From Sega Retro
- Mention of the arcade version's famous - style of audio sampling for held notes, or however you'd phrase it. Basically, mention why the original version's held notes make that distinctive skipping sound: It's a memory-saving measure. Instead of having to store the entire recording of Takenobu Mitsuyoshi holding that one sound (i.e. when he sings the ending "A" in Daytona), they just cut out a little sample of it and repeated it instead. You can hear similar "skipping" in some held notes in SNES/some N64 games, but it's just really prominent in Daytona USA for some reason. I'd imagine that reason was "man arcades are already noisy as honk, they're not gonna notice", kinda the same reason why a lot of NES samples shipped making that little "popping" sound when they activate - back in the day, a lot of factors would filter/drown out those imperfections, but now that its the future or whatever and we've got clean recordings and nice speakers, it's starting to become associated with both the game and Mitsuyoshi himself. Not to a huge amount, but the skipping samples are nearly a trademark of the arcade version, and needs a brief mention on the above AND its legacy.
Early Promotional Video for Arcade Version
Of note is that it contains full maps and graphical banners for all the three courses (5:30, 9:53, 18:11), as well as their initial/early names before the subsequent Daytona USA ports (such as "Short Oval Three-Seven" instead of "Three-Seven Speedway").
Well, some game was sold for Mega Drive in the late 90's under the name Daytona, and many books and magazines reviewed it. Unfortunately, I don't know what game it is. Maybe it's one of the Action 52 compilation? Photos of the cartridge: https://pl.aliexpress.com/item/32648556348.html
- Back to: [].
|File||Date||Source||Title and comments|
|1998-03-20||Tricks 16 bit (RU), "Tricks Sega Gold 800 igr"
|1998-11-30||Velikiy Drakon (RU), ""||Tips|
|2003-03-10||1700 igr dlya Sega (RU), ""