Difference between revisions of "Fahrenheit"
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− | + | '''''{{PAGENAME}}''''' (ファーレンハイト) is a 1995 [[full-motion video]] game by [[Sega]]. It is one of five titles to be bundled as a [[Mega-CD]] [[32X]] game, taking advantage of the Mega-CD's larger storage space and higher quality audio and the 32X's faster processor and improved graphical output. | |
==Gameplay== | ==Gameplay== | ||
− | ''Fahrenheit'' is a | + | {{ScreenThumb2|Fahrenheit 32XCD, Navigation.png|Fahrenheit 32XCD, Choices.png|align=left|width=200|Navigation and choices}} |
+ | ''Fahrenheit'' is a full-motion video game where the player assumes the role of a rookie firefighter in a firehouse called "Company 13." The player navigates burning buildings from a first-person perspective, rescuing victims and property while disposing of potential hazards. Radio chatter from the other company members provides hints and feedback throughout each level. | ||
− | + | As the player wanders through each building, the game occasionally prompts the player to choose a route by displaying on-screen arrows while panning the camera to show the possible paths. Pressing a direction on the D-Pad takes the player down the corresponding path (to the left, right, or forward). On each level, the player is accompanied by other members of the company, who provide their expertise in tasks such as handling hazardous materials or assisting with rescues. The player is sometimes prompted by the other firefighters to make a decision by choosing a text response, with {{A}} corresponding to the leftmost choice, {{B}} to the middle, and {{C}} to the rightmost. All prompts are timed, and the game chooses an option automatically if the player fails to make a decision before time runs out. Some trial and error is required, since some decisions lead to failing the level. | |
+ | |||
+ | There is a strict time limit, represented by the oxygen level in the bottom-left corner of the screen. Completing objectives gains more oxygen, while wasting time or going down the wrong route depletes it. If the player fails a level, it restarts from the beginning so it can be attempted again. Each level has additional bonus items that can be found but are not necessary for completion. The game has three different difficulty levels (Easy, Normal, and Hard), which affects the complexity of the levels. | ||
+ | |||
+ | ===Characters=== | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Fahrenheit 32XCD, Characters, Chavez.png|Chavez|The Fire Chief of Station 13.}} | ||
+ | {{ginfo|Fahrenheit 32XCD, Characters, Stinky.png|Stinky|The engineer, who drives the fire engine and handles the equipment, and the Chief's right-hand man.}} | ||
+ | {{ginfo|Fahrenheit 32XCD, Characters, Hobbs.png|Hobbs|Captain of the hazardous material company, who is responsible for removing hazards.}} | ||
+ | {{ginfo|Fahrenheit 32XCD, Characters, McGuire and Washington.png|McGuire and Washington|The two members of the rescue company. McGuire is the team's ventilation expert, and Washington is the team's forcible entry expert.}} | ||
+ | }} | ||
+ | |||
+ | ===Levels=== | ||
+ | The instruction manual contains maps for each level. These are necessary to navigate the more complicated layouts of the later levels and higher difficulties due to the speed at which oxygen supplies run out. Pressing {{Start}} during gameplay brings up a screen that shows the player's current location (the room and floor). | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=House | ||
+ | | screenshot=Fahrenheit 32XCD, Stage 1-1.png | ||
+ | | screenshot2=Fahrenheit 32XCD, Stage 1-2.png | ||
+ | | screenshot3=Fahrenheit 32XCD, Stage 1-3.png | ||
+ | | screenshot4=Fahrenheit 32XCD, Stage 1-4.png | ||
+ | | screenshot5=Fahrenheit 32XCD, Stage 1-5.png | ||
+ | | screenshot6=Fahrenheit 32XCD, Stage 1-6.png | ||
+ | | screenshot7=Fahrenheit 32XCD, Stage 1-7.png | ||
+ | | tabs=yes | ||
+ | | desc=A house is on fire, and the family's daughter may be inside. The player must find both hazards before going upstairs, find the daughter upstairs, then safely exit the house to complete the level. Finding a hazard restores some oxygen. | ||
+ | |||
+ | On Easy difficulty, the player does not need to find the hazards. On Hard difficulty, the player does not receive extra oxygen after finding the hazards. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Hotel | ||
+ | | screenshot=Fahrenheit 32XCD, Stage 2-1.png | ||
+ | | screenshot2=Fahrenheit 32XCD, Stage 2-2.png | ||
+ | | screenshot3=Fahrenheit 32XCD, Stage 2-3.png | ||
+ | | screenshot4=Fahrenheit 32XCD, Stage 2-4.png | ||
+ | | screenshot5=Fahrenheit 32XCD, Stage 2-5.png | ||
+ | | screenshot6=Fahrenheit 32XCD, Stage 2-6.png | ||
+ | | screenshot7=Fahrenheit 32XCD, Stage 2-7.png | ||
+ | | tabs=yes | ||
+ | | desc=A hotel is on fire, and an old lady named Mrs. O'Hara is still inside and looking for her pet bird. The player must rescue Mrs. O'Hara and her bird to complete the level. Hazards can be found throughout the hotel to restore oxygen, but it is not mandatory. Entering maintenance rooms also restores oxygen, but testing doors costs oxygen. | ||
+ | |||
+ | The number of floors varies depending on the difficulty level (2 floors for Easy, 3 floors for Normal, and 4 floors for Hard). The level always starts on the highest floor. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=University | ||
+ | | screenshot=Fahrenheit 32XCD, Stage 3-1.png | ||
+ | | tabs=yes | ||
+ | | desc=A physics professor has gone mad and booby-trapped the basement of a university. The player must find and defuse a bomb, shut off power, and capture the professor to complete the level. Extra oxygen is awarded for entering bonus rooms. | ||
+ | |||
+ | The size of the building varies depending on the difficulty level. | ||
+ | }} | ||
+ | }} | ||
==History== | ==History== | ||
− | In North America ''Fahrenheit'' was released as both a Mega-CD and Mega-CD 32X game, | + | In North America, ''Fahrenheit'' was released as both a Mega-CD and Mega-CD 32X game, with both discs packaged and sold together. Both discs are needed to play the Mega-CD 32X version, presumably to prevent people from reselling or giving away the extra disc. In Europe and Japan, only the regular Mega-CD version was released. |
==Production credits== | ==Production credits== |
Revision as of 11:58, 29 June 2024
Fahrenheit | |||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD, Sega 32X | |||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||
Developer: Sega, T.L.A. Developments (programming) | |||||||||||||||||||||||||||||||||||||||||||
Genre: Adventure[1][2] | |||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||
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Fahrenheit (ファーレンハイト) is a 1995 full-motion video game by Sega. It is one of five titles to be bundled as a Mega-CD 32X game, taking advantage of the Mega-CD's larger storage space and higher quality audio and the 32X's faster processor and improved graphical output.
Contents
Gameplay
Fahrenheit is a full-motion video game where the player assumes the role of a rookie firefighter in a firehouse called "Company 13." The player navigates burning buildings from a first-person perspective, rescuing victims and property while disposing of potential hazards. Radio chatter from the other company members provides hints and feedback throughout each level.
As the player wanders through each building, the game occasionally prompts the player to choose a route by displaying on-screen arrows while panning the camera to show the possible paths. Pressing a direction on the D-Pad takes the player down the corresponding path (to the left, right, or forward). On each level, the player is accompanied by other members of the company, who provide their expertise in tasks such as handling hazardous materials or assisting with rescues. The player is sometimes prompted by the other firefighters to make a decision by choosing a text response, with corresponding to the leftmost choice,
to the middle, and
to the rightmost. All prompts are timed, and the game chooses an option automatically if the player fails to make a decision before time runs out. Some trial and error is required, since some decisions lead to failing the level.
There is a strict time limit, represented by the oxygen level in the bottom-left corner of the screen. Completing objectives gains more oxygen, while wasting time or going down the wrong route depletes it. If the player fails a level, it restarts from the beginning so it can be attempted again. Each level has additional bonus items that can be found but are not necessary for completion. The game has three different difficulty levels (Easy, Normal, and Hard), which affects the complexity of the levels.
Characters
Levels
The instruction manual contains maps for each level. These are necessary to navigate the more complicated layouts of the later levels and higher difficulties due to the speed at which oxygen supplies run out. Pressing START during gameplay brings up a screen that shows the player's current location (the room and floor).
House | |
---|---|
A house is on fire, and the family's daughter may be inside. The player must find both hazards before going upstairs, find the daughter upstairs, then safely exit the house to complete the level. Finding a hazard restores some oxygen.
On Easy difficulty, the player does not need to find the hazards. On Hard difficulty, the player does not receive extra oxygen after finding the hazards. | |
Hotel | |
A hotel is on fire, and an old lady named Mrs. O'Hara is still inside and looking for her pet bird. The player must rescue Mrs. O'Hara and her bird to complete the level. Hazards can be found throughout the hotel to restore oxygen, but it is not mandatory. Entering maintenance rooms also restores oxygen, but testing doors costs oxygen.
The number of floors varies depending on the difficulty level (2 floors for Easy, 3 floors for Normal, and 4 floors for Hard). The level always starts on the highest floor. | |
University | |
A physics professor has gone mad and booby-trapped the basement of a university. The player must find and defuse a bomb, shut off power, and capture the professor to complete the level. Extra oxygen is awarded for entering bonus rooms.
The size of the building varies depending on the difficulty level. |
History
In North America, Fahrenheit was released as both a Mega-CD and Mega-CD 32X game, with both discs packaged and sold together. Both discs are needed to play the Mega-CD 32X version, presumably to prevent people from reselling or giving away the extra disc. In Europe and Japan, only the regular Mega-CD version was released.
Production credits
- Executive Producer: Chris W. Bankston
- Game Design: Chris W. Bankston, Megan Hope-Ross, Thibault Lepoutre
- Programming: Thibault Lepoutre
- Writer: Peter M. Lenkov
- Original Music: Domenic Troiano
- Director of Photography: John Herzog
- Director: Raymond Elias
- Supervising Producer: Megan Hope-Ross
- Cast:
- Chief Chavez: Barry Blake
- Firefighter McGuire: Shelley Cook
- Firefighter Hobbs: Robert Racki
- Firefighter "Stinky" Stinkowski: John Stoneham Sr.
- Firefighter Washington: Robert Thomas
- Also Appearing (in alphabetical order):
- Distressed Father: Scot Denton
- Mrs. O'Hara-Bird Lady: Barbara Franklin
- World War II Veteran: Charles Hayter
- Dr. Hatcher: Chas Lawther
- Hotel Night Manager: Robert McKenna
- Daughter in Burning House: Helen Scott
- Nigel Amphyll: John Swindells
- Executive Producers: Jon Slan, Richard Borchiver
- Executive in Charge of Production: Jant E. Cuddy
- Vice President, Finance: Harry Tremain
- Director of Communications and Publicity: Anne O'Hagan
- Production Estimator: Tony Blay
- Production Auditor: Laurie Boyle
- Post Production Supervisor: Lori A. Waters, Andi Martindale
- Line Producer: Jeffrey Chadwick
- Art Director: Charles Dunlop
- Steadicam Operator: Keith Murphy
- 1st Assistant Director/2nd Unit Director: Neil Huhta
- Post Production Supervisor: Andi Martindale
- Off‑line Editors: Christopher Cooper, Terry Martindale
- Production Coordinator: Kristine M. Gilbert
- 2nd Assistant Director: David Carruthers
- Second 2nd Assistant Director: Steve Webb
- 3rd Assistant Director: Anny Paynter
- Focus Puller/2nd Unit Operator: Roman Neubacher
- 2nd Assistant Camera: Laurence Bortnick
- Camera Trainee: Michael Yaremchuk
- "B" Camera/2nd Unit Operator: David Perkins
- Assistant Art Director: Andrée Brodeur
- Assistant Art Directors: Michelle Perkovich, Wayne Wrightman
- Set Decorator: Doug McCullough
- Set Dressers: Garth Brunt, Ian Greig, Julian Peters
- On‑Set Dresser: Christine McLean
- Property Master: P. Alan Doucette
- Props Buyer/Builder: Donald K. Bennett
- Lead Props: Imre Dejonge
- Props: Jane Manchee, Kim Ljimus
- Wardrobe Designer: Antoinette Messan
- Assistant Wardrobe Designer: Constance Buck
- Wardrobe Mistress: Jennifer Buck
- Wardrobe Assistants: Anne Steele, Sheila Radovancevic
- Gaffer: David Willetts
- Best Boy: John Baker
- Electrics: Duane Gullison, Mark Akelson, Bob Hicks
- Generator Operator: Randy Jones
- Key Grip: Christopher Dean
- Best Boy Grip: Philip Lanthier
- Grips: Barry Horsley, John Traynor
- 2nd Key Grip: Gordon Forbes
- Special Effects Supervisor: Mark Molin
- 1st Assistant Special Effects: Jim McGillivary
- Special Effects Assistants: Ted Shackleton, John Griffith, Peter Murley, John Enders
- Set Construction: Hot Sets
- Construction Supervisor: John Bankson
- Construction Foreman: Campbell Manning
- Stand‑by Painters: Bob Lomo, Andrew Evans
- Stand‑by Carpenters: Dave Cubitt, Al Westlake
- Construction Crew: Wayne Roy, Dave Grotch, Steve Boyd
- Script Supervisor: Rachel Landry
- Stunt Coordinator: Branko Racki
- Stunt Players: Shelley Cook, Robert Racki, Helen Scott, Robert Thomas
- Make‑up & Hair: Jacklyn Hicks, Akiko Wilson
- Sound Recordist: Dan Daniels
- Boom Operator: Gary Vaughan
- On‑Set Production Assistants: Justine Whelan, John Edwards
- Location Manager: David Bannigan Sr.
- Location Production Assistant: Darren Sacks
- Assistant Off‑line Editor: Bill Oliver
- Colourist: Chris Wallace
- On‑line Editor: Paul Kirsch
- Sound Designer: Terry Gordica
- Sound Mixer: Paul Shubat
- Dialogue Editor: Joe Mancuso
- Foley Artist: Steve Baine
- SFX Editor: Andrew Roberts
- ADR Record: Ed Poty
- "Feel The Heat" Sung by: Lou Nadeau
- Music Engineers: Bob Fedder, Danny Sustar
- Production Accountant: Taylor Turzanski
- Accounting Assistants: Norm Franks, Andrew Nicholson
- Assistant Production Coordinator: Holden Chadwick
- Production Office Assistant: Joseph L'Esperance
- Casting: Anne Tait Casting
- Extra Casting: Pamela Barder Casting
- Craft Service: Ingrid Izzard
- Transport: Bob Donnelly
- Drivers: Brian Kaulback, John Reniewick, Al Barnes
- On‑Set Nurses: Deborah Cossar, Nancy Erwin, Lindsay Hooke, Caroline Walsh
- Security: Dave Noseworthy, Neil Lumlock, Helie Security Services
- Special Effects Equipment: Laird McMurray Services
- Cameras: William F. White
- Lighting: Panavision Canada Ltd.
- Video Post Production: Dome Productions Inc.
- Laboratory: Spot Labs Inc.
- Sound Post Production: Sounds Interchange
- Film: Kodak Canada Inc.
- Catering: Amazing Food Services
- Stills Photography: Lorne Wolk Photography Inc.
- Stills Assistant: Ian Amyot
- "B Roll" Footage: Martin Murphy (XM Productions)
- From a Concept By: Peter Loeb
- Special Thanks To: The Toronto Fire Department, Toronto Metropolitan Police, Toronto Film Liason Office, The Ontario Film Development Corporation, Joe Miller, Michealene Cristini Risley, Sonya Sigler Desbrisay, Lewis Henderson (William Morris Agency), Gary Randall
- Sega System Digitizing: Randy Fugaté
- Sega Studios Assistant Producer: Vy Nong
- Sega Studios Production Coordinator: Berj Beramian
- Japanese Cast:
- Chief Chavez: Nobuo Tanaka
- McGuire: Yuko Mizutani
- Hobbs: Tessho Genda
- Stinky: Mitsuo Senda
- Washington: Akio Otsuka
- Father: Masaaki Tsukada
- Mrs O'Hara: Sayuri Sadaoka
- Veteran: Atsushi Ii
- Dr Hatcher: Yasuo Muramatsu
- Manager: Masaaki Tsukada
- Daughter: Natsumi Asaoka
- Nigel Amphil: Atsushi Ii
- Voice Recording Staff: Dentsu Inc, Tohokushinsha Film Corporation
- Producers: Kiyoshi Takeda, Nao Magami, Shoichiro Ishiwatari, Wataru Tanaka, Naomasa Furukawa, Daizo Tsushi
- Director: Tsuyoshi Takahashi
- Script Translation: Yoko Kodera
- Senior Liaison: Yukimi Shimura
- Production Coordinator: Osamu Shibamiya
- Project Managers: Masanobu Tsukamoto, Hideki Yohkaichiya
Magazine articles
- Main article: Fahrenheit/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)[10]
- Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)[11]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[12]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
51 | |
---|---|
Based on 14 reviews |
Sega Retro Average | ||||||||||||||||||||||||
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|
58 | |
---|---|
Based on 4 reviews |
Mega-CD, PT |
---|
|
Technical information
- Main article: Fahrenheit/Technical information.
References
- ↑ File:Fahrenheit MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ 3.0 3.1 https://groups.google.com/g/rec.games.video.sega/c/4QYJLkBsp4U/m/agwRgrth4W4J
- ↑ 4.0 4.1 https://groups.google.com/g/rec.games.video.sega/c/OlsOYNsCqCM/m/CbslZFXmTQ8J
- ↑ 5.0 5.1 5.2 GamePro, "July 1995" (US; 1995-xx-xx), page 50
- ↑ 6.0 6.1 Sega Magazine, "April 1995" (UK; 1995-03-15), page 30
- ↑ File:Fahrenheit MCD JP SSCredits Intro.pdf
- ↑ File:Fahrenheit MCD JP SSCredits.pdf
- ↑ File:Fahrenheit MCD JP SSCredits JP.pdf
- ↑ Sega Visions, "December/January 1994/1995" (US; 1994-xx-xx), page 69
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 101
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 9
- ↑ Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
- ↑ Famitsu, "1995-09-08" (JP; 1995-08-25), page 1
- ↑ GamePro, "June 1995" (US; 1995-xx-xx), page 60
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 52
- ↑ Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 56
- ↑ 18.0 18.1 MAN!AC, "07/95" (DE; 1995-06-14), page 64
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 68
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 46
- ↑ Player One, "Septembre 1995" (FR; 1995-0x-xx), page 118
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 70
- ↑ Sega Power, "October 1995" (UK; 1995-08-17), page 60
- ↑ Sega Pro, "September 1995" (UK; 1995-08-10), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 172
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 80
- ↑ Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 81
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 71
Fahrenheit | |
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