Difference between revisions of "Groove On Fight: Gouketsuji Ichizoku 3"
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{{Bob | {{Bob | ||
| bobscreen=GrooveOnFight title.png | | bobscreen=GrooveOnFight title.png | ||
− | | | + | | bobscreen2=GrooveOnFight Saturn JP SSTitle.png |
+ | | tab1=ST-V | ||
+ | | tab2={{SAT}}NTSC-J | ||
+ | | publisher=[[Atlus]], {{company|[[Wooyoung System]]|region=KR}} | ||
| developer=[[Atlus]] | | developer=[[Atlus]] | ||
| system=[[Sega Titan Video]], [[Sega Saturn]] | | system=[[Sega Titan Video]], [[Sega Saturn]] | ||
− | |||
| sounddriver={{SAT}} SCSP/CD-DA (27 tracks) | | sounddriver={{SAT}} SCSP/CD-DA (27 tracks) | ||
− | | peripherals={{SAT}} [[Extended RAM Cartridge]](1MB/4MB), [[ | + | | peripherals={{SAT}} [[Extended RAM Cartridge]] (1MB/4MB), [[6Player]] |
| players=1-4 | | players=1-4 | ||
− | | genre=Fighting | + | | genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|GrooveOnFight Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | stv_date_jp=1997 |
}} | }} | ||
{{releasesSat | {{releasesSat | ||
− | | sat_date_jp=1997-05-16 | + | | sat_date_jp=1997-05-16{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
| sat_code_jp=T-14411G | | sat_code_jp=T-14411G | ||
− | | sat_rrp_jp=5, | + | | sat_rrp_jp=5,800e{{fileref|GrooveOnFight Saturn JP Flyer.pdf}} |
− | | sat_date_jp_1=1997-05-16 | + | | sat_rating_jp=all |
+ | | sat_date_jp_1=1997-05-16{{fileref|GrooveOnFight Saturn JP Flyer.pdf}} | ||
| sat_code_jp_1=T-14413G | | sat_code_jp_1=T-14413G | ||
− | | sat_rrp_jp_1=7, | + | | sat_rrp_jp_1=7,800e{{fileref|GrooveOnFight Saturn JP Flyer.pdf}} |
+ | | sat_rating_jp_1=all | ||
| sat_type_jp_1=[[Extended RAM Cartridge|RAM Cart]] | | sat_type_jp_1=[[Extended RAM Cartridge|RAM Cart]] | ||
}} | }} | ||
− | | | + | | savetype={{SaveType |
+ | |SAT|internal | ||
+ | }} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''' (グルーヴオンファイト 豪血寺一族3) is a fighting game developed by [[Atlus]]. It is the third game in the ''[[:Category:Gouketsuji Ichizoku (franchise)|Gouketsuji Ichizoku]]'' (''Power Instinct'' in the West) series. It was first released in 1997 on the [[Sega Titan Video]] arcade hardware, then ported to the [[Sega Saturn]]. | ||
+ | |||
+ | ==Story== | ||
+ | Set in a futuristic 2015, twenty years after the events of the last game, the Goketsuji clan is once again holding a tournament to determine their next leader. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Groove On Fight Saturn, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Groove On Fight Saturn, Gameplay.png|width=200|Gameplay}} | ||
+ | The game diverges from the preceding two entries in the ''[[:Category:Gouketsuji Ichizoku (franchise)|Gouketsuji Ichizoku]]'' series. It takes place twenty years after the previous games, and it has a darker setting and tone than its predecessors (though it still retains the comedic elements of the series) and an almost entirely new cast (with only Oume and Otane Gouketsuji returning). It adopts a two-on-two tag fighting system, similar to ''[[X-Men vs. Street Fighter]]''. Players choose two characters, which can be tagged in or out of the battle at any time. Matches consist of a single round, which lasts until one team has lost both fighters. The game supports up to four players using the [[6Player]] adapter. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and backstep or dash with {{left}} {{left}} or {{right}} {{right}}. Characters are invulnerable while back dashing. Forward dashes can be canceled by pressing {{down}}. Characters crouch with {{down}} and jump with {{up}}. Every character can double jump by pressing {{up}} again in midair. Characters can perform a light punch with {{X}}, a strong punch with {{Y}}, a light kick with {{A}}, and a strong kick with {{B}}. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Characters can also attack while dashing toward an opponent. Characters can taunt with {{L}}, which is a short animation during which the character is vulnerable to attack. | ||
+ | |||
+ | Every character has multiple special moves, usually done by performing a motion on the D-Pad before punching or kicking. Any normal move can be canceled into a special move for a combo. Some special moves can be performed while dashing, which are called "shadow moves." Shadow moves leave a trail of afterimages behind the character and hit additional times compared to their normal variants. Characters also have a special dash attack performed with {{C}}, which causes the character to dash, slide, or roll toward the opponent and attack. This attack can be used to move to the other side of the opponent. | ||
+ | |||
+ | Blocking is done by holding the D-Pad away from the opponent, which can also be done while crouching. Special moves still inflict a small amount of "chip damage" when blocked. Characters can do a reflect block by pressing {{Y}}+{{B}} before being attacked. This briefly causes the opponent to become stunned and stumble backwards, creating an opening for a counterattack (but the character doing the reflect block is momentarily vulnerable if the opponent does not attack). Reflect blocks can also be done while crouching or in midair. Characters that are hit in midair by an attack that does not knock them down can recover by jumping (if they have not already used their double jump). Every character has a special unblockable attack that is performed by pressing {{Z}}+{{C}}. This attack has a long startup time, during which the character can be hit out of it by the opponent, but it cannot be blocked. | ||
+ | |||
+ | Every character has an overhead attack that can hit opponents who are blocking while crouched by pressing {{Z}} and a crouched attack that can hit opponents who are blocking while standing by pressing {{down}}+{{Z}}. Every character also has an overhead attack that can be done in midair by pressing {{Z}} or {{C}}. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button or the overhead attack button. Throws cannot be blocked and can be done in midair. Some moves can only be blocked while standing or while crouching. When an opponent is knocked down, the character can follow up with a pounce attack by holding {{up}} while pressing either kick button or the dash attack button. Characters are stunned when they are attacked repeatedly, becoming uncontrollable for a short duration, but they can recover more quickly by moving the D-Pad rapidly. | ||
+ | |||
+ | During the match, each character's partner watches in the background. The partner can be tagged into the match by pressing {{X}}+{{A}} (or {{R}}), switching places with the active character. The active character is vulnerable while tagging out, and the switch is not done if either character is hit in the process. Characters on the sidelines slowly regenerate health while out of the fight. The partner can alternatively be called into the match for a quick assist attack with {{right}}+{{X}}+{{A}} (or {{right}}+{{R}}). When tagging out, the duo can perform a team combo by pressing {{down}} {{down}}+{{Z}} quickly before the switch is made. Neither assist attack switches the active character. When a character is defeated, their body remains on the stage, and it can be tossed at an opponent by holding {{down}}+{{Y}} or {{down}}+{{Z}} while near the body. | ||
+ | |||
+ | Each team has a Stress Meter that fills when team members are hit by attacks or when opponents block their attacks or taunt. When the meter is full, it gains a level and resets. The active character bursts with energy, which can knock back the opponent, when gaining a level. When one of the team members is knocked out, the remaining team member automatically gains the next level of the meter and can charge the meter during the battle by holding {{X}}+{{A}} (but the character is vulnerable while doing this). The meter can be used to perform a Stress Shot, a super special move that does a large amount of damage and costs one level. The match starts with each team having one level of meter. | ||
+ | |||
+ | ===Modes=== | ||
+ | {{ScreenThumb|Groove On Fight Saturn, Omake Mode.png|width=200|Omake Mode}} | ||
+ | The Saturn version of the game has multiple modes: | ||
+ | |||
+ | *'''Arcade:''' A single-player mode where the player chooses any two characters and fights against a series of predetermined teams. After the fourth match, each battle is preceded and followed by a short story scene. The team of Oume & Otane and Falco are fought, then Gartheimer and Damian (but Damian does not fight), then the boss Bristol. After defeating Bristol, the player starts a match with the lead character against the secondary character. Before the partner is defeated, Bristol's true form, the demonic Bristol-D, reveals himself and must be fought, with the brainwashed secondary character as his partner (and without the player's lead character replenishing any health from the previous match). A second player can interrupt the game with a challenge by pressing {{Start}} at any time. The game can be continued an unlimited number of times if the player loses a match. There are eight difficulty levels (Easiest, Very Easy, Easy, Normal, Hard, Very Hard, Hardest, and Abnormal). | ||
+ | *'''Vs:''' A multiplayer versus mode. Players can choose any two characters, a handicap, and a stage. It can be played as one player versus one player, one player versus two players (each controlling a separate character), two players versus one player, or two players versus two players. | ||
+ | *'''Omake:''' This mode is unlocked after completing the Arcade mode with any characters. It contains artwork for the game. Artwork for each character is unlocked by completing the game with that character, so all of the content can only be unlocked by finishing the game with every character. | ||
+ | |||
+ | ===Characters=== | ||
+ | {{MoveListNote|legend=NeoGeo|key1={{Z}}|value1=Overhead attack|key2={{C}}|value2=Dash attack}} | ||
+ | Though there are only two strength levels for normal moves (punches and kicks), most special moves have three strength levels depending on the button used to execute them. Special moves using the {{punch}} button can be performed with {{X}} (lightest), {{Y}}, or {{Z}} (strongest). Special moves using the {{kick}} button can be performed with {{A}} (lightest), {{B}}, or {{C}} (strongest). | ||
+ | ====Playable==== | ||
+ | Only the Gouketsuji sisters, Oume and Otane, return from the previous games. | ||
+ | |||
+ | Players can form a team comprising any two characters, but each character has a canonical partner in the story and when faced in the single-player mode. | ||
+ | |||
+ | Each character has seven different color schemes, depending on which of the face buttons (including {{Start}}) they are selected with. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Larry Light (ラリー・ライト) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=320 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=0}} | ||
+ | | info1name=Age | ||
+ | | info1=24 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|US}} U.S.A. | ||
+ | | info3name=Partner | ||
+ | | info3=Chris Wayne | ||
+ | | desc=An adventuring archaeologist who travels the world on his motorcycle in search of knowledge. After losing against Oume in the previous Goketsuji finals five years ago, Larry receives an invitation for a new tag battle tournament, signed by Oume. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Light Blast | {{QCF}} {{punch}} | Larry kneels and shoots a blast of fire from his hand. The fireball moves faster when a stronger button is used. This move can be done in midair.}} | ||
+ | {{MoveListRow | Driving Dribbling | {{DPF}} {{punch}} | Larry slides forward, then spins into the air with an elbow strike. The move slides further, ascends higher, and hits more times when a stronger button is used. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Thrust Step | {{QCF}} {{kick}} | Larry steps forward with an explosive punch that knocks his opponent over. The move hits more times when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Victory of the Fist | {{Z}}+{{C}} | Larry steps forward with a flaming uppercut. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Headbutt | {{right}}+{{HP}} | Larry slides forward with a headbutt that knocks his opponent over.}} | ||
+ | {{MoveListRow | Double Kick | {{right}}+{{HK}} | Larry does a shin kick, then hops into the air with a spin kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Impact Connection | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Historic Moment | {{down}} {{down}}+{{kick}} | Larry generates a giant ball of fire above his head and throws it. It explodes into a pillar of fire when it hits the ground.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Chris Wayne (クリス・ウェイン) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=0}} | ||
+ | | info1name=Age | ||
+ | | info1=18 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|US}} U.S.A. | ||
+ | | info3name=Partner | ||
+ | | info3=Larry Light | ||
+ | | desc=A violent and troublesome gang leader. He decides to accompany his professor and friend Larry in the tournament to get away from his parents, Keith Wayne and Annie Hamilton from ''[[Gouketsuji Ichizoku]]'', who often chide him for his bad behavior. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Lightning Slash | {{QCB}} {{punch}} | Chris flings an electric spark that moves across the ground. The spark moves faster when a stronger button is used, and Chris flings two electric sparks when {{Z}} is used.}} | ||
+ | {{MoveListRow | Head Slasher | {{QCF}} {{punch}} in midair | Chris falls diagonally downward while slashing his hands together. The move drops further and faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Rolling Cannon | {{QCFD}} {{kick}} | Chris flips upside down and flies into the air with multiple alternating kicks, which knocks his opponent over. The move ascends higher and hits more times when a stronger button is used. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Ground Rolling Cannon | {{QCFD}} {{kick}} in midair | Chris drops down with multiple alternating kicks, which knocks his opponent over. The move drops further and faster and hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Spiral Leg Bomber | {{QCF}} {{kick}} | Chris flies forward with multiple alternating kicks. The move hits more times when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Balisong | {{Z}}+{{C}} | Chris stabs his opponent with a knife. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Side Kick | {{right}}+{{HK}} | Chris does a side kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Overdrive Break | {{QCF}} {{LP}}, {{QCF}} {{HP}}, {{QCF}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Lightning Break | {{down}} {{down}}+{{kick}} | Chris generates a large, sail-shaped blast of electricity from his hand. If it connects, the opponent is temporarily stunned, and Chris follows up with an electrified kick.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Sujiroku Tenjinbashi (天神橋・筋六) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=800 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=0}} | ||
+ | | info1name=Age | ||
+ | | info1=32 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Hizumi Yukinoue | ||
+ | | desc=The leader of the Tenjinbashi clan, who took over at a young age after his father died. Like the Goketsuji clan, his family has ties to the Yakuza. However, he has no interest in the family business and travels Japan attending festivals and other cultural events in a lion mask and drumsticks. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Haru | {{QCB}} {{LP}} | Tenjinbashi summons a wave of sakura petals that sweep across the screen, each hitting separately.}} | ||
+ | {{MoveListRow | Natsu | {{QCB}} {{HP}} | Tenjinbashi strikes the ground with his sticks, summoning a lightning strike that knocks his opponent over.}} | ||
+ | {{MoveListRow | Aki | {{QCB}} {{LK}} | Tenjinbashi summons a leaf that slowly falls from above and can smack his opponent.}} | ||
+ | {{MoveListRow | Fuyu | {{QCB}} {{HK}} | Tenjinbashi summons a big snowball that bounces down and knocks over his opponent on impact.}} | ||
+ | {{MoveListRow | Shishigashira | Both {{punch}} simultaneously | Tenjinbashi bites three times with his enlarged mask. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Sannengoroshi | {{QCF}} {{upright}} {{kick}} | Tenjinbashi lunges forward with his sticks. If they connect, he grabs the opponent and hits them with a lightning strike, then a bomb appears over their head and explodes after a short duration.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Battering Ram | {{Z}}+{{C}} | Tenjinbashi hits his opponent with a wooden battering ram that falls from above. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Lunging Swipe | {{right}}+{{HP}} | Tenjinbashi lunges forward with a double-handed swipe.}} | ||
+ | {{MoveListRow | Front Kick | {{right}}+{{HK}} | Tenjinbashi does a front kick.}} | ||
+ | {{MoveListRow | Hop Punch | {{downright}}+{{HP}} | Tenjinbashi hops forward while crouched, then does a low punch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Tenchijin | {{QCF}} {{upright}} {{LP}}, {{QCF}} {{upright}} {{HP}}, {{QCF}} {{upright}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Tsuuten Rokushakudama | {{down}} {{down}}+{{kick}} | Tenjinbashi leaps forward and slams his sticks onto the ground, causing a burst of flame to blast his opponent high into the sky, where the opponent explodes in fireworks.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Hizumi Yukinoue (雪上・火澄) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=240 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=0}} | ||
+ | | info1name=Age | ||
+ | | info1=22 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Sujiroku Tenjinbashi | ||
+ | | desc=A young man obsessed with ninjas, video games, manga, and anime. He modeled his appearance and his fighting style after anime and manga characters. He meets Sujiroku at a festival, and they bond over their love of Japanese traditions and decide to enter the tournament to propagate the beauty of Japanese culture. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kageshibari | {{QCF}} {{punch}} | Hizumi punches the ground, causing two sparks to snake along the ground in each direction. The sparks stun the opponent for a duration if they hit. The sparks move slower but further when a stronger button is used.}} | ||
+ | {{MoveListRow | Tsuchigumo no Jutsu | Both {{kick}} simultaneously | Hizumi sinks into the ground in a cloud of dust, then reappears. He can teleport behind or ahead by holding {{left}} or {{right}} when performing the move; otherwise, he reappears in the same position if no direction is held.}} | ||
+ | {{MoveListRow | Housenka no Jutsu | {{QCF}} {{kick}} | Hizumi rolls in an arc like a ball while engulfed in flames. The move ascends higher and hits more times when a stronger button is used. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Makibishi | Both {{punch}} simultaneously during backstep | Hizumi throws three caltrops in front of him while backstepping.}} | ||
+ | {{MoveListRow | Hyaku Raijuu | {{QCF}} {{punch}} in midair | Hizumi tosses fire bombs that explode in the air. He throws three bombs in front of him with {{LP}}, two bombs upward with {{HP}}, or two bombs downward with {{Z}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tantou Charge | {{Z}}+{{C}} | Hizumi charges ahead while slashing with a dagger. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Hand Swipe | {{right}}+{{HP}} | Hizumi swipes his hand quickly in front of him, which covers a wide arc.}} | ||
+ | {{MoveListRow | Double Step | {{right}}+{{HK}} | Hizumi steps in with two low kicks.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | Hizumi slides forward with a sweep kick. He can follow it up with an axe chop kick with {{HK}} during the slide.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Rengeki Tanjin no Jutsu | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Juumonji Kasumi Kuzushi | {{down}} {{down}}+{{kick}} | Hizumi steps forward and slashes with a dagger. If it connects, he jumps into the air with another slash. After Hizumi lands, blood sprays out from the slashes, and the opponent collapses from the injuries.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=M.A.D. | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=400 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=128}} | ||
+ | | info1name=Age | ||
+ | | info1=Unknown | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|HK}} Hong Kong | ||
+ | | info3name=Partner | ||
+ | | info3=Solis R8000 | ||
+ | | desc=A mysterious scientist whose real name is "Max Ax Dax." The time-space officer Solis crash-landed her time machine near his lab. He volunteered to fix the machine while Solis had contacted the Goketsuji twins, who invited her to the new tag tournament. M.A.D. enters as her partner, seeing an opportunity to acquire more experiment subjects. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Max Megaphone | {{QCF}} {{punch}} | M.A.D. shouts into a megaphone, causing a speech balloon to shoot out from it. If it hits, the opponent suffers a different effect depending on the strength of the button used. The opponent is knocked down with {{LP}}, the opponent is knocked toward M.A.D. with {{HP}}, or the opponent is temporarily unable to attack with {{Z}}.}} | ||
+ | {{MoveListRow | Max Drill | {{QCF}} {{punch}} in midair | M.A.D. rockets higher into the air, then transforms his arm into a giant drill and digs down at his opponent. The move ascends higher into the air when a stronger button is used.}} | ||
+ | {{MoveListRow | Max Servant | Both {{kick}} simultaneously | M.A.D. sinks his arms into the ground and summons a giant leech to attack the opponent. The leech can pop out near or far by holding {{left}} or {{right}} when performing the move; otherwise, the leech pops out a medium distance away.}} | ||
+ | {{MoveListRow | Max Sparkler | {{DPF}} {{repeat|{{punch}}}} | M.A.D. extends his arm and shoots a fist sparkling with electricity forwards. The fist extends further when a stronger button is used. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Max Net | Both {{punch}} simultaneously (close) | M.A.D. swings a giant net over his opponent. The opponent disappears from inside the net, then falls from the top of the screen.}} | ||
+ | {{MoveListRow | Max Ray Gun | {{up}}+{{repeat|{{punch}}}} after being knocked down | M.A.D. pulls out and fires a ray gun. He fires it low with {{LP}}, upwards with {{HP}}, or both low and upwards with {{Z}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Helicopter | {{right}} {{right}} in midair | M.A.D. transforms his arm into a helicopter rotor and glides across the screen.}} | ||
+ | {{MoveListRow | Iron Press | {{Z}}+{{C}} | M.A.D. takes out an enormous clothes iron and squashes his opponent with it. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Adjustable Wrench | {{downright}}+{{LP}} | M.A.D. transforms his arm into a large adjustable wrench and hits upwards with it.}} | ||
+ | {{MoveListRow | Yo-Yo | {{right}}+{{HP}} | M.A.D. transforms his arm into a giant yo-yo and flings it at his opponent. This move can hit multiple times.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Max Combo Original | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Maximum Service | {{down}} {{down}}+{{kick}} | M.A.D. unleashes multiple leeches out of the arms of his coat that swarm and attack his opponent.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Solis R8000 (ソーリス=R8000) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=720 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=128}} | ||
+ | | info1name=Age | ||
+ | | info1=20 | ||
+ | | info2name=Origin | ||
+ | | info2=Eight Moon Colony | ||
+ | | info3name=Partner | ||
+ | | info3=M.A.D. | ||
+ | | desc=A young policewoman from the year 2115. Solis investigates the activities of a powerful organization suspected of tampering with past events for its own benefit. She discovered that this organization was responsible for the disappearance of important families and financial groups a hundred years ago, including the Goketsuji clan. Learning that she was a Goketsuji descendant, Solis travels back to the year 2015 to prevent the destruction of her clan. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Stun Bullet | {{QCF}} {{punch}} | Solis shoots a rod-shaped projectile across the screen that unfurls into a larger spinning fan. If it hits the opponent after unfurling, the opponent is momentarily stunned.}} | ||
+ | {{MoveListRow | Stun Platinum | {{DPF}} {{punch}} | Solis smashes her gauntlets together, generating a diamond-shaped energy prism in front of her that temporarily stuns her opponent on contact. The move has a longer startup time but also stuns the opponent for longer when a stronger button is used. This move can be done in midair.}} | ||
+ | {{MoveListRow | Gyrator | {{QCB}} {{kick}} | Solis rolls forward with a cartwheel kick that can hit two times and knock her opponent over. This move can pass through projectiles.}} | ||
+ | {{MoveListRow | TNT Charge | Hold both {{punch}} or {{kick}}, then release | Solis lunges forward and hits her opponent with one of her gauntlets, which fires a burst of flame that knocks her opponent over. This move can be done while dashing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | High Voltage | {{Z}}+{{C}} | Solis generates an electric saber with her gauntlets and slides forward while thrusting it. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Shock Cable | {{right}}+{{HP}} | Solis whips a cable from his gauntlet that shocks her opponent on impact. This move can be done in midair.}} | ||
+ | {{MoveListRow | Front Kick | {{right}}+{{LK}} | Solis does a front kick.}} | ||
+ | {{MoveListRow | Roundhouse | {{right}}+{{HK}} | Solis does a roundhouse kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Absolute Beat | {{QCF}} {{LP}}, {{QCF}} {{HP}}, {{QCF}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Solis Multiplier | {{down}} {{down}}+{{kick}} | Solis engulfs herself in flames, then rushes forward, back, and forward again (unless blocked). The final hit knocks her opponent high into the air.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Falco (ファルコ) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=80 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=128}} | ||
+ | | info1name=Age | ||
+ | | info1=70 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|England}} England | ||
+ | | info3name=Partner | ||
+ | | info3=Oume & Otane Gouketsuji | ||
+ | | desc=An old man who is expert at every kind of table game. Falco met the Goketsuji twins at Otane's casino, where he won against Oume in a poker game. Bitter at her loss, Oume attacked Falco, but he was able to read through Oume's moves. Impressed by his skills, the twins offered Falco a a monetary award to be their partner in their next tournament. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Bluff Shuffle | {{QCF}} {{punch}}, {{punch}} | Falco throws a playing card at his opponent. He throws it straight ahead with {{LP}}, at an upwards angle with {{HP}} (the card ricochets off the ceiling), or at a downwards angle with {{Z}} (the card ricochets off the floor).}} | ||
+ | {{MoveListRow | Face or Back | {{DPF}} {{punch}} | Falco rolls into a ball and jumps through the air. He jumps backwards with {{LP}}, a short distance forwards with {{HP}}, or a long distance forwards with {{Z}}. This move can be done while dashing. Falco can throw playing cards while in the air with {{repeat|{{punch}}}} (up to one card if the move is started from a stand and up to three cards if the move is started from a dash).}} | ||
+ | {{MoveListRow | Reversal Slot | Both {{punch}} simultaneously | Falco plays a slot machine that appears above him. A different effect happens depending on what the machine spins. | ||
+ | {{{!}} | ||
+ | ! '''Symbols''' !! '''Effect''' | ||
+ | {{!}}- | ||
+ | {{!}} 3 Skulls {{!}}{{!}} A large weight drops that knocks both characters over | ||
+ | {{!}}- | ||
+ | {{!}} 3 Dollar Signs {{!}}{{!}} Ten large coins drop on the opponent | ||
+ | {{!}}- | ||
+ | {{!}} 3 Cherries {{!}}{{!}} Three doves fly at the opponent | ||
+ | {{!}}- | ||
+ | {{!}} 3 Lightning Bolts {{!}}{{!}} Lightning strikes Falco (but does no damage) | ||
+ | {{!}}- | ||
+ | {{!}} 3 Hearts {{!}}{{!}} Replenishes a small amount of health to Falco | ||
+ | {{!}}- | ||
+ | {{!}} 3 Lucky Sevens {{!}}{{!}} Jackpot, eleven coins fall and three doves fly at the opponent | ||
+ | {{!}}- | ||
+ | {{!}} Any other combination {{!}}{{!}} A single large coin drops on the opponent | ||
+ | {{!}}}}} | ||
+ | {{MoveListRow | Insight Dash | {{QCF}} {{kick}} | Falco leaps forward. The move covers a longer distance when a stronger button is used. If Falco is hit by the opponent while doing this, he blocks and quickly counterattacks by whacking his cane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Killer Draw | {{Z}}+{{C}} | Falco slides forward and slashes his opponent with a sword hidden in his cane. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Diving Cane Trip | {{QCFD}} {{HP}} in midair | Falco dives to the ground, then swipes his cane and trips his opponent.}} | ||
+ | {{MoveListRow | Hop Kick | {{right}}+{{HK}} | Falco hops forward with a side kick.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | Falco slides forward while crouched with a knee strike followed by an upward kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Three Characters | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Stormy Poker | {{down}} {{down}}+{{kick}} | Falco twirls into the air while throwing huge playing cards downwards.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Oume & Otane Gouketsuji (豪血寺・お種 & お梅) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=480 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=128}} | ||
+ | | info1name=Age | ||
+ | | info1=100 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Falco | ||
+ | | desc=The two leaders of the Gouketsuji clan. Both sisters fight in the tournament together as one contestant, strapped to each other's backs. The lead partner changes depending on whether the player is on the left or right side of the opponent. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gan Saishi | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oume or Otane spits her chomping dentures across the screen as a projectile. The dentures move straight ahead with {{LP}} or at a slight upwards angle with {{HP}}. Oume and Otane spit both of their dentures at once when the move is {{Z}} is used.}} | ||
+ | {{MoveListRow | Koushiki Gan Saishi | Hold {{right}} for 2 seconds, then {{left}}+{{punch}} | Oume or Otane spits her chomping dentures on the ground on front of her. The dentures are spit further when a stronger button is used.}} | ||
+ | {{MoveListRow | Ikaku Gan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Oume or Otane rises into the air while projecting a horrific face in front of her. This move knocks opponents down on impact. They leap backwards with {{LP}}, a short distance forwards with {{HP}}, or a long distance forwards with {{Z}}. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Bodou Kourin | Both {{punch}} simultaneously | Oume and Otane drop a massive statue of their mother from the sky. The statue can drop near or far by holding {{left}} or {{right}} when performing the move; otherwise, the statue drops a medium distance away.}} | ||
+ | {{MoveListRow | Ryuusei Ranbu Dan | {{right}}+{{repeat|{{punch}}}} | Oume or Otane throws multiple fire blasts from her palms. The blasts are thrown straight ahead with {{LP}} or at an upwards angle with {{HP}} or {{Z}}.}} | ||
+ | {{MoveListRow | Tenbu Kyaku | {{up}} {{down}}+{{kick}} in midair | Oume and Otane spiral downward while drilling with their feet. They fall slowly but more vertically when {{LP}} is used and fast but at more of an angle when {{HP}} is used. They fall fast but more vertically when {{Z}} is used and continue moving along the ground while drilling after falling.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Spin | {{right}} {{right}} in midair | Oume and Otane spin downward.}} | ||
+ | {{MoveListRow | Chourenka | {{Z}}+{{C}} | Oume and Otane transform into their younger selves, then the lead partner leaps forward and releases a spiked heart projectile from her chest. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Reaching Jab | {{right}}+{{HP}} | Oume or Otane leans forward with an open-handed jab.}} | ||
+ | {{MoveListRow | Bicycle Kick | {{right}}+{{HK}} | Oume or Otane leaps ahead while kicking with both legs, resembling pedaling a bicycle.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Chibu Kyaku | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Ichizoku | {{down}} {{down}}+{{kick}} | Oume or Otane points, and a stampede of characters from the previous ''[[:Category:Gouketsuji Ichizoku (franchise)|Gouketsuji Ichizoku]]'' games tramples the opponent.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Rudolph Gartheimer (ルドルフ・ガルテイマー) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=160 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=256}} | ||
+ | | info1name=Age | ||
+ | | info1=43 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|DE}} Germany | ||
+ | | info3name=Partner | ||
+ | | info3=Damian Shade | ||
+ | | desc=A ruthless man feared by everyone who knew him. Once part of the Goketsuji clan, his family fell out of the Oume's graces and were subsequently banished, losing everything. His family eventually recovered their wealth, but Rudolph still held great hatred for the Goketsujis, especially Oume. He seeks to win the tournament and destroy the Goketsuji clan. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Iron Mine | Both {{punch}} simultaneously | Gartheimer rolls a bomb across the ground, which explodes and knocks his opponent over on impact. The bomb rolls further when the {{punch}} buttons are released later.}} | ||
+ | {{MoveListRow | Grind Rush | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Gartheimer runs forward while swinging his iron balls. When {{HP}} or {{Z}} is used, he finishes by swinging his flaming iron balls downward. The move covers more distance and hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Heavy Salt Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} or<br>{{down}} {{up}}+{{kick}} during dash | Gartheimer flips backwards with a kick while swinging his iron balls. The move hits more times when a stronger button is used or when done from a dash.}} | ||
+ | {{MoveListRow | Grind Break | {{right}}+{{repeat|{{LP}}}} | Gartheimer whips his iron balls rapidly in the air in front of him.}} | ||
+ | {{MoveListRow | Body Smasher | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Gartheimer jumps high into the air, then stomps back down.}} | ||
+ | {{MoveListRow | Heavy Tread | {{up}} {{down}}+{{punch}} in midair | Gartheimer stomps downward. He drops straight down with {{LP}}, drops a short distance forward with {{HP}}, or drops a further distance forward with {{Z}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Mace Drop | {{Z}}+{{C}} | Gartheimer flings an iron ball into the sky, then it falls down in front of him as a giant spiked ball. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Double Strike | {{HP}} {{HP}} | Gartheimer swings one iron ball downward, then the other.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Gain Control | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Iron Dust Bomber | {{down}} {{down}}+{{kick}} | Gartheimer uses an iron ball as a magnet to assemble a metal bomber, then throws it. It disassembles into its pieces as it is thrown.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Remi Otogiri (乙霧・レミ) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=640 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=256}} | ||
+ | | info1name=Age | ||
+ | | info1=14 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Popura Hananokouji | ||
+ | | desc=The only daughter of a high-class family who are descendants of an evil witch. Her calm and classy demeanor made her one of the most popular students in her school, motivated to show the power of music. Her classmate Popura also has magical powers, and they became best friends quickly. She wants to win the tournament to earn enough money to hold concerts around the world and help the poor. She is accompanied by a living music note named Kuroma (クロマ). | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Il filo | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Remi crouches, and Kuroma spins its tail like a helicopter blade and throws it across the screen. It curves upward at a slight angle with {{LP}}, upward at a steeper angle with {{HP}}, or downward with {{Z}}.}} | ||
+ | {{MoveListRow | Capriola | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} or<br>{{down}} {{up}}+{{punch}} during dash | Remi somersaults through the air while swinging Kuroma like a scythe, which knocks the opponent back on impact. The move ascends higher when a stronger button is used and hits more times when dashing.}} | ||
+ | {{MoveListRow | Portamento | {{up}} {{down}}+{{punch}} | Kuroma transforms into a giant knife, which Remi rides to the ground. The angle of the fall is wider when a stronger button is used.}} | ||
+ | {{MoveListRow | Corno rifreso | Both {{punch}} simultaneously | Kuroma transforms into a horn, which Remi plays, creating multiple sound waves that can stun the opponent momentarily.}} | ||
+ | {{MoveListRow | La morte | Both {{punch}} simultaneously in midair | Remi transforms into a miniature Grim Reaper for a duration, which can fly around in any direction. While in this form, she can shoot a stream of fireballs with {{punch}} (downwards with {{LP}}, forwards with {{HP}}, or upwards with {{Z}}) or swing her scythe with {{kick}} (dashing diagonally downwards with {{HK}} or dashing forwards with {{C}}).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Slide | {{downright}} | Remi can move forward while crouched.}} | ||
+ | {{MoveListRow | Glide | {{right}} {{right}} in midair | Remi can glide a short distance through the air.}} | ||
+ | {{MoveListRow | Musical Scythe | {{Z}}+{{C}} | Kuroma transforms into a scythe, which Remi grabs and swings at her opponent. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Bent Over Kick | {{right}}+{{LK}} | Remi bends over while kicking.}} | ||
+ | {{MoveListRow | Swing Kick | {{right}}+{{HK}} | Remi grabs Kuroma and soars through the air while kicking with both legs.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Triangle | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Requiem | {{down}} {{down}}+{{kick}} | Kuroma transforms into a pipe organ, and Remi plays a requiem on it that summons a massive Grim Reaper to attack the opponent with a scythe.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Popura Hananokouji (花小路・ポプラ) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=560 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=256}} | ||
+ | | info1name=Age | ||
+ | | info1=13 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Remi Otogiri | ||
+ | | desc=The daughter of Clara from ''Gouketsuji Ichizoku 2''. She has learned all of her mother's magic tricks and fighting techniques. After Clara mentioned her participation on a prestigious tournament, Popura invited her fellow magical classmate Remi as her partner to join the tournament. She hopes winning will help her find her father, who has been traveling the world. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shoujo Commando | {{QCF}} {{punch}} | Popura changes into a sailor suit, then kneels and shoots a jellyfish from a bazooka. The jellyfish moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Kurukuru Candy | Both {{kick}} simultaneously | Popura spins and uses her wand to flick a large ball of candy. If it hits, her opponent is enveloped in a giant candy wrapper and stunned for a duration.}} | ||
+ | {{MoveListRow | Kurukuru Poi | {{QCF}} {{kick}} | Popura changes into a leotard and waves a long ribbon at the opponent. She waves it forwards with {{LP}}, at an upwards angle with {{HP}}, or above her with {{Z}}. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Bikkuri Bako | Both {{punch}} simultaneously | Popura twirls into the air, then drops a surprise box on the ground. A small teddy bear runs into the box from the other side of the screen, hitting the opponent along the way.}} | ||
+ | {{MoveListRow | Cupid | Both {{punch}} simultaneously in midair | Popura transforms into a miniature Cupid for a duration, which can fly around in any direction. While in this form, she can shoot a heart arrows with {{punch}} (diagonally downwards with {{LP}} or straight ahead with {{HP}} or {{Z}}) or blow sound waves out of a horn with {{kick}} (diagonally downwards with {{LK}}, straight ahead with {{HK}}, or both with {{C}}).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Nurse Popura | {{Z}}+{{C}} | Popura changes into a nurse's outfit, then pokes her opponent with a giant syringe and draws blood from her opponent. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Batter Up | {{right}}+{{HP}} | Popura changes into a baseball player's uniform, then swings a bat.}} | ||
+ | {{MoveListRow | Gymnast Attack | {{downright}}+{{HP}} | Popura changes into a leotard, then pounces forward and swings two spiked maces downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Popura Special | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Tulip | {{down}} {{down}}+{{kick}} | Popura slams her hands onto the ground, summoning a humongous tulip that chomps her opponent whole and chews them before spitting them out.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Bosses==== | ||
+ | The bosses are secret playable characters in the Saturn version. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Bristol Weller (ブリストル・ウェラー) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=880 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=256}} | ||
+ | | info1name=Age | ||
+ | | info1=35 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|England}} England | ||
+ | | desc=An intelligent but heartless man, born from a family of aristocrats, who is willing to do anything to fulfill his ambitions. Even with his success as a Gartheimer company partner, he wanted more, so he entered a pact with demons to rain destruction upon the world in exchange for his supernatural powers. Almost all of his moves are kicks. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Single Shot | {{QCF}} {{kick}} | Bristol kicks a crescent-shaped projectile across the screen. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Killer Mantis | {{DPF}} {{kick}} | Bristol rises into the air with a high kick, then follows up with an axe kick. The move ascends higher when a stronger button is used. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Hunting Mantis | {{QCB}} {{kick}} | Bristol leaps ahead with a flying kick, then follows up with an axe kick. The move covers a longer distance when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Goodbye | {{Z}}+{{C}} | Bristol slides forward and does a crescent kick. This move cannot be blocked.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Winners Strike | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Bloody Execution | {{down}} {{down}}+{{kick}} | Bristol pulls out a pistol and shoots it three times.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Bristol-D (ブリストル-D) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=960 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=384}} | ||
+ | | desc=After Bristol has been defeated, his true identity is revealed as Bristol-D, a vampiric demon summoner. He was arrested for his various crimes in the year 2115, but he escaped and traveled through time in order to manipulate past events to his benefit. He has the power to control other people's minds and brainwashes the player's partner, and he can create portals to summon demons from the underworld. These demons he summons with his normal and special moves are from the ''[[:Category:Megami Tensei|Shin Megami Tensei]]'' series (also by [[Atlus]]). | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Pixie Slash | {{QCF}} {{punch}} | Bristol-D summons a horde of Pixies, fairy-like creatures, to fly ahead and attack the opponent. The move hits more times when a stronger button is used.}} | ||
+ | {{MoveListRow | Gaap Upper | {{DPF}} {{punch}} | Bristol-D summons Gaap, a winged and horned demon, to uppercut into the air in front of him. The move covers a wider arc when a stronger button is used.}} | ||
+ | {{MoveListRow | Leonard Wave | {{QCF}} {{kick}} | Bristol-D summons Leonard, a Baphomet-like demon with a goat head, to project tall, circular energy waves ahead. The waves travel farther and faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Amon Flame | {{QCB}} {{kick}} | Bristol-D summons Amon, a demon with a wolf head and a snake body, to belch a stream of flames. The move lasts for longer when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Energy Expulsion | {{Z}}+{{C}} | Bristol-D holds his hands out and casts bolts of lightning from them. This move cannot be blocked.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Hell's Gate | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Flystorm Beelzebub | {{down}} {{down}}+{{kick}} | Bristol-D summons Beelzebub, a giant, fly-like demon, to attack the opponent with a swarm of flies.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | Damian is a secret playable character in the Saturn version. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Damian Shade (ダミアン・シェード) | ||
+ | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=1040 | crop_y=0}} | ||
+ | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=384}} | ||
+ | | info1name=Age | ||
+ | | info1=17 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|CA}} Canada | ||
+ | | info3name=Partner | ||
+ | | info3=Rudolph Gartheimer | ||
+ | | desc=An orphan adopted by the Gartheimer family. He is Rudolph's servant, secret lover, and tag team partner, but he never gets the opportunity to fight as he is shot by Bristol after Rudolph is defeated. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Holy Magic | {{QCB}} {{punch}} | Damian twirls into the air with a flaming uppercut. The move ascends higher when a stronger button is used. This move can be done while dashing.}} | ||
+ | {{MoveListRow | Rose Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Damian throws roses across the screen, with the stems stabbing the opponent. He throws one rose with {{LP}}, two roses with {{HP}}, or three roses with {{Z}}. The roses move faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Damian Body Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Damian runs forward, then turns around and uses his rear end to knock the opponent over. He runs further when a stronger button is used.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jackboots | {{Z}}+{{C}} | Damian somersaults forward while kicking with blades in his boots. This move cannot be blocked.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Combo technique | | ||
+ | {{MoveListRow | Poison Zone | {{QCB}} {{LK}}, {{QCB}} {{HK}}, {{QCB}} {{C}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Stress shot | | ||
+ | {{MoveListRow | Pinch Crusher | {{down}} {{down}}+{{kick}} | Three Gartheimers rush across the screen while swinging their iron balls.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Each team fights in a particular stage in the single-player mode, but players can choose any stage in the multiplayer mode. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Solis and MAD.png|Boiler Room|This stage is used by Solis and M.A.D.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Popura and Remi.png|Blue Room|This stage is used by Popura and Remi.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Larry and Chris.png|Coliseum|This stage is used by Larry and Chris.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Tenjinbashi and Hizumi.png|Shrine Grounds|This stage is used by Tenjinbashi and Hizumi.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Oume & Otane and Falco.png|Airplane|This stage is used by Oume & Otane and Falco.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Gartheimer and Damian.png|Altar|This stage is used by Gartheimer and Damian and by Bristol and the first partner fight.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Bristol-D.png|Demonic Altar|This stage is used by Bristol-D and the brainwashed partner.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Versus.png|Catwalk|This stage only appears in the multiplayer mode.}} | ||
}} | }} | ||
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==Production credits== | ==Production credits== | ||
+ | ===Saturn version=== | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | {{creditsheader| | + | {{creditsheader|Arcade Staff}} |
*'''Planner:''' Super_K, + Bugta +, Heren | *'''Planner:''' Super_K, + Bugta +, Heren | ||
*'''Designer:''' Yn_Dessy, Papipupe, Range, Moto, Satoru.Y, Kuki, Uhio, H.Morita, Asaki, Mandai, Monko, Y.Ogawa | *'''Designer:''' Yn_Dessy, Papipupe, Range, Moto, Satoru.Y, Kuki, Uhio, H.Morita, Asaki, Mandai, Monko, Y.Ogawa | ||
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*'''Scenery:''' Clark Kent Co.Ltd | *'''Scenery:''' Clark Kent Co.Ltd | ||
*'''Special Thanks:''' Mr.Yokoyama, Mr.Tanaka, Cūko, And Atlus All Staff | *'''Special Thanks:''' Mr.Yokoyama, Mr.Tanaka, Cūko, And Atlus All Staff | ||
− | {{creditsheader| | + | {{creditsheader|Saturn Staff}} |
*'''Planner:''' Super_K, + Bugta + | *'''Planner:''' Super_K, + Bugta + | ||
*'''Designer:''' Yn_Dessy, Range, Dadamusi, Moto, Kuki, H.Morita, Asaki, Monko, Y.Ogawa, Y.Shiina | *'''Designer:''' Yn_Dessy, Range, Dadamusi, Moto, Kuki, H.Morita, Asaki, Monko, Y.Ogawa, Y.Shiina | ||
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*'''Debugger:''' Markey, Kohzai, Fuse, Sato, Kouno, Yoshikawa, Kikunaga, Morigouchi | *'''Debugger:''' Markey, Kohzai, Fuse, Sato, Kouno, Yoshikawa, Kikunaga, Morigouchi | ||
*'''Special Thanks:''' Mr.Yokoyama, Mr.Iwata, Cūko, Mr.Komatsu, Mr.Satoh, Mr.Sugiura, Mr.Murata, And Atlus All Staff | *'''Special Thanks:''' Mr.Yokoyama, Mr.Iwata, Cūko, Mr.Komatsu, Mr.Satoh, Mr.Sugiura, Mr.Murata, And Atlus All Staff | ||
− | '''Thanks For Playing''' | + | :'''Thanks For Playing''' |
− | '''See You Next "Groove On Fight"''' | + | :'''See You Next "Groove On Fight"''' |
− | '''Presented By | + | *'''Presented By:''' [[Atlus]] |
− | |source=In-game credits | + | | source=In-game credits |
− | + | | pdf=GrooveoF Saturn JP SSEnding.pdf | |
− | + | | console=SAT | |
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==Promotional material== | ==Promotional material== | ||
− | |||
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{{gallery | {{gallery | ||
− | |{{galleryPrintAd| | + | |{{gitem|GrooveOnFight Saturn JP Flyer.pdf|page=1|Saturn JP flyer}} |
+ | |{{galleryPrintAd | ||
+ | |ssmjp|1997-03|163 | ||
+ | |ssmjp|1997-05|147 | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |ssmjp|1997-06|147 | ||
+ | |ssmjp|1997-10|181 | ||
+ | }} | ||
+ | |{{galleryPrintAd|ssmjp|1997-14|147}} | ||
+ | |{{galleryPrintAd|ssmjp|1997-18|163}} | ||
+ | |{{galleryPrintAd | ||
+ | |gamechamp|1997-08|27 | ||
+ | |gamechamp|1997-09|15 | ||
+ | |gamechamp|1997-10|5 | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |gamechamp|1997-11|6 | ||
+ | |gamechamp|1997-12|16 | ||
+ | }} | ||
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
===Sega Titan Video version=== | ===Sega Titan Video version=== | ||
+ | {{ratings|STV}} | ||
+ | {{ScanArcade | ||
+ | | console=Sega Titan Video | ||
+ | | region=JP | ||
+ | | instructionslong=Notavailable.svg | ||
+ | | instructioncard1=Notavailable.svg | ||
+ | | instructioncard2=Notavailable.svg | ||
+ | | cart=GrooveOnFight STV JP Cart.jpg | ||
+ | }} | ||
+ | |||
===Saturn version=== | ===Saturn version=== | ||
− | {{ratings | + | {{ratings|SAT}} |
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{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
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| back=GrooveOnFight Saturn JP Box Back.jpg | | back=GrooveOnFight Saturn JP Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | spinecard= | + | | spinecard=GrooveOnFight Saturn JP Spinecard.jpg |
− | | disc= | + | | disc=GrooveOnFight Saturn JP Disc.jpg |
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
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| disc= | | disc= | ||
}} | }} | ||
+ | {{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=KR | ||
+ | | front= | ||
+ | | back= | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
− | + | {{GrooveOnFightOmni}} | |
− | + | {{GouketsujiIchizoku}} |
Latest revision as of 22:47, 20 September 2024
Groove On Fight: Gouketsuji Ichizoku 3 | |||||||||||||||||||
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System(s): Sega Titan Video, Sega Saturn | |||||||||||||||||||
Publisher: Atlus, Wooyoung System (KR) | |||||||||||||||||||
Developer: Atlus | |||||||||||||||||||
Sound driver: SCSP/CD-DA (27 tracks) | |||||||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB), 6Player | |||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | |||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||
|
Groove On Fight: Gouketsuji Ichizoku 3 (グルーヴオンファイト 豪血寺一族3) is a fighting game developed by Atlus. It is the third game in the Gouketsuji Ichizoku (Power Instinct in the West) series. It was first released in 1997 on the Sega Titan Video arcade hardware, then ported to the Sega Saturn.
Contents
Story
Set in a futuristic 2015, twenty years after the events of the last game, the Goketsuji clan is once again holding a tournament to determine their next leader.
Gameplay
The game diverges from the preceding two entries in the Gouketsuji Ichizoku series. It takes place twenty years after the previous games, and it has a darker setting and tone than its predecessors (though it still retains the comedic elements of the series) and an almost entirely new cast (with only Oume and Otane Gouketsuji returning). It adopts a two-on-two tag fighting system, similar to X-Men vs. Street Fighter. Players choose two characters, which can be tagged in or out of the battle at any time. Matches consist of a single round, which lasts until one team has lost both fighters. The game supports up to four players using the 6Player adapter.
Characters move with and and backstep or dash with or . Characters are invulnerable while back dashing. Forward dashes can be canceled by pressing . Characters crouch with and jump with . Every character can double jump by pressing again in midair. Characters can perform a light punch with , a strong punch with , a light kick with , and a strong kick with . The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Characters can also attack while dashing toward an opponent. Characters can taunt with , which is a short animation during which the character is vulnerable to attack.
Every character has multiple special moves, usually done by performing a motion on the D-Pad before punching or kicking. Any normal move can be canceled into a special move for a combo. Some special moves can be performed while dashing, which are called "shadow moves." Shadow moves leave a trail of afterimages behind the character and hit additional times compared to their normal variants. Characters also have a special dash attack performed with , which causes the character to dash, slide, or roll toward the opponent and attack. This attack can be used to move to the other side of the opponent.
Blocking is done by holding the D-Pad away from the opponent, which can also be done while crouching. Special moves still inflict a small amount of "chip damage" when blocked. Characters can do a reflect block by pressing + before being attacked. This briefly causes the opponent to become stunned and stumble backwards, creating an opening for a counterattack (but the character doing the reflect block is momentarily vulnerable if the opponent does not attack). Reflect blocks can also be done while crouching or in midair. Characters that are hit in midair by an attack that does not knock them down can recover by jumping (if they have not already used their double jump). Every character has a special unblockable attack that is performed by pressing +. This attack has a long startup time, during which the character can be hit out of it by the opponent, but it cannot be blocked.
Every character has an overhead attack that can hit opponents who are blocking while crouched by pressing and a crouched attack that can hit opponents who are blocking while standing by pressing +. Every character also has an overhead attack that can be done in midair by pressing or . Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button or the overhead attack button. Throws cannot be blocked and can be done in midair. Some moves can only be blocked while standing or while crouching. When an opponent is knocked down, the character can follow up with a pounce attack by holding while pressing either kick button or the dash attack button. Characters are stunned when they are attacked repeatedly, becoming uncontrollable for a short duration, but they can recover more quickly by moving the D-Pad rapidly.
During the match, each character's partner watches in the background. The partner can be tagged into the match by pressing + (or ), switching places with the active character. The active character is vulnerable while tagging out, and the switch is not done if either character is hit in the process. Characters on the sidelines slowly regenerate health while out of the fight. The partner can alternatively be called into the match for a quick assist attack with ++ (or +). When tagging out, the duo can perform a team combo by pressing + quickly before the switch is made. Neither assist attack switches the active character. When a character is defeated, their body remains on the stage, and it can be tossed at an opponent by holding + or + while near the body.
Each team has a Stress Meter that fills when team members are hit by attacks or when opponents block their attacks or taunt. When the meter is full, it gains a level and resets. The active character bursts with energy, which can knock back the opponent, when gaining a level. When one of the team members is knocked out, the remaining team member automatically gains the next level of the meter and can charge the meter during the battle by holding + (but the character is vulnerable while doing this). The meter can be used to perform a Stress Shot, a super special move that does a large amount of damage and costs one level. The match starts with each team having one level of meter.
Modes
The Saturn version of the game has multiple modes:
- Arcade: A single-player mode where the player chooses any two characters and fights against a series of predetermined teams. After the fourth match, each battle is preceded and followed by a short story scene. The team of Oume & Otane and Falco are fought, then Gartheimer and Damian (but Damian does not fight), then the boss Bristol. After defeating Bristol, the player starts a match with the lead character against the secondary character. Before the partner is defeated, Bristol's true form, the demonic Bristol-D, reveals himself and must be fought, with the brainwashed secondary character as his partner (and without the player's lead character replenishing any health from the previous match). A second player can interrupt the game with a challenge by pressing START at any time. The game can be continued an unlimited number of times if the player loses a match. There are eight difficulty levels (Easiest, Very Easy, Easy, Normal, Hard, Very Hard, Hardest, and Abnormal).
- Vs: A multiplayer versus mode. Players can choose any two characters, a handicap, and a stage. It can be played as one player versus one player, one player versus two players (each controlling a separate character), two players versus one player, or two players versus two players.
- Omake: This mode is unlocked after completing the Arcade mode with any characters. It contains artwork for the game. Artwork for each character is unlocked by completing the game with that character, so all of the content can only be unlocked by finishing the game with every character.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Overhead attack | |
Dash attack |
Though there are only two strength levels for normal moves (punches and kicks), most special moves have three strength levels depending on the button used to execute them. Special moves using the P button can be performed with (lightest), , or (strongest). Special moves using the K button can be performed with (lightest), , or (strongest).
Playable
Only the Gouketsuji sisters, Oume and Otane, return from the previous games.
Players can form a team comprising any two characters, but each character has a canonical partner in the story and when faced in the single-player mode.
Each character has seven different color schemes, depending on which of the face buttons (including START ) they are selected with.
Age: 24
Origin: U.S.A.
Partner: Chris Wayne
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Larry Light (ラリー・ライト) | |||||||||||||||||||||||||||||||||||||||||||||||
An adventuring archaeologist who travels the world on his motorcycle in search of knowledge. After losing against Oume in the previous Goketsuji finals five years ago, Larry receives an invitation for a new tag battle tournament, signed by Oume.
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Age: 18
Origin: U.S.A.
Partner: Larry Light
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Chris Wayne (クリス・ウェイン) | |||||||||||||||||||||||||||||||||||||||||||||||
A violent and troublesome gang leader. He decides to accompany his professor and friend Larry in the tournament to get away from his parents, Keith Wayne and Annie Hamilton from Gouketsuji Ichizoku, who often chide him for his bad behavior.
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Age: 32
Origin: Japan
Partner: Hizumi Yukinoue
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Sujiroku Tenjinbashi (天神橋・筋六) | |||||||||||||||||||||||||||||||||||||||||||||||
The leader of the Tenjinbashi clan, who took over at a young age after his father died. Like the Goketsuji clan, his family has ties to the Yakuza. However, he has no interest in the family business and travels Japan attending festivals and other cultural events in a lion mask and drumsticks.
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Age: 22
Origin: Japan
Partner: Sujiroku Tenjinbashi
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Hizumi Yukinoue (雪上・火澄) | |||||||||||||||||||||||||||||||||||||||||||||||
A young man obsessed with ninjas, video games, manga, and anime. He modeled his appearance and his fighting style after anime and manga characters. He meets Sujiroku at a festival, and they bond over their love of Japanese traditions and decide to enter the tournament to propagate the beauty of Japanese culture.
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Age: Unknown
Origin: Hong Kong
Partner: Solis R8000
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M.A.D. | |||||||||||||||||||||||||||||||||||||||||||||||
A mysterious scientist whose real name is "Max Ax Dax." The time-space officer Solis crash-landed her time machine near his lab. He volunteered to fix the machine while Solis had contacted the Goketsuji twins, who invited her to the new tag tournament. M.A.D. enters as her partner, seeing an opportunity to acquire more experiment subjects.
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Age: 20
Origin: Eight Moon Colony
Partner: M.A.D.
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Solis R8000 (ソーリス=R8000) | |||||||||||||||||||||||||||||||||||||||||||||||
A young policewoman from the year 2115. Solis investigates the activities of a powerful organization suspected of tampering with past events for its own benefit. She discovered that this organization was responsible for the disappearance of important families and financial groups a hundred years ago, including the Goketsuji clan. Learning that she was a Goketsuji descendant, Solis travels back to the year 2015 to prevent the destruction of her clan.
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Age: 70
Origin: England
Partner: Oume & Otane Gouketsuji
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Falco (ファルコ) | |||||||||||||||||||||||||||||||||||||||||||||||
An old man who is expert at every kind of table game. Falco met the Goketsuji twins at Otane's casino, where he won against Oume in a poker game. Bitter at her loss, Oume attacked Falco, but he was able to read through Oume's moves. Impressed by his skills, the twins offered Falco a a monetary award to be their partner in their next tournament.
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Age: 100
Origin: Japan
Partner: Falco
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Oume & Otane Gouketsuji (豪血寺・お種 & お梅) | |||||||||||||||||||||||||||||||||||||||||||||||
The two leaders of the Gouketsuji clan. Both sisters fight in the tournament together as one contestant, strapped to each other's backs. The lead partner changes depending on whether the player is on the left or right side of the opponent.
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Age: 43
Origin: Germany
Partner: Damian Shade
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Rudolph Gartheimer (ルドルフ・ガルテイマー) | |||||||||||||||||||||||||||||||||||||||||||||||
A ruthless man feared by everyone who knew him. Once part of the Goketsuji clan, his family fell out of the Oume's graces and were subsequently banished, losing everything. His family eventually recovered their wealth, but Rudolph still held great hatred for the Goketsujis, especially Oume. He seeks to win the tournament and destroy the Goketsuji clan.
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Age: 14
Origin: Japan
Partner: Popura Hananokouji
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Remi Otogiri (乙霧・レミ) | |||||||||||||||||||||||||||||||||||||||||||||||
The only daughter of a high-class family who are descendants of an evil witch. Her calm and classy demeanor made her one of the most popular students in her school, motivated to show the power of music. Her classmate Popura also has magical powers, and they became best friends quickly. She wants to win the tournament to earn enough money to hold concerts around the world and help the poor. She is accompanied by a living music note named Kuroma (クロマ).
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Age: 13
Origin: Japan
Partner: Remi Otogiri
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Popura Hananokouji (花小路・ポプラ) | |||||||||||||||||||||||||||||||||||||||||||||||
The daughter of Clara from Gouketsuji Ichizoku 2. She has learned all of her mother's magic tricks and fighting techniques. After Clara mentioned her participation on a prestigious tournament, Popura invited her fellow magical classmate Remi as her partner to join the tournament. She hopes winning will help her find her father, who has been traveling the world.
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Bosses
The bosses are secret playable characters in the Saturn version.
Age: 35
Origin: England
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Bristol Weller (ブリストル・ウェラー) | ||||||||||||||||||||||||||||||||
An intelligent but heartless man, born from a family of aristocrats, who is willing to do anything to fulfill his ambitions. Even with his success as a Gartheimer company partner, he wanted more, so he entered a pact with demons to rain destruction upon the world in exchange for his supernatural powers. Almost all of his moves are kicks.
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Bristol-D (ブリストル-D) | ||||||||||||||||||||||||||||||||
After Bristol has been defeated, his true identity is revealed as Bristol-D, a vampiric demon summoner. He was arrested for his various crimes in the year 2115, but he escaped and traveled through time in order to manipulate past events to his benefit. He has the power to control other people's minds and brainwashes the player's partner, and he can create portals to summon demons from the underworld. These demons he summons with his normal and special moves are from the Shin Megami Tensei series (also by Atlus).
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Hidden
- Main article: Groove On Fight: Gouketsuji Ichizoku 3/Hidden content.
Damian is a secret playable character in the Saturn version.
Age: 17
Origin: Canada
Partner: Rudolph Gartheimer
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Damian Shade (ダミアン・シェード) | |||||||||||||||||||||||||||||
An orphan adopted by the Gartheimer family. He is Rudolph's servant, secret lover, and tag team partner, but he never gets the opportunity to fight as he is shot by Bristol after Rudolph is defeated.
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Stages
Each team fights in a particular stage in the single-player mode, but players can choose any stage in the multiplayer mode.
Production credits
Saturn version
- Planner: Super_K, + Bugta +, Heren
- Designer: Yn_Dessy, Papipupe, Range, Moto, Satoru.Y, Kuki, Uhio, H.Morita, Asaki, Mandai, Monko, Y.Ogawa
- Programmer: Missile, Toshiya, M.Yamasaki
- Sound Creater: Dencyu
- Helper: M.Masada, Markey, Komori
- Scenery: Clark Kent Co.Ltd
- Special Thanks: Mr.Yokoyama, Mr.Tanaka, Cūko, And Atlus All Staff
- Planner: Super_K, + Bugta +
- Designer: Yn_Dessy, Range, Dadamusi, Moto, Kuki, H.Morita, Asaki, Monko, Y.Ogawa, Y.Shiina
- Programmer: Missile, Toshiya, S.Narita, N.Yamasaki
- Sound Creater: Dencyu
- Debugger: Markey, Kohzai, Fuse, Sato, Kouno, Yoshikawa, Kikunaga, Morigouchi
- Special Thanks: Mr.Yokoyama, Mr.Iwata, Cūko, Mr.Komatsu, Mr.Satoh, Mr.Sugiura, Mr.Murata, And Atlus All Staff
- Thanks For Playing
- See You Next "Groove On Fight"
- Presented By: Atlus
Magazine articles
- Main article: Groove On Fight: Gouketsuji Ichizoku 3/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1997-05: "1997-05 (1997-02-28)" (1997-02-14)[5]
also published in:
- Sega Saturn Magazine (JP) #1997-10: "1997-10 (1997-04-04)" (1997-03-21)[6]
also published in:
- Game Champ (KR) #1997-09: "xxxx" (199x-xx-xx)[7]
- Game Champ (KR) #1997-10: "xxxx" (199x-xx-xx)[8]
also published in:
- Game Champ (KR) #1997-12: "xxxx" (199x-xx-xx)[9]
Physical scans
Sega Titan Video version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Saturn version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 7 reviews |
Saturn, KR |
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Technical information
- Main article: Groove On Fight: Gouketsuji Ichizoku 3/Technical information.
References
- ↑ File:GrooveOnFight Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ 3.0 3.1 3.2 File:GrooveOnFight Saturn JP Flyer.pdf
- ↑ File:GrooveoF Saturn JP SSEnding.pdf
- ↑ Sega Saturn Magazine, "1997-05 (1997-02-28)" (JP; 1997-02-14), page 147
- ↑ Sega Saturn Magazine, "1997-10 (1997-04-04)" (JP; 1997-03-21), page 181
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 15
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 5
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 16
- ↑ Consoles +, "Juillet 1997" (FR; 1997-0x-xx), page 142
- ↑ Famitsu, "1997-05-23" (JP; 1997-05-09), page 1
- ↑ MAN!AC, "08/97" (DE; 1997-07-09), page 38
- ↑ Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 68
- ↑ Saturn Power, "August 1997" (UK; 1997-06-25), page 86
- ↑ Sega Saturn Magazine, "1997-16 (1997-05-16,23)" (JP; 1997-05-02), page 173
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
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