Difference between revisions of "Grand Theft Auto 2"
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| publisher=[[Rockstar Games]] | | publisher=[[Rockstar Games]] | ||
| developer=[[DMA Design]], [[Liquid Games]] | | developer=[[DMA Design]], [[Liquid Games]] | ||
+ | | distributor={{company|[[Cidiverte Italia]]|region=IT}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
| romsize=1.1GB | | romsize=1.1GB | ||
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| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
+ | | languages={{LanguageList|en|fr|de|es|it}} | ||
| releases={{releasesDC | | releases={{releasesDC | ||
| dc_date_us=2000-05-02{{ref|https://web.archive.org/web/20000621080106/http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp}} | | dc_date_us=2000-05-02{{ref|https://web.archive.org/web/20000621080106/http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp}} | ||
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}} | }} | ||
| otherformats={{NonSega|GBC|PS|PC}} | | otherformats={{NonSega|GBC|PS|PC}} | ||
+ | | properties={{Properties|DC|sofdec}} | ||
}} | }} | ||
− | {{sub-stub}}'''''{{PAGENAME}}''''' is the direct sequel to the critically acclaimed ''Grand Theft Auto'', and is the only entry of the series to appear on a [[Sega]] platform - the [[Sega Dreamcast]]. | + | {{sub-stub}}'''''{{PAGENAME}}''''' is the direct sequel to the critically acclaimed ''[[Grand Theft Auto]]'', and is the only entry of the series to appear on a [[Sega]] platform - the [[Sega Dreamcast]]. |
==Gameplay== | ==Gameplay== | ||
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}} | }} | ||
}} | }} | ||
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==Versions== | ==Versions== | ||
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''Grand Theft Auto'' games simulate radio stations by having set of a long audio files (sometimes several hours long) which loop indefinitely. Traditionally the radio stations "continue" in the background regardless of whether the player is listening (much like real life), however on the Dreamcast version of ''GTA 2'', no such system is in place. This means whenever the player enters a vehicle, the selected radio station will play from the beginning. | ''Grand Theft Auto'' games simulate radio stations by having set of a long audio files (sometimes several hours long) which loop indefinitely. Traditionally the radio stations "continue" in the background regardless of whether the player is listening (much like real life), however on the Dreamcast version of ''GTA 2'', no such system is in place. This means whenever the player enters a vehicle, the selected radio station will play from the beginning. | ||
− | The Dreamcast conversion of ''GTA 2'' is the most accurate of the home ports. On the PlayStation, for example, violence is toned down, some optional missions are removed and trains are missing, in addition to expected graphical cutbacks (it is also the only console game in the franchise to receive a "T" rating from the [[ESRB]]). | + | The Dreamcast conversion of ''GTA 2'' is the most accurate of the home ports. On the PlayStation, for example, violence is toned down, some optional missions are removed and trains are missing, in addition to expected graphical cutbacks (it is also the only console game in the franchise to receive a "T" rating from the [[ESRB]]). Although there are unique quirks only found in the Dreamcast port, such as district specific cars appearing in every district and a quite annoying problem where the in-game radio stations will repeat from the beginning everytime the player exits and re-enters their vehicle. |
==Magazine articles== | ==Magazine articles== | ||
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==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{GTA2Omni}} |
Latest revision as of 12:35, 5 September 2024
Grand Theft Auto 2 | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||
Publisher: Rockstar Games | ||||||||||||||||||||||||||||||||||||||||
Developer: DMA Design, Liquid Games | ||||||||||||||||||||||||||||||||||||||||
Distributor: Cidiverte Italia (IT) | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Grand Theft Auto 2 is the direct sequel to the critically acclaimed Grand Theft Auto, and is the only entry of the series to appear on a Sega platform - the Sega Dreamcast.
Contents
Gameplay
GTA 2 follows the player as a criminal named Claude Speed walking the streets of "Anywhere, USA". Like its predecessor, the game allows you to hijack any car on the map and kill anyone who gets in your way. It was seen to be as controversial as the previous titles as a result.
GTA 2 was the first in the series to introduce the concept of "gangs". Each of the three maps ("districts" or "sectors") has regions controlled by one of three gangs, and the player works for all three in order to earn "respect", indicated by three separate meters in the HUD. If the player has enough respect, they can continue taking on missions. If it's too low, they'll be shot at until the player murders members of rival gangs (which in turn reduces their respect meter). Balancing the three gangs and completing all the missions lets the player move onto the next district.
There are more NPCs in GTA 2 than its predecessor, as well as computer-controlled car thieves and pickpockets.
Districts
While GTA 2 has three maps (like the first game), all take place in the same city.
Downtown district | |
---|---|
Residential district | |
Industrial district | |
Versions
Unlike later entries in the series, Grand Theft Auto 2 was originally designed as a Windows PC game, before being ported to the PlayStation and Dreamcast (and in a simplified form for the Game Boy Color). The most striking difference between the versions is that on the PC, the player can choose whether to play the game at noon or dusk (later GTA games would feature an in-game clock which changes the scenery as time goes on). On the Dreamcast, you can only at dusk, while on the PlayStation, you can only play at noon.
Grand Theft Auto games simulate radio stations by having set of a long audio files (sometimes several hours long) which loop indefinitely. Traditionally the radio stations "continue" in the background regardless of whether the player is listening (much like real life), however on the Dreamcast version of GTA 2, no such system is in place. This means whenever the player enters a vehicle, the selected radio station will play from the beginning.
The Dreamcast conversion of GTA 2 is the most accurate of the home ports. On the PlayStation, for example, violence is toned down, some optional missions are removed and trains are missing, in addition to expected graphical cutbacks (it is also the only console game in the franchise to receive a "T" rating from the ESRB). Although there are unique quirks only found in the Dreamcast port, such as district specific cars appearing in every district and a quite annoying problem where the in-game radio stations will repeat from the beginning everytime the player exits and re-enters their vehicle.
Magazine articles
- Main article: Grand Theft Auto 2/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #130: "May 2000" (2000-04-04)[9]
- GamePro (US) #140: "May 2000" (2000-0x-xx)[10]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 21 reviews |
Technical information
- Main article: Grand Theft Auto 2/Technical information.
References
- ↑ http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-06-21 08:01)
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2777 (Wayback Machine: 2002-09-18 22:49)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300720/ (Wayback Machine: 2001-08-03 10:58)
- ↑ 4.0 4.1 Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 60
- ↑ 5.0 5.1 DC-UK, "June 2000" (UK; 2000-05-12), page 76
- ↑ http://www.micromania.fr/zooms/?ref=17015 (Wayback Machine: 2000-11-20 01:52)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=15033&codprov= (Wayback Machine: 2001-09-17 10:46)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 65
- ↑ GamePro, "May 2000" (US; 2000-0x-xx), page 31
- ↑ 576 Konzol, "Május 2001" (HU; 2001-xx-xx), page 38
- ↑ Arcade, "June 2000" (UK; 2000-05-23), page 77
- ↑ Consoles +, "Octobre 2000" (FR; 2000-xx-xx), page 87
- ↑ Computer & Video Games, "August 2000" (UK; 2000-07-12), page 104
- ↑ Dreamcast Monthly, "May 2000" (UK; 2000-04-13), page 18
- ↑ Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 66
- ↑ Electronic Gaming Monthly, "July 2000" (US; 2000-06-06), page 140
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 88
- ↑ Fun Generation, "07/2000" (DE; 2000-06-21), page 82
- ↑ Game Informer, "July 2000" (US; 2000-0x-xx), page 80
- ↑ Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 157
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 71
- ↑ Mega Fun, "06/2000" (DE; 2000-05-03), page 50
- ↑ Next Generation, "August 2000" (US; 2000-07-18), page 92
- ↑ Official Dreamcast Magazine, "June 2000" (UK; 2000-05-11), page 86
- ↑ Official Dreamcast Magazine, "July/August 2000" (US; 2000-06-06), page 111
- ↑ Sega Magazin, "Juni 2000" (DE; 2000-05-03), page 20
- ↑ Silicon Mag, "June 2000" (US; 2000-0x-xx), page 14
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 83
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