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Red Zone

From Sega Retro

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Red Zone Title.png
Red Zone
System(s): Sega Mega Drive
Publisher: Time Warner Interactive
Developer:
Sound driver: Zyrinx/Jesper Kyd
Genre: Shoot-'em-Up






























Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$? T-48376
Sega Mega Drive
UK
£44.99[2] T-48376-50
Sega Mega Drive
FR
?F T-48376-50
Sega Mega Drive
DE
DM ? T-48376-50
Sega Mega Drive
ES
?Ptas T-48376-50
Sega Mega Drive
AU
$? ?
Sega Mega Drive
KR
₩? HIC-95001




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Red Zone, known as Hardwired during development and Commando Raid when demonstrated at Summer CES 1994[3], is a Sega Mega Drive game released in 1994 by Zyrinx.

It is noteworthy for achieving sprite rotations, 3D vectors and full motion video; things that were often considered impossible to do on Mega Drive hardware. No additional hardware (such as an extra chip in Virtua Racing is used. The game proudly announces this technical achievement before the title screen.

Zyrinx were previously responsible for Sub-Terrania, and the two games share similar graphics and logos. The soundtrack was again composed by Jesper Kyd.

Gameplay

The player controls an AH-64B Apache helicopter in an attempt to stop the dictator Madman Ivan Retovitz from taking over the world. The helicopter has both a normal gun (fired with A) and a variety of weapons (fired with B and switched between with C) that target a crosshair that is at a fixed distance from the front of the helicopter, which can be steered with the D-pad.

Around half of the game consists of flight missions.

Armor, weaponry and fuel need to be replenished by picking up items (marked with letters on the games map, accessible via the Start button.

There are also on-foot missions, with three selectable soldiers. In this mode, the game also uses a lot technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. A defeated character is permanently dead.

Overall the game is rather puzzle oriented. Strict ammo limits and low health as well as limited fuel require a well planed approach.

A password system is used to record progress. The game has no score system.

Production credits

  • Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
  • Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
  • Music: Jesper Kyd
  • Additional Code: Thomas Risager (Guz)
  • Character Animation: Dan Harder
  • Acting & Math Support: Haissam Badawi


Magazine articles

Main article: Red Zone/Magazine articles.

Promotional material

GamePro US 066.pdf

PDF
Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)

MeanMachinesSega26UK.pdfMeanMachinesSega26UK.pdf

PDF
Print advert in Mean Machines Sega (UK) #26: "December 1994" (1994-10-28)

Physical scans

Sega Retro Average 
Publication Score Source
93 №156, p60[2]
68 №65, p44[4]
80 №0712, p140[5]
68 №66, p48[6]
72 №8, p15
86 №37, p55[7]
92 №27, p52-53
76 №1/95, p34[8]
90 №1, p105[9]
92 №25, p66-69[10]
60 №2, p101[11]
90 №48, p126-127
76 №2/95, p108/110[12]
94 №10, p96-97
78 №61, p76
84 №12/94, p95[13]
70 №71, p80[14]
Sega Mega Drive
81
Based on
17 reviews

Mega Drive, US
Redzone md us cover.jpg
Cover
Redzone md us cart.jpg
Cart
Red Zone MD US Manual.pdf
Manual
Mega Drive, EU
Redzone md eu cover.jpg
Cover
Redzone md eu cart.jpg
Cart
Mega Drive, AU

RedZone MD AU Cart.jpg
Cart
Mega Drive, KR
RedZone MD KR cover.jpg
Cover

References