Difference between revisions of "Blackthorne"

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| bobscreen=Blackthorne Title.png
 
| bobscreen=Blackthorne Title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Paradox Development]]
+
| developer=[[Paradox Development]], [[Interplay]]
 +
| distributor={{company|[[Tec Toy]]|region=BR}}
 +
| licensor=[[Blizzard Entertainment]]
 
| originaldevelopers=[[Blizzard Entertainment]]
 
| originaldevelopers=[[Blizzard Entertainment]]
 
| system=[[Sega 32X]]
 
| system=[[Sega 32X]]
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
Line 12: Line 14:
 
| 32x_date_us=1995-10
 
| 32x_date_us=1995-10
 
| 32x_code_us=84519
 
| 32x_code_us=84519
 +
| 32x_rating_us=t
 
| 32x_date_br=1996-01
 
| 32x_date_br=1996-01
 
| 32x_code_br=152130
 
| 32x_code_br=152130
 
| 32x_rrp_br=89.99
 
| 32x_rrp_br=89.99
 +
| 32x_rating_br=ti
 
}}
 
}}
| esrb=t
+
| otherformats={{NonSega|SNES|IBMPC|Mac|PC98|GBA}}
| tectoy=ti
+
{{SaveType
 +
|32X|password
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. A year later the game was ported to the [[Sega 32X]] by [[Paradox Development]], said port being published by [[Sega]] rather than Interplay due to the latter's withdrawing from the 32X market.
+
}}
 +
'''''{{PAGENAME}}''''' is a cinematic platformer developed by [[Blizzard Entertainment]] and published by [[Interplay]] in 1994 for the [[Super NES]] and [[IBM PC|DOS-based PCs]]. A year later, a port to the [[Sega 32X]], developed by [[Paradox Development]], was published by [[Sega]] (rather than Interplay due to the latter withdrawing from the 32X market).
 +
 
 +
A European 32X version was planned under the name '''''Blackhawk''''' (as had been the case with other versions in this territory), but it did not materialise.
 +
 
 +
==Story==
 +
{{ScreenThumb|Blackthorne 32X, Cutscene.png|width=200|Sarlac}}
 +
''Blackthorne'' is set on the planet Tuul, which has existed for centuries without human knowledge. All of this time, Tuul's people have been ruled over by a single shaman who "was blessed with all knowledge." Years before the game begins, Thoros, the latest ruler, finds it near impossible to choose between his two sons as the next ruler. Believing it will solve the dilemma, he leads them to the deserts and kills himself. His body becomes two stones, light and dark, and he gives one to each boy to rule their own kingdoms respectively. The people of the Lightstone form the kingdom of Androth, and the people of the Darkstone form Ka'dra'suul. But while Androth respects their stone, Ka'dra'suul reject theirs, and are eventually transformed into monsters by it. In this time, a Ka'dra named Sarlac seizes power. He forms an army and leads them against Androth. Knowing of his people's doom, the ruler of Androth, King Vlaros, with the aid of the Androthi magician Galadril, sends his son Kyle to Earth to save his life. Vlaros also gives Kyle the Lightstone for safe keeping.
 +
 
 +
Twenty years later, Kyle has become a renowned military captain and mercenary known as "Blackthorne." After breaking out of prison facing court martial, Blackthorne begins having strange dreams, and is eventually confronted by Galadril. He is told that it is time to return to Tuul and save his people. The game begins here with Blackthorne setting out to kill Sarlac and reclaim his throne.
  
 
==Gameplay==
 
==Gameplay==
''Blackthorne'' is a slow paced action platformer similar to ''[[Prince of Persia]]'' or ''[[Flashback]]'', though has a greater emphasis on gun combat.
+
''Blackthorne'' is a cinematic platformer similar to ''[[Prince of Persia]]'' or ''[[Flashback]]''. The game focuses on protagonist Kyle "Blackthorne" Vlaros, who is out for revenge against Sarlac and his minions. Gameplay involves large platforming sequences, in which Blackthorne can run and climb around the environment, find keys and items, and engage in gunfights with enemies. Levels are maze-like and consist of multiple screens with no scrolling.
 +
 
 +
Blackthorne walks or turns around with {{left}} and {{right}}. He runs with {{hold|{{C}}|{{left}} or {{right}}}}. He crouches with {{down}} and stays crouched until he stands up with {{up}}. While crouched, he can roll with {{left}} or {{right}}. He leaps forward with {{B}} and can leap farther while running. Friendly Androthi are found throughout the levels and often assist Blackthorne. He can talk to them by pressing {{up}} when standing in front of them. When he is standing under a ledge and facing toward it, Blackthorne grabs it and pulls himself up it with {{up}} instead. When standing over a ledge, he can hang off of it with {{down}}. He automatically grabs ledges when leaping. He climbs ladders and controls elevators with {{up}} and {{down}}. He can enter doorways with {{up}} when standing in front of them. Some waterfalls obscure hidden passages.
 +
 
 +
Combat takes the form of gunfights. Blackthorne uses a pump-action shotgun as his primary weapon. He draws his shotgun (or returns it to its holster) with {{A}}. While his shotgun is drawn, he can fire in front of him with {{B}}. Blackthorne can also fire blindly behind himself with {{C}}. The shotgun has unlimited ammunition, but there is a brief delay after firing to chamber another cartridge. Enemies usually require multiple blasts to defeat. Blackthorne cannot run, jump, or climb ladders while holding his shotgun, though he can still dodge, crouch, and roll. As the game progresses, Androthi allies help Blackthorne upgrade the weapon, increasing its speed and power. Blackthorne can press against walls to avoid incoming bullets with {{up}} (which his enemies can also do). Enemies can hit him with melee attacks when next to him even if he is dodging.
 +
 
 +
Over the course of the game, Blackthorne can find numerous usable items to help him on his journey. Items appear in an inventory to the right of the screen, with the currently selected item highlighted in the middle. The inventory can be scrolled up with {{Y}} (or {{up}}+{{A}}+{{B}}) or down with {{Z}} (or {{down}}+{{A}}+{{B}}). The currently selected item can be used with {{X}} (or {{up}}+{{C}} or {{down}}+{{C}}).
 +
 
 +
Blackthorne's health is depicted by blue triangles in the top-right corner of the screen. He is knocked down and loses a health triangle when he takes damage from an enemy or falls a long distance (though very long falls are fatal). He starts the game with six health triangles, but he gains more as the game goes on. Androthi sometimes provide him with health potions that he can save in his inventory and use when necessary to fully restore his health. The game ends if he loses all of his health, but it can be continued from the beginning of the level unlimited times (and there is also a password system for continuing). The player can also restart from the beginning of the level at any time by pausing the game with {{Start}} and "giving up."
 +
 
 +
There is a Practice mode that serves as a tutorial and introduces the mechanics of the game.
 +
 
 +
===Items===
 +
Items are usually found in pouches on the ground and can be picked up with {{down}} when standing over them, or they are sometimes given to Blackthorne by Androthi.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Hover Bomb
 +
| sprite={{sprite | Blackthorne 32X, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=Rolls along the ground (including up walls) until they find a target. They can be used to take out enemies or to blow up metal doors that are barring the way.
 +
}}
 +
{{InfoRow
 +
| title=Fire Bomb
 +
| sprite={{sprite | Blackthorne 32X, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=32 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=Ripples forward with multiple explosions after hitting the ground. They are especially useful for taking out enemies on lower ground.
 +
}}
 +
{{InfoRow
 +
| title=Wasp
 +
| sprite={{sprite | Blackthorne 32X, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=64 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=A remotely controlled bomb. After deploying it, it can be steered in any direction using the D-Pad, then detonated with {{A}}, {{B}}, {{C}}, or {{X}}. They are useful for destroying power generators.
 +
}}
 +
{{InfoRow
 +
| title=Health Potion
 +
| sprite={{sprite | Blackthorne 32X, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=96 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=Restores all of Blackthorne's health when he drinks one.
 +
}}
 +
{{InfoRow
 +
| title=Levitator
 +
| sprite={{sprite | Blackthorne 32X, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=128 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=A levitating platform that can be deployed anywhere. When Blackthorne is standing on one, he can raise it with {{up}} or lower it with {{down}}.
 +
}}
 +
{{InfoRow
 +
| title=Bridge Key
 +
| sprite={{sprite | Blackthorne 32X, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=160 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=Used in locks that create a bridge for Blackthorne to walk over. He can insert the key into the lock with {{X}} when standing in front of it.
 +
}}
 +
{{InfoRow
 +
| title=Iron Key
 +
| sprite={{sprite | Blackthorne 32X, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=192 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=Used in locks that deactivates blue force fields. He can insert the key into the lock with {{X}} when standing in front of it.
 +
}}
 +
}}
 +
 
 +
===Objects===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Item Pouch
 +
| sprite={{sprite | Blackthorne 32X, Objects.png | 2 | crop_width=10 | crop_height=10 | crop_x=0 | crop_y=26}}
 +
| bgcolor=#000
 +
| desc=Contains an item, which is shown in the bottom-left corner of the screen when Blackthorne is standing over it. These are usually dropped by slain foes. Blackthorne can pick up the pouch and collect the item in it with {{down}}.
 +
}}
 +
{{InfoRow
 +
| title=Switch Plate
 +
| sprite={{sprite | Blackthorne 32X, Objects.png | 2 | crop_width=26 | crop_height=10 | crop_x=16 | crop_y=26}}
 +
| bgcolor=#000
 +
| desc=Activates a trap when stepped on. These appear on the floor and can be hopped over with {{B}} to avoid pressing them.
 +
}}
 +
{{InfoRow
 +
| title=Power Generator
 +
| sprite={{sprite | Blackthorne 32X, Objects.png | 2 | crop_width=48 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=Powers an impenetrable blue force field. Destroying it with a bomb disables the force field and allows Blackthorne to pass.
 +
}}
 +
{{InfoRow
 +
| title=Bridge Lock
 +
| sprite={{sprite | Blackthorne 32X, Objects.png | 2 | crop_width=10 | crop_height=26 | crop_x=48 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=Creates a bridge that Blackthorne can walk on when activated by a Bridge Key.
 +
}}
 +
{{InfoRow
 +
| title=Iron Lock
 +
| sprite={{sprite | Blackthorne 32X, Objects.png | 2 | crop_width=10 | crop_height=26 | crop_x=58 | crop_y=0}}
 +
| bgcolor=#000
 +
| desc=Powers an impenetrable blue force field, which can be disabled by an Iron Key.
 +
}}
 +
}}
 +
 
 +
===Areas===
 +
Each area consists of four levels, with the final area ending with a fight against Sarlac.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Mines of Androth
 +
| screenshot=Blackthorne 32X, Stage 1-1.png
 +
| screenshot2=Blackthorne 32X, Stage 1-2.png
 +
| screenshot3=Blackthorne 32X, Stage 1-3.png
 +
| screenshot4=Blackthorne 32X, Stage 1-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Snowy Mountain
 +
| screenshot=Blackthorne 32X, Stage 2-1.png
 +
| screenshot2=Blackthorne 32X, Stage 2-2.png
 +
| screenshot3=Blackthorne 32X, Stage 2-3.png
 +
| screenshot4=Blackthorne 32X, Stage 2-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Forest
 +
| screenshot=Blackthorne 32X, Stage 3-1.png
 +
| screenshot2=Blackthorne 32X, Stage 3-2.png
 +
| screenshot3=Blackthorne 32X, Stage 3-3.png
 +
| screenshot4=Blackthorne 32X, Stage 3-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Desert Wasteland
 +
| screenshot=Blackthorne 32X, Stage 4-1.png
 +
| screenshot2=Blackthorne 32X, Stage 4-2.png
 +
| screenshot3=Blackthorne 32X, Stage 4-3.png
 +
| screenshot4=Blackthorne 32X, Stage 4-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Sarlac's Keep
 +
| screenshot=Blackthorne 32X, Stage 5-1.png
 +
| screenshot2=Blackthorne 32X, Stage 5-2.png
 +
| screenshot3=Blackthorne 32X, Stage 5-3.png
 +
| screenshot4=Blackthorne 32X, Stage 5-4.png
 +
| screenshot5=Blackthorne 32X, Stage 5-5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Passwords===
 +
{{mainArticle|{{PAGENAME}}/Passwords}}
  
 
==Versions==
 
==Versions==
Unlike the original versions, the 32X version of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds, as well as adding a new area, and keeps the level of blood seen on the DOS version.
+
Unlike the original versions, the 32X version of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds, as well as adding a new Snowy Mountain area. It keeps the level of blood seen on the [[IBM PC]] version.
  
This version formed the basis for a Macintosh conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox.
+
This version formed the basis for a [[Macintosh]] conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox.
 +
 
 +
In February 2021, ''Blackthorne'' was re-released as part of ''Blizzard Arcade Collection'' for the [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], and [[Windows PC]]s alongside several versions of ''[[The Lost Vikings]]'' and ''[[Rock n' Roll Racing]]''. The compilation includes the 32X version, the [[Super NES]] version, and a "Definitive Edition" based on the SNES release that adds a map feature and multi-language support.
  
 
==Production credits==
 
==Production credits==
Line 51: Line 212:
 
*'''Programming:''' Chris Sehy & James Higgins
 
*'''Programming:''' Chris Sehy & James Higgins
 
*'''Artwork:''' Paul Interante, Terry Lloyd, Damon Dubois <!-- 'Paul Interrante' in the manual -->
 
*'''Artwork:''' Paul Interante, Terry Lloyd, Damon Dubois <!-- 'Paul Interrante' in the manual -->
*'''Sound & Music:''' Mike Bartlow & Brian Schmidt
+
*'''Sound & Music:''' [[Mike Bartlow]] & [[Brian Schmidt]]
 
*'''Additional Level Design:''' Terry Lloyd
 
*'''Additional Level Design:''' Terry Lloyd
 
*'''Interplay Producer:''' Feargus Urquhart
 
*'''Interplay Producer:''' Feargus Urquhart
 
*'''Assistant Producer:''' Reg Arnedo <!-- Listed as "Line Producer" in the manual -->
 
*'''Assistant Producer:''' Reg Arnedo <!-- Listed as "Line Producer" in the manual -->
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Blackthorne 32X credits.pdf
 
| console=32X
 
| console=32X
 
}}
 
}}
 +
}}
 +
{{hr}}
 
{{creditstable|
 
{{creditstable|
 
{{creditsheader|Blackthorne 32X Credits}}
 
{{creditsheader|Blackthorne 32X Credits}}
Line 66: Line 230:
 
*'''Manual Illustration:''' Scott Bieser
 
*'''Manual Illustration:''' Scott Bieser
 
*'''Story By:''' Keith Herber
 
*'''Story By:''' Keith Herber
*'''Special Thanks To:''' Steve Ackrich, Joy Sneer, Jane Chaney, [[J. Tony Smith]], Brian Paw, Steve Goodale, Jeff Gregg, [[Earl Malit]], [[Curtis Clarkson]]
+
*'''Special Thanks To:''' Steve Ackrich, Joy Sneer, Jane Chaney, [[J. Tony Smith]], Brian Paw, [[Steve Goodale]], Jeff Gregg, [[Earl Malit]], [[Curtis Clarkson]]
 
| source=US manual
 
| source=US manual
 +
| pdf=Blackthorne 32x us manual.pdf
 +
| pdfpage=30
 
| console=32X
 
| console=32X
}}
 
 
}}
 
}}
  
Line 76: Line 241:
  
 
==Physical scans==
 
==Physical scans==
<section begin="32X_ratings" />{{ratings
+
{{ratings|32X}}
| icon=32X
 
| gamepro=83
 
| gamepro_source={{num|75|page=54|pdf=GamePro US 075.pdf|pdfpage=56}}
 
| mms=80
 
| mms_source={{magref|mms|37|72|printpage=72-74}}
 
}}<section end="32X_ratings" />
 
 
{{Scanbox
 
{{Scanbox
 
| console=32X
 
| console=32X
Line 95: Line 254:
 
| cover=Blackthorne 32X BR Box.jpg
 
| cover=Blackthorne 32X BR Box.jpg
 
| cart=Blackthorne 32X BR Cart.jpg
 
| cart=Blackthorne 32X BR Cart.jpg
 +
| manual=BlackThorne-32X-BR-Manual.pdf
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
+
 
{{rom|32X|sha1=4BF120CF056FE1417CA5B02FA0372EF33CB8EC11|md5=C238B112113B0297B2B9F4F618D56598|crc32=D1A60A47|size=3MB|date= |source=Cartridge (US)|comments= |quality=|prototype=}}
+
==External links==
}}
+
* Sega of America webpage: [https://web.archive.org/web/19980223121743/http://www.sega.com:80/products/games/00044.html 32X]
  
 
==References==
 
==References==
 +
{{NECRetro|italics=yes}}
 
<references/>
 
<references/>
{{NECRetro|italics=yes}}
+
 
 +
{{BlackthorneOmni}}

Latest revision as of 03:58, 27 September 2024

n/a

Blackthorne Title.png

Blackthorne
System(s): Sega 32X
Publisher: Sega
Developer:
Distributor: Tec Toy (BR)
Licensor: Blizzard Entertainment
Developer(s) of original games: Blizzard Entertainment
Peripherals supported: Six Button Control Pad
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega 32X
US
84519
ESRB: Teen
Sega 32X
BR
R$89.9989.99 152130
Tectoy: Todas as Idades
Non-Sega versions

Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super NES and DOS-based PCs. A year later, a port to the Sega 32X, developed by Paradox Development, was published by Sega (rather than Interplay due to the latter withdrawing from the 32X market).

A European 32X version was planned under the name Blackhawk (as had been the case with other versions in this territory), but it did not materialise.

Story

Blackthorne 32X, Cutscene.png

Sarlac

Blackthorne is set on the planet Tuul, which has existed for centuries without human knowledge. All of this time, Tuul's people have been ruled over by a single shaman who "was blessed with all knowledge." Years before the game begins, Thoros, the latest ruler, finds it near impossible to choose between his two sons as the next ruler. Believing it will solve the dilemma, he leads them to the deserts and kills himself. His body becomes two stones, light and dark, and he gives one to each boy to rule their own kingdoms respectively. The people of the Lightstone form the kingdom of Androth, and the people of the Darkstone form Ka'dra'suul. But while Androth respects their stone, Ka'dra'suul reject theirs, and are eventually transformed into monsters by it. In this time, a Ka'dra named Sarlac seizes power. He forms an army and leads them against Androth. Knowing of his people's doom, the ruler of Androth, King Vlaros, with the aid of the Androthi magician Galadril, sends his son Kyle to Earth to save his life. Vlaros also gives Kyle the Lightstone for safe keeping.

Twenty years later, Kyle has become a renowned military captain and mercenary known as "Blackthorne." After breaking out of prison facing court martial, Blackthorne begins having strange dreams, and is eventually confronted by Galadril. He is told that it is time to return to Tuul and save his people. The game begins here with Blackthorne setting out to kill Sarlac and reclaim his throne.

Gameplay

Blackthorne is a cinematic platformer similar to Prince of Persia or Flashback. The game focuses on protagonist Kyle "Blackthorne" Vlaros, who is out for revenge against Sarlac and his minions. Gameplay involves large platforming sequences, in which Blackthorne can run and climb around the environment, find keys and items, and engage in gunfights with enemies. Levels are maze-like and consist of multiple screens with no scrolling.

Blackthorne walks or turns around with Left and Right. He runs with HOLD CLeft or Right. He crouches with Down and stays crouched until he stands up with Up. While crouched, he can roll with Left or Right. He leaps forward with B and can leap farther while running. Friendly Androthi are found throughout the levels and often assist Blackthorne. He can talk to them by pressing Up when standing in front of them. When he is standing under a ledge and facing toward it, Blackthorne grabs it and pulls himself up it with Up instead. When standing over a ledge, he can hang off of it with Down. He automatically grabs ledges when leaping. He climbs ladders and controls elevators with Up and Down. He can enter doorways with Up when standing in front of them. Some waterfalls obscure hidden passages.

Combat takes the form of gunfights. Blackthorne uses a pump-action shotgun as his primary weapon. He draws his shotgun (or returns it to its holster) with A. While his shotgun is drawn, he can fire in front of him with B. Blackthorne can also fire blindly behind himself with C. The shotgun has unlimited ammunition, but there is a brief delay after firing to chamber another cartridge. Enemies usually require multiple blasts to defeat. Blackthorne cannot run, jump, or climb ladders while holding his shotgun, though he can still dodge, crouch, and roll. As the game progresses, Androthi allies help Blackthorne upgrade the weapon, increasing its speed and power. Blackthorne can press against walls to avoid incoming bullets with Up (which his enemies can also do). Enemies can hit him with melee attacks when next to him even if he is dodging.

Over the course of the game, Blackthorne can find numerous usable items to help him on his journey. Items appear in an inventory to the right of the screen, with the currently selected item highlighted in the middle. The inventory can be scrolled up with Y (or Up+A+B) or down with Z (or Down+A+B). The currently selected item can be used with X (or Up+C or Down+C).

Blackthorne's health is depicted by blue triangles in the top-right corner of the screen. He is knocked down and loses a health triangle when he takes damage from an enemy or falls a long distance (though very long falls are fatal). He starts the game with six health triangles, but he gains more as the game goes on. Androthi sometimes provide him with health potions that he can save in his inventory and use when necessary to fully restore his health. The game ends if he loses all of his health, but it can be continued from the beginning of the level unlimited times (and there is also a password system for continuing). The player can also restart from the beginning of the level at any time by pausing the game with  START  and "giving up."

There is a Practice mode that serves as a tutorial and introduces the mechanics of the game.

Items

Items are usually found in pouches on the ground and can be picked up with Down when standing over them, or they are sometimes given to Blackthorne by Androthi.

Blackthorne 32X, Items.png
Hover Bomb
Rolls along the ground (including up walls) until they find a target. They can be used to take out enemies or to blow up metal doors that are barring the way.
Blackthorne 32X, Items.png
Fire Bomb
Ripples forward with multiple explosions after hitting the ground. They are especially useful for taking out enemies on lower ground.
Blackthorne 32X, Items.png
Wasp
A remotely controlled bomb. After deploying it, it can be steered in any direction using the D-Pad, then detonated with A, B, C, or X. They are useful for destroying power generators.
Blackthorne 32X, Items.png
Health Potion
Restores all of Blackthorne's health when he drinks one.
Blackthorne 32X, Items.png
Levitator
A levitating platform that can be deployed anywhere. When Blackthorne is standing on one, he can raise it with Up or lower it with Down.
Blackthorne 32X, Items.png
Bridge Key
Used in locks that create a bridge for Blackthorne to walk over. He can insert the key into the lock with X when standing in front of it.
Blackthorne 32X, Items.png
Iron Key
Used in locks that deactivates blue force fields. He can insert the key into the lock with X when standing in front of it.

Objects

Blackthorne 32X, Objects.png
Item Pouch
Contains an item, which is shown in the bottom-left corner of the screen when Blackthorne is standing over it. These are usually dropped by slain foes. Blackthorne can pick up the pouch and collect the item in it with Down.
Blackthorne 32X, Objects.png
Switch Plate
Activates a trap when stepped on. These appear on the floor and can be hopped over with B to avoid pressing them.
Blackthorne 32X, Objects.png
Power Generator
Powers an impenetrable blue force field. Destroying it with a bomb disables the force field and allows Blackthorne to pass.
Blackthorne 32X, Objects.png
Bridge Lock
Creates a bridge that Blackthorne can walk on when activated by a Bridge Key.
Blackthorne 32X, Objects.png
Iron Lock
Powers an impenetrable blue force field, which can be disabled by an Iron Key.

Areas

Each area consists of four levels, with the final area ending with a fight against Sarlac.

Blackthorne 32X, Stage 1-1.png

Blackthorne 32X, Stage 1-2.png

Blackthorne 32X, Stage 1-3.png

Blackthorne 32X, Stage 1-4.png

  • Blackthorne 32X, Stage 1-1.png

  • Blackthorne 32X, Stage 1-2.png

  • Blackthorne 32X, Stage 1-3.png

  • Blackthorne 32X, Stage 1-4.png

Mines of Androth

Blackthorne 32X, Stage 2-1.png

Blackthorne 32X, Stage 2-2.png

Blackthorne 32X, Stage 2-3.png

Blackthorne 32X, Stage 2-4.png

  • Blackthorne 32X, Stage 2-1.png

  • Blackthorne 32X, Stage 2-2.png

  • Blackthorne 32X, Stage 2-3.png

  • Blackthorne 32X, Stage 2-4.png

Snowy Mountain

Blackthorne 32X, Stage 3-1.png

Blackthorne 32X, Stage 3-2.png

Blackthorne 32X, Stage 3-3.png

Blackthorne 32X, Stage 3-4.png

  • Blackthorne 32X, Stage 3-1.png

  • Blackthorne 32X, Stage 3-2.png

  • Blackthorne 32X, Stage 3-3.png

  • Blackthorne 32X, Stage 3-4.png

Forest

Blackthorne 32X, Stage 4-1.png

Blackthorne 32X, Stage 4-2.png

Blackthorne 32X, Stage 4-3.png

Blackthorne 32X, Stage 4-4.png

  • Blackthorne 32X, Stage 4-1.png

  • Blackthorne 32X, Stage 4-2.png

  • Blackthorne 32X, Stage 4-3.png

  • Blackthorne 32X, Stage 4-4.png

Desert Wasteland

Blackthorne 32X, Stage 5-1.png

Blackthorne 32X, Stage 5-2.png

Blackthorne 32X, Stage 5-3.png

Blackthorne 32X, Stage 5-4.png

Blackthorne 32X, Stage 5-5.png

  • Blackthorne 32X, Stage 5-1.png

  • Blackthorne 32X, Stage 5-2.png

  • Blackthorne 32X, Stage 5-3.png

  • Blackthorne 32X, Stage 5-4.png

  • Blackthorne 32X, Stage 5-5.png

Sarlac's Keep

Passwords

Main article: Blackthorne/Passwords.

Versions

Unlike the original versions, the 32X version of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds, as well as adding a new Snowy Mountain area. It keeps the level of blood seen on the IBM PC version.

This version formed the basis for a Macintosh conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox.

In February 2021, Blackthorne was re-released as part of Blizzard Arcade Collection for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs alongside several versions of The Lost Vikings and Rock n' Roll Racing. The compilation includes the 32X version, the Super NES version, and a "Definitive Edition" based on the SNES release that adds a map feature and multi-language support.

Production credits

  • Game Design: Blizzard Entertainment
  • Level Design: Ronald Millar
  • Programming: Frank Pearce, Patrick Wyatt
  • Additional Programming: James Anhalt
  • Producers: Ronald Millar, Matt Findley
  • Executive Producers: Allen Adham, Alan Pavlish
  • Artwork: Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier
  • Art Technician: Joeyray Hall
  • Sound and Music: Glenn Stafford
  • Text and Dialog: Micky Neilson, Ronald Millar, Frank Pearce
  • Play Test: Interplay Productions, Blizzard Entertainment
32X Quality Assurance
  • Director: Jeremy S. Barnes
  • Assistant Director: David Simon
  • Lead Tester: Dan Forsyth
  • Testers: Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer
32X Conversion by Paradox
  • Programming: Chris Sehy & James Higgins
  • Artwork: Paul Interante, Terry Lloyd, Damon Dubois
  • Sound & Music: Mike Bartlow & Brian Schmidt
  • Additional Level Design: Terry Lloyd
  • Interplay Producer: Feargus Urquhart
  • Assistant Producer: Reg Arnedo
Source:
In-game credits
Blackthorne 32X credits.pdf
[1]

Blackthorne 32X Credits
Source:
US manual
Blackthorne 32x us manual.pdf
[2]


Magazine articles

Main article: Blackthorne/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[3]
GamePro (US) NTSC-U
83
[4]
Mega Force (FR) NTSC-U
84
[5]
Mean Machines Sega (UK) NTSC-U
80
[6]
Sega 32X
74
Based on
4 reviews

Blackthorne

32X, US
BlackThorne 32X US Box Back.jpgBlackThorne 32X US Box Front.jpg
Cover
BlackThorne 32X US Cart.jpg
Cart
Blackthorne 32x us manual.pdf
Manual
32X, BR
Blackthorne 32X BR Box.jpg
Cover

Technical information

Main article: Blackthorne/Technical information.

External links

  • Sega of America webpage: 32X

References

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