Metropolis Street Racer

From Sega Retro

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MetropolisStreetRacer title.png

Metropolis Street Racer
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Peripherals supported: Jump Pack, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box
Genre: Racing

















Number of players: 1-8
Release Date RRP Code
Sega Dreamcast
US
$44.9944.99[3] 51012
ESRB: Everyone
Sega Dreamcast
EU
MK-51022-50
ELSPA: 3+ OK
Sega Dreamcast
EU
(White Label)
Sega Dreamcast
DE
DM 9999[9] MK-51022-50
USK: 0
Sega Dreamcast
ES
MK-51022-50
ELSPA: 3+ OK
Sega Dreamcast
FR
MK-51022-50
SELL: Tous Publics
Sega Dreamcast
PT
STJS22399
Sega Dreamcast
UK
£39.9939.99[6][7] MK-51022-50
ELSPA: 3+ OK
Sega Dreamcast
AU
$89.9589.95[13]
OFLC: G

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Metropolis Street Racer, known as Metropolis during development and frequently listed simply as MSR, is a racing game developed by Bizarre Creations for the Sega Dreamcast. Highly praised at the time of release, MSR was often considered to be the Dreamcast's answer to the PlayStation's Gran Turismo racing series, as it has over 250 circuits (set in real-world locations) and numerous officially licensed cars.

Gameplay

Metropolis Street Racer sees the player driving cars in number of "challenges", in an attempt to score "kudos", the game's monetary system. Kudos is earned for driving fast, but also "stylishly", such as performing handbreak turns and not crashing into scenery.

There are several types of challenges:

  • Hotlap (HL): Complete a lap within a specified time
  • Timed Run (TR): Complete all laps within a specified time
  • Challenge (CH): Miscellaneous "challenges" that need to be completed in a specified time, either
    • Overtake a set number of cars
    • Achieve a set speed
    • Lap an opponent
  • One on one (OO): Race against a single opponent vehicle
  • Street race (SR): Race against a field of up to five other racers
  • Championship (CS): A series of 2-5 street races, with points awarded on the place finished per race

Challenges are grouped into "chapters". Once all 25 chapters are completed, the game ends.

Vehicles

MSR contains over 50 officially cars (and some cheat cars) from a variety of manufacturers, including Alfa Romeo, Audi, Fiat, Ford, Jensen, Mazda, Mercedes-Benz, MG, Mitsubishi, Nissan, Opel, Peugeot, Renault, Toyota and TVR. Paint colours, window tints and the style of the license plate can be changed by the user, and in the case of convertibles, whether the roof is retracted.

Cars are unlocked in MSR by completing chapters or special events.

Notavailable.svg Fiat Barchetta
Notavailable.svg Mazda MX5
Notavailable.svg MGF
Notavailable.svg Opel Astra Coupe
Notavailable.svg Renault Megane
Notavailable.svg Opel OPC
Notavailable.svg Alfa Romeo Spider
Notavailable.svg Peugeot 206
Notavailable.svg Peugeot 306 cabriolet
Notavailable.svg Peugeot 406 Coupe
Notavailable.svg Toyota MR2
Notavailable.svg Toyota MR-S
Notavailable.svg Peugeot 306
Notavailable.svg Mercedes Benz SLK
Notavailable.svg Mercedes Benz SL320
Notavailable.svg Alfa Romeo 156
Notavailable.svg Audi S3
Notavailable.svg Audi TT Roadster
Notavailable.svg Alfa Romeo Gtv
Notavailable.svg Audi TT Coupe
Notavailable.svg Renault Spider
Notavailable.svg Toyota Celica 99
Notavailable.svg Fiat Coupe 20v Turbo
Notavailable.svg Toyota Celica
Notavailable.svg Mitsubishi FTO
Notavailable.svg Mitsubishi Eclipse
Notavailable.svg Mitsubishi Eclipse 99
Notavailable.svg Opel Speedster
Notavailable.svg Mitsubishi 3000GT
Notavailable.svg Ford Mustang
Notavailable.svg Toyota Supra
Notavailable.svg Nissan Fairlady Z
Notavailable.svg MG RV8
Notavailable.svg Nissan Silvia
Notavailable.svg Renault Clio V6
Notavailable.svg Toyota Celica GT-Four
Notavailable.svg Mazda RX7
Notavailable.svg TVR Chimaera
Notavailable.svg Mitsubishi Lancer EVO VI
Notavailable.svg Jensen S-V8
Notavailable.svg Nissan Skyline GTR
Notavailable.svg London Taxi
Notavailable.svg San Francisco Yellow Cab
Notavailable.svg Tokyo Takushe
Notavailable.svg Lawnmower
Notavailable.svg Red London Bus
Notavailable.svg San Francisco City Bus
Notavailable.svg Tokyo Basu

Locations

As the name suggests, racing in Metropolis Street Racer takes place in the streets of three metropolises; San Francisco (United States), London (United Kingdom) and Tokyo (Japan), with layouts that mimick their real-world counteparts (with some creative liberties).

However, rather than map vast areas of land, the cities are sub-divided into key locations, which are then used to map a variety of course configurations. This method means that although configurations will often share streets, there is enough variation to ensure no two challenges use the same layout (at least, driving in the same direction).

In addition, MSR incorporates time of day changes and weather effects, which can affect visibility or handling. The time of day is determined by the Dreamcast's clock; players are asked for their time zone at the beginning of the game, and the position of the sun in the three cities is adjusted accordingly.

San Francisco

px Pacific Heights
px Fisherman's Wharf
px Financial District

London

px Trafalgar
px St. James' Park
px Westminster
Big Ben will also show the correct time, and will bong on the hour.

Tokyo

px Shibuya
px Asakusa
px Shinjuku

History

Development

Main article: Metropolis Street Racer/Development.

Release

Metropolis Street Racer originally launched in PAL regions with a number of bugs, so much so that the game was recalled and Sega felt the need to issue replacement discs. A third revision of the game (which the North American version is based on) fixes further bugs, although many still remain.

Despite initially high expectations, MSR sold 101,757 units in the U.S. through January 2003 according to NPD Group. In the UK 13,297 were sold in the week ending November 4th, 2000 according to Chart-Track. In Germany it debuted at number one in Media Control's November 2000 Dreamcast chart. Martyn Chudley described releasing the game exclusively on the Dreamcast at this time was like "The Beatles exclusively selling The White Album on Mars". £1 million of Bizarre Creations' own money went into the project, and although the team was happy to port the game to the PlayStation 2, management at Sega declined the offer.

Bizarre Creations would use what they learned through Metropolis Street Racer to create their line of Project Gotham Racing games for the Xbox and Xbox 360. The original Project Gotham Racing in particular, which would debut in November 2001, is extremely similar to Metropolis Street Racer, sharing many of the same cars and tracks, but updating assets and adding more content. It is also the more forgiving game (for example, while the concept of "kudos" remains, there is no means of "losing" it in PGR).

2003's Project Gotham Racing 2, however, is a cleaner departure with a new set of locations, as would be the case for future sequels.

Production credits

Bizarre Creations Ltd.
Management
  • Managing Director: Martyn Chudley
  • Business Director: Sarah Dixon
  • Technical Director: Walter Lynsdale
Programming
  • Design, Structure and Frontend: Martyn Chudley
  • Technical Coding: Roger Perkins
  • Engine and Dynamics Coding: Walter Lynsdale
  • Tools and Effects Coding: Phil Snape
  • AI Coding: Dave Al-Daini
  • Sound Coding: Jonathan Amor
Artwork
  • 3D modelling and Textures (Tokyo): Jon Dugdale, Paul Spencer
  • 3D modelling and Textures (San Francisco): Matt Sharatt, Glen Griffiths
  • 3D modelling and Textures (Tokyo): Julie McGurren, Derek Chapman
  • Car Modelling: Steve Heaney
  • Car and City Textures: Lee Carter
  • Frontend Artwork and City Textures: Gren Atherton
Production
  • Senior Producer: Brian Woodhouse
  • Associate Producer: Peter Wallace
  • Production Support: Glynn Williams
  • Bizarre PR: Sarah Dixon
  • Office Management: Michelle Langton
Quality Assurance
  • QA Manager: Ged Talbot
  • QA: Kevin Reilly
Sega Europe, Ltd.
Product Department
Marketing Support
Sega Of America Product Development
  • Localization Producer: Howard Gipson
  • Supervising Producer: Jason Kuo
  • Lead Tester: Benji Galvez
  • Assistant Lead Testers: Shawn Dobbins, Robert Reich
  • Localization Manager: Osamu Shibamiya
  • Testers: Gabrielle Brown, Jason Jensen, Steven Jee, Devin Tomcik, Jason Mercer, Todd Slepian, Rafael Meza, John Saito, Eric Ling, Joseph Amper, Derek Wong, Aaron Poser, Walter Kim, Daniel Airey, Shaheed Khan, JR Villatuya, Raymond Kwan, David Taleg, Chester Lee, Michael Jones, Joseph Mora
Marketing
Source:
US manual[14]

Uncredited


Magazine articles

Main article: Metropolis Street Racer/Magazine articles.

Promotional material

DrivingGames DC FR PrintAdvert.jpg
FR print advert
Logo-pdf.svg
Print advert in Bonus (SCG) #7: "7/2000" (2000-09-25)
also published in:
Logo-pdf.svg
Print advert in Official Dreamcast Magazine (US) #10: "Holiday 2000" (2000-11-28)
also published in:
Logo-pdf.svg
Print advert in Official Dreamcast Magazine (UK) #12: "October 2000" (2000-09-07)
Logo-pdf.svg
Print advert in MAN!AC (DE) #2000-12: "12/2000" (2000-11-02)
Logo-pdf.svg
Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
also published in:

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
98
[29]
Bonus (SCG) PAL
95
[30]
Click! (PL)
60
[31]
Consoles + (FR) PAL
94
[32]
Computer & Video Games (UK)
100
[6]
Dreamcast Monthly (UK) PAL
90
[33]
Dreamcast Magazine (UK) PAL
96
[7]
Edge (UK) PAL
90
[34]
Electronic Gaming Monthly (US) NTSC-U
70
[35]
Entsiklopediya igr dlya Dreamcast (RU)
91
[36]
Fun Generation (DE) PAL
86
[37]
GamePro (US) NTSC-U
88
[38]
Game Station (UK)
100
[39]
Gamers' Republic (US) NTSC-U
100
[40]
Hyper (AU)
92
[13]
MAN!AC (DE) PAL
91
[41]
Mega Fun (DE) PAL
91
[42]
Neo Plus (PL)
90
[43]
Next Generation (US) NTSC-U
100
[44]
Official Dreamcast Magazine (UK) PAL
90
[45]
Official Dreamcast Magazine (US) NTSC-U
90
[46]
PSX Extreme (PL)
93
[47]
Sega Magazin (DE) PAL
93
[48]
Strana Igr (RU)
95
[49]
Video Gamer (UK)
80
[50]
Video Games (DE) PAL
82
[51]
Sega Dreamcast
90
Based on
26 reviews

Metropolis Street Racer

Dreamcast, US
MSR US backcover.jpgMSR DC US Box Front.jpg
Cover
Metropolis Street Racer DC US Manual.pdf
Manual
MSRDCUSInlay.jpg
Inlay
Dreamcast, EU
MSR DC EU Box Back.jpgMSR DC EU Box Front.jpg
Cover
MSR DC EU Disc.jpg
Disc
Metropolis Street Racer DC EU Manual.jpg
Manual
Dreamcast, EU (White Label)

MSR DC EU Disc White.jpg
Disc
Dreamcast, PT
MSR DC PT back.jpgNospine-small.pngMSR DC EU Box Front.jpg
Cover
MSR DC EU Disc.jpg
Disc
MSR DC PT Manual.pdf
Manual
Dreamcast, AU
MSR DC AU front.jpg
Cover
MSR DC EU Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-10-10 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-05-09 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
1999-11-10 GD-R Page

External links

References

  1. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=392 (Wayback Machine: 2003-10-20 04:18)
  2. http://www.ebworld.com/ebx/categories/homepages/dreamcast.asp (Wayback Machine: 2001-02-01 16:44)
  3. Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 87
  4. http://www.chipsworld.co.uk/detProd.asp?ProductCode=1103 (Wayback Machine: 2002-02-25 08:44)
  5. http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
  6. 6.0 6.1 Computer & Video Games, "December 2000" (UK; 2000-11-15), page 82
  7. 7.0 7.1 Dreamcast Magazine, "No. 15" (UK; 2000-11-02), page 62
  8. http://www.amazon.de/exec/obidos/ASIN/B00004TNTB (Wayback Machine: 2006-03-04 00:33)
  9. Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 13
  10. http://www.micromania.fr/zooms/?ref=16928 (Wayback Machine: 2000-12-02 22:18)
  11. http://www.centromail.es/top/ficha.asp?codmail=15252&codprov= (Wayback Machine: 2001-07-11 06:58)
  12. http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
  13. 13.0 13.1 Hyper, "February 2001" (AU; 2000-12-20), page 44
  14. File:Metropolis Street Racer DC US Manual.pdf, page 25
  15. Bonus, "8/2000" (SCG; 2000-10-25), page 82
  16. Bonus, "9/2000" (SCG; 2000-12-25), page 82
  17. Bonus, "1/2001" (SCG; 2001-02-25), page 82
  18. Bonus, "2/2001" (SCG; 2001-03-25), page 82
  19. Bonus, "3/2001" (SCG; 2001-04-25), page 82
  20. Bonus, "4/2001" (SCG; 2001-05-25), page 48
  21. Bonus, "5/2001" (SCG; 2001-06-25), page 2
  22. Bonus, "6/2001" (SCG; 2001-07-25), page 46
  23. Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 24
  24. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
  25. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
  26. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
  27. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
  28. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
  29. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 40
  30. Bonus, "9/2000" (SCG; 2000-12-25), page 50
  31. Click!, "3/2001" (PL; 2001-02-01), page 24
  32. Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 88
  33. Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 84
  34. Edge, "December 2000" (UK; 2000-11-02), page 98
  35. Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 193
  36. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 131
  37. Fun Generation, "11/2000" (DE; 2000-10-18), page 58
  38. GamePro, "January 2001" (US; 200x-xx-xx), page 105
  39. Game Station (UK) "Thursday 9th November" (2000-11-09, ) (+0:00)
  40. Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 69
  41. MAN!AC, "12/2000" (DE; 2000-11-02), page 52
  42. Mega Fun, "12/2000" (DE; 2000-11-02), page 38
  43. Neo Plus, "Grudzień 2000" (PL; 2000-xx-xx), page 54
  44. Next Generation, "January 2001" (US; 2000-12-21), page 96
  45. Official Dreamcast Magazine, "October 2000" (UK; 2000-09-07), page 8
  46. Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 86
  47. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
  48. Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 12
  49. Strana Igr, "Dekabr 2000 1/2" (RU; 2000-xx-xx), page 48
  50. Video Gamer, "December 2000" (UK; 2000-11-01), page 46
  51. Video Games, "12/2000" (DE; 2000-11-02), page 102


Metropolis Street Racer

MetropolisStreetRacer title.png

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Prereleases:
Sega Dreamcast
Prototypes: 1999-11-10 | 2000-05-09 | 10-10