Sassou Shounen Eiyuuden Coca-Cola Kid

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Cocacolakid Title.png

Sassou Shounen Eiyuuden Coca-Cola Kid
System(s): Sega Game Gear
Publisher: Sega
Developer:
Licensor: The Coca-Cola Company
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Game Gear
JP
¥3,8003,800 G-3350

Sassou Shounen Eiyuuden Coca-Cola Kid (颯爽少年英雄伝コカ・コーラキッド) or just Coca-Cola Kid is a Sega Game Gear game developed by Aspect and published by Sega in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.

Story

Cokey, the Cola-Cola Kid, has to save his teacher, Ms. Sakurako, after she is kidnapped by Mr. Iwayma.

Gameplay

The game is a platformer in which the player controls the Coca-Cola Kid. It is strikingly similar to Aspect's previous title, Sonic Chaos, with similarly paced gameplay and rules, similar control and moves, similar title cards (and Sega logo), and recycled sound effects. Cokey controls similarly to Sonic and can move with the D-pad and jump with 2. He performs a somersault if he jumps while moving. His somersault can hit enemies and objects from below. He automatically grabs ledges and pulls himself up them. He also automatically grabs walls when he touches them in midair and can wall-jump with 2. Some levels have a skateboard, which Cokey can jump on to automatically skate forward quickly. He loses the skateboard if he takes damage.

Instead of jumping on enemies to defeat them, Cokey's primary offensive move is a kick with 1, which can also be done in midair. He can kick enemies but also objects, including crates that contain power-up items. He can perform a spin dash-like move with Down+1, which allows him to move forward with a burst of speed, defeating enemies he hits or breaking through certain walls to access hidden areas. He can slide along the ground with Down+2, which defeats enemies as well but can also be used to slide into narrow passages. Both moves can be used to jump farther by following them with 2.

Cokey starts the game with three hit points and loses one when he touches an enemy or a hazard such as a spike. When he loses all of his hit points, he loses a life. Levels contain power-up items that replenish lost hit points. Cokey loses a life regardless of remaining hit points by falling into a bottomless pit or if the timer reaches 9:59. When he loses all of his lives, the game ends but the player can use a continue. The game includes an item shop at the end of each stage where the player can buy more hit points or continues in exchange for coins, which can be found throughout the levels. The player is encouraged to spend time exploring the levels to find coins.

Items

Items are found in crates. Break the crate open to automatically collect its item, if it contains one.

Coca-Cola Kid, Crates.png
Crate
Break open to release an item. The appearance of crates changes from stage to stage.
Coca-Cola Kid, Items.png
Coke Cup
Replenishes one hit point.
Coca-Cola Kid, Items.png
Coke Bottle
Fully replenishes Cokey's health.
Coca-Cola Kid, Items.png
Coke Can
Makes Cokey invincible temporarily.
Coca-Cola Kid, Items.png
Extra Life
Gives the player an extra life.
Coca-Cola Kid, Items.png
Coin
Collects a coin, which can be used in the item shop after the stage is completed.

Stages

Stages are broken down into three Areas, similar to Sonic's Acts. For the first two Areas, Cokey must simply make it to the end. The last Area is dedicated to a boss fight.

Coca-Cola Kid, Stage 1-1.png

Coca-Cola Kid, Stage 1-2.png

Coca-Cola Kid, Stage 1-3.png

Downtown

Coca-Cola Kid, Stage 2-1.png

Coca-Cola Kid, Stage 2-2.png

Coca-Cola Kid, Stage 2-3.png

Central Park

Coca-Cola Kid, Stage 3-1.png

Coca-Cola Kid, Stage 3-2.png

Coca-Cola Kid, Stage 3-3.png

Ruins

Coca-Cola Kid, Stage 4-1.png

Coca-Cola Kid, Stage 4-2.png

Coca-Cola Kid, Stage 4-3.png

Steel Factory

Coca-Cola Kid, Stage 5-1.png

Coca-Cola Kid, Stage 5-2.png

Coca-Cola Kid, Stage 5-3.png

Disco

Item Shop

Coca-Cola Kid, Item Shop.png

Item shop

After each stage concludes, the player is taken to the item shop, a Coke machine that sells items in exchange for coins.

  • Continue—Gives the player another continue for 10 coins.
  • Life Up—Gives Cokey another hit point, up to five total, for 10 coins. Can only buy one per visit.
  • Coke Disk—Replaces Cokey's kick attack with a flying disk projectile attack for 5 coins. Cokey loses the disk when he takes any damage (effectively acting as an additional hit point since he loses the disk instead of losing a hit point). Can only buy once per visit.

Versions

Localised names

Also known as
Language Localised Name English Translation
Japanese 颯爽少年英雄伝コカ・コーラキッド Sassou Shounen Eiyuuden Coca-Cola Kid

Production credits

Source:
In-game credits
Coca-Cola Kid GG credits.pdf
[3]


Magazine articles

Main article: Sassou Shounen Eiyuuden Coca-Cola Kid/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
63
[4]
Famitsu (JP) NTSC-J
50
[5]
Sega Saturn Magazine (JP) NTSC-J
65
[6]
Sega Game Gear
59
Based on
3 reviews

Sassou Shounen Eiyuuden Coca-Cola Kid

Game Gear, JP (Console Bundle)
GG JP Box Back CCK.jpgNospine-small.pngCocaColaGameGear JP box front.jpg
Cover
Cocacolakid GG JP Cart.jpg
Cart
Gg cc.jpg
Game Gear
Game Gear, JP
Cocacolakid GG JP Box Back.jpgNospine-small.pngCocacolakid GG JP Box Front.jpg
Cover
Coca-Cola Kid GG JP cart black.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 c7598b81
MD5 dbede5c20828e3d251b05356d9176c79
SHA-1 e0a6caba7d8433175a3b7f1dfb593f9ca2c67cd1
512kB 1994-05-13[7] Cartridge (JP)

References


Sassou Shounen Eiyuuden Coca-Cola Kid

Cocacolakid Title.png

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