Difference between revisions of "Plasma Sword: Nightmare of Bilstein"

From Sega Retro

(most moves)
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| properties={{Properties|DC|adx|qsound}}
 
| properties={{Properties|DC|adx|qsound}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''', known as '''''Star Gladiator 2: Nightmare of Bilstein''''' (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game released for the [[Sega Dreamcast]] by [[Capcom]]. It is a sequel to ''Star Gladiator'', an earlier fighter which bypassed Sega consoles.
+
'''''{{PAGENAME}}''''', known as '''''Star Gladiator 2: Nightmare of Bilstein''''' (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game released for the [[Sega Dreamcast]] by [[Capcom]]. It is a sequel to ''Star Gladiator'', an earlier fighter which bypassed Sega consoles.
  
 
==Story==
 
==Story==
  
 
==Gameplay==
 
==Gameplay==
 +
{{ScreenThumb|Plasma Sword DC, Character Select.png|width=200|Character select}}
 +
 +
===Modes===
 +
{{ScreenThumb|Plasma Sword DC, Training Mode.png|width=200|Training mode}}
 +
The game has the following modes:
 +
*'''Arcade:'''
 +
*'''Versus:'''
 +
*'''Group Battle:'''
 +
*'''Training:'''
 +
 
===Characters===
 
===Characters===
{{MoveListNote}}
+
{{MoveListNote|legend=PlasmaSword}}
 +
Pressing {{L}} is equivalent to pressing {{B}}+{{kick}}, and pressing {{R}} is equivalent to pressing {{A}}+{{B}}.
 
====Playable====
 
====Playable====
 
{{InfoTable|
 
{{InfoTable|
Line 56: Line 67:
 
| name=Hayato
 
| name=Hayato
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Shaker
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Byakko
 +
| desc=Hayato
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shiden | {{QCF}} {{B}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.}}
 +
{{MoveListRow | Shiden-kai | {{QCB}} {{B}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then spirals into the air while cutting his plasma sword upward, finishing with a downward cut in midair that knocks his opponent over.}}
 +
{{MoveListRow | Guren | {{DPF}} {{A}} or {{B}} | Hayato spirals into the air while cutting his plasma sword upward, which knocks his opponent over. The move covers more horizontal distance when it is performed with {{B}}.}}
 +
{{MoveListRow | Byakko Hou | {{right}} {{left}} {{kick}} (close) | Hayato grabs his opponent with a hooked arm, then knocks them away.}}
 +
{{MoveListRow | Ashura | {{down}} {{down}} {{down}} | Hayato channels, temporarily extending the length and range of his plasma sword.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Hayato slices his plasma sword laterally and changes his stance to face the other way.}}
 +
{{MoveListRow | Hien | {{left}}+{{A}} | Hayato hops forward with a spinning sword slash. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Tsuki Kage | {{downright}}+{{A}} | Hayato swings his plasma sword upwards, which knocks the opponent into the air.}}
 +
{{MoveListRow | Jajin | {{downright}}+{{B}} | Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Jatai | {{downright}}+{{kick}} | Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Engetsu | {{QCF}} {{A}}+{{B}} | Hayato raises his blade into the air, then slashes down, generating ripples of energy that travel across the screen.}}
 +
{{MoveListRow | Rasetsu Zan | {{QCB}} {{A}}+{{B}} | Hayato performs a series of seven sword slashes.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Plasma Sword | {{B}}+{{kick}} | Hayato gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Hayato's sword is extended. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Black Hayato
 
| name=Black Hayato
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Bilstein
 +
| info2name=Eighth battle
 +
| info2=June
 +
| info3name=Hidden final battle
 +
| info3=Hayato
 +
| desc=Black Hayato
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shiden | {{QCF}} {{B}} | Black Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.}}
 +
{{MoveListRow | Shiden-kai | {{QCB}} {{B}} | Black Hayato dashes forward and uses his plasma sword to perform a lateral slice, then spirals into the air while cutting his plasma sword upward, finishing with a downward cut in midair that knocks his opponent over.}}
 +
{{MoveListRow | Guren | {{DPF}} {{A}} or {{B}} | Black Hayato spirals into the air while cutting his plasma sword upward, which knocks his opponent over. The move covers more horizontal distance when it is performed with {{B}}.}}
 +
{{MoveListRow | Byakko Hou | {{right}} {{left}} {{kick}} (close) | Black Hayato grabs his opponent with a hooked arm, then knocks them away.}}
 +
{{MoveListRow | Ashura | {{down}} {{down}} {{down}} | Black Hayato channels, temporarily extending the length and range of his plasma sword.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Black Hayato slices his plasma sword laterally and changes his stance to face the other way.}}
 +
{{MoveListRow | Hien | {{left}}+{{A}} | Black Hayato hops forward with a spinning sword slash. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Tsuki Kage | {{downright}}+{{A}} | Black Hayato swings his plasma sword upwards, which knocks the opponent into the air.}}
 +
{{MoveListRow | Jajin | {{downright}}+{{B}} | Black Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Jatai | {{downright}}+{{kick}} | Black Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Guren Tenpa | {{QCF}} {{A}}+{{B}} | Black Hayato spirals into the air while holding his plasma sword out and surrounding himself in a cylinder of energy that can hit multiple times.}}
 +
{{MoveListRow | Kegon | {{QCB}} {{A}}+{{B}} | Black Hayato lunges forward with a stab. If it hits the opponent, he flips into the air and comes down with head-splitting slash.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Plasma Sword | {{B}}+{{kick}} | Black Hayato gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Black Hayato's sword is extended. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=June
 
| name=June
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Rain
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Ghost Bilstein
 +
| desc=June
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Starlight Shot | {{QCF}} {{A}} | June rolls an energy ring across the ground. It shrinks away after rolling a certain distance.}}
 +
{{MoveListRow | Air Starlight Shot | {{QCF}} {{A}} or {{B}} in midair | June swings an energy ring diagonally downward. It shrinks away before hitting the ground. She swings at a wide angle with {{A}} or a tight angle with {{B}}.}}
 +
{{MoveListRow | Shining Dream | {{QCF}} {{kick}} | June somersaults backwards through the air with a kick that knocks her opponent over. She can follow up by lunging forward and swinging her plasma ring into the air by pressing {{A}}.}}
 +
{{MoveListRow | Comet Kick | {{QCB}} {{kick}} | June spirals forward with a kick, finishing with a front kick that knocks her opponent over.}}
 +
{{MoveListRow | North Star | {{left}} {{right}} {{B}} | June sidesteps while turning and swinging her plasma ring, which knocks her opponent over. The direction that she sidesteps depends on her stance. She can follow up with a front kick by pressing {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | June swings her plasma ring in front of her and changes her stance to face the other way. This move momentarily back-turns the opponent.}}
 +
{{MoveListRow | Elbow Smash | {{left}}+{{kick}} | June lunges forward with a downward elbow strike. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Turn Shot | {{right}}+{{B}} | June spins around on one leg while swinging her plasma ring around her, which knocks her opponent over.}}
 +
{{MoveListRow | Shine Dream | {{downright}}+{{A}} | June lunges forward and swings her plasma ring into the air, which knocks her opponent into the air.}}
 +
{{MoveListRow | Stardust Shot | {{downright}}+{{B}} | June slashes her plasma ring low, which pushes her opponent back. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Scream Flash | {{downright}}+{{kick}} | June hops into the air with a knee strike that knocks her opponent over.}}
 +
{{MoveListRow | Ground Gyro Shoot | {{downleft}}+{{kick}} | June does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Big Bang | {{QCF}} {{A}}+{{B}} | June swings her plasma ring behind her, then swings it in front of her. It radiates a large sphere of energy that can hit multiple times and knock the opponent away.}}
 +
{{MoveListRow | Happy Blackhole | {{QCB}} {{A}}+{{B}} | June somersaults backwards through the air with a kick. If it hits the opponent, she jumps on top of her opponent's shoulders, clutching their head between her legs. She rolls off, then bumps the opponent to the ground.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Ring Throw | {{B}}+{{kick}} | June gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and June can rapidly throw energy rings with {{A}} or {{B}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Ele
 
| name=Ele
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Hayato
 +
| info2name=Eighth battle
 +
| info2=Ghost Bilstein
 +
| info3name=Hidden final battle
 +
| info3=June
 +
| desc=Ele
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Starlight Shot | {{QCF}} {{A}} | Ele rolls an energy ring across the ground. It shrinks away after rolling a certain distance.}}
 +
{{MoveListRow | Air Starlight Shot | {{QCF}} {{A}} or {{B}} in midair | Ele swings an energy ring diagonally downward. It shrinks away before hitting the ground. She swings at a wide angle with {{A}} or a tight angle with {{B}}.}}
 +
{{MoveListRow | Shining Dream | {{QCF}} {{kick}} | Ele somersaults backwards through the air with a kick that knocks her opponent over. She can follow up by lunging forward and swinging her plasma ring into the air by pressing {{A}}.}}
 +
{{MoveListRow | Comet Kick | {{QCB}} {{kick}} | Ele spirals forward with a kick, finishing with a front kick that knocks her opponent over.}}
 +
{{MoveListRow | North Star | {{left}} {{right}} {{B}} | Ele sidesteps while turning and swinging her plasma ring, which knocks her opponent over. The direction that she sidesteps depends on her stance. She can follow up with a front kick by pressing {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Ele swings her plasma ring in front of her and changes her stance to face the other way. This move momentarily back-turns the opponent.}}
 +
{{MoveListRow | Elbow Smash | {{left}}+{{kick}} | Ele lunges forward with a downward elbow strike. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Turn Shot | {{right}}+{{B}} | Ele spins around on one leg while swinging her plasma ring around her, which knocks her opponent over.}}
 +
{{MoveListRow | Shine Dream | {{downright}}+{{A}} | Ele lunges forward and swings her plasma ring into the air, which knocks her opponent into the air.}}
 +
{{MoveListRow | Stardust Shot | {{downright}}+{{B}} | Ele slashes her plasma ring low, which pushes her opponent back. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Scream Flash | {{downright}}+{{kick}} | Ele hops into the air with a knee strike that knocks her opponent over.}}
 +
{{MoveListRow | Ground Gyro Shoot | {{downleft}}+{{kick}} | Ele does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Shooting Star | {{QCF}} {{A}}+{{B}} | Ele somersaults forward and stomps with both feet. If she hits the opponent, she bounces into the air and drops a cluster of energy rings down, which home in on the opponent.}}
 +
{{MoveListRow | Meteor Step | {{QCB}} {{A}}+{{B}} | Ele advances forward with front walkovers, then leaps forward with a split kick. She follows up with multiple plasma ring attacks and kicks, finishing with a back kick.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Ring Throw | {{B}}+{{kick}} | Ele gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Ele can rapidly throw energy rings with {{A}} or {{B}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Saturn
 
| name=Saturn
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=207 | crop_x=512 | crop_y=9}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=207 | crop_x=512 | crop_y=9}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Gamof
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Prince
 +
| desc=Saturn
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Inu no Osanpo | {{QCF}} {{A}} | Saturn throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing {{A}}.}}
 +
{{MoveListRow | Acrobat Combo | {{QCB}} {{repeat|{{B}}}} | Saturn flips backward and does a handstand, then swings a plasma yo-yo around him in a large circle on the ground, which knocks his opponent over. He moves forward slightly while doing this, and the move lasts for longer if the player presses {{B}} repeatedly.}}
 +
{{MoveListRow | Fire Cracker | {{QCF}} {{kick}} | Saturn spirals forward like a torpedo, which knocks his opponent over. This move can be performed in midair, in which case Saturn disappears and reappears above the ground to perform the move.}}
 +
{{MoveListRow | Tapping Attack | {{left}} {{right}} {{B}} | Saturn sidesteps while turning and swinging a plasma yo-yo, which knocks his opponent into the air. The direction that he sidesteps depends on his stance.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Saturn holds both arms out and spins in a circle, which changes his stance to face the other way.}}
 +
{{MoveListRow | Sendout Sky | {{downright}}+{{A}} | Saturn swings a plasma yo-yo upwards from a distance.}}
 +
{{MoveListRow | Roll Slash | {{downright}}+{{B}} | Saturn crouches and swings a plasma yo-yo in a circle around him from a distance.}}
 +
{{MoveListRow | Sailing Hit | {{downright}}+{{kick}} | Saturn pushes himself off the ground with an angled kick that knocks the opponent into the air.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Infinity Yo-yo | {{QCF}} {{A}}+{{B}} | Saturn whips his plasma yo-yos in front of him multiple times, then does a backflip while swinging a plasma yo-yo around him in a circle.}}
 +
{{MoveListRow | Dance with Me | {{QCB}} {{A}}+{{B}} | Saturn holds his arms out, then smashes his plasma yo-yos into the ground, causing a plasma field to erupt in front of him. If the opponent is caught in this field, he and the opponent both dance, then Saturn bashes the opponent with a plasma yo-yo.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Doll Bomb | {{B}}+{{kick}} | Saturn gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Saturn's punches and kicks send out a Saturn doll that explodes upon reaching the opponent. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Prince
 
| name=Prince
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=June
 +
| info2name=Eighth battle
 +
| info2=Saturn
 +
| info3name=Hidden final battle
 +
| info3=Bilstein
 +
| desc=Prince
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Inu no Osanpo | {{QCF}} {{A}} | Prince throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing {{A}}.}}
 +
{{MoveListRow | Acrobat Combo | {{QCB}} {{repeat|{{B}}}} | Prince flips backward and does a handstand, then swings a plasma yo-yo around him in a large circle on the ground, which knocks his opponent over. He moves forward slightly while doing this, and the move lasts for longer if the player presses {{B}} repeatedly.}}
 +
{{MoveListRow | Fire Cracker | {{QCF}} {{kick}} | Prince spirals forward like a torpedo, which knocks his opponent over. This move can be performed in midair, in which case Prince disappears and reappears above the ground to perform the move.}}
 +
{{MoveListRow | Tapping Attack | {{left}} {{right}} {{B}} | Prince sidesteps while turning and swinging a plasma yo-yo, which knocks his opponent into the air. The direction that he sidesteps depends on his stance.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Prince holds both arms out and spins in a circle, which changes his stance to face the other way.}}
 +
{{MoveListRow | Sendout Sky | {{downright}}+{{A}} | Prince swings a plasma yo-yo upwards from a distance.}}
 +
{{MoveListRow | Roll Slash | {{downright}}+{{B}} | Prince crouches and swings a plasma yo-yo in a circle around him from a distance.}}
 +
{{MoveListRow | Sailing Hit | {{downright}}+{{kick}} | Prince pushes himself off the ground with an angled kick that knocks the opponent into the air.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Trick Superball | {{QCF}} {{A}}+{{B}} | Prince somersaults forward, bounces off the ground like a ball, then stretches prone and attacks by punching with both fists and radiating energy.}}
 +
{{MoveListRow | Rolling My Way | {{QCB}} {{A}}+{{B}} | Prince bashes a plasma yo-yo in front of him. If it hits the opponent, he rolls the opponent into a ball and rides them a short distance.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Doll Bomb | {{B}}+{{kick}} | Prince gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Saturn's punches and kicks send out a Saturn doll that explodes upon reaching the opponent. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Gamof
 
| name=Gamof
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Ele
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Evil Gamof
 +
| desc=Gamof
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gamo Tackle | {{QCF}} {{B}} | Gamof hops forward, then generates a barrier by holding his plasma axe in front of him.}}
 +
{{MoveListRow | Gamo Tornado | {{QCB}} {{repeat|{{B}}}} | Gamof spins in a circle like a tornado while holding his plasma axe out. He moves forward slightly while doing this, and the move lasts for longer if the player presses {{B}} repeatedly.}}
 +
{{MoveListRow | Gamo Screw | {{HCB}} {{kick}} (close) | Gamof attempts to grab his opponent. If he succeeds, he spins high into the air, then slams the opponent into the ground head-first.}}
 +
{{MoveListRow | Zenten | {{QCF}} {{button|text=M}} | Gamof rolls forward along the ground. He can follow up by clobbering his plasma axe with {{B}}, which knocks the opponent over, or by tripping his opponent, sitting on top of them, and hitting them multiple times with {{kick}} (if close).}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Gamof swings his plasma axe in front of him and changes his stance to face the other way. This move momentarily back-turns the opponent.}}
 +
{{MoveListRow | Gamo Kick | {{left}}+{{kick}} | Gamof does a front kick.}}
 +
{{MoveListRow | Gamo Ride | {{downright}}+{{A}} | Gamof hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Gamo Head | {{downright}}+{{kick}} | Gamof leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Super Gamo Tornado | {{QCF}} {{A}}+{{B}} | Gamof spins in a circle like a tornado while holding his plasma axe out and moving forward quickly, finishing by slashing his plasma axe.}}
 +
{{MoveListRow | Plasma Giant Swing | {{QCB}} {{A}}+{{B}} (close) | Gamof attempts to grab his opponent. If he succeeds, he drags the opponent by the legs a short distance, then swings them around in circles multiple times before throwing them.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Auto Throw | {{B}}+{{kick}} | Gamof gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gamof's hands and arms grow in size. He can grab and slam the opponent with {{A}}, {{B}}, or {{kick}}, then finish by swinging his axe at the opponent like a baseball bat with {{A}}, {{B}}, or {{kick}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Gantetsu
 
| name=Gantetsu
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Prince
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Gerelt
 +
| desc=Gantetsu
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gamo Tackle | {{QCF}} {{B}} | Gantetsu hops forward, then generates a barrier by holding his plasma axe in front of him.}}
 +
{{MoveListRow | Gamo Tornado | {{QCB}} {{repeat|{{B}}}} | Gantetsu spins in a circle while holding his plasma axe out. He moves forward slightly while doing this, and the move lasts for longer if the player presses {{B}} repeatedly.}}
 +
{{MoveListRow | Gamo Screw | {{HCB}} {{kick}} (close) | Gantetsu attempts to grab his opponent. If he succeeds, he spins high into the air, then slams the opponent into the ground head-first.}}
 +
{{MoveListRow | Zenten | {{QCF}} {{button|text=M}} | Gantetsu rolls forward along the ground. He can follow up by clobbering his plasma axe with {{B}}, which knocks the opponent over, or by tripping his opponent, sitting on top of them, and hitting them multiple times with {{kick}} (if close).}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Gantetsu swings his plasma axe in front of him and changes his stance to face the other way. This move momentarily back-turns the opponent.}}
 +
{{MoveListRow | Gamo Kick | {{left}}+{{kick}} | Gantetsu does a front kick.}}
 +
{{MoveListRow | Gamo Ride | {{downright}}+{{A}} | Gantetsu hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Gamo Head | {{downright}}+{{kick}} | Gantetsu leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | 10t Bakudan-do Konjou Nage | {{QCF}} {{A}}+{{B}} | Gantetsu throws a giant bomb that explodes when it hits the ground.}}
 +
{{MoveListRow | Flying Gantetsu Buster | {{QCB}} {{A}}+{{B}} | Gantetsu attempts to grab his opponent. If he succeeds, he tosses the opponent high into the air, then jumps and catches them with a backbreaker.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Auto Throw | {{B}}+{{kick}} | Gantetsu gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gantetsu's hands and arms grow in size. He can grab and slam the opponent with {{A}}, {{B}}, or {{kick}}, then finish by swinging his axe at the opponent like a baseball bat with {{A}}, {{B}}, or {{kick}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Gerelt
 
| name=Gerelt
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Claire
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Eagle
 +
| desc=Gerelt
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Andalusian Storm | {{QCF}} {{A}} | Gerelt charges forward while stabbing with his plasma rapier. He can follow up by sweeping his plasma rapier along the ground to trip his opponent with {{B}} or by hopping in the air with a knee strike and a kick with {{kick}}.}}
 +
{{MoveListRow | Bloody Flamenco | {{QCB}} {{kick}} | Gerelt stands on one hand and spins in circles while doing a sweep kick along the ground, then kicking with both legs, and finally kicking into the air with one leg.}}
 +
{{MoveListRow | Flying Matador | {{QCB}} {{A}} | Gerelt stands on his hands, then drops forward with a kick and lunges forward with a plasma rapier stab after landing.}}
 +
{{MoveListRow | Naname Zenten | {{QCF}} {{button|text=M}} | Gerelt rolls into the background.}}
 +
{{MoveListRow | Spanish Dance | {{left}} {{right}} {{A}} | Gerelt spins into the background, then stabs his plasma rapier.}}
 +
{{MoveListRow | Rapid Elbow | {{right}} {{right}} {{kick}} | Gerelt dashes forward with an elbow strike, then follows up with a crescent kick that knocks the opponent to the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Provocation | {{repeat|{{Taunt}}}} | Gerelt can continue his taunt endlessly by pressing {{Taunt}} repeatedly.}}
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Gerelt smacks his plasma rapier and changes his stance to face the other way.}}
 +
{{MoveListRow | Just Stab | {{left}}+{{A}} | Gerelt leaps forward and stabs his plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Black Heaven | {{downright}}+{{A}} | Gerelt steps forward and slices his plasma rapier upwards, which knocks the opponent into the air.}}
 +
{{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Gerelt slashes his plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Gerelt slides forward in a crouched position and plunges his plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Spiral End | {{QCF}} {{A}}+{{B}} | Gerelt charges forward while stabbing with his plasma rapier, which can hit multiple times.}}
 +
{{MoveListRow | Final Ecstasy | {{QCB}} {{A}}+{{B}} | Gerelt spins around while swinging his plasma rapier. If it hits the opponent, it knocks the opponent into the air, then Gerelt stabs them from under multiple times.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Burst Mode | {{B}}+{{kick}} | Gerelt gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gerelt's plasma rapier glows and hits multiple times with each attack. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Claire
 
| name=Claire
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Gore
 +
| info2name=Eighth battle
 +
| info2=Gerelt
 +
| info3name=Hidden final battle
 +
| info3=Luca
 +
| desc=Claire
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Andalusian Storm | {{QCF}} {{A}} | Claire charges forward while stabbing with her plasma rapier. He can follow up by sweeping her plasma rapier along the ground to trip her opponent with {{B}} or by hopping in the air with a knee strike and a kick with {{kick}}.}}
 +
{{MoveListRow | Bloody Flamenco | {{QCB}} {{kick}} | Claire stands on one hand and spins in circles while doing a sweep kick along the ground, then kicking with both legs, and finally kicking into the air with one leg.}}
 +
{{MoveListRow | Flying Matador | {{QCB}} {{A}} | Claire stands on her hands, then drops forward with a kick and lunges forward with a plasma rapier stab after landing.}}
 +
{{MoveListRow | Naname Zenten | {{QCF}} {{button|text=M}} | Claire rolls into the background.}}
 +
{{MoveListRow | Spanish Dance | {{left}} {{right}} {{A}} | Claire spins into the background, then stabs her plasma rapier.}}
 +
{{MoveListRow | Rapid Elbow | {{right}} {{right}} {{kick}} | Claire dashes forward with an elbow strike, then follows up with a crescent kick that knocks the opponent to the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Provocation | {{repeat|{{Taunt}}}} | Claire can continue her taunt endlessly by pressing {{Taunt}} repeatedly.}}
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Claire smacks her plasma rapier and changes her stance to face the other way.}}
 +
{{MoveListRow | Just Stab | {{left}}+{{A}} | Claire leaps forward and stabs her plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Black Heaven | {{downright}}+{{A}} | Claire steps forward and slices her plasma rapier upwards, which knocks the opponent into the air.}}
 +
{{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Claire slashes her plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Claire slides forward in a crouched position and plunges her plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Thousand Burst | {{QCF}} {{A}}+{{B}} | Claire advances forward with multiple plasma rapier stabs, finishing with two jumping kicks.}}
 +
{{MoveListRow | Scarlet del Sol | {{QCB}} {{A}}+{{B}} | Claire spins around while swinging her plasma rapier. If it hits the opponent, she stabs the opponent more times while moving around them in a circle, then jumps into the air with a rising slash.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Burst Mode | {{B}}+{{kick}} | Claire gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Claire's plasma rapier glows and hits multiple times with each attack. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Vector
 
| name=Vector
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=0}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Blood
 +
| info2name=Eighth battle
 +
| info2=Hayato
 +
| info3name=Hidden final battle
 +
| info3=Vector
 +
| desc=Vector
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Beam Bazooka | {{QCF}} {{A}}<br>{{QCF}} {{Taunt}} (fake) | Vector fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Vector does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}}
 +
{{MoveListRow | Lower Beam Bazooka | {{QCB}} {{A}}<br>{{QCB}} {{Taunt}} (fake) | Vector fires a bolt from its plasma rifle in a kneeling position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Vector does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}}
 +
{{MoveListRow | Horizontal Laser | {{QCF}} {{B}} | Vector sweeps a laser from its head in a circle from the foreground to the background while standing. If it hits, it knocks the opponent into the background.}}
 +
{{MoveListRow | Lower Horizontal Laser | {{QCB}} {{B}} | Vector sweeps a laser from its eye in a circle from the background to the foreground while crouched. If it hits, it knocks the opponent into the foreground.}}
 +
{{MoveListRow | Mad Blitz | {{DPF}} {{kick}} | Vector launches high into the air, then falls with a body press that flattens the opponent. The player can affect its trajectory by holding {{left}} or {{right}} in midair. He can spin its legs like a drill instead of doing a body press by pressing {{down}}+{{kick}} while in the air.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Plasma Jab | {{downright}}+{{A}} | Vector steps forward and stabs its plasma rifle ahead.}}
 +
{{MoveListRow | Leg Cut | {{downright}}+{{B}} | Vector crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Drill Kick | {{downright}}+{{kick}} | Vector leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Mega Horizontal Laser | {{QCF}} {{A}}+{{B}} | Vector shoots multiple laser bursts from its head.}}
 +
{{MoveListRow | Satellite Shot | {{QCB}} {{A}}+{{B}} | Vector holds its plasma rifle into the air, causing a targeting circle to appear around the opponent, followed by a explosion in that location.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Auto Fire | {{B}}+{{kick}} | Vector gathers energy, which bursts out from it in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Vector can shoot a big laser from its head that can hit multiple times with {{A}}, {{B}}, or {{kick}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Omega
 
| name=Omega
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=216}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Vector
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Ele
 +
| desc=Omega
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Beam Bazooka | {{QCF}} {{A}}<br>{{QCF}} {{Taunt}} (fake) | Omega fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Omega does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}}
 +
{{MoveListRow | Lower Beam Bazooka | {{QCB}} {{A}}<br>{{QCB}} {{Taunt}} (fake) | Omega fires a bolt from its plasma rifle in a kneeling position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Omega does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}}
 +
{{MoveListRow | Horizontal Laser | {{QCF}} {{B}} | Omega sweeps a laser from its head in a circle from the foreground to the background while standing. If it hits, it knocks the opponent into the background.}}
 +
{{MoveListRow | Lower Horizontal Laser | {{QCB}} {{B}} | Omega sweeps a laser from its eye in a circle from the background to the foreground while crouched. If it hits, it knocks the opponent into the foreground.}}
 +
{{MoveListRow | Mad Blitz | {{DPF}} {{kick}} | Omega launches high into the air, then falls with a body press that flattens the opponent. The player can affect its trajectory by holding {{left}} or {{right}} in midair. He can spin its legs like a drill instead of doing a body press by pressing {{down}}+{{kick}} while in the air.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Plasma Jab | {{downright}}+{{A}} | Omega steps forward and stabs its plasma rifle ahead.}}
 +
{{MoveListRow | Leg Cut | {{downright}}+{{B}} | Omega crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Drill Kick | {{downright}}+{{kick}} | Omega leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Omega Shockwave | {{QCF}} {{A}}+{{B}} | Omega smashes its fist into the ground, causing a shockwave to emanate around from it that knocks the opponent over.}}
 +
{{MoveListRow | Mad Spin Burst | {{QCB}} {{A}}+{{B}} | Omega holds its arms out and spins its torso like a helicopter rotor, flying upwards.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Auto Fire | {{B}}+{{kick}} | Omega gathers energy, which bursts out from it in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Omega can shoot a big laser from its head that can hit multiple times with {{A}}, {{B}}, or {{kick}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Zelkin
 
| name=Zelkin
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Gerelt
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Hayato
 +
| desc=Zelkin
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sky Javelin | {{hold|Any direction|{{A}}+{{kick}}}} | Zelkin rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except {{left}}, {{downleft}}, and {{down}} when on the ground. It can be done up to two times in succession before landing.}}
 +
{{MoveListRow | Sky Destruction | {{QCF}} {{kick}} | Zelkin jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first. This move is treated as a grab and cannot be blocked but can only grab standing opponents.}}
 +
{{MoveListRow | Rising Blade | {{DPF}} {{repeat|{{A}}}} | Zelkin slides forward, then jumps into the air while slicing his plasma claw, which knocks the opponent over. He can follow up with two additional strikes at the peak of the jump by pressing {{A}} repeatedly.}}
 +
{{MoveListRow | Thunder Blade | {{left}} {{right}} {{B}} | Zelkin sidesteps while turning slashing his plasma claw, which knocks the opponent over. The direction that he sidesteps depends on her stance. He can follow up with a hopping kick with {{repeat|{{kick}}}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Blue Storm | Hold {{Taunt}} | Zelkin hovers in place until {{Taunt}} is released.}}
 +
{{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Zelkin floats in midair for a short duration.}}
 +
{{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Zelkin can jump especially high.}}
 +
{{MoveListRow | Air Dash | {{right}} {{right}} or {{right}}+{{button|text=M}} | Zelkin can dash in midair.}}
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Zelkin slices his plasma claw laterally and changes his stance to face the other way.}}
 +
{{MoveListRow | Sky Snipe | {{left}}+{{A}} | Zelkin hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}}
 +
{{MoveListRow | Rising Blade | {{downright}}+{{A}} | Zelkin lunges forward and slashes his plasma claw down. This is an overhead strike that can hit opponents who are blocking while crouching.}}
 +
{{MoveListRow | Sliding Blade | {{downright}}+{{B}} | Zelkin slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Hammer Kick | {{downright}}+{{kick}} | Zelkin does a roundhouse kick that knocks the opponent over.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Crimson Phoenix | {{QCF}} {{A}}+{{B}} | Zelkin jumps into the air, then charges through the air with his body set on fire. This move can be performed in midair.}}
 +
{{MoveListRow | Blue Storm | {{QCB}} {{A}}+{{B}} | Zelkin hovers in the air and uses his wings to flap a large cyclone ahead. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Transformation | {{B}}+{{kick}} | Zelkin gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Zelkin performs repeated Sky Javelins, which can be directed using the D-Pad, for as long as the duration lasts. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Eagle
 
| name=Eagle
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Saturn
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Vector
 +
| desc=Eagle
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sky Javelin | {{hold|Any direction|{{A}}+{{kick}}}} | Eagle rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except {{left}}, {{downleft}}, and {{down}} when on the ground. It can be done up to two times in succession before landing.}}
 +
{{MoveListRow | Sky Destruction | {{QCF}} {{kick}} | Eagle jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first. This move is treated as a grab and cannot be blocked but can only grab standing opponents.}}
 +
{{MoveListRow | Rising Blade | {{DPF}} {{repeat|{{A}}}} | Eagle slides forward, then jumps into the air while slicing his plasma claw, which knocks the opponent over. He can follow up with two additional strikes at the peak of the jump by pressing {{A}} repeatedly.}}
 +
{{MoveListRow | Thunder Blade | {{left}} {{right}} {{B}} | Eagle sidesteps while turning slashing his plasma claw, which knocks the opponent over. The direction that he sidesteps depends on her stance. He can follow up with a hopping kick with {{repeat|{{kick}}}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Blue Storm | Hold {{Taunt}} | Eagle hovers in place until {{Taunt}} is released.}}
 +
{{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Eagle floats in midair for a short duration.}}
 +
{{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Eagle can jump especially high.}}
 +
{{MoveListRow | Air Dash | {{right}} {{right}} or {{right}}+{{button|text=M}} | Eagle can dash in midair.}}
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Eagle slices his plasma claw laterally and changes his stance to face the other way.}}
 +
{{MoveListRow | Sky Snipe | {{left}}+{{A}} | Eagle hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}}
 +
{{MoveListRow | Rising Blade | {{downright}}+{{A}} | Eagle lunges forward and slashes his plasma claw down. This is an overhead strike that can hit opponents who are blocking while crouching.}}
 +
{{MoveListRow | Sliding Blade | {{downright}}+{{B}} | Eagle slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Hammer Kick | {{downright}}+{{kick}} | Eagle does a roundhouse kick that knocks the opponent over.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Kaiser Sky Destruction | {{QCF}} {{A}}+{{B}} | Eagle jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first, where a cyclone carries the opponent back into the sky. This move can be performed in midair.}}
 +
{{MoveListRow | Judgment Phaser | {{QCB}} {{A}}+{{B}} | Eagle jumps into the air, then swoops down to hit his opponent. If he hits the opponent, he jumps into the air while slashing his plasma claw, then slashes his plasma claw into a circle, and finishes with a low kick. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Transformation | {{B}}+{{kick}} | Eagle gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Eagle performs repeated Sky Javelins, which can be directed using the D-Pad, for as long as the duration lasts. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Gore
 
| name=Gore
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Eagle
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Claire
 +
| desc=Gore
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Baku'en Tousha | {{QCF}} {{A}} | Gore swings his plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.}}
 +
{{MoveListRow | Sosei Henkan | {{QCB}} {{B}} | Gore emits purple smoke from his staff, which momentarily petrifies the opponent on contact.}}
 +
{{MoveListRow | Kyakubu Kaiten | {{QCB}} {{kick}} | Gore flips backward, then stands on one hand and spins forward while kicking in circles.}}
 +
{{MoveListRow | Enshin Bunri | {{QCF}} {{kick}} over downed opponent | Gore rolls forward while encased in a bubble. If he touches his opponent, he rolls the opponent around on the surface of the bubble multiple times before tossing them.}}
 +
{{MoveListRow | Shukushou | {{down}} {{down}} {{right}} {{left}} {{Taunt}} | Gore shrinks to a tiny size. All of his attacks do less damage when he is shrunken, and he cannot perform throws (including the Enshin Bunri). He can grow back to normal size by pressing {{down}} {{down}} {{right}} {{left}} {{Taunt}} again or by using his Plasma Field ability.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Provocation | {{Taunt}} | Gore can perform his taunt during the Zettai Ansei or during his Plasma Strikes.}}
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Gore swings his plasma staff in front of him and changes the hand in which he is holding his weapon.}}
 +
{{MoveListRow | Hiyaku Youkyoku | {{left}}+{{A}} | Gore hops in the air and slashes his staff down.}}
 +
{{MoveListRow | Kou Kaiten Shuu | {{left}}+{{kick}} | Gore flips backward with a double-legged kick that knocks his opponent into the air.}}
 +
{{MoveListRow | Tsubo Shiatsuzuki | {{downright}}+{{A}} | Gore kneels and stabs his plasma staff in front of him.}}
 +
{{MoveListRow | Kaiten Keizan | {{downright}}+{{B}} | Gore kneels and spins around while swinging his plasma staff, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Haikotsu Shinchou | {{downright}}+{{kick}} | Gore leaps forward from a crouch while kicking with both legs. This is a low attack that can hit opponents who are blocking while standing. It can pass through to the other side of the opponent if blocked and close. He can transition from this move into the Zettai Ansei by holding {{down}}.}}
 +
{{MoveListRow | Zettai Ansei | {{down}} {{down}} {{down}} | Gore lies on his back. While in this state, he can move with {{left}} or {{right}} or slide along the ground with {{left}} {{left}} or {{right}} {{right}}. Or he can roll into the background with {{up}}+{{button|text=M}} or roll into the foreground with {{down}}+{{button|text=M}}. Or he can stand up again by pressing {{button|text=M}}.}}
 +
{{MoveListRow | Shindou Ryouhou | {{A}}+{{B}} during Zettai Ansei (close) | Gore kicks his leg into the opponent's crotch and kicks them away.}}
 +
{{MoveListRow | Okiagari Kougeki | {{kick}} during Zettai Ansei | Gore stands up and throws his arms out, which knocks the opponent into the air.}}
 +
{{MoveListRow | Okiagari Gedan Kougeki | {{down}}+{{kick}} during Zettai Ansei | Gore stands up and does a sweep kick that knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Okiagari Taikuu Kougeki | {{down}} {{up}} {{kick}} during Zettai Ansei | Gore jumps high into the air while swinging his plasma staff.}}
 +
{{MoveListRow | Air Slash | {{up}}+{{A}} or {{right}}+{{A}} during Zettai Ansei | Gore flips into the air and swings his plasma staff on his way down. This is an overhead strike that can hit opponents who are blocking while crouching.}}
 +
{{MoveListRow | Sliding Sweep | {{right}}+{{kick}} during Zettai Ansei | Gore rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Ryuusei Shourai | {{QCF}} {{A}}+{{B}} | Gore dances, and a storm of fiery meteorites falls onto his opponent, ending with a large meteor.}}
 +
{{MoveListRow | Ankoku Kyuuin | {{QCB}} {{A}}+{{B}} | Gore creates a black hole in front of him, which sucks in the opponent if nearby.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Giant Attack | {{B}}+{{kick}} | Gore gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gore grows to giant size. All of his attacks do more damage while he is enlarged. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Luca
 
| name=Luca
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Omega
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Gore
 +
| desc=Luca
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Baku'en Tousha | {{QCF}} {{A}} | Luca swings her plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.}}
 +
{{MoveListRow | Sosei Henkan | {{QCB}} {{B}} | Luca emits purple smoke from her staff, which momentarily petrifies the opponent on contact.}}
 +
{{MoveListRow | Kyakubu Kaiten | {{QCB}} {{kick}} | Luca flips backward, then stands on one hand and spins forward while kicking in circles.}}
 +
{{MoveListRow | Enshin Bunri | {{QCF}} {{kick}} over downed opponent | Luca rolls forward while encased in a bubble. If she touches her opponent, she rolls the opponent around on the surface of the bubble multiple times before tossing them.}}
 +
{{MoveListRow | Shukushou | {{down}} {{down}} {{right}} {{left}} {{Taunt}} | Luca shrinks to a tiny size. All of her attacks do less damage when she is shrunken, and she cannot perform throws (including the Enshin Bunri). She can grow back to normal size by pressing {{down}} {{down}} {{right}} {{left}} {{Taunt}} again or by using her Plasma Field ability.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Provocation | {{Taunt}} | Luca can perform her taunt during the Zettai Ansei or during her Plasma Strikes.}}
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Luca swings her plasma staff in front of her and changes the hand in which she is holding her weapon.}}
 +
{{MoveListRow | Hiyaku Youkyoku | {{left}}+{{A}} | Luca hops in the air and slashes her staff down.}}
 +
{{MoveListRow | Kou Kaiten Shuu | {{left}}+{{kick}} | Luca flips backward with a double-legged kick that knocks her opponent into the air.}}
 +
{{MoveListRow | Tsubo Shiatsuzuki | {{downright}}+{{A}} | Luca kneels and stabs her plasma staff in front of her.}}
 +
{{MoveListRow | Kaiten Keizan | {{downright}}+{{B}} | Luca kneels and spins around while swinging her plasma staff, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Haikotsu Shinchou | {{downright}}+{{kick}} | Luca leaps forward from a crouch while kicking with both legs. This is a low attack that can hit opponents who are blocking while standing. It can pass through to the other side of the opponent if blocked and close. She can transition from this move into the Zettai Ansei by holding {{down}}.}}
 +
{{MoveListRow | Zettai Ansei | {{down}} {{down}} {{down}} | Luca lies on her back. While in this state, she can move with {{left}} or {{right}} or slide along the ground with {{left}} {{left}} or {{right}} {{right}}. Or she can roll into the background with {{up}}+{{button|text=M}} or roll into the foreground with {{down}}+{{button|text=M}}. Or she can stand up again by pressing {{button|text=M}}.}}
 +
{{MoveListRow | Shindou Ryouhou | {{A}}+{{B}} during Zettai Ansei (close) | Luca kicks her leg into the opponent's crotch and kicks them away.}}
 +
{{MoveListRow | Okiagari Kougeki | {{kick}} during Zettai Ansei | Luca stands up and throws her arms out, which knocks the opponent into the air.}}
 +
{{MoveListRow | Okiagari Gedan Kougeki | {{down}}+{{kick}} during Zettai Ansei | Luca stands up and does a sweep kick that knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}}
 +
{{MoveListRow | Okiagari Taikuu Kougeki | {{down}} {{up}} {{kick}} during Zettai Ansei | Luca jumps high into the air while swinging her plasma staff.}}
 +
{{MoveListRow | Air Slash | {{up}}+{{A}} or {{right}}+{{A}} during Zettai Ansei | Luca flips into the air and swings her plasma staff on her way down. This is an overhead strike that can hit opponents who are blocking while crouching.}}
 +
{{MoveListRow | Sliding Sweep | {{right}}+{{kick}} during Zettai Ansei | Luca rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Ganseki Houraku | {{QCF}} {{A}}+{{B}} | Luca hovers in the air, then throws a meteor downward that can hit multiple times.}}
 +
{{MoveListRow | Goku'en Shoukyaku | {{QCB}} {{A}}+{{B}} | Luca hovers in the air, then shoots a stream of fire from her plasma staff that can hit multiple times.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Giant Attack | {{B}}+{{kick}} | Luca gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Luca grows to giant size. All of her attacks do more damage while she is enlarged. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Blood
 
| name=Blood
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Black Hayato
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Vector
 +
| desc=Blood
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dark Surprise | {{QCF}} {{repeat|{{A}}}} | Blood lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing {{A}} repeatedly. It knocks over the opponent if all three hits connect.}}
 +
{{MoveListRow | Fake Blade | {{QCB}} {{A}} | Blood disappears for a moment, then lunges ahead and swings his plasma broadsword in a downward arc, which knocks over the opponent. He evades attacks while disappeared.}}
 +
{{MoveListRow | Evil Storm | {{QCF}} {{kick}} | Blood charges forward with a shoulder tackle, then rises into the air while swinging his plasma broadsword, which knocks over the opponent.}}
 +
{{MoveListRow | Fatal Edge | {{DPF}} {{A}} | Blood charges his plasma broadsword, increasing its size, then strikes with it, which knocks his opponent far away.}}
 +
{{MoveListRow | Teleportation | {{QCF}} {{button|text=M}} (forwards)<br>{{QCB}} {{button|text=M}} (backwards) | Blood disappears, then reappears in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.}}
 +
{{MoveListRow | Kuuchuu Teleportation | {{DPF}} {{button|text=M}} (forwards)<br>{{RDP}} {{button|text=M}} (backwards) | Blood disappears, then reappears in midair in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Blood slices his plasma broadsword laterally and changes his stance to face the other way.}}
 +
{{MoveListRow | Shin Kick | {{left}}+{{kick}} | Blood does a low kick that knocks his opponent back.}}
 +
{{MoveListRow | Low Stab | {{downright}}+{{A}} | Blood kneels and stabs his plasma broadsword ahead.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Rising Tornado | {{QCF}} {{A}}+{{B}} | Blood jumps into the air while swinging his plasma broadsword. If it hits the opponent, he follows up with a higher jump while swinging his plasma broadsword, then a downward swing at the apex of the jump, finishing by stabbing the opponent into the ground.}}
 +
{{MoveListRow | Bloody Blade | {{QCB}} {{A}}+{{B}} | Blood charges forward while swinging his plasma broadsword from side to side. If these attacks hit, he finishes with multiple downward slashes.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Time Stop | {{B}}+{{kick}} | Blood gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration. The opponent is frozen in place, but Blood can continue moving and attacks. All of the damage is inflicted when the effect ends. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Shaker
 
| name=Shaker
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Luca
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Shaker
 +
| desc=Shaker
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dark Surprise | {{QCF}} {{repeat|{{A}}}} | Shaker lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing {{A}} repeatedly. It knocks over the opponent if all three hits connect.}}
 +
{{MoveListRow | Fake Blade | {{QCB}} {{A}} | Shaker disappears for a moment, then lunges ahead and swings his plasma broadsword in a downward arc, which knocks over the opponent. He evades attacks while disappeared.}}
 +
{{MoveListRow | Evil Storm | {{QCF}} {{kick}} | Shaker charges forward with a shoulder tackle, then rises into the air while swinging his plasma broadsword, which knocks over the opponent.}}
 +
{{MoveListRow | Fatal Edge | {{DPF}} {{A}} | Shaker charges his plasma broadsword, increasing its size, then strikes with it, which knocks his opponent far away.}}
 +
{{MoveListRow | Teleportation | {{QCF}} {{button|text=M}} (forwards)<br>{{QCB}} {{button|text=M}} (backwards) | Shaker disappears, then reappears in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.}}
 +
{{MoveListRow | Kuuchuu Teleportation | {{DPF}} {{button|text=M}} (forwards)<br>{{RDP}} {{button|text=M}} (backwards) | Shaker disappears, then reappears in midair in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Shaker slices his plasma broadsword laterally and changes his stance to face the other way.}}
 +
{{MoveListRow | Shin Kick | {{left}}+{{kick}} | Shaker does a low kick that knocks his opponent back.}}
 +
{{MoveListRow | Low Stab | {{downright}}+{{A}} | Shaker kneels and stabs his plasma broadsword ahead.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Murderous Vulcan | {{QCF}} {{A}}+{{B}} | Shaker enlarges his mechanical arm and shoots a fast projectile across the ground from it. If it hits the opponent, he blasts the opponent with a barrage of bullets from his arm and from floating guns.}}
 +
{{MoveListRow | Darkness Arm | {{QCB}} {{A}}+{{B}} | Shaker runs forward while thrusting his mechanical arm outward, which can hit multiple times.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Time Stop | {{B}}+{{kick}} | Shaker gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration. The opponent is frozen in place, but Blood can continue moving and attacks. All of the damage is inflicted when the effect ends. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Bilstein
 
| name=Bilstein
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Ghost Bilstein
 +
| info2name=Eighth battle
 +
| info2=Hayato
 +
| info3name=Hidden final battle
 +
| info3=Blood
 +
| desc=Bilstein
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dark Vortex | {{QCF}} {{A}} | Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.}}
 +
{{MoveListRow | Blaze Sword | {{DPF}} {{A}} or {{B}} | Bilstein jumps while spinning like a cyclone and swinging his plasma broadsword around him, which knocks the opponent over. He jumps higher and finishes with a downward slash when the move is performed with {{B}}.}}
 +
{{MoveListRow | Final Bilstein | {{HCB}} {{kick}} | Bilstein throws sparks at the ground in front of him. If they touch the opponent, the opponent is ensnared in a plasma field and tossed into the air, then impaled by Bilstein's plasma broadsword. This move is treated as a grab and cannot be blocked.}}
 +
{{MoveListRow | Gigantic Armored | {{down}} {{down}} {{down}} | Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).}}
 +
{{MoveListRow | Kieru | {{RDP}} {{kick}} | Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.}}
 +
{{MoveListRow | Hellwind Sword | {{left}} {{right}} {{B}} | Bilstein sidesteps while turning and swinging his plasma broadsword, which knocks his opponent back. The direction that he sidesteps depends on his stance.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Fuyuu | {{Taunt}} | Bilstein hovers in the air. He can move with {{left}} or {{right}} while doing this. He moves into the background and toward his opponent in a spiral path by holding {{button|text=M}}. He can attack by slashing his plasma broadsword down by pressing {{A}}, {{B}}, or {{kick}}.}}
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Bilstein slices his plasma broadsword laterally and changes his stance to face the other way. This move momentarily back-turns the opponent.}}
 +
{{MoveListRow | Step Sword | {{left}}+{{A}} | Bilstein lunges forward while slashing his plasma broadsword down. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Shin Kick | {{left}}+{{kick}} | Bilstein does a low kick that knocks his opponent back.}}
 +
{{MoveListRow | Low Stab | {{downright}}+{{A}} | Bilstein kneels and stabs his plasma broadsword ahead.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Dark Vortex End | {{QCF}} {{A}}+{{B}} | Bilstein enlarges his plasma broadsword to massive size, then slashes it into the ground, creating a towering inferno on impact.}}
 +
{{MoveListRow | Nightmare Blaze | {{QCB}} {{A}}+{{B}} | Bilstein jumps diagonally upwards while stabbing with his plasma broadsword. If it hits, the opponent is impaled on the plasma broadsword and carried into the air, then slammed into the ground.}}
 +
{{MoveListRow | Gigantic Explosion | {{down}} {{down}} {{A}}+{{B}} (at max level) | Bilstein crouches, and a gigantic explosion erupts around him.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Infinity Power | {{B}}+{{kick}} | Bilstein gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Bilstein can use any of his Plasma Strikes (including the Gigantic Explosion) for no cost until the effect ends. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Ghost Bilstein
 
| name=Ghost Bilstein
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Zelkin
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Hayato
 +
| desc=Ghost Bilstein
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Dark Vortex | {{QCF}} {{A}} | Ghost Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.}}
 +
{{MoveListRow | Blaze Sword | {{DPF}} {{A}} or {{B}} | Ghost Bilstein jumps while spinning like a cyclone and swinging his plasma broadsword around him, which knocks the opponent over. He jumps higher and finishes with a downward slash when the move is performed with {{B}}.}}
 +
{{MoveListRow | Final Bilstein | {{HCB}} {{kick}} | Ghost Bilstein throws sparks at the ground in front of him. If they touch the opponent, the opponent is ensnared in a plasma field and tossed into the air, then impaled by Ghost Bilstein's plasma broadsword. This move is treated as a grab and cannot be blocked.}}
 +
{{MoveListRow | Gigantic Armored | {{down}} {{down}} {{down}} | Ghost Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).}}
 +
{{MoveListRow | Kieru | {{RDP}} {{kick}} | Ghost Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.}}
 +
{{MoveListRow | Hellwind Sword | {{left}} {{right}} {{B}} | Ghost Bilstein sidesteps while turning and swinging his plasma broadsword, which knocks his opponent back. The direction that he sidesteps depends on his stance.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Fuyuu | {{Taunt}} | Ghost Bilstein hovers in the air. He can move with {{left}} or {{right}} while doing this. He moves into the background and toward his opponent in a spiral path by holding {{button|text=M}}. He can attack by slashing his plasma broadsword down by pressing {{A}}, {{B}}, or {{kick}}.}}
 +
{{MoveListRow | Stance Change | {{left}}+{{B}} | Ghost Bilstein slices his plasma broadsword laterally and changes his stance to face the other way. This move momentarily back-turns the opponent.}}
 +
{{MoveListRow | Step Sword | {{left}}+{{A}} | Ghost Bilstein lunges forward while slashing his plasma broadsword down. This is an overhead strike that can hit opponents who are blocking while crouched.}}
 +
{{MoveListRow | Shin Kick | {{left}}+{{kick}} | Ghost Bilstein does a low kick that knocks his opponent back.}}
 +
{{MoveListRow | Low Stab | {{downright}}+{{A}} | Ghost Bilstein kneels and stabs his plasma broadsword ahead.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Deadly Break | {{QCF}} {{A}}+{{B}} | Ghost Bilstein slashes his plasma broadsword down, then swings it like a baseball bat, each time generating an energy wave in front of it.}}
 +
{{MoveListRow | Nightmare Blaze | {{QCB}} {{A}}+{{B}} | Ghost Bilstein jumps diagonally upwards while stabbing with his plasma broadsword. If it hits, the opponent is impaled on the plasma broadsword and carried into the air, then slammed into the ground.}}
 +
{{MoveListRow | Gigantic Explosion | {{down}} {{down}} {{A}}+{{B}} (at max level) | Ghost Bilstein crouches, and a gigantic explosion erupts around him.}}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Infinity Power | {{B}}+{{kick}} | Ghost Bilstein gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Ghost Bilstein can use any of his Plasma Strikes (including the Gigantic Explosion) for no cost until the effect ends. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Rain
 
| name=Rain
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Byakko
 +
| info2name=Eighth battle
 +
| info2=Hayato
 +
| info3name=Hidden final battle
 +
| info3=Bilstein
 +
| desc=Rain
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Spinning Scythe | {{QCB}} {{A}} | }}
 +
{{MoveListRow | Vertical Sword | {{QCF}} {{A}}, {{B}}, or {{kick}} | }}
 +
{{MoveListRow | Charge Scythe α | Hold {{A}}, then release | }}
 +
{{MoveListRow | Charge Scythe β | Hold {{B}}, then release | }}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Destroy Spear | {{QCF}} {{A}}+{{B}} | }}
 +
{{MoveListRow | Galactica Storm | {{QCB}} {{A}}+{{B}} | }}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Freeze Blade | {{B}}+{{kick}} | }}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Byakko
 
| name=Byakko
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Gantetsu
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Rai-On
 +
| desc=Byakko
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Kessoujin | {{QCB}} {{A}} | }}
 +
{{MoveListRow | Shippuuzan | {{QCF}} {{B}} | }}
 +
{{MoveListRow | Byakkohou | {{QCB}} {{button|text=M}}, then {{A}}, {{B}}, or {{kick}} | }}
 +
{{MoveListRow | Byakkohou • Manji | {{QCF}} {{button|text=M}}, then {{A}}, {{B}}, or {{kick}} | }}
 +
{{MoveListRow | Jinraishuu | {{down}}+{{kick}} at the apex of a jump | }}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Oboro Tsumuji | {{QCF}} {{A}}+{{B}} | }}
 +
{{MoveListRow | Kekka Soujin | {{QCB}} {{A}}+{{B}} | }}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Great Haste | {{B}}+{{kick}} | }}
 +
}}
 
}}
 
}}
 
}}
 
}}
Line 167: Line 779:
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoFighter|
 
{{InfoFighter|
| name=Rai-on
+
| name=Rai-On
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=432}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Gantetsu
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Byakko
 +
| desc=Rai-On
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Ichi no Jutsu • Kage Nui | {{QCF}} {{A}} | }}
 +
{{MoveListRow | Ni no Jutsu • Hasai Kourin | {{QCF}} {{B}} | }}
 +
{{MoveListRow | San no Jutsu • Kaen Shuu | {{QCF}} {{kick}} | }}
 +
{{MoveListRow | Yon no Jutsu • Sou Shinei | {{QCB}} {{A}} | }}
 +
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Ougi • Hiryuu Shourai | {{QCF}} {{A}}+{{B}} | }}
 +
{{MoveListRow | Ougi • Enryuu Shourai | {{QCB}} {{A}}+{{B}} | }}
 +
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Mysterious Force | {{B}}+{{kick}} | }}
 +
}}
 
}}
 
}}
 
{{InfoFighter|
 
{{InfoFighter|
 
| name=Kaede
 
| name=Kaede
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
 
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1280 | crop_y=648}}|currentwidth=352|wantedwidth=224}}
| desc=
+
| info1name=Fifth battle
 +
| info1=Hayato
 +
| info2name=Eighth battle
 +
| info2=Bilstein
 +
| info3name=Hidden final battle
 +
| info3=Byakko
 +
| desc=Kaede
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Shiden | {{QCF}} {{B}} | }}
 +
{{MoveListRow | Shiden-kai | {{QCB}} {{B}} | }}
 +
{{MoveListRow | Guren | {{DPF}} {{A}} or {{B}} | }}
 +
{{MoveListRow | Byakkohou | {{right}} {{left}} {{kick}} (close) | }}
 +
{{MoveListRow | Ashura | {{down}} {{down}} {{down}} | }}
 
}}
 
}}
 +
{{MoveListTable | desc=Plasma Strike |
 +
{{MoveListRow | Engetsu | {{QCF}} {{A}}+{{B}} | }}
 +
{{MoveListRow | Rasetsuzan | {{QCB}} {{A}}+{{B}} | }}
 
}}
 
}}
 +
{{MoveListTable | desc=Plasma Field |
 +
{{MoveListRow | Plasma Sword | {{B}}+{{kick}} | }}
 +
}}
 +
}}
 +
}}
 +
 +
===Stages===
  
 
==Versions==
 
==Versions==
Line 222: Line 875:
 
*'''Presented by:''' [[Capcom|Capcom Co., Ltd.]]
 
*'''Presented by:''' [[Capcom|Capcom Co., Ltd.]]
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Plasma Sword DC credits.pdf
 
| console=DC
 
| console=DC
 
}}
 
}}

Revision as of 23:47, 20 September 2024

n/a

  • NTSC-U
  • NTSC-J
  • PAL

PlasmaSword title.png

Notavailable.svg

Notavailable.svg

Plasma Sword: Nightmare of Bilstein
System(s): Sega Dreamcast
Publisher: Capcom (Japan, US), Virgin Interactive (Europe)
Developer:
Peripherals supported: Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-1204M
Sega Rating: All Ages
Sega Dreamcast
US
$39.9939.99[7] T-1207N
ESRB: Teen
Sega Dreamcast
EU
T-7003D-50
ELSPA: 11+ OK
Sega Dreamcast
DE
T-7003D-50
USK: 12
Sega Dreamcast
ES
T-7003D-50
ELSPA: 11+ OK
Sega Dreamcast
FR
T-7003D-50
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[10][11] T-7003D-50
ELSPA: 11+ OK
Sega Dreamcast
AU
$79.9579.95[14]

Plasma Sword: Nightmare of Bilstein, known as Star Gladiator 2: Nightmare of Bilstein (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game released for the Sega Dreamcast by Capcom. It is a sequel to Star Gladiator, an earlier fighter which bypassed Sega consoles.

Story

Gameplay

Plasma Sword DC, Character Select.png

Character select

Modes

Plasma Sword DC, Training Mode.png

Training mode

The game has the following modes:

  • Arcade:
  • Versus:
  • Group Battle:
  • Training:

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

A Vertical slash
B Horizontal slash
K Kick
M Sidestep
 TAUNT  Taunt

Pressing L is equivalent to pressing B+K, and pressing R is equivalent to pressing A+B.

Playable

Plasma Sword DC, Characters.png
Fifth battle:
Shaker
Eighth battle:
Bilstein
Hidden final battle:
Byakko


Hayato
Hayato
Move list (Special moves)
Name Command Description
Shiden Down Down-right Right B Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.
Shiden-kai Down Down-left Left B Hayato dashes forward and uses his plasma sword to perform a lateral slice, then spirals into the air while cutting his plasma sword upward, finishing with a downward cut in midair that knocks his opponent over.
Guren Right Down Down-right A or B Hayato spirals into the air while cutting his plasma sword upward, which knocks his opponent over. The move covers more horizontal distance when it is performed with B.
Byakko Hou Right Left K (close) Hayato grabs his opponent with a hooked arm, then knocks them away.
Ashura Down Down Down Hayato channels, temporarily extending the length and range of his plasma sword.
Move list (Command normals)
Name Command Description
Stance Change Left+B Hayato slices his plasma sword laterally and changes his stance to face the other way.
Hien Left+A Hayato hops forward with a spinning sword slash. This is an overhead strike that can hit opponents who are blocking while crouched.
Tsuki Kage Down-right+A Hayato swings his plasma sword upwards, which knocks the opponent into the air.
Jajin Down-right+B Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.
Jatai Down-right+K Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Engetsu Down Down-right Right A+B Hayato raises his blade into the air, then slashes down, generating ripples of energy that travel across the screen.
Rasetsu Zan Down Down-left Left A+B Hayato performs a series of seven sword slashes.
Move list (Plasma Field)
Name Command Description
Plasma Sword B+K Hayato gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Hayato's sword is extended. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Bilstein
Eighth battle:
June
Hidden final battle:
Hayato


Black Hayato
Black Hayato
Move list (Special moves)
Name Command Description
Shiden Down Down-right Right B Black Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.
Shiden-kai Down Down-left Left B Black Hayato dashes forward and uses his plasma sword to perform a lateral slice, then spirals into the air while cutting his plasma sword upward, finishing with a downward cut in midair that knocks his opponent over.
Guren Right Down Down-right A or B Black Hayato spirals into the air while cutting his plasma sword upward, which knocks his opponent over. The move covers more horizontal distance when it is performed with B.
Byakko Hou Right Left K (close) Black Hayato grabs his opponent with a hooked arm, then knocks them away.
Ashura Down Down Down Black Hayato channels, temporarily extending the length and range of his plasma sword.
Move list (Command normals)
Name Command Description
Stance Change Left+B Black Hayato slices his plasma sword laterally and changes his stance to face the other way.
Hien Left+A Black Hayato hops forward with a spinning sword slash. This is an overhead strike that can hit opponents who are blocking while crouched.
Tsuki Kage Down-right+A Black Hayato swings his plasma sword upwards, which knocks the opponent into the air.
Jajin Down-right+B Black Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.
Jatai Down-right+K Black Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Guren Tenpa Down Down-right Right A+B Black Hayato spirals into the air while holding his plasma sword out and surrounding himself in a cylinder of energy that can hit multiple times.
Kegon Down Down-left Left A+B Black Hayato lunges forward with a stab. If it hits the opponent, he flips into the air and comes down with head-splitting slash.
Move list (Plasma Field)
Name Command Description
Plasma Sword B+K Black Hayato gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Black Hayato's sword is extended. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Rain
Eighth battle:
Bilstein
Hidden final battle:
Ghost Bilstein


June
June
Move list (Special moves)
Name Command Description
Starlight Shot Down Down-right Right A June rolls an energy ring across the ground. It shrinks away after rolling a certain distance.
Air Starlight Shot Down Down-right Right A or B in midair June swings an energy ring diagonally downward. It shrinks away before hitting the ground. She swings at a wide angle with A or a tight angle with B.
Shining Dream Down Down-right Right K June somersaults backwards through the air with a kick that knocks her opponent over. She can follow up by lunging forward and swinging her plasma ring into the air by pressing A.
Comet Kick Down Down-left Left K June spirals forward with a kick, finishing with a front kick that knocks her opponent over.
North Star Left Right B June sidesteps while turning and swinging her plasma ring, which knocks her opponent over. The direction that she sidesteps depends on her stance. She can follow up with a front kick by pressing K.
Move list (Command normals)
Name Command Description
Stance Change Left+B June swings her plasma ring in front of her and changes her stance to face the other way. This move momentarily back-turns the opponent.
Elbow Smash Left+K June lunges forward with a downward elbow strike. This is an overhead strike that can hit opponents who are blocking while crouched.
Turn Shot Right+B June spins around on one leg while swinging her plasma ring around her, which knocks her opponent over.
Shine Dream Down-right+A June lunges forward and swings her plasma ring into the air, which knocks her opponent into the air.
Stardust Shot Down-right+B June slashes her plasma ring low, which pushes her opponent back. This is a low attack that can hit opponents who are blocking while standing.
Scream Flash Down-right+K June hops into the air with a knee strike that knocks her opponent over.
Ground Gyro Shoot Down-left+K June does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Big Bang Down Down-right Right A+B June swings her plasma ring behind her, then swings it in front of her. It radiates a large sphere of energy that can hit multiple times and knock the opponent away.
Happy Blackhole Down Down-left Left A+B June somersaults backwards through the air with a kick. If it hits the opponent, she jumps on top of her opponent's shoulders, clutching their head between her legs. She rolls off, then bumps the opponent to the ground.
Move list (Plasma Field)
Name Command Description
Ring Throw B+K June gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and June can rapidly throw energy rings with A or B. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Hayato
Eighth battle:
Ghost Bilstein
Hidden final battle:
June


Ele
Ele
Move list (Special moves)
Name Command Description
Starlight Shot Down Down-right Right A Ele rolls an energy ring across the ground. It shrinks away after rolling a certain distance.
Air Starlight Shot Down Down-right Right A or B in midair Ele swings an energy ring diagonally downward. It shrinks away before hitting the ground. She swings at a wide angle with A or a tight angle with B.
Shining Dream Down Down-right Right K Ele somersaults backwards through the air with a kick that knocks her opponent over. She can follow up by lunging forward and swinging her plasma ring into the air by pressing A.
Comet Kick Down Down-left Left K Ele spirals forward with a kick, finishing with a front kick that knocks her opponent over.
North Star Left Right B Ele sidesteps while turning and swinging her plasma ring, which knocks her opponent over. The direction that she sidesteps depends on her stance. She can follow up with a front kick by pressing K.
Move list (Command normals)
Name Command Description
Stance Change Left+B Ele swings her plasma ring in front of her and changes her stance to face the other way. This move momentarily back-turns the opponent.
Elbow Smash Left+K Ele lunges forward with a downward elbow strike. This is an overhead strike that can hit opponents who are blocking while crouched.
Turn Shot Right+B Ele spins around on one leg while swinging her plasma ring around her, which knocks her opponent over.
Shine Dream Down-right+A Ele lunges forward and swings her plasma ring into the air, which knocks her opponent into the air.
Stardust Shot Down-right+B Ele slashes her plasma ring low, which pushes her opponent back. This is a low attack that can hit opponents who are blocking while standing.
Scream Flash Down-right+K Ele hops into the air with a knee strike that knocks her opponent over.
Ground Gyro Shoot Down-left+K Ele does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Shooting Star Down Down-right Right A+B Ele somersaults forward and stomps with both feet. If she hits the opponent, she bounces into the air and drops a cluster of energy rings down, which home in on the opponent.
Meteor Step Down Down-left Left A+B Ele advances forward with front walkovers, then leaps forward with a split kick. She follows up with multiple plasma ring attacks and kicks, finishing with a back kick.
Move list (Plasma Field)
Name Command Description
Ring Throw B+K Ele gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Ele can rapidly throw energy rings with A or B. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Gamof
Eighth battle:
Bilstein
Hidden final battle:
Prince


Saturn
Saturn
Move list (Special moves)
Name Command Description
Inu no Osanpo Down Down-right Right A Saturn throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing A.
Acrobat Combo Down Down-left Left BBBBB Saturn flips backward and does a handstand, then swings a plasma yo-yo around him in a large circle on the ground, which knocks his opponent over. He moves forward slightly while doing this, and the move lasts for longer if the player presses B repeatedly.
Fire Cracker Down Down-right Right K Saturn spirals forward like a torpedo, which knocks his opponent over. This move can be performed in midair, in which case Saturn disappears and reappears above the ground to perform the move.
Tapping Attack Left Right B Saturn sidesteps while turning and swinging a plasma yo-yo, which knocks his opponent into the air. The direction that he sidesteps depends on his stance.
Move list (Command normals)
Name Command Description
Stance Change Left+B Saturn holds both arms out and spins in a circle, which changes his stance to face the other way.
Sendout Sky Down-right+A Saturn swings a plasma yo-yo upwards from a distance.
Roll Slash Down-right+B Saturn crouches and swings a plasma yo-yo in a circle around him from a distance.
Sailing Hit Down-right+K Saturn pushes himself off the ground with an angled kick that knocks the opponent into the air.
Move list (Plasma Strike)
Name Command Description
Infinity Yo-yo Down Down-right Right A+B Saturn whips his plasma yo-yos in front of him multiple times, then does a backflip while swinging a plasma yo-yo around him in a circle.
Dance with Me Down Down-left Left A+B Saturn holds his arms out, then smashes his plasma yo-yos into the ground, causing a plasma field to erupt in front of him. If the opponent is caught in this field, he and the opponent both dance, then Saturn bashes the opponent with a plasma yo-yo.
Move list (Plasma Field)
Name Command Description
Doll Bomb B+K Saturn gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Saturn's punches and kicks send out a Saturn doll that explodes upon reaching the opponent. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
June
Eighth battle:
Saturn
Hidden final battle:
Bilstein


Prince
Prince
Move list (Special moves)
Name Command Description
Inu no Osanpo Down Down-right Right A Prince throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing A.
Acrobat Combo Down Down-left Left BBBBB Prince flips backward and does a handstand, then swings a plasma yo-yo around him in a large circle on the ground, which knocks his opponent over. He moves forward slightly while doing this, and the move lasts for longer if the player presses B repeatedly.
Fire Cracker Down Down-right Right K Prince spirals forward like a torpedo, which knocks his opponent over. This move can be performed in midair, in which case Prince disappears and reappears above the ground to perform the move.
Tapping Attack Left Right B Prince sidesteps while turning and swinging a plasma yo-yo, which knocks his opponent into the air. The direction that he sidesteps depends on his stance.
Move list (Command normals)
Name Command Description
Stance Change Left+B Prince holds both arms out and spins in a circle, which changes his stance to face the other way.
Sendout Sky Down-right+A Prince swings a plasma yo-yo upwards from a distance.
Roll Slash Down-right+B Prince crouches and swings a plasma yo-yo in a circle around him from a distance.
Sailing Hit Down-right+K Prince pushes himself off the ground with an angled kick that knocks the opponent into the air.
Move list (Plasma Strike)
Name Command Description
Trick Superball Down Down-right Right A+B Prince somersaults forward, bounces off the ground like a ball, then stretches prone and attacks by punching with both fists and radiating energy.
Rolling My Way Down Down-left Left A+B Prince bashes a plasma yo-yo in front of him. If it hits the opponent, he rolls the opponent into a ball and rides them a short distance.
Move list (Plasma Field)
Name Command Description
Doll Bomb B+K Prince gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Saturn's punches and kicks send out a Saturn doll that explodes upon reaching the opponent. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Ele
Eighth battle:
Bilstein
Hidden final battle:
Evil Gamof


Gamof
Gamof
Move list (Special moves)
Name Command Description
Gamo Tackle Down Down-right Right B Gamof hops forward, then generates a barrier by holding his plasma axe in front of him.
Gamo Tornado Down Down-left Left BBBBB Gamof spins in a circle like a tornado while holding his plasma axe out. He moves forward slightly while doing this, and the move lasts for longer if the player presses B repeatedly.
Gamo Screw Right Down-right Down Down-left Left K (close) Gamof attempts to grab his opponent. If he succeeds, he spins high into the air, then slams the opponent into the ground head-first.
Zenten Down Down-right Right M Gamof rolls forward along the ground. He can follow up by clobbering his plasma axe with B, which knocks the opponent over, or by tripping his opponent, sitting on top of them, and hitting them multiple times with K (if close).
Move list (Command normals)
Name Command Description
Stance Change Left+B Gamof swings his plasma axe in front of him and changes his stance to face the other way. This move momentarily back-turns the opponent.
Gamo Kick Left+K Gamof does a front kick.
Gamo Ride Down-right+A Gamof hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.
Gamo Head Down-right+K Gamof leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.
Move list (Plasma Strike)
Name Command Description
Super Gamo Tornado Down Down-right Right A+B Gamof spins in a circle like a tornado while holding his plasma axe out and moving forward quickly, finishing by slashing his plasma axe.
Plasma Giant Swing Down Down-left Left A+B (close) Gamof attempts to grab his opponent. If he succeeds, he drags the opponent by the legs a short distance, then swings them around in circles multiple times before throwing them.
Move list (Plasma Field)
Name Command Description
Auto Throw B+K Gamof gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gamof's hands and arms grow in size. He can grab and slam the opponent with A, B, or K, then finish by swinging his axe at the opponent like a baseball bat with A, B, or K. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Prince
Eighth battle:
Bilstein
Hidden final battle:
Gerelt


Gantetsu
Gantetsu
Move list (Special moves)
Name Command Description
Gamo Tackle Down Down-right Right B Gantetsu hops forward, then generates a barrier by holding his plasma axe in front of him.
Gamo Tornado Down Down-left Left BBBBB Gantetsu spins in a circle while holding his plasma axe out. He moves forward slightly while doing this, and the move lasts for longer if the player presses B repeatedly.
Gamo Screw Right Down-right Down Down-left Left K (close) Gantetsu attempts to grab his opponent. If he succeeds, he spins high into the air, then slams the opponent into the ground head-first.
Zenten Down Down-right Right M Gantetsu rolls forward along the ground. He can follow up by clobbering his plasma axe with B, which knocks the opponent over, or by tripping his opponent, sitting on top of them, and hitting them multiple times with K (if close).
Move list (Command normals)
Name Command Description
Stance Change Left+B Gantetsu swings his plasma axe in front of him and changes his stance to face the other way. This move momentarily back-turns the opponent.
Gamo Kick Left+K Gantetsu does a front kick.
Gamo Ride Down-right+A Gantetsu hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.
Gamo Head Down-right+K Gantetsu leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.
Move list (Plasma Strike)
Name Command Description
10t Bakudan-do Konjou Nage Down Down-right Right A+B Gantetsu throws a giant bomb that explodes when it hits the ground.
Flying Gantetsu Buster Down Down-left Left A+B Gantetsu attempts to grab his opponent. If he succeeds, he tosses the opponent high into the air, then jumps and catches them with a backbreaker.
Move list (Plasma Field)
Name Command Description
Auto Throw B+K Gantetsu gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gantetsu's hands and arms grow in size. He can grab and slam the opponent with A, B, or K, then finish by swinging his axe at the opponent like a baseball bat with A, B, or K. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Claire
Eighth battle:
Bilstein
Hidden final battle:
Eagle


Gerelt
Gerelt
Move list (Special moves)
Name Command Description
Andalusian Storm Down Down-right Right A Gerelt charges forward while stabbing with his plasma rapier. He can follow up by sweeping his plasma rapier along the ground to trip his opponent with B or by hopping in the air with a knee strike and a kick with K.
Bloody Flamenco Down Down-left Left K Gerelt stands on one hand and spins in circles while doing a sweep kick along the ground, then kicking with both legs, and finally kicking into the air with one leg.
Flying Matador Down Down-left Left A Gerelt stands on his hands, then drops forward with a kick and lunges forward with a plasma rapier stab after landing.
Naname Zenten Down Down-right Right M Gerelt rolls into the background.
Spanish Dance Left Right A Gerelt spins into the background, then stabs his plasma rapier.
Rapid Elbow Right Right K Gerelt dashes forward with an elbow strike, then follows up with a crescent kick that knocks the opponent to the ground.
Move list (Command normals)
Name Command Description
Provocation  TAUNT  TAUNT  TAUNT  TAUNT  TAUNT  Gerelt can continue his taunt endlessly by pressing  TAUNT  repeatedly.
Stance Change Left+B Gerelt smacks his plasma rapier and changes his stance to face the other way.
Just Stab Left+A Gerelt leaps forward and stabs his plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.
Black Heaven Down-right+A Gerelt steps forward and slices his plasma rapier upwards, which knocks the opponent into the air.
Sharp Crawl Down-right+B Gerelt slashes his plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.
Killing Bull Down-left+A Gerelt slides forward in a crouched position and plunges his plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Spiral End Down Down-right Right A+B Gerelt charges forward while stabbing with his plasma rapier, which can hit multiple times.
Final Ecstasy Down Down-left Left A+B Gerelt spins around while swinging his plasma rapier. If it hits the opponent, it knocks the opponent into the air, then Gerelt stabs them from under multiple times.
Move list (Plasma Field)
Name Command Description
Burst Mode B+K Gerelt gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gerelt's plasma rapier glows and hits multiple times with each attack. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Gore
Eighth battle:
Gerelt
Hidden final battle:
Luca


Claire
Claire
Move list (Special moves)
Name Command Description
Andalusian Storm Down Down-right Right A Claire charges forward while stabbing with her plasma rapier. He can follow up by sweeping her plasma rapier along the ground to trip her opponent with B or by hopping in the air with a knee strike and a kick with K.
Bloody Flamenco Down Down-left Left K Claire stands on one hand and spins in circles while doing a sweep kick along the ground, then kicking with both legs, and finally kicking into the air with one leg.
Flying Matador Down Down-left Left A Claire stands on her hands, then drops forward with a kick and lunges forward with a plasma rapier stab after landing.
Naname Zenten Down Down-right Right M Claire rolls into the background.
Spanish Dance Left Right A Claire spins into the background, then stabs her plasma rapier.
Rapid Elbow Right Right K Claire dashes forward with an elbow strike, then follows up with a crescent kick that knocks the opponent to the ground.
Move list (Command normals)
Name Command Description
Provocation  TAUNT  TAUNT  TAUNT  TAUNT  TAUNT  Claire can continue her taunt endlessly by pressing  TAUNT  repeatedly.
Stance Change Left+B Claire smacks her plasma rapier and changes her stance to face the other way.
Just Stab Left+A Claire leaps forward and stabs her plasma rapier downward. This is an overhead strike that can hit opponents who are blocking while crouched.
Black Heaven Down-right+A Claire steps forward and slices her plasma rapier upwards, which knocks the opponent into the air.
Sharp Crawl Down-right+B Claire slashes her plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.
Killing Bull Down-left+A Claire slides forward in a crouched position and plunges her plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Thousand Burst Down Down-right Right A+B Claire advances forward with multiple plasma rapier stabs, finishing with two jumping kicks.
Scarlet del Sol Down Down-left Left A+B Claire spins around while swinging her plasma rapier. If it hits the opponent, she stabs the opponent more times while moving around them in a circle, then jumps into the air with a rising slash.
Move list (Plasma Field)
Name Command Description
Burst Mode B+K Claire gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Claire's plasma rapier glows and hits multiple times with each attack. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Blood
Eighth battle:
Hayato
Hidden final battle:
Vector


Vector
Vector
Move list (Special moves)
Name Command Description
Beam Bazooka Down Down-right Right A
Down Down-right Right  TAUNT  (fake)
Vector fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with  TAUNT , Vector does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.
Lower Beam Bazooka Down Down-left Left A
Down Down-left Left  TAUNT  (fake)
Vector fires a bolt from its plasma rifle in a kneeling position. The projectile dissipates after traveling a certain distance. If performed with  TAUNT , Vector does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.
Horizontal Laser Down Down-right Right B Vector sweeps a laser from its head in a circle from the foreground to the background while standing. If it hits, it knocks the opponent into the background.
Lower Horizontal Laser Down Down-left Left B Vector sweeps a laser from its eye in a circle from the background to the foreground while crouched. If it hits, it knocks the opponent into the foreground.
Mad Blitz Right Down Down-right K Vector launches high into the air, then falls with a body press that flattens the opponent. The player can affect its trajectory by holding Left or Right in midair. He can spin its legs like a drill instead of doing a body press by pressing Down+K while in the air.
Move list (Command normals)
Name Command Description
Plasma Jab Down-right+A Vector steps forward and stabs its plasma rifle ahead.
Leg Cut Down-right+B Vector crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.
Drill Kick Down-right+K Vector leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Mega Horizontal Laser Down Down-right Right A+B Vector shoots multiple laser bursts from its head.
Satellite Shot Down Down-left Left A+B Vector holds its plasma rifle into the air, causing a targeting circle to appear around the opponent, followed by a explosion in that location.
Move list (Plasma Field)
Name Command Description
Auto Fire B+K Vector gathers energy, which bursts out from it in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Vector can shoot a big laser from its head that can hit multiple times with A, B, or K. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Vector
Eighth battle:
Bilstein
Hidden final battle:
Ele


Omega
Omega
Move list (Special moves)
Name Command Description
Beam Bazooka Down Down-right Right A
Down Down-right Right  TAUNT  (fake)
Omega fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with  TAUNT , Omega does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.
Lower Beam Bazooka Down Down-left Left A
Down Down-left Left  TAUNT  (fake)
Omega fires a bolt from its plasma rifle in a kneeling position. The projectile dissipates after traveling a certain distance. If performed with  TAUNT , Omega does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.
Horizontal Laser Down Down-right Right B Omega sweeps a laser from its head in a circle from the foreground to the background while standing. If it hits, it knocks the opponent into the background.
Lower Horizontal Laser Down Down-left Left B Omega sweeps a laser from its eye in a circle from the background to the foreground while crouched. If it hits, it knocks the opponent into the foreground.
Mad Blitz Right Down Down-right K Omega launches high into the air, then falls with a body press that flattens the opponent. The player can affect its trajectory by holding Left or Right in midair. He can spin its legs like a drill instead of doing a body press by pressing Down+K while in the air.
Move list (Command normals)
Name Command Description
Plasma Jab Down-right+A Omega steps forward and stabs its plasma rifle ahead.
Leg Cut Down-right+B Omega crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.
Drill Kick Down-right+K Omega leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Omega Shockwave Down Down-right Right A+B Omega smashes its fist into the ground, causing a shockwave to emanate around from it that knocks the opponent over.
Mad Spin Burst Down Down-left Left A+B Omega holds its arms out and spins its torso like a helicopter rotor, flying upwards.
Move list (Plasma Field)
Name Command Description
Auto Fire B+K Omega gathers energy, which bursts out from it in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Omega can shoot a big laser from its head that can hit multiple times with A, B, or K. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Gerelt
Eighth battle:
Bilstein
Hidden final battle:
Hayato


Zelkin
Zelkin
Move list (Special moves)
Name Command Description
Sky Javelin HOLD Any directionA+K Zelkin rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except Left, Down-left, and Down when on the ground. It can be done up to two times in succession before landing.
Sky Destruction Down Down-right Right K Zelkin jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first. This move is treated as a grab and cannot be blocked but can only grab standing opponents.
Rising Blade Right Down Down-right AAAAA Zelkin slides forward, then jumps into the air while slicing his plasma claw, which knocks the opponent over. He can follow up with two additional strikes at the peak of the jump by pressing A repeatedly.
Thunder Blade Left Right B Zelkin sidesteps while turning slashing his plasma claw, which knocks the opponent over. The direction that he sidesteps depends on her stance. He can follow up with a hopping kick with KKKKK.
Move list (Command normals)
Name Command Description
Blue Storm Hold  TAUNT  Zelkin hovers in place until  TAUNT  is released.
Fuyuu Up-left, Up, or Up-right in midair Zelkin floats in midair for a short duration.
Super Jump Down, then Up-left, Up, or Up-right Zelkin can jump especially high.
Air Dash Right Right or Right+M Zelkin can dash in midair.
Stance Change Left+B Zelkin slices his plasma claw laterally and changes his stance to face the other way.
Sky Snipe Left+A Zelkin hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.
Rising Blade Down-right+A Zelkin lunges forward and slashes his plasma claw down. This is an overhead strike that can hit opponents who are blocking while crouching.
Sliding Blade Down-right+B Zelkin slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.
Hammer Kick Down-right+K Zelkin does a roundhouse kick that knocks the opponent over.
Move list (Plasma Strike)
Name Command Description
Crimson Phoenix Down Down-right Right A+B Zelkin jumps into the air, then charges through the air with his body set on fire. This move can be performed in midair.
Blue Storm Down Down-left Left A+B Zelkin hovers in the air and uses his wings to flap a large cyclone ahead. This move can be performed in midair.
Move list (Plasma Field)
Name Command Description
Transformation B+K Zelkin gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Zelkin performs repeated Sky Javelins, which can be directed using the D-Pad, for as long as the duration lasts. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Saturn
Eighth battle:
Bilstein
Hidden final battle:
Vector


Eagle
Eagle
Move list (Special moves)
Name Command Description
Sky Javelin HOLD Any directionA+K Eagle rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except Left, Down-left, and Down when on the ground. It can be done up to two times in succession before landing.
Sky Destruction Down Down-right Right K Eagle jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first. This move is treated as a grab and cannot be blocked but can only grab standing opponents.
Rising Blade Right Down Down-right AAAAA Eagle slides forward, then jumps into the air while slicing his plasma claw, which knocks the opponent over. He can follow up with two additional strikes at the peak of the jump by pressing A repeatedly.
Thunder Blade Left Right B Eagle sidesteps while turning slashing his plasma claw, which knocks the opponent over. The direction that he sidesteps depends on her stance. He can follow up with a hopping kick with KKKKK.
Move list (Command normals)
Name Command Description
Blue Storm Hold  TAUNT  Eagle hovers in place until  TAUNT  is released.
Fuyuu Up-left, Up, or Up-right in midair Eagle floats in midair for a short duration.
Super Jump Down, then Up-left, Up, or Up-right Eagle can jump especially high.
Air Dash Right Right or Right+M Eagle can dash in midair.
Stance Change Left+B Eagle slices his plasma claw laterally and changes his stance to face the other way.
Sky Snipe Left+A Eagle hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.
Rising Blade Down-right+A Eagle lunges forward and slashes his plasma claw down. This is an overhead strike that can hit opponents who are blocking while crouching.
Sliding Blade Down-right+B Eagle slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.
Hammer Kick Down-right+K Eagle does a roundhouse kick that knocks the opponent over.
Move list (Plasma Strike)
Name Command Description
Kaiser Sky Destruction Down Down-right Right A+B Eagle jumps into the air, then swoops down and tries to grab his opponent. If he succeeds, he carries the opponent into the sky, then drives them back into the ground head-first, where a cyclone carries the opponent back into the sky. This move can be performed in midair.
Judgment Phaser Down Down-left Left A+B Eagle jumps into the air, then swoops down to hit his opponent. If he hits the opponent, he jumps into the air while slashing his plasma claw, then slashes his plasma claw into a circle, and finishes with a low kick. This move can be performed in midair.
Move list (Plasma Field)
Name Command Description
Transformation B+K Eagle gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Eagle performs repeated Sky Javelins, which can be directed using the D-Pad, for as long as the duration lasts. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Eagle
Eighth battle:
Bilstein
Hidden final battle:
Claire


Gore
Gore
Move list (Special moves)
Name Command Description
Baku'en Tousha Down Down-right Right A Gore swings his plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.
Sosei Henkan Down Down-left Left B Gore emits purple smoke from his staff, which momentarily petrifies the opponent on contact.
Kyakubu Kaiten Down Down-left Left K Gore flips backward, then stands on one hand and spins forward while kicking in circles.
Enshin Bunri Down Down-right Right K over downed opponent Gore rolls forward while encased in a bubble. If he touches his opponent, he rolls the opponent around on the surface of the bubble multiple times before tossing them.
Shukushou Down Down Right Left  TAUNT  Gore shrinks to a tiny size. All of his attacks do less damage when he is shrunken, and he cannot perform throws (including the Enshin Bunri). He can grow back to normal size by pressing Down Down Right Left  TAUNT  again or by using his Plasma Field ability.
Move list (Command normals)
Name Command Description
Provocation  TAUNT  Gore can perform his taunt during the Zettai Ansei or during his Plasma Strikes.
Stance Change Left+B Gore swings his plasma staff in front of him and changes the hand in which he is holding his weapon.
Hiyaku Youkyoku Left+A Gore hops in the air and slashes his staff down.
Kou Kaiten Shuu Left+K Gore flips backward with a double-legged kick that knocks his opponent into the air.
Tsubo Shiatsuzuki Down-right+A Gore kneels and stabs his plasma staff in front of him.
Kaiten Keizan Down-right+B Gore kneels and spins around while swinging his plasma staff, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.
Haikotsu Shinchou Down-right+K Gore leaps forward from a crouch while kicking with both legs. This is a low attack that can hit opponents who are blocking while standing. It can pass through to the other side of the opponent if blocked and close. He can transition from this move into the Zettai Ansei by holding Down.
Zettai Ansei Down Down Down Gore lies on his back. While in this state, he can move with Left or Right or slide along the ground with Left Left or Right Right. Or he can roll into the background with Up+M or roll into the foreground with Down+M. Or he can stand up again by pressing M.
Shindou Ryouhou A+B during Zettai Ansei (close) Gore kicks his leg into the opponent's crotch and kicks them away.
Okiagari Kougeki K during Zettai Ansei Gore stands up and throws his arms out, which knocks the opponent into the air.
Okiagari Gedan Kougeki Down+K during Zettai Ansei Gore stands up and does a sweep kick that knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.
Okiagari Taikuu Kougeki Down Up K during Zettai Ansei Gore jumps high into the air while swinging his plasma staff.
Air Slash Up+A or Right+A during Zettai Ansei Gore flips into the air and swings his plasma staff on his way down. This is an overhead strike that can hit opponents who are blocking while crouching.
Sliding Sweep Right+K during Zettai Ansei Gore rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Ryuusei Shourai Down Down-right Right A+B Gore dances, and a storm of fiery meteorites falls onto his opponent, ending with a large meteor.
Ankoku Kyuuin Down Down-left Left A+B Gore creates a black hole in front of him, which sucks in the opponent if nearby.
Move list (Plasma Field)
Name Command Description
Giant Attack B+K Gore gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Gore grows to giant size. All of his attacks do more damage while he is enlarged. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Omega
Eighth battle:
Bilstein
Hidden final battle:
Gore


Luca
Luca
Move list (Special moves)
Name Command Description
Baku'en Tousha Down Down-right Right A Luca swings her plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.
Sosei Henkan Down Down-left Left B Luca emits purple smoke from her staff, which momentarily petrifies the opponent on contact.
Kyakubu Kaiten Down Down-left Left K Luca flips backward, then stands on one hand and spins forward while kicking in circles.
Enshin Bunri Down Down-right Right K over downed opponent Luca rolls forward while encased in a bubble. If she touches her opponent, she rolls the opponent around on the surface of the bubble multiple times before tossing them.
Shukushou Down Down Right Left  TAUNT  Luca shrinks to a tiny size. All of her attacks do less damage when she is shrunken, and she cannot perform throws (including the Enshin Bunri). She can grow back to normal size by pressing Down Down Right Left  TAUNT  again or by using her Plasma Field ability.
Move list (Command normals)
Name Command Description
Provocation  TAUNT  Luca can perform her taunt during the Zettai Ansei or during her Plasma Strikes.
Stance Change Left+B Luca swings her plasma staff in front of her and changes the hand in which she is holding her weapon.
Hiyaku Youkyoku Left+A Luca hops in the air and slashes her staff down.
Kou Kaiten Shuu Left+K Luca flips backward with a double-legged kick that knocks her opponent into the air.
Tsubo Shiatsuzuki Down-right+A Luca kneels and stabs her plasma staff in front of her.
Kaiten Keizan Down-right+B Luca kneels and spins around while swinging her plasma staff, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.
Haikotsu Shinchou Down-right+K Luca leaps forward from a crouch while kicking with both legs. This is a low attack that can hit opponents who are blocking while standing. It can pass through to the other side of the opponent if blocked and close. She can transition from this move into the Zettai Ansei by holding Down.
Zettai Ansei Down Down Down Luca lies on her back. While in this state, she can move with Left or Right or slide along the ground with Left Left or Right Right. Or she can roll into the background with Up+M or roll into the foreground with Down+M. Or she can stand up again by pressing M.
Shindou Ryouhou A+B during Zettai Ansei (close) Luca kicks her leg into the opponent's crotch and kicks them away.
Okiagari Kougeki K during Zettai Ansei Luca stands up and throws her arms out, which knocks the opponent into the air.
Okiagari Gedan Kougeki Down+K during Zettai Ansei Luca stands up and does a sweep kick that knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.
Okiagari Taikuu Kougeki Down Up K during Zettai Ansei Luca jumps high into the air while swinging her plasma staff.
Air Slash Up+A or Right+A during Zettai Ansei Luca flips into the air and swings her plasma staff on her way down. This is an overhead strike that can hit opponents who are blocking while crouching.
Sliding Sweep Right+K during Zettai Ansei Luca rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.
Move list (Plasma Strike)
Name Command Description
Ganseki Houraku Down Down-right Right A+B Luca hovers in the air, then throws a meteor downward that can hit multiple times.
Goku'en Shoukyaku Down Down-left Left A+B Luca hovers in the air, then shoots a stream of fire from her plasma staff that can hit multiple times.
Move list (Plasma Field)
Name Command Description
Giant Attack B+K Luca gathers energy, which bursts out from her in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Luca grows to giant size. All of her attacks do more damage while she is enlarged. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Black Hayato
Eighth battle:
Bilstein
Hidden final battle:
Vector


Blood
Blood
Move list (Special moves)
Name Command Description
Dark Surprise Down Down-right Right AAAAA Blood lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing A repeatedly. It knocks over the opponent if all three hits connect.
Fake Blade Down Down-left Left A Blood disappears for a moment, then lunges ahead and swings his plasma broadsword in a downward arc, which knocks over the opponent. He evades attacks while disappeared.
Evil Storm Down Down-right Right K Blood charges forward with a shoulder tackle, then rises into the air while swinging his plasma broadsword, which knocks over the opponent.
Fatal Edge Right Down Down-right A Blood charges his plasma broadsword, increasing its size, then strikes with it, which knocks his opponent far away.
Teleportation Down Down-right Right M (forwards)
Down Down-left Left M (backwards)
Blood disappears, then reappears in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.
Kuuchuu Teleportation Right Down Down-right M (forwards)
Left Down Down-left M (backwards)
Blood disappears, then reappears in midair in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.
Move list (Command normals)
Name Command Description
Stance Change Left+B Blood slices his plasma broadsword laterally and changes his stance to face the other way.
Shin Kick Left+K Blood does a low kick that knocks his opponent back.
Low Stab Down-right+A Blood kneels and stabs his plasma broadsword ahead.
Move list (Plasma Strike)
Name Command Description
Rising Tornado Down Down-right Right A+B Blood jumps into the air while swinging his plasma broadsword. If it hits the opponent, he follows up with a higher jump while swinging his plasma broadsword, then a downward swing at the apex of the jump, finishing by stabbing the opponent into the ground.
Bloody Blade Down Down-left Left A+B Blood charges forward while swinging his plasma broadsword from side to side. If these attacks hit, he finishes with multiple downward slashes.
Move list (Plasma Field)
Name Command Description
Time Stop B+K Blood gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration. The opponent is frozen in place, but Blood can continue moving and attacks. All of the damage is inflicted when the effect ends. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Luca
Eighth battle:
Bilstein
Hidden final battle:
Shaker


Shaker
Shaker
Move list (Special moves)
Name Command Description
Dark Surprise Down Down-right Right AAAAA Shaker lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing A repeatedly. It knocks over the opponent if all three hits connect.
Fake Blade Down Down-left Left A Shaker disappears for a moment, then lunges ahead and swings his plasma broadsword in a downward arc, which knocks over the opponent. He evades attacks while disappeared.
Evil Storm Down Down-right Right K Shaker charges forward with a shoulder tackle, then rises into the air while swinging his plasma broadsword, which knocks over the opponent.
Fatal Edge Right Down Down-right A Shaker charges his plasma broadsword, increasing its size, then strikes with it, which knocks his opponent far away.
Teleportation Down Down-right Right M (forwards)
Down Down-left Left M (backwards)
Shaker disappears, then reappears in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.
Kuuchuu Teleportation Right Down Down-right M (forwards)
Left Down Down-left M (backwards)
Shaker disappears, then reappears in midair in front of or behind his opponent if nearby or a set distance forwards or backwards if far away.
Move list (Command normals)
Name Command Description
Stance Change Left+B Shaker slices his plasma broadsword laterally and changes his stance to face the other way.
Shin Kick Left+K Shaker does a low kick that knocks his opponent back.
Low Stab Down-right+A Shaker kneels and stabs his plasma broadsword ahead.
Move list (Plasma Strike)
Name Command Description
Murderous Vulcan Down Down-right Right A+B Shaker enlarges his mechanical arm and shoots a fast projectile across the ground from it. If it hits the opponent, he blasts the opponent with a barrage of bullets from his arm and from floating guns.
Darkness Arm Down Down-left Left A+B Shaker runs forward while thrusting his mechanical arm outward, which can hit multiple times.
Move list (Plasma Field)
Name Command Description
Time Stop B+K Shaker gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration. The opponent is frozen in place, but Blood can continue moving and attacks. All of the damage is inflicted when the effect ends. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Ghost Bilstein
Eighth battle:
Hayato
Hidden final battle:
Blood


Bilstein
Bilstein
Move list (Special moves)
Name Command Description
Dark Vortex Down Down-right Right A Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.
Blaze Sword Right Down Down-right A or B Bilstein jumps while spinning like a cyclone and swinging his plasma broadsword around him, which knocks the opponent over. He jumps higher and finishes with a downward slash when the move is performed with B.
Final Bilstein Right Down-right Down Down-left Left K Bilstein throws sparks at the ground in front of him. If they touch the opponent, the opponent is ensnared in a plasma field and tossed into the air, then impaled by Bilstein's plasma broadsword. This move is treated as a grab and cannot be blocked.
Gigantic Armored Down Down Down Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).
Kieru Left Down Down-left K Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.
Hellwind Sword Left Right B Bilstein sidesteps while turning and swinging his plasma broadsword, which knocks his opponent back. The direction that he sidesteps depends on his stance.
Move list (Command normals)
Name Command Description
Fuyuu  TAUNT  Bilstein hovers in the air. He can move with Left or Right while doing this. He moves into the background and toward his opponent in a spiral path by holding M. He can attack by slashing his plasma broadsword down by pressing A, B, or K.
Stance Change Left+B Bilstein slices his plasma broadsword laterally and changes his stance to face the other way. This move momentarily back-turns the opponent.
Step Sword Left+A Bilstein lunges forward while slashing his plasma broadsword down. This is an overhead strike that can hit opponents who are blocking while crouched.
Shin Kick Left+K Bilstein does a low kick that knocks his opponent back.
Low Stab Down-right+A Bilstein kneels and stabs his plasma broadsword ahead.
Move list (Plasma Strike)
Name Command Description
Dark Vortex End Down Down-right Right A+B Bilstein enlarges his plasma broadsword to massive size, then slashes it into the ground, creating a towering inferno on impact.
Nightmare Blaze Down Down-left Left A+B Bilstein jumps diagonally upwards while stabbing with his plasma broadsword. If it hits, the opponent is impaled on the plasma broadsword and carried into the air, then slammed into the ground.
Gigantic Explosion Down Down A+B (at max level) Bilstein crouches, and a gigantic explosion erupts around him.
Move list (Plasma Field)
Name Command Description
Infinity Power B+K Bilstein gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Bilstein can use any of his Plasma Strikes (including the Gigantic Explosion) for no cost until the effect ends. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Zelkin
Eighth battle:
Bilstein
Hidden final battle:
Hayato


Ghost Bilstein
Ghost Bilstein
Move list (Special moves)
Name Command Description
Dark Vortex Down Down-right Right A Ghost Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.
Blaze Sword Right Down Down-right A or B Ghost Bilstein jumps while spinning like a cyclone and swinging his plasma broadsword around him, which knocks the opponent over. He jumps higher and finishes with a downward slash when the move is performed with B.
Final Bilstein Right Down-right Down Down-left Left K Ghost Bilstein throws sparks at the ground in front of him. If they touch the opponent, the opponent is ensnared in a plasma field and tossed into the air, then impaled by Ghost Bilstein's plasma broadsword. This move is treated as a grab and cannot be blocked.
Gigantic Armored Down Down Down Ghost Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).
Kieru Left Down Down-left K Ghost Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.
Hellwind Sword Left Right B Ghost Bilstein sidesteps while turning and swinging his plasma broadsword, which knocks his opponent back. The direction that he sidesteps depends on his stance.
Move list (Command normals)
Name Command Description
Fuyuu  TAUNT  Ghost Bilstein hovers in the air. He can move with Left or Right while doing this. He moves into the background and toward his opponent in a spiral path by holding M. He can attack by slashing his plasma broadsword down by pressing A, B, or K.
Stance Change Left+B Ghost Bilstein slices his plasma broadsword laterally and changes his stance to face the other way. This move momentarily back-turns the opponent.
Step Sword Left+A Ghost Bilstein lunges forward while slashing his plasma broadsword down. This is an overhead strike that can hit opponents who are blocking while crouched.
Shin Kick Left+K Ghost Bilstein does a low kick that knocks his opponent back.
Low Stab Down-right+A Ghost Bilstein kneels and stabs his plasma broadsword ahead.
Move list (Plasma Strike)
Name Command Description
Deadly Break Down Down-right Right A+B Ghost Bilstein slashes his plasma broadsword down, then swings it like a baseball bat, each time generating an energy wave in front of it.
Nightmare Blaze Down Down-left Left A+B Ghost Bilstein jumps diagonally upwards while stabbing with his plasma broadsword. If it hits, the opponent is impaled on the plasma broadsword and carried into the air, then slammed into the ground.
Gigantic Explosion Down Down A+B (at max level) Ghost Bilstein crouches, and a gigantic explosion erupts around him.
Move list (Plasma Field)
Name Command Description
Infinity Power B+K Ghost Bilstein gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Ghost Bilstein can use any of his Plasma Strikes (including the Gigantic Explosion) for no cost until the effect ends. This move can be performed in midair.
Plasma Sword DC, Characters.png
Fifth battle:
Byakko
Eighth battle:
Hayato
Hidden final battle:
Bilstein


Rain
Rain
Move list (Special moves)
Name Command Description
Spinning Scythe Down Down-left Left A
Vertical Sword Down Down-right Right A, B, or K
Charge Scythe α Hold A, then release
Charge Scythe β Hold B, then release
Move list (Plasma Strike)
Name Command Description
Destroy Spear Down Down-right Right A+B
Galactica Storm Down Down-left Left A+B
Move list (Plasma Field)
Name Command Description
Freeze Blade B+K
Plasma Sword DC, Characters.png
Fifth battle:
Gantetsu
Eighth battle:
Bilstein
Hidden final battle:
Rai-On


Byakko
Byakko
Move list (Special moves)
Name Command Description
Kessoujin Down Down-left Left A
Shippuuzan Down Down-right Right B
Byakkohou Down Down-left Left M, then A, B, or K
Byakkohou • Manji Down Down-right Right M, then A, B, or K
Jinraishuu Down+K at the apex of a jump
Move list (Plasma Strike)
Name Command Description
Oboro Tsumuji Down Down-right Right A+B
Kekka Soujin Down Down-left Left A+B
Move list (Plasma Field)
Name Command Description
Great Haste B+K

Hidden

Plasma Sword DC, Characters.png
Fifth battle:
Gantetsu
Eighth battle:
Bilstein
Hidden final battle:
Byakko


Rai-On
Rai-On
Move list (Special moves)
Name Command Description
Ichi no Jutsu • Kage Nui Down Down-right Right A
Ni no Jutsu • Hasai Kourin Down Down-right Right B
San no Jutsu • Kaen Shuu Down Down-right Right K
Yon no Jutsu • Sou Shinei Down Down-left Left A
Move list (Plasma Strike)
Name Command Description
Ougi • Hiryuu Shourai Down Down-right Right A+B
Ougi • Enryuu Shourai Down Down-left Left A+B
Move list (Plasma Field)
Name Command Description
Mysterious Force B+K
Plasma Sword DC, Characters.png
Fifth battle:
Hayato
Eighth battle:
Bilstein
Hidden final battle:
Byakko


Kaede
Kaede
Move list (Special moves)
Name Command Description
Shiden Down Down-right Right B
Shiden-kai Down Down-left Left B
Guren Right Down Down-right A or B
Byakkohou Right Left K (close)
Ashura Down Down Down
Move list (Plasma Strike)
Name Command Description
Engetsu Down Down-right Right A+B
Rasetsuzan Down Down-left Left A+B
Move list (Plasma Field)
Name Command Description
Plasma Sword B+K

Stages

Versions

Localised names

Also known as
Language Localised Name English Translation
English Plasma Sword: Nightmare of Bilstein Plasma Sword: Nightmare of Bilstein
English (US) Plasma Sword: Nightmare of Bilstein Plasma Sword: Nightmare of Bilstein
Japanese スターグラディエイター2 ナイトメア オブ ビルシュタイン Star Gladiator 2: Nightmare of Bilstein

Production credits

  • Director: Satsuma Ikeda, Terada Takayoshi
  • Main programmer: Hiro
  • Demo Programmer: Hero Hero, S.K♥Sigeru Kato♥
  • Player Programmer: Hero Hero, HIRO, S.K♥Sigeru Kato♥, ♨Masaki Kataoka♨
  • Programer: Yoshihiro Shindome, Kohei Akiyama, Chabin Type M, Yuichi "Okaz" Kagawa, Fuku 2
  • Obj-Effect: Shiba-H
  • Obj-Motion: Naoki Fukushima, KEN, Tsuru, Masaki Yamanaka, Masayuki Maeda
  • Obj-Texture: Nakatani, Kuratani Eiji, Michiru
  • Background Design: Takahashi Yasuto, Kohama, Mishima Takuji
  • Sound Director: Hiroaki "X68K" Kondo (Cipher)
  • Sound Effect: Moe.T (T.Kitamura)
  • Main Music Composer: Anarchy Takapon (Takayuki Iwai)
  • Sub Music Composer: Cyber-T (Tetsuya Shibata)
  • Official Art Works: MCF, Inoda.Keigo, Daichan
  • Title Design: Shoei
  • Instruction Card: Sakomizu
  • Voice Actor: Secret♥
  • Super Special Thanks: ☃Tatsuya (Dai) Nakae☃
  • Special Thanks: Neo-G(H.Ishizawa), Erik Suzuki, Dan Okada, Chris Tang, Steve Lee, Chiakis
  • Producer: Noritaka Funamizu, Kouji Nakajima
  • Executive Producer: Yoshiki Okamoto
Consumer Version Staff
  • Main Programer: Iwasaki Yuichi
  • Programer: Onuma Masaomi, Ishii Hiroaki, Nabeta Masayuki
  • Tools: Sugiura Daiske, Ogawa Yosuke
  • Obj-Charcter: Uchiumi Naoki, Kaburagi Soichi, Tani Fujitaka, Murakami Ryohei, Watanabe Shinji
  • Obj-Effect: Kumazawa Takeo
  • Icondot,Sprite: Nakashima Takashi
  • Data Convert: Ishiyama Akifumi
  • Special Thanks: Ikeda Kazuo, And Capcom All Staff
  • Presented by: Capcom Co., Ltd.
Source:
In-game credits[15]

Magazine articles

Main article: Plasma Sword: Nightmare of Bilstein/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #1999-39ex: "1999-39 extra (1999-12-24ex)" (1999-12-10)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #139: "April 2000" (2000-0x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Next Level (AR) #15: "Abril 2000" (2000-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
64
[17]
Ação Games (BR)
80
[18]
Arcade (UK) PAL
25
[19]
Consoles + (FR) NTSC-J
70
[20]
Consoles + (FR) PAL
70
[21]
Computer & Video Games (UK)
25
[10]
Dreamcast Monthly (UK) NTSC-J
80
[22]
Dreamcast Monthly (UK) PAL
50
[23]
DC-UK (UK) PAL
50
[11]
Digitiser (UK)
50
[24]
Dreamcast: Le Magazine Officiel (FR) PAL
40
[25]
Dreamcast Magazine (JP) NTSC-J
63
[26]
Dreamcast Magazine (UK) NTSC-J
65
[27]
Dreamcast Magazine (UK) PAL
54
[28]
Dorimaga (JP) NTSC-J
74
[29]
Dreamzone (FR) NTSC-J
89
[30]
Electronic Gaming Monthly (US) NTSC-U
64
[31]
Entsiklopediya igr dlya Dreamcast (RU) NTSC-U
88
[32]
Entsiklopediya igr dlya Dreamcast (RU) NTSC-J
88
[33]
Famitsu (JP) NTSC-J
78
[34]
Fun Generation (DE) NTSC-J
60
[35]
GameFan (US) NTSC-U
81
[36]
GamePro (US) NTSC-U
80
[37]
GameWEEK (US) NTSC-U
42
[38]
Hyper (AU) PAL
77
[14]
Incite Video Gaming (US) NTSC-U
80
[39]
Joypad (FR) PAL
40
[40]
Joypad (IT) NTSC-J
40
[41]
MAN!AC (DE) NTSC-J
79
[42]
Mega Fun (DE) NTSC-J
52
[43]
Next Generation (US) NTSC-U
25
[44]
Official Dreamcast Magazine (UK) PAL
40
[45]
Official Dreamcast Magazine (US) NTSC-U
50
[7]
Playmag (FR) PAL
35
[46]
Revista Oficial Dreamcast (ES) PAL
50
[47]
Video Games (DE) PAL
79
[48]
Sega Dreamcast
60
Based on
36 reviews

Plasma Sword: Nightmare of Bilstein

Dreamcast, JP
PlasmaSword DC JP Box Back.jpgPlasmaSword DC JP Box Front.jpg
Cover
Dreamcast, US
PlasmaSword DC US Box Back.jpgPlasmaSword DC US Box Front.jpg
Cover
PlasmaSword DC US Disc.jpg
Disc
PlasmaSword DC US Manual.pdf
Manual
PlasmaSwordDCUSInlay.jpg
Inlay
Dreamcast, EU
PlasmaSword DC EU Box Back.jpgPlasmaSword DC EU Box Front.jpg
Cover

Technical information

Main article: Plasma Sword: Nightmare of Bilstein/Technical information.

External links

References

  1. File:PlasmaSword DC JP Box Back.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/990705/ (Wayback Machine: 2014-08-03 22:51)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. http://www.capcom.com/xpml/game.xpml?gameid=500011 (Wayback Machine: 2000-09-30 15:00)
  5. http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=188&CATID=71 (Wayback Machine: 2003-09-23 06:53)
  6. http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-06-21 08:01)
  7. 7.0 7.1 Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 86
  8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=2994 (Wayback Machine: 2002-11-14 13:54)
  9. http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2001-06-23 23:00)
  10. 10.0 10.1 Computer & Video Games, "September 2000" (UK; 2000-08-16), page 112
  11. 11.0 11.1 DC-UK, "September 2000" (UK; 2000-08-02), page 72
  12. http://www.centromail.es/top/ficha.asp?codmail=14961&codprov= (Wayback Machine: 2001-09-17 04:10)
  13. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  14. 14.0 14.1 Hyper, "November 2000" (AU; 2000-09-27), page 79
  15. File:Plasma Sword DC credits.pdf
  16. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 99
  17. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
  18. Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 34
  19. Arcade, "September 2000" (UK; 2000-08-11), page 85
  20. Consoles +, "Février 2000" (FR; 2000-0x-xx), page 106
  21. Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 118
  22. Dreamcast Monthly, "March 2000" (UK; 2000-02-17), page 92
  23. Dreamcast Monthly, "September 2000" (UK; 2000-08-03), page 78
  24. Digitiser (UK) (2000-09-05)
  25. Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 71
  26. Dreamcast Magazine, "1999-39 (1999-12-17,24)" (JP; 1999-12-03), page 20
  27. Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 78
  28. Dreamcast Magazine, "No. 12" (UK; 2000-08-10), page 64
  29. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  30. Dreamzone, "Janvier 2000" (FR; 1999-12-16), page 120
  31. Electronic Gaming Monthly, "March 2000" (US; 2000-02-08), page 144
  32. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 157
  33. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 228
  34. Famitsu, "1999-12-17" (JP; 1999-12-03), page 30
  35. Fun Generation, "02/2000" (DE; 2000-01-19), page 96
  36. GameFan, "Volume 8, Issue 3: March 2000" (US; 2000-xx-xx), page 13
  37. GamePro, "March 2000" (US; 2000-0x-xx), page 104
  38. GameWEEK, "January 31, 2000" (US; 2000-01-31), page 16
  39. Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 109
  40. Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 159
  41. Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 105
  42. MAN!AC, "02/2000" (DE; 2000-01-05), page 46
  43. Mega Fun, "02/2000" (DE; 2000-01-05), page 78
  44. Next Generation, "March 2000" (US; 2000-02-xx), page 89
  45. Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 74
  46. Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 139
  47. Revista Oficial Dreamcast, "Marzo 2000" (ES; 2000-0x-xx), page 56
  48. Video Games, "08/2000" (DE; 2000-07-05), page 108


Plasma Sword: Nightmare of Bilstein

PlasmaSword title.png

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Sega Dreamcast
Prototypes: 2000-06-12