Batter Up (Game Gear)

From Sega Retro

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  • US
  • JP

BatterUp title.png

GearStadium GG JP Title.png

Batter Up
System(s): Sega Game Gear
Publisher: Namco (JP)

Namco Hometek (US)

Developer:
Peripherals supported: Gear-to-Gear Cable
Genre: Sports[1] (baseball)

















Number of players: 1-2
Release Date RRP Code
Sega Game Gear
JP
¥3,5003,500 T-14037
Sega Game Gear
US
$29.9529.95[3] T-14028

Batter Up, known as Gear Stadium (ギアスタジアム) in Japan, is a baseball game developed and published by Namco for the Sega Game Gear. It is a handheld entry in Namco's World Stadium series, itself inspired by the earlier Family Stadium series for the Famicom, whose first entry, Pro Yakyuu Family Stadium, dates back to 1986. Players have a cartoonish, "super deformed" appearance.

An updated version titled Gear Stadium Heiseiban (ギアスタジアム平成版) was released in Japan in 1995.

Gameplay

The game follows the rules of baseball. Players choose from 14 fictional "Namco League" teams, each with their own unique players and statistics. Players pick their starting pitchers, the length of the game (5 or 9 innings), and the venue (Park or City). The Park venue is a standard-size stadium with artificial turf and a view of the nearby marina. The City venue is a smaller stadium with high walls that make hitting home runs more difficult. There is a mercy rule that ends the game early if one team is ahead by 10 or more points by the middle of the game.

In one-player games, the player chooses a team and plays up to 15 games against the computer. The first 13 games are against the other selectable teams, and the last two games are against the unselectable "P" and "A" teams. The same pitcher cannot start two games in a row. The game ends if the player loses a game. It can be continued using a four-character password given at the end of every victorious game. In two-player games (using a Gear-to-Gear Cable), players choose different teams and play a single game against each other. The first player to press  START  is player one and decides the length of the game and the stadium.

Batter Up, Pitching.png

Batter Up, Fielding.png

  • Batter Up, Pitching.png

  • Batter Up, Fielding.png

Defense
When pitching, use Left and Right to position the pitcher on the mound. Throw the ball with 2; use Left and Right for a breaking ball, Up to throw a change-up (slow pitch), or Down to throw a fastball. Faster pitches are harder for the batter to hit but more likely to travel farther or potentially result in a home run. The batter is eliminated when three strikes are thrown; the batter gets a free base if the pitcher throws four balls or a "beanball" (batter hit by pitch). The player can substitute a relief pitcher by pausing the game with  START  and pressing 2.

When fielding, the D-Pad controls all of the fielders simultaneously (with the camera focused on the one closest to the ball). The player can have the nearest fielder jump or dive toward the ball by pressing 2. Once the ball is in possession, throw it to base by pressing 2 while holding a direction corresponding to the base (Right for first, Up for second, Left for third, or Down for home) or press 2 by itself to throw to first base.

If the opponent has players on base, the player can press 1 while pitching to switch to the fielding view in order to pick off players who might be trying to steal a base. Then the pitcher can walk to a base for a tag-out by pressing 1 and holding a direction corresponding to a base (or 1 by itself for first base) or throw the ball to a base by pressing 2 and holding a direction corresponding to a base (or 2 by itself for first base).

Batter Up, Hitting.png

Batter Up, Running.png

  • Batter Up, Hitting.png

  • Batter Up, Running.png

Offense
When hitting, the D-Pad positions the batter in the batter's box. Swing with 2; the batter stops the swinging motion when the button is released. The player can bunt the ball by releasing 2 mid-swing. While the pitcher is winding up, the player can try to steal a base by holding a direction corresponding to a base and pressing 1.

Runners automatically advance to the next base after the ball is struck; they can be instructed to run to another base by holding a direction corresponding to the base (Right for first, Up for second, Left for third, or Down for home). If they are between bases, they can be ordered to return to the last base with 2.

The player can substitute a pinch hitter by pausing the game with  START  and pressing 2.

Hitters that twirl their bat when approaching the base have extra confidence and are more likely to get a good hit. In the seventh inning, every batter is a prime hitter.

Teams

Most of the teams are anonymous stand-ins for the teams of the Nippon Professional Baseball league.

Batter Up GG, Teams.png
G
Based on the Yomiuri Giants.
Batter Up GG, Teams.png
D
Based on the Chunichi Dragons.
Batter Up GG, Teams.png
C
Based on the Hiroshima Toyo Carp.
Batter Up GG, Teams.png
W
Based on the Yokohama Taiyo Whales.
Batter Up GG, Teams.png
S
Based on the Yakult Swallows.
Batter Up GG, Teams.png
T
Based on the Hanshin Tigers.
Batter Up GG, Teams.png
M
A Major League Baseball all-star team.
Batter Up GG, Teams.png
L
Based on the Seibu Lions.
Batter Up GG, Teams.png
Bu
Based on the Kintetsu Buffaloes.
Batter Up GG, Teams.png
B
Based on the Orix Braves.
Batter Up GG, Teams.png
F
Based on the Nippon-Ham Fighters.
Batter Up GG, Teams.png
H
Based on the Fukuoka Daiei Hawks.
Batter Up GG, Teams.png
O
Based on the Lotte Orions.
Batter Up GG, Teams.png
N
A Nippon Professional Baseball all-star team.
Batter Up GG, Teams.png
P
The penultimate opponent in the single-player series.
Batter Up GG, Teams.png
A
The final opponent in the single-player series.

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Batter Up Batter Up
Japanese ギアスタジアム Gear Stadium

Magazine articles

Main article: Batter Up (Game Gear)/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Visions (US) #6: "Fall 1991" (1991-xx-xx)
also published in:
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
80
[6]
Consoles + (FR)
61
[7]
Console XS (UK) PAL
79
[8]
GamePro (US) NTSC-U
56
[3]
Game Zone (UK) NTSC-J
82
[9]
Hippon Super (JP) NTSC-J
70
[10]
Joystick (FR)
76
[11]
Sega Power (UK) NTSC-U
76
[12]
Sega Pro (UK) NTSC-J
78
[13]
Sega Pro (UK) PAL
76
[14]
Sega Saturn Magazine (JP) NTSC-J
65
[15]
Sega Game Gear
73
Based on
11 reviews

Batter Up (Game Gear)

Game Gear, JP
GearStadium GG JP Box Front.jpg
Cover
GearStadium GG JP cart.jpg
Cart
BatterUp GG JP Manual.pdf
Manual
Game Gear, US
BatterUp GG US Box Back.jpgNospine.pngBatterUp GG US cover.jpg
Cover
BatterUp GG US cart.jpg
Cart
Batterup gg us manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 0e300223
MD5 681b18412b7861c02c2c7110114a3216
SHA-1 10124c1ca517fa933ca0488f288d205b0cc80d9c
128kB Cartridge (JP)
Sega Game Gear
 ?
CRC32 16448209
MD5 3190da5093d53b220bf15229b5299d42
SHA-1 107496f1afff8bcebcd507226e953871fc4d80e4
128kB Cartridge (US/EU)

References


Batter Up (Game Gear)

BatterUp title.png

Main page | Hidden content | Magazine articles | Reception


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