Midnight Raiders
From Sega Retro
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System(s): Sega Mega-CD | |||||||||||||||||||||||||||||||||||
Publisher: Sega of America (US), Sega Europe (EU) | |||||||||||||||||||||||||||||||||||
Developer: Stargate Films | |||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Midnight Raiders is a Sega Mega-CD game. It is heavily reliant on full-motion video.
A Mega-CD 32X version was once planned[5] for November[1], later December 1994[6], but was later cancelled (despite appearing in promotional material[7]).
Contents
Story
A pair of Apache AH-64 helicopters, the Dragonfly and the Ladybug, have been sent on "Operation Midnight," a covert mission to rescue a scientist who is being held hostage deep in enemy territory by the fictional Al Shakkur terrorist organization. Early in the mission, two allied trooper carriers are shot down, and the helicopter crews are left without their support. The team must infiltrate an enemy chemical weapons facility, extract the hostage, plant explosives, and escape.
Characters
Gameplay
Midnight Raiders is a full-motion video shooting game. The player takes the role of the rookie gunner "Joker," part of the crew for the Apache helicopter Dragonfly alongside the veteran pilot "Stryker." They are accompanied by a sister helicopter, the Ladybug, and its pilot, "Sparks." The team's mission takes three phases: in the air, on foot, and in a Jeep.
Gameplay consists of short shooting segments against fast-moving targets, interspersed with numerous dramatized cutscenes. When an enemy appears, the player has a brief amount of time to aim (using the D-Pad) and fire at the enemy. If the player fails to shoot the enemy (or misses), the enemy fires and costs the player a life.
The game has options for toggling the target boxes (green overlays that show the hitboxes of targets to assist with aiming) and changing the difficulty (Easy or Hard, which affects the number of missiles given).
Phases
Production credits
- Associate Producers: Tony Shepherd, Michael Philip
- First Assistant Director: Anthony Fiorino
- Second Assistant Director: Annie Cadman
- Assistant Editor: Jonathan Budd
- Video Compositing: Steve Melchiorre
- Assistant Video Compositing: David Sherman
- Script Supervisor: Collette Panah
- Programmers: Brendan Murphy, Joe Sengir
- Assistant Programmer: David Frankham
- Quicktime Editor: Jaison Stritch, Ian Strang
- Assistant to Mr. Nicholson: Jane Hoye
- Production Coordinators: Charles Howard, Larry Gobel
- Facilities Supervisor: Patrick Reed
- Casting Director: Patrick Rush
- Extras Casting: TBS Casting, Barbara Bloverson
- Location Manager: Mark Zimmer
- Stunt Coordinator: Ray Baum
- Motion Control Operator: Robert Menapace
- Camera Operator: David Armstrong
- Assistant Camera: Gaston Vidou, Steve Melchiorre
- Key Grip: George Wells
- Grips: Jerry Vaughn, Michael Graef
- Gaffer: Peter Cornford
- Best Boy Electric: Niles McElroy
- Electrics: Gus Olvias, Ruben Arizpe, Mark Lorona
- Driver/Swing: Ron Edmonson
- Sound Mixer: Steve Tibbo
- Boom Operator: Rocky Quiroz
- Guitar: Mark Haugh
- Sound EFX: Josh Darlington
- Audio Engineer: Will Alexander
- Digital Editor: Nigol Tchalakian
- Audio Technician: Richard Bugg
- Audio Assistant: Ian Strang, Luke Denitto
- Key Make-up/Hair: Danny Mark
- Costume Designer: Brenna Charlebois
- Costumer: Mark Cheung
- Prop/Costume Design: Robert Miller
- Production Designer: Tom Buderwitz
- Set Decorator: Bill Mitchell
- Set Dresser: Richard Mendenhall
- Property Master: Bill King, Kevin Kavanaugh
- Production Accountant: Robin Ginsberg, Dorothy Duder
- Assistant Accountants: Cyrena Vladish, Tonya Long, Tina Hill
- Model Shop Supervisor: Ziggy Carr
- Miniatures: Paul Ozzomi, Tom Coston, Larry Detwiler, Justin Krauss, Dean Satkowski, Ans Ellis, Erica Frazier, Rick Frazier, Rick Hilgner, Mykel Denis, Jack Edjourian, Brian Ranger, Tracy Singleton
- Painters: Paulette Fox, Babette Brunelle
- Gun Wranglers: Mykel Denis, Stembridge Gun Rentals, Harry Lu
- "Apache Helicopter" Cockpit Interior Designed by: Alessandro Zezza
- Construction Coordinator: Sean Frazier
- Carpenters: John Doloszycki, Matt Powell, Leif Cole, Angel Gonzalez
- Machinists: Martin Gonzalez, David Shroeder
- Mechnical Effects: Michael Haase, Ron Strathman, Eddie McClintock, Everett Byrom III
- Pyrotechnics: Robert Hutchins, Mike Lambert
- Electronic Effects Supervisor: Todd Mahon
- Electronics: Arthur Meier, Joe Urbanovitch, Luke Denitto
- Craftservice: John Palumbo
- Catering: Lori's Catering
- Production Assistants: Alibno Marsetti, Jeremy Craves, Corey King, Ross Vinstein, Daryl Schmidt, Nancy Lowry, Tany Sousana
- Production Coordinator, Sega Studios (Los Angeles): Berj Beramian
- Assistant Producer, Sega Studios (Los Angeles): Vy Nong
- Special Thanks to: The Sega Test Department, Joe Miller, Shinobu Toyoda
- Apache AH-64 Helicopter Stock Footage Courtesy of: McDonnell Douglas
- Actors: Todd Jensen, Mychelle Charters, Michael Gregory, Jules Mandel, David Crowley, William Knight
- Original Concept: Sam Nicholson
- Original Score: Mars Lasar
- Director of Photography: Dan Schmit
- Executive Producer: Chris W. Bankston
- Written by: Sam Nicholson, George Goldsmith
- Producers: Sam Nicholson, Tony Cabalu
- Directed by: Sam Nicholson
- Second Unit Director: David Kuklish
- Product Manager: Peter Loeb
- Assoc. Product Manager: John Garner
- Product Specialist: Nemer Velasquez
- Asst. Product Specialist: Clint Dyer
- Manual Copy: Hillary Clayson
- Manual Art Direction: Kathy Garfield
- Manual Production: Kelly Jonick
- Asst. Producer: Vy Nong
- Production Assistant: Berj Beramian
- Programming: Kevin Ashley, Jay Tautges
- Game Lead: Christine Watson
- Asst Leads: Derek Carmichael, Don Carmichael, Mike Williams, Devan Hammack
- Testers: Gregg Watkins, Maria Tuzzo, Michael Baldwin, Arnold Feener, Chris Colon, Todd Morgan, Michael Wu, Lloyd Kinoshita, Phillip Co, Nathan Tam
- Special Thanks To: Tom Kalinske, Shinobu Toyoda
Magazine articles
- Main article: Midnight Raiders/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)[10]
- Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)[11]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[12]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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53 | |
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Based on 16 reviews |
Mega-CD, AU |
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Technical information
- Main article: Midnight Raiders/Technical information.
References
- ↑ 1.0 1.1 Sonic Times, "Volume 2 Number 9: October 1994" (US; 1994-xx-xx), page 8
- ↑ 2.0 2.1 Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 36
- ↑ Mega Power, "May 1995" (UK; 1995-0x-xx), page 7
- ↑ 4.0 4.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 20
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 9
- ↑ Mega Power, "November 1994" (UK; 1994-10-20), page 6
- ↑ Sega Visions, "February/March 1995" (US; 199x-xx-xx), page 9
- ↑ File:Midnight Raiders MCD credits.pdf
- ↑ File:Midnightraiders mcd us manual.pdf, page 16
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 69
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 101
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 9
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 82
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 40
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 53
- ↑ Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 56
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 36
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 75
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 100
- ↑ Player One, "Septembre 1995" (FR; 1995-0x-xx), page 118
- ↑ Sega Magazin, "September 1995" (DE; 1995-08-16), page 16
- ↑ Sega Magazine, "August 1995" (UK; 1995-07-13), page 92
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 32
- ↑ Sega Power, "October 1995" (UK; 1995-08-17), page 64
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 48
- ↑ Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 108
- ↑ Video Games, "10/95" (DE; 1995-09-27), page 107
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 74
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