Difference between revisions of "Heimdall"
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The Mega-CD version of ''Heimdall'' is very similar to the Amiga and Atari ST originals, however the introduction is now spoken rather than presented through text. | The Mega-CD version of ''Heimdall'' is very similar to the Amiga and Atari ST originals, however the introduction is now spoken rather than presented through text. | ||
− | 'Heimdall'' was originally designed to rely on a mouse and keyboard combination, with all menus (and fight scenes) being designed around pointing and clicking. While this was not fundementally changed on the Mega-CD, the game curiously does not support the [[Sega Mouse]], meaning all actions are performed through a standard control pad. | + | ''Heimdall'' was originally designed to rely on a mouse and keyboard combination, with all menus (and fight scenes) being designed around pointing and clicking. While this was not fundementally changed on the Mega-CD, the game curiously does not support the [[Sega Mouse]], meaning all actions are performed through a standard control pad. |
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|Core Design Team}} | ||
+ | *'''Design:''' The Eighth Day, Jerr O Carroll, Ged Keaveney | ||
+ | *'''Graphics:''' Jerr O Carroll | ||
+ | *'''Coding:''' Ged Keaveney | ||
+ | *'''Testing:''' Darren Price | ||
+ | *'''Producer:''' Jeremy Heath Smith | ||
+ | *'''With Thanks to:''' Chris Long, Mark Avory, John Kirkland | ||
+ | *'''Special Thanks:''' Crazy Office Boy, Takeshi Minagawa | ||
+ | {{creditsheader|Victor Team}} | ||
+ | *'''Producer:''' Toshiyuki Nagai | ||
+ | *'''Director:''' Takeshi Minagawa | ||
+ | *'''Assistant Director:''' Kenji Ono | ||
+ | *'''Manual and Packaging for Japanese Version:''' Rie Toshima | ||
+ | | source=In-game credits | ||
+ | | pdf=Heimdall MCD credits.pdf | ||
+ | | console=MCD | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
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==Physical scans== | ==Physical scans== | ||
− | + | {{ratings|MCD}} | |
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− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega-CD | | console=Mega-CD | ||
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==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
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==References== | ==References== | ||
<references/> | <references/> | ||
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+ | {{HeimdallOmni}} |
Latest revision as of 06:50, 21 September 2024
Heimdall | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: JVC Musical Industries (US) Victor Entertainment (JP) | |||||||||||||||
Developer: The 8th Day, Core Design | |||||||||||||||
Peripherals supported: CD BackUp RAM Cart | |||||||||||||||
Genre: RPG[1][2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Heimdall (ハイムドール) is an RPG originally developed by The 8th Day and published by Core Design for the Amiga and Atari ST line of computers. It was ported to the Sega Mega-CD in 1994.
Contents
Gameplay
Heimdall is a part-action, part-turn-based RPG. The player traverses across a top-down isometric world, but fights enemies from a first person perspective. There are also a small handful of "sub games".
Versions
The Mega-CD version of Heimdall is very similar to the Amiga and Atari ST originals, however the introduction is now spoken rather than presented through text.
Heimdall was originally designed to rely on a mouse and keyboard combination, with all menus (and fight scenes) being designed around pointing and clicking. While this was not fundementally changed on the Mega-CD, the game curiously does not support the Sega Mouse, meaning all actions are performed through a standard control pad.
Production credits
- Design: The Eighth Day, Jerr O Carroll, Ged Keaveney
- Graphics: Jerr O Carroll
- Coding: Ged Keaveney
- Testing: Darren Price
- Producer: Jeremy Heath Smith
- With Thanks to: Chris Long, Mark Avory, John Kirkland
- Special Thanks: Crazy Office Boy, Takeshi Minagawa
- Producer: Toshiyuki Nagai
- Director: Takeshi Minagawa
- Assistant Director: Kenji Ono
- Manual and Packaging for Japanese Version: Rie Toshima
Magazine articles
- Main article: Heimdall/Magazine articles.
Promotional material
- Main article: Heimdall/Promotional material.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 15 reviews |
Technical information
- Main article: Heimdall/Technical information.
References
- ↑ File:Heimdall MCD JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 180
- ↑ 4.0 4.1 Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 58
- ↑ File:Heimdall MCD credits.pdf
- ↑ Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 22
- ↑ Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 114
- ↑ Electronic Games (1992-1995), "June 1994" (US; 1994-05-24), page 112
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 38
- ↑ Famitsu, "" (JP; 1994-03-18), page 1
- ↑ GamePro, "June 1994" (US; 1994-xx-xx), page 124
- ↑ Game Informer, "May/June 1994" (US; 1994-0x-xx), page 23
- ↑ Hippon Super, "March 1994" (JP; 1994-02-03), page 60
- ↑ Mega, "September 1994" (UK; 1994-08-18), page 60
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 100
- ↑ MegaTech, "October 1994" (UK; 1994-09-15), page 32
- ↑ Sega Power, "October 1994" (UK; 1994-09-01), page 67
- ↑ Sega Pro, "September 1994" (UK; 1994-08-11), page 58
- ↑ VideoGames, "May 1994" (US; 1994-0x-xx), page 59
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