The Lost Vikings
From Sega Retro
The Lost Vikings is a platform-puzzle game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay for a variety of platforms including the Sega Mega Drive.
Contents
Story
The game follows three Vikings, Erik the Swift, Olaf the Stout and Baleog the Fierce, who have been plucked out of their own timezone by the evil Tomator, who is collecting lifeforms from all over the universe. It is up to the player to guide all three Vikings through various periods in time to get back to their village.
Gameplay
The main objective of the game is to get all three Vikings past various obstacles to the exit of each level safely. Each Viking has their own set of skills which are needed to progress through the stage. The player can only control one Viking at once, but can switch between them at any point by pressing START + and START + ( and ) and share items. All three Vikings must survive in order to complete a level - if a Viking dies, the player must retry the level by either getting the remaining Vikings to the exit (if possible), or by pressing START + ( START ) to give up at any time. Levels can be restarted as many times as the player needs, though the Vikings will complain if the player restarts several times.
As the Sega Mega Drive version came later than the others (1994 as opposed to 1992), it contains five stages not present in any other version (these being stages 11, 18, 19, 25 and 37). The music is also slightly different. The game is compatible with the Six Button Control Pad and the Team Player, allowing for up to three players to play simultaneously. In a multiplayer game, multiple Vikings can move simultaneously, but the camera will only track one Viking at a time. The player in control of the camera can press ++ to pass the camera to the next player in port order.
Characters
Erik the Swift | |
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As the self-proclaimed leader of the group, Erik can move faster than the other two Vikings and is the only one who can jump. However, he has no defensive capabilities which makes him vulnerable when scouting by himself, and his speed can be difficult to control.
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Baleog the Fierce | |
Armed with a broadsword, a bow and a large ego, Baleog is the group's offensive specialist and the best solution for taking out enemies. He has no defensive capabilities, so he will need to rely on Olaf for cover.
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Olaf the Stout | |
The comic relief of the group, Olaf carries a large shield around with him which can be used to block enemy attacks and projectiles in front or above, as well as allowing him to glide over hazards and avoid damage from long falls. However, he cannot fight back and so must depend on his allies, and his shield cannot protect him from enemies that can jump over him. |
Items
Each Viking can hold a maximum of four items, and can manage items by pressing START ( MODE ). To share items with another Viking, a Viking must be standing next to him. Excess food and bombs can be disposed of by moving it to the trash can icon on the HUD. Pressing START + () will use the currently highlighted item.
Some of the items listed here are not collectibles, but are objects that can be interacted with using .
Food | |
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Restores one health point. | |
Steak | |
Restores two health points. | |
Shield | |
Gives a Viking a fourth health point, represented by a blue dot. | |
Bomb | |
Can be placed on the ground to defeat enemies or destroy certain walls and objects. The blast can instantly kill any Viking that stands too close, so they must be handled with care. | |
Smart Bomb | |
Instantly destroys all enemies on the screen. | |
Flaming Arrow | |
Upgrades Baleog's arrows, allowing them to instantly kill any enemy and ignoring their resistance to arrows. Lasts for the duration of a single level. | |
Keys | |
Used in keyholes of the same colour to unlock doors and activate objects. | |
Gravity Boots | |
Lets a Viking walk through a gravitational field unaffected. | |
Button | |
Activates things when pressed with or shot at with Baleog's arrows. | |
Switch | |
Activates things when flipped with . | |
Target | |
Acts as a switch that can only be shot at with Baleog's arrows. | |
Hint Button | |
Displays a hint when pressing in front of one. |
Time periods
Starship (first visit) | |
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The Vikings' long journey home begins on Tomator's Starship. It is here that the Vikings learn from Aftiek, a friendly alien, of Tomator's intentions with the Vikings, and the trio must co-operate to escape the ship, making it past security drones and through gravitational fields. The levels here are relatively simple, and are filled with hint buttons that explain the controls and each of the Vikings' unique abilities. | |
Prehistoria | |
A prehistoric land roaming with hungry dinosaurs, projectile-spitting snails and rolling cavemen, Prehistoria sees the Vikings traversing through forests, swamps and volcanic caverns. Some swamps and lava pits will emit bubbles, which the Vikings can ride in for a lift, though they'll pop after reaching a certain height. | |
Egypt | |
This time period sees the Vikings trek across the ancient Egyptian desert and into a giant pyramid filled with traps. In outdoor levels the Vikings can climb the palm trees for items, and Baleog can shoot down coconuts to help him cross quicksand pits. Spearmen will jump over Olaf to attack him from behind, and the mummies within the pyramid will instantly mummify the Vikings if given the chance. | |
Factory | |
This vast industrial complex is filled with many contraptions that the Vikings can interact with, such as seesaws to catapult Vikings into the air, springs for an extra boost, and cranes they can operate to solve puzzles. Some of the machines are hazardous, such as the pounders - Olaf can block the smaller pounders to help Erik and Baleog get past them, but can't do anything about the larger pounders. | |
Wacky | |
A truly bizarre landscape consisting of checkered-walled funhouses and mountains made of candy, the Vikings will be dealing with levels less forgiving than other time periods and butt heads with strange enemies. Some puzzles require the Vikings to use air pumps to inflate themselves like balloons, and deflating whenever they need to by pressing , though keep in mind that the Vikings are vulnerable while inflated. | |
Starship (second visit) | |
The Vikings' long journey home eventually leads them back on board Tomator's Starship, now with a clear goal in mind: to track down and defeat Tomator. The second visit to the Starship presents the Vikings with the most difficult levels in the game, with many gravitational fields and lethal electrical hazards. The final level pits the Vikings up against Tomator himself, and must defeat him using puzzle-based strategies such as bombing the floor beneath him or pushing him back using Erik's headbutt. |
Passwords
Level no. | Password |
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01 | STRT |
02 | GR8T |
03 | TLPT |
04 | GRND |
05 | LLM0 |
06 | FL0T |
07 | TRSS |
08 | PRHS |
09 | CVRN |
10 | BBLS |
11 | TR33 |
12 | VLCN |
13 | QCKS |
14 | PHR0 |
15 | C1R0 |
16 | SPKS |
17 | JMNN |
18 | SNDS |
19 | TMPL |
20 | TTRS |
21 | JLLY |
22 | PLNG |
23 | BTRY |
24 | JNKR |
25 | RVTS |
26 | CBLT |
27 | H0PP |
28 | SMRT |
29 | V8TR |
30 | NFL8 |
31 | WKYY |
32 | CMB0 |
33 | 8BLL |
34 | TRDR |
35 | FNTM |
36 | WRLR |
37 | PDDY |
38 | TRPD |
39 | TFFF |
40 | FRGT |
41 | 4RN4 |
42 | MSTR |
History
Development
The Mega Drive Lost Vikings was converted from the Super Nintendo Entertainment System[8], being Silicon & Synapse's first Sega project.
A Sega Mega-CD version with more levels and "special stuff" was planned, but failed to materialise[9].
Legacy
The game was followed by The Lost Vikings 2: Norse by Norsewest which hit the Sega Saturn in 1997.
The English IBM PC version has been released by Blizzard as freeware.
In February 2021, The Lost Vikings was re-released as part of Blizzard Arcade Collection for the PlayStation 4, Xbox One, Nintendo Switch and PC alongside several versions of Rock n' Roll Racing and Blackthorne. The compilation includes the Mega Drive version, the Super NES version, and a "Definitive Edition" based on the SNES release that adds all the additional content from the Mega Drive version as well as multi-language support.
Production credits
- Game Design: Silicon & Synapse
- Producers: Ayman Adham, Alan Pavlish
- Executive Producer: Brian Fargo
- Level Design: Ronald Millar Sr.
- Genesis Programming: Patrick Wyatt, James Edward Anhalt III
- Original Programming: Michael Morhaime, Frank Pearce Jr., Ayman Adham
- Artwork: Joeyray Hall, Ronald Millar Sr., Sam Didier, Jason Magness, Stuart Rose
- Additional Artwork: Clyde Matsumoto, Todd J. Camasta, Cheryl Austin, Spencer Kipe
- Original Music for the Super Nintendo: Charles Deenen
- Audio: Krisalis Software Ltd.
- Music: Matt Furniss
- Music Driver: Shaun Hollingworth
- Q.A. Director: Kerry Garrison
- Assistant Q.A. Director: Rodney N. Relosa
- Quality Assurance: Floyd Grubb, Dean Schulte, Richard Simpson
- Manual Design: Bruce Warner
- Manual Editor: Feargus Urquhart
- Thanks to: Scott Bennie, Scott Mills
- Additional grunts, groans and other sounds provided by: M.C. Olaf and the 2 Short Crew
Magazine articles
- Main article: The Lost Vikings/Magazine articles.
Promotional material
also published in:
- (US) #16: "December/January 1993/1994" (1993-xx-xx)[11]
- (US) #54: "January 1994" (199x-xx-xx)[12]
- (US) #54: "January 1994" (199x-xx-xx)[13]
- (US) #61: "February 1994" (1994-0x-xx)[14]
- (US) #0501: "February 1994" (199x-xx-xx)[15]
- (US) #17: "February/March 1994" (199x-xx-xx)[16]
- (US) #59: "June 1994" (1994-xx-xx)[17]
also published in:
- (RU) #61: "xxxx xxxx" (2003-02-07)[18]
Physical scans
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84 | |
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Based on 39 reviews |
Mega Drive, SE (rental; SF) |
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Mega Drive, CZ (Datart) |
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Mega Drive, AU |
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Technical information
- Main article: The Lost Vikings/Technical information.
References
- ↑ 1.0 1.1 GamePro, "February 1994" (US; 199x-xx-xx), page 52
- ↑ Mega Play, "December 1993" (US; 1993-1x-xx), page 60
- ↑ GamePro, "February 1994" (US; 199x-xx-xx), page 50
- ↑ Computer Trade Weekly, "" (UK; 1994-05-16), page 17
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 83
- ↑ Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-1x-xx), page 61
- ↑ 7.0 7.1 Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 16
- ↑ Mean Machines Sega, "November 1993" (UK; 1993-09-28), page 18
- ↑ Mean Machines Sega, "November 1993" (UK; 1993-09-28), page 19
- ↑ File:The Lost Vikings MD US Manual.pdf, page 15
- ↑ Sega Visions, "December/January 1993/1994" (US; 1993-xx-xx), page 93
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 93
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 93
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 63
- ↑ Mega Play, "February 1994" (US; 199x-xx-xx), page 11
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 91
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 109
- ↑ Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 118
- ↑ Aktueller Software Markt, "September 1994" (DE; 1994-08-08), page 125
- ↑ Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 97
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 118
- ↑ Computer & Video Games, "February 1994" (UK; 1994-01-15), page 44
- ↑ Digitiser (UK) (1994-05-24)
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 327
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 128
- ↑ Game Players, "Vol. 7 No. 3 March 1994" (US; 1994-0x-xx), page 56
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 30
- ↑ GamesMaster, "January 1994" (UK; 1993-12-16), page 102
- ↑ Joypad, "Mars 1994" (FR; 1994-0x-xx), page 64
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 63
- ↑ Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-1x-xx), page 59
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 50
- ↑ Mega Action, "March 1994" (UK; 1994-02-24), page 26
- ↑ Mega Fun, "05/94" (DE; 1994-04-20), page 104
- ↑ Mega Machines, "January 1994" (UK; 1993-12-09), page 70
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 70
- ↑ Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 68
- ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 84
- ↑ Play Time, "4/94" (DE; 1994-03-09), page 156
- ↑ Power Up!, "Saturday, July 02, 1994" (UK; 1994-07-02), page 1
- ↑ Sega Magazin, "März 1994" (DE; 1994-02-16), page 88
- ↑ Sega Magazine, "February 1994" (UK; 1994-01-10), page 104
- ↑ Sega Magazine, "June 1994" (UK; 1994-05-15), page 94
- ↑ Sega Power, "January 1994" (UK; 1993-12-02), page 36
- ↑ Sega Pro, "February 1994" (UK; 1993-12-30), page 36
- ↑ Sega Zone, "January 1994" (UK; 1993-12-23), page 64
- ↑ Sega Force, "2/94" (SE; 1994-02-23), page 8
- ↑ Sonic Mag: B.D. & Jeux-Video!, "Avril 1994" (FR; 1994-xx-xx), page 38
- ↑ Sonic the Comic, "June 24th 1994" (UK; 1994-06-11), page 10
- ↑ Todo Sega, "Enero 1994" (ES; 199x-xx-xx), page 80
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 107
- ↑ Video Games, "4/94" (DE; 1994-03-23), page 88
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 88
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