10. File:MagicalPuzzlePopils GG JP AltCredits.png
    11. Beep! MegaDrive, "April 1992" (JP; 1992-03-07), page 20
    12. Hobby Consolas, "Marzo 1993" (ES; 1993-xx-xx), page 29
    13. Todo Sega, "Abril 1993" (ES; 1993-03-15), page 2
    14. Micromanía (segunda época), "Abril 1993" (ES; 1993-0x-xx), page 2
    15. Beep! MegaDrive, "August 1991" (JP; 1991-07-08), page 36
    16. Consoles +, "Septembre 1991" (FR; 1991-09-04), page 113
    17. Computer & Video Games, "May 1992 (Go! Issue 7)" (UK; 1992-04-15), page 22
    18. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 83
    19. Game Informer, "Summer 1992" (US; 1992-0x-xx), page 6
    20. Game Zone, "April 1992" (UK; 1992-03-20), page 53
    21. Game Zone, "October 1992" (UK; 1992-09-24), page 56
    22. Hippon Super, "July 1991" (JP; 1991-06-04), page 114
    23. Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 90
    24. Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 150
    25. Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 173
    26. Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 196
    27. Megablast, "4/93" (DE; 1993-09-29), page 100
    28. Player One, "Novembre 1992" (FR; 1992-11-10), page 129
    29. Play Time, "11/92" (DE; 1992-10-07), page 91
    30. Power Play, "12/91" (DE; 1991-11-13), page 179
    31. Sega Power, "May 1992" (UK; 1992-04-02), page 46
    32. Sega Pro, "August 1992" (UK; 1992-07-16), page 38
    33. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
    34. Sega Force, "6/93" (SE; 1993-09-30), page 27
    35. Sega Force, "September 1992" (UK; 1992-08-13), page 72
    36. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
    37. Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 27
    38. Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 72
    39. User, "Aprílios 1993" (GR; 1993-0x-xx), page 50
    40. Video Games, "4/91" (DE; 1991-12-06), page 92
    41. Zero, "September 1992" (UK; 1992-08-13), page 80


    Magical Puzzle Popils

    MagicalPuzzlePopils title.png

    Main page | Maps | Hidden content | Magazine articles | Reception


    No results