Gex
From Sega Retro
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Crystal Dynamics (US, Europe), BMG Victor (Japan), Crystal Dynamics (Japan) | ||||||||||||||||||||||||||||||||||||||||
Developer: Crystal Dynamics, Beam Software | ||||||||||||||||||||||||||||||||||||||||
Supporting companies: Silicon Knights (enemy art) | ||||||||||||||||||||||||||||||||||||||||
Distributor: BMG Interactive Entertainment (EU), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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Gex (ゲックス) is a 2D platformer initially released for the 3DO Interactive Multiplayer in 1994 but brought to other consoles including the Sega Saturn in 1995 one year before the 3DO's demise.
Contents
Story
It follows the adventures of Gex the gecko, who is transported into the world of television by the evil Rez.
Gameplay
Gex is a 2D platform game where the objective is to collect remotes, beat levels, and eventually confront the villainous Rez, who has trapped Gex in the world of television.
Gex was notable for being voiced by comedian Dana Gould, often sprouting one liners and making jokes about what was going on in the game (although, save for the introduction, the character is a mute in the Japanese version).
Worlds
Cemetery | |
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New Toonland | |
Jungle Isle | |
Kung Fuville | |
Rezopolis | |
Planet X | |
History
Legacy
The success of Gex lead to two 3D sequels, Gex: Enter the Gecko and Gex: Deep Cover Gecko, both of which skipped the Saturn. Plans for a third sequel were put in place for the PlayStation 2 but were ultimately scrapped.
Versions
Gex was built with the 3DO in mind, and was converted to the Saturn and PlayStation with minimal changes.
The most significant change lies in the saving system - on the 3DO, progress in Gex can be saved to the system's internal memory, and despite the Saturn and PlayStation (and PC) versions being more flexible in save game storage, this feature was omitted from these versions for unknown reasons, being replaced with a password system instead. Passwords in Gex are seen by collecting VHS cassettes in certain stages, with cassettes being awarded automatically for defeating a boss - this is the same system used on the 3DO to allow the user to save, though here details on points and lives are lost in the process.
The Saturn port of Gex lacks the semi-transparent sprites seen in other versions of the game, instead opting for the checkerboard "mesh" style that was commonly seen in Saturn games at the time. However, sound effects are clearer on the Sega Saturn than the PlayStation.
Production credits
- Executive Producer: Adam Lancman
- Technical Director: Andrew Lacey
- Lead Programmers: Peter Litwiniuk, Shane Lontis
- Programmers: Jason Bell, Andrew Lacey, Andrew Scott
- Additional Programming: Paul Baulch
- Additional Artwork: John Tsiglis
- Testing: Shane Collier, Aaron Smith, Gary Ireland
- Producer: David Sze
- Assistant Producer: Rosaura Sandoval
- Assistant Product Manager: Chip Blundell
- Test Manager: Conan Tigard
- Lead Tester: Laurence Monii
- Assistant Lead Testers: Anthony Borba, Jeff Sanders
- Testers: Ed Chennault, Caroline Esmurdoc, Jacob Espinoza, Scott Hill, John Lencioni, Billy Mitchell, Chris Pappalardo, Raphael Pepi, Kam Ralston, Rodney Rapp, Ilya Reeves, Kenny Reeves, Sheatiel Sarao, Sergei Savtchenko, Mari Schaal, Ben Schulz, Kevin Seiter, Eric Simonich, Randy Smaha, William Sudderth, Jeff Todd, Chris Walker, Matthew Young
- Manual: Carol Ann Hanshaw
- Special Thanks: Dan Arey, Susan Bowman, Jennifer Bulka, Jean Burrell, Madeline Canepa, Dan Chan, Alan Chaplan, Don Dacanay, Dan Dorosin, Rob Dyer, J. Epps, Chris Espinosa, Chang Fadel, Ted Fitzgerald, Steve Groll, Jon Horsley, Dave Kirk, Randy Komisar, Adrian Longland, Alex Ness, Lloyd Pique, Olga Rosenbrook, Michelle Smith, Scott Steinberg, Evan Wells
- GEX Concept: Lyle Hall
- GEX Core Team: G-Man[9], Justin Norr, Mira F. Ross, Lyle Hall
- Programming:
- Art:
- Lead Artist: Mira F. Ross
- GEX & Rez Characters & 3D Models & GEX Character Animation: Steve Kongsle
- Stunt Animator: Steve Suhy
- Boss Animation: Shawn McLean
- Enemy Characters & Animation: Silicon Knights
- Map Screens & Jungle Backgrounds: Kirk Henderson
- Game Design:
- Lead Designer: Justin Nor
- Designers: J. Epps, Evan Lindsay Wells, Richard Lemarchand
- AI Scripting: Susan Michele, Jeremy Bredow, Adrianne M. Canfil
- Music Composed & Produced: Webtone Productions
- Sound FX: Greg Weber, Steve Henefin
- Intro & Outro 3D Animation: Windlight Studios, Mira F. Ross, Steve Kongsle, Lyle Hall, Scott Steinberg
- Producer: Lyle Hall
- Writer: Robert Cohen
- GEX Voice & Writer: Dana Gould
- Marketing Director: Scott Steinberg
- Additional Design: Noah Hughes
- Additional Art: Jean Z. Xiong
- Tool Support:
- IGOT: Sean Vikoren
- CYGS: Jeff Kesselman
- Video Compression: Dan Brazelton
This product contains video compressed using Duck TrueMotion®. TrueMotion® is a registered trademark of The Duck Corporation.
Magazine articles
- Main article: Gex/Magazine articles.
Promotional material
- Main article: Gex/Promotional material.
Artwork
Physical scans
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70 | |
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Based on 26 reviews |
Saturn, BR |
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Technical information
- Main article: Gex/Technical information.
External links
- Sega of America webpage: Saturn
References
- ↑ File:Gex Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/JUCm3VMUi9Y
- ↑ Press release: 1995-12-15: GEX video game for the PlayStation game console and Sega Saturn hits retail shelves -- "Merry GEXmas"
- ↑ Computer Trade Weekly, "" (UK; 1996-04-01), page 24
- ↑ File:LeicesterMercury UK 1996-03-30 16.jpg
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
- ↑ 8.0 8.1 Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 91
- ↑ 9.0 9.1 https://games.greggman.com/game/games_o_the_greggman/ (Wayback Machine: 2023-11-11 05:20)
- ↑ File:Gex sat us manual.pdf, page 18
- ↑ Consoles +, "Février 1996" (FR; 1996-0x-xx), page 140
- ↑ Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 32
- ↑ Famitsu, "1996-04-05" (JP; 1996-03-22), page 1
- ↑ Fun Generation, "03/96" (DE; 1996-02-12), page 56
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 62
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 58
- ↑ GamePro, "May 1996" (UK; 1996-04-xx), page 26
- ↑ Hacker, "11/1996" (HR; 1996-xx-xx), page 48
- ↑ MAN!AC, "03/96" (DE; 1996-02-14), page 59
- ↑ Maximum, "March 1996" (UK; 1996-03-29), page 151
- ↑ Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 80
- ↑ Mega Fun, "04/96" (DE; 1996-03-20), page 74
- ↑ Mean Machines Sega, "May 1996" (UK; 1996-04-04), page 86
- ↑ Power Up!, "Saturday, April 20, 1996" (UK; 1996-04-20), page 1
- ↑ Saturn Fan, "1996 No. 12" (JP; 1996-05-24), page 70
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 76
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 24
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 57
- ↑ Sega Pro, "June 1996" (UK; 1996-04-xx), page 22
- ↑ Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 84
- ↑ Sega Saturn Magazine, "1996-06 (1996-04-12)" (JP; 1996-03-22), page 234
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Sonic the Comic, "21 June 1996" (UK; 1996-06-12), page 10
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 28
- ↑ Video Games, "6/96" (DE; 1996-05-29), page 98
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