Difference between revisions of "Grandia"
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{{Bob | {{Bob | ||
| bobscreen=Grandia title.png | | bobscreen=Grandia title.png | ||
− | | publisher=[[Game Arts]] | + | | publisher=[[Game Arts]], [[Entertainment Software Publishing]] |
| developer=[[Game Arts]] | | developer=[[Game Arts]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | |||
| sounddriver=SCSP (1/1Track) | | sounddriver=SCSP (1/1Track) | ||
− | | peripherals= | + | | peripherals={{SAT}} [[Saturn Backup Memory]] |
| players=1 | | players=1 | ||
− | | genre=RPG | + | | genre=RPG{{fileref|Grandia Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
| releases={{releasesSat | | releases={{releasesSat | ||
− | | sat_date_jp=1997-12-18 | + | | sat_date_jp=1997-12-18{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
| sat_code_jp=T-4507G | | sat_code_jp=T-4507G | ||
− | | sat_rrp_jp=7, | + | | sat_rrp_jp=7,800e{{magref|ssmjp|1997-38|107}} |
− | | sat_date_jp_1=1998-11-26 | + | | sat_rating_jp=all |
+ | | sat_date_jp_1=1998-11-26{{magref|ssmjp|1998-30|180}} | ||
| sat_code_jp_1=T-4513G | | sat_code_jp_1=T-4513G | ||
− | | sat_rrp_jp_1=4, | + | | sat_rrp_jp_1=4,200e{{magref|ssmjp|1998-30|180}} |
+ | | sat_rating_jp_1=all | ||
| sat_type_jp_1=Memorial Package | | sat_type_jp_1=Memorial Package | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|PS}} |
+ | | properties={{Properties|SAT|2discs|adx}} | ||
}} | }} | ||
− | ''''' | + | {{stub}}'''''{{PAGENAME}}''''' (グランディア) is a [[Sega Saturn]] RPG released in Japan and later brought overseas on the [[PlayStation]]. It is the first entry in [[Game Arts]]'s popular ''Grandia'' series of RPGs. It was followed by ''[[Grandia II]]''. Because of it's lighthearted and colorful tone, the game is very similar to [[Lunar: The Silver Star|Lunar]], another [[Game Arts]] franchise. |
− | The game was once set for release on the [[Sega Mega-CD]] | + | The game was once set for release on the [[Sega Mega-CD]]. |
==Story== | ==Story== | ||
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''Grandia'' was distinct from many JRPGs of its time, in that players can see the enemies on the world map. Whether or not an enemy is caught from behind or vice versa, can trigger a first-strike surprise battle in a separate screen. The battle mode is also semi-tactical; players do not move through a grid but a series of several spots in terms of evasion or reaching enemies. Attacks are performed as a meter goes up, and this is the same for enemies, meaning whoever is first in line will be next to attack. Certain skills require more time to be process and even recover after use. Players can level up individual weapons, for which each character is capable of using a different set. Magic is also leveled up, like weapons, through use, though they must be obtained using mana eggs. The field also allows people to interact with objects, which either results in something as pointless as causing a tool to rattle, or triggering a door, bridge, and such for another player to travel. | ''Grandia'' was distinct from many JRPGs of its time, in that players can see the enemies on the world map. Whether or not an enemy is caught from behind or vice versa, can trigger a first-strike surprise battle in a separate screen. The battle mode is also semi-tactical; players do not move through a grid but a series of several spots in terms of evasion or reaching enemies. Attacks are performed as a meter goes up, and this is the same for enemies, meaning whoever is first in line will be next to attack. Certain skills require more time to be process and even recover after use. Players can level up individual weapons, for which each character is capable of using a different set. Magic is also leveled up, like weapons, through use, though they must be obtained using mana eggs. The field also allows people to interact with objects, which either results in something as pointless as causing a tool to rattle, or triggering a door, bridge, and such for another player to travel. | ||
− | ==Legacy== | + | ==History== |
− | The original Saturn version was a hit at the time of its release and won a Japan Game of the Year award. It sold nearly a million copies, and alongside ''[[Virtua Fighter 2]]'', is one of the system's best selling titles. It has since become one of the system's most beloved titles. In 2015, Dengeki Online, a major video game publication in Japan, did an article recollecting the Saturn's history. In it, contributors were asked to name their 20 all-time favorite Saturn games, with Grandia receiving a nearly unanimous recommendation{{ref|[http://dengekionline.com/elem/000/001/162/1162974/ Introduction to Saturn's masterpieces: Editor/Writer recommendations]}} | + | ===Legacy=== |
+ | The original Saturn version was a hit at the time of its release and won a Japan Game of the Year award. It sold nearly a million copies, and alongside ''[[Virtua Fighter 2]]'', is one of the system's best selling titles. It has since become one of the system's most beloved titles. In 2015, Dengeki Online, a major video game publication in Japan, did an article recollecting the Saturn's history. In it, contributors were asked to name their 20 all-time favorite Saturn games, with Grandia receiving a nearly unanimous recommendation{{ref|[http://dengekionline.com/elem/000/001/162/1162974/ Introduction to Saturn's masterpieces: Editor/Writer recommendations]}}. In Japan, although the PlayStation port entered the greatest hits line, it did not perform as well in sales numbers as its Saturn counterpart. | ||
− | + | The PS version features some downgraded graphical effects, mostly due to 2D layering. For example, the Saturn version has a higher definition battle background. The Saturn also saw the release of an expansion disc, ''[[Grandia: Digital Museum]]'', which allows players to use their save files from the original game with a variety of bonus dungeons and unlockables. | |
− | The | + | The original Sega Saturn version of ''Grandia'' was not released outside of Japan, however its appearance at overseas trade events such as [[ECTS 1997]] suggest Western versions were being considered. In the end, only the PlayStation port was localised, arriving in late 1999 and early 2000, some months after its Japanese release (which itself was 18 months after the Saturn version). |
− | + | ==Versions== | |
− | + | ===Fan translations=== | |
− | ==Fan | ||
A fan translation in Korean exists for the Saturn version and is attributed to a South Korean ROM hacker known as CyZero. Most of the text is translated to Korean except the battle icons and the voices, which remain in Japanese as in the original. | A fan translation in Korean exists for the Saturn version and is attributed to a South Korean ROM hacker known as CyZero. Most of the text is translated to Korean except the battle icons and the voices, which remain in Japanese as in the original. | ||
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==Promotional material== | ==Promotional material== | ||
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{{gallery | {{gallery | ||
− | |{{ | + | |{{gitem|Grandia Saturn JP Flyer.pdf|page=1|Flyer}} |
− | |{{galleryPrintAd | + | |{{galleryPrintAd|ssmjp|1997-38|106,107}} |
− | |{{galleryPrintAd | + | |{{galleryPrintAd|ssmjp|1997-39|196}} |
− | |{{galleryPrintAd | + | |{{galleryPrintAd|ssmjp|1997-45|228}} |
+ | |{{galleryPrintAd|ssmjp|1998-30|180}} | ||
}} | }} | ||
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{{ratings | {{ratings | ||
| icon=SAT | | icon=SAT | ||
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| gamesmaster=81 | | gamesmaster=81 | ||
| gamesmaster_source=''GamesMaster'' | | gamesmaster_source=''GamesMaster'' | ||
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| weeklytv=88 | | weeklytv=88 | ||
| weeklytv_source={{num|37}} | | weeklytv_source={{num|37}} | ||
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| disc2=Grandia Saturn JP Disc2 Memorial.jpg | | disc2=Grandia Saturn JP Disc2 Memorial.jpg | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{GrandiaOmni}} | ||
{{Grandia}} | {{Grandia}} | ||
[[Category:Unreleased Mega-CD games]] | [[Category:Unreleased Mega-CD games]] |
Latest revision as of 08:50, 1 September 2024
Grandia | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Game Arts, Entertainment Software Publishing | |||||||||||||||
Developer: Game Arts | |||||||||||||||
Sound driver: SCSP (1/1Track) | |||||||||||||||
Peripherals supported: Saturn Backup Memory | |||||||||||||||
Genre: RPG[1][2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Grandia (グランディア) is a Sega Saturn RPG released in Japan and later brought overseas on the PlayStation. It is the first entry in Game Arts's popular Grandia series of RPGs. It was followed by Grandia II. Because of it's lighthearted and colorful tone, the game is very similar to Lunar, another Game Arts franchise.
The game was once set for release on the Sega Mega-CD.
Contents
Story
In a humble port town, Justin is playing games with his friends, while rumors are circulating that a new continent has been found. Meanwhile, the Garlyle forces, the main militia of the game's primary villains, are hunting for information regarding power sealed inside of the ancient ruins of past civilizations. Justin, along with his friend Sue, dream of going on the same adventures that Justin's late father undertook before him. Managing to get an entry pass to the adventurer's society, he is eventually led on a tour of the ancient ruins near his hometown. Inside, he opens a door with the help of a spirit stone and discovers that the legends of these cities may be a reality. But when the Garlyle forces go after him, they learn of what he has found and from there the adventure begins.
Gameplay
Grandia was distinct from many JRPGs of its time, in that players can see the enemies on the world map. Whether or not an enemy is caught from behind or vice versa, can trigger a first-strike surprise battle in a separate screen. The battle mode is also semi-tactical; players do not move through a grid but a series of several spots in terms of evasion or reaching enemies. Attacks are performed as a meter goes up, and this is the same for enemies, meaning whoever is first in line will be next to attack. Certain skills require more time to be process and even recover after use. Players can level up individual weapons, for which each character is capable of using a different set. Magic is also leveled up, like weapons, through use, though they must be obtained using mana eggs. The field also allows people to interact with objects, which either results in something as pointless as causing a tool to rattle, or triggering a door, bridge, and such for another player to travel.
History
Legacy
The original Saturn version was a hit at the time of its release and won a Japan Game of the Year award. It sold nearly a million copies, and alongside Virtua Fighter 2, is one of the system's best selling titles. It has since become one of the system's most beloved titles. In 2015, Dengeki Online, a major video game publication in Japan, did an article recollecting the Saturn's history. In it, contributors were asked to name their 20 all-time favorite Saturn games, with Grandia receiving a nearly unanimous recommendation[5]. In Japan, although the PlayStation port entered the greatest hits line, it did not perform as well in sales numbers as its Saturn counterpart.
The PS version features some downgraded graphical effects, mostly due to 2D layering. For example, the Saturn version has a higher definition battle background. The Saturn also saw the release of an expansion disc, Grandia: Digital Museum, which allows players to use their save files from the original game with a variety of bonus dungeons and unlockables.
The original Sega Saturn version of Grandia was not released outside of Japan, however its appearance at overseas trade events such as ECTS 1997 suggest Western versions were being considered. In the end, only the PlayStation port was localised, arriving in late 1999 and early 2000, some months after its Japanese release (which itself was 18 months after the Saturn version).
Versions
Fan translations
A fan translation in Korean exists for the Saturn version and is attributed to a South Korean ROM hacker known as CyZero. Most of the text is translated to Korean except the battle icons and the voices, which remain in Japanese as in the original.
Magazine articles
- Main article: Grandia/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
90 | |
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Based on 15 reviews |
Technical information
- Main article: Grandia/Technical information.
References
- ↑ File:Grandia Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ Sega Saturn Magazine, "1997-38 (1997-11-07)" (JP; 1997-10-24), page 107
- ↑ 4.0 4.1 Sega Saturn Magazine, "1998-30 (1998-10-23)" (JP; 1998-10-09), page 180
- ↑ Introduction to Saturn's masterpieces: Editor/Writer recommendations
- ↑ Consoles +, "Février 1998" (FR; 1998-0x-xx), page 94
- ↑ Famitsu, "1997-12-26" (JP; 1997-12-12), page 1
- ↑ GameFan, "Volume 6, Issue 4: April 1998" (US; 1998-xx-xx), page 14
- ↑ Joypad, "Février 1998" (FR; 1998-xx-xx), page 70
- ↑ Mega Console, "Febbraio 1998" (IT; 1998-xx-xx), page 66
- ↑ Mega Force, "Avril/Mai/Juin 1998" (FR; 1998-0x-xx), page 44
- ↑ Next Generation, "April 1998" (US; 1998-03-17), page 102
- ↑ neXt Level, "März 1998" (DE; 1998-02-30), page 68
- ↑ Saturn Fan, "1997 No. 24" (JP; 1997-12-12), page 185
- ↑ Saturn Fan, "1998 No. 3" (JP; 1998-01-30), page 73
- ↑ Sega Magazin, "April 1998" (DE; 1998-03-11), page 28
- ↑ SuperGamePower, "Março 1998" (BR; 1998-xx-xx), page 21
- ↑ Sega Saturn Magazine, "April 1998" (UK; 1998-03-11), page 66
- ↑ Sega Saturn Magazine, "1997-45 (1997-12-26)" (JP; 1997-12-12), page 219
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
Grandia | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs
Demos: Grandia: Prelude (1997) |
Grandia series | |
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Grandia (1997) | Grandia Digital Museum (1998) | |
Grandia II (2000) |
- Saturn Backup Memory-compatible games
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