Difference between revisions of "Duke Nukem 3D"

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m (Text replacement - "\| licensor=(.*) \| distributor=(.*) \|" to "| distributor=$2 | licensor=$1 |")
 
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:''For the 1998 [[Sega Mega Drive]] game by [[Tec Toy]], see [[Duke Nukem 3D (Mega Drive)]].''
+
{{OtherPage|desc=the [[Sega Mega Drive]] game|page=Duke Nukem 3D (Mega Drive)}}
 
{{Bob
 
{{Bob
 
| bobscreen=satduke3d01.png
 
| bobscreen=satduke3d01.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Lobotomy Software]]
 
| developer=[[Lobotomy Software]]
 +
| distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Sega-Ozisoft]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}}
 +
| licensor=[[3D Realms]], [[GT Interactive Software]]
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
| peripherals=
+
| peripherals=[[3D Control Pad]], [[6Player]], [[NetLink Internet Modem]]
 
| players=1-2 (2-7 for Death Tank Zwei)
 
| players=1-2 (2-7 for Death Tank Zwei)
| genre=Shoot-'em-Up
+
| genre=Shooting
| originalpublishers=[[GT Interactive Software]]
 
 
| originaldevelopers=[[3D Realms]]
 
| originaldevelopers=[[3D Realms]]
| consolescompilation=PC
+
| originalsystem=[[IBM PC]]
 
| releases={{releasesSat
 
| releases={{releasesSat
| sat_date_eu=1997-10-30{{ref|https://web.archive.org/web/19980201232748/http://www.sega-europe.com/}}
+
| sat_date_us=1997-10-29{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}}
| sat_code_eu=MK81071-50
 
| sat_rrp_uk=44.99{{fileref|CVG UK 192.pdf|page=60}}{{ref|https://web.archive.org/web/19980201232748/http://www.sega-europe.com/}}
 
| sat_date_us=1997-08{{intref|Press release: 1997-05-02: Five New Games Heading To Sega Saturn Net Link Along With Updated Internet Browser}}
 
 
| sat_code_us=81071
 
| sat_code_us=81071
 
| sat_rrp_us=49.99{{intref|Press release: 1997-06-19: DUKE NUKEM 3D AND QUAKE MAKE THEIR CONSOLE DEBUT ON SEGA SATURN}}
 
| sat_rrp_us=49.99{{intref|Press release: 1997-06-19: DUKE NUKEM 3D AND QUAKE MAKE THEIR CONSOLE DEBUT ON SEGA SATURN}}
 +
| sat_rating_us=m
 +
| sat_date_eu=1997-10-30{{ref|https://web.archive.org/web/19981202140918/http://www.sega-europe.com/saturn/satinfo.html}}
 +
| sat_code_eu=MK81071-50
 +
| sat_rating_eu=bbfc18
 +
| sat_date_uk=1997-10-30{{ref|https://web.archive.org/web/19981202140918/http://www.sega-europe.com/saturn/satinfo.html}}{{videoref|digitiser|1997-10-25|x72}}{{magref|ctw|661|22}}
 +
| sat_code_uk=MK81071-50
 +
| sat_rating_uk=bbfc18
 +
| sat_rrp_uk=44.99{{magref|cvg|192|60}}{{ref|https://web.archive.org/web/19980201232748/http://www.sega-europe.com/}}
 +
| sat_date_de=1997-10-30{{ref|https://web.archive.org/web/19980201232748/http://www.sega-europe.com/}}
 +
| sat_code_de=MK81071-50
 +
| sat_rating_de=18
 
| sat_date_br=1997-12
 
| sat_date_br=1997-12
 
| sat_code_br=191x27
 
| sat_code_br=191x27
 +
| sat_rating_br=18
 
| sat_date_au=199x
 
| sat_date_au=199x
 
| sat_code_au=FDUK00SSC
 
| sat_code_au=FDUK00SSC
 +
| sat_rating_au=ma15
 +
| sat_date_pt=1997
 +
| sat_code_pt=STJSE0704
 +
| sat_date_pl=1997
 +
| sat_rrp_pl=209
 +
| sat_date_gr=199x
 
}}
 
}}
| esrb=m
+
| otherformats={{NonSega|GameCom|IBMPC|PS}}
| bbfc=18
 
| tectoy=18
 
 
|}}
 
|}}
 
+
{{sub-stub}}'''''{{PAGENAME}}''''' is a [[Sega Saturn]] first-person shooter developed by [[Lobotomy Software]] and published by [[Sega]]. A port of the titular 1996 [[IBM PC]] game ''[[wikipedia:Duke Nukem 3D|Duke Nukem 3D]]'', it was first released in the United States and Europe in October 1997{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}}{{ref|https://web.archive.org/web/19980201232748/http://www.sega-europe.com/}}, and notably takes advantage of the analog features of Sega's [[3D Control Pad]].
'''''Duke Nukem 3D''''' is a first person shooter on the PC created by 3D Realms. It received several console ports, including one for the [[Sega Saturn]] by [[Lobotomy Software]] in 1997.
 
 
 
In 1998, Tec Toy released [[Duke Nukem 3D (Mega Drive)|a Mega Drive remake]] in Brazil with substantially different gameplay mechanics, levels, and a simplified engine; refer to that page for details.
 
  
 
==Gameplay==
 
==Gameplay==
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"Duke Nukem 3D makes use of either the digital controller or the [[3D Control Pad]] for more precise control. Since not all the actions could be mapped onto either controller, the game does not allow you to crouch. To look up or down, you hold the look button ({{X}} on default) and move the D-pad or analog stick. To access items or to toggle the map on or off, you must pause the game to activate those functions. In order to ascend or descend with the jet pack item or underwater, hold the Jump button ({{B}} on default) and hold either {{L}} to go down, or {{R}} to go up.
 
"Duke Nukem 3D makes use of either the digital controller or the [[3D Control Pad]] for more precise control. Since not all the actions could be mapped onto either controller, the game does not allow you to crouch. To look up or down, you hold the look button ({{X}} on default) and move the D-pad or analog stick. To access items or to toggle the map on or off, you must pause the game to activate those functions. In order to ascend or descend with the jet pack item or underwater, hold the Jump button ({{B}} on default) and hold either {{L}} to go down, or {{R}} to go up.
  
The game also features a hidden control scheme made just for the analog pad that is activated by entering the Jevons Control"" cheat. This feature is more reminiscent of modern dual joystick controlled games by mapping movement to the face buttons, and the analog stick used to look around. During gameplay, pause the game and then press {{Y}}, {{Y}}, {{Z}}, {{Z}}, {{X}}, {{X}}, {{Y}}, {{X}}, {{Z}} on the controller. It will then map the controller with these functions:"
+
===Weapons===
*{{A}}: Action Button
+
{{InfoTable|
*{{B}}: Move Backward
+
{{InfoRow
*{{C}}: Strafe Right
+
| title=Mighty Foot
*{{X}}: Use Item
+
| screenshot=
*{{Y}}: Strafe Left
+
| desc=
*{{Z}}: Walk Forward
+
}}
*{{L}}: Shoot
+
{{InfoRow
*{{R}}: Jump
+
| title=Pistol
*{{Up}} or {{Down}}: Select item
+
| screenshot=
*{{Left}} or {{Right}}: Select Weapon
+
| desc=
The drawback is that every time a level is reloaded, or if you advance to the next level, the code must be entered again.
+
}}
 +
{{InfoRow
 +
| title=Shotgun
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ripper Chaingun Cannon
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=RPG Launcher
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Pipe Bombs
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Shrinker
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Devastator
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Tripbomb
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Freezethrower
 +
| screenshot=
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Items===
 +
====Health====
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Medkit
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Atomic Health Unit
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Armor
 +
| screenshot=
 +
| desc=
 +
}}
 +
}}
 +
====Inventory items====
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Access Cards
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Steriods
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Holoduke
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Jetpack
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Night Vision Goggles
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Scuba Gear
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Protective Boots
 +
| screenshot=
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Enemies===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Assault Trooper
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Assault Captains
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Protozoid Slimers
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Pig Cops
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Recon Patrol Vehicles
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Enforcers
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Octabrain
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Battlelord
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Battlelord Sentry
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Assault Commander
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Sentry Drone
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Overlord
 +
| screenshot=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Cycloid Emperor
 +
| screenshot=
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
* ''Despite being a later release for the Saturn, the game does not support saving directly to [[Saturn Backup Memory]] and saves to internal battery memory only, but does allow loading from Backup Memory if a save is detected.
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Hollywood Holocaust
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Red Light District
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Death Row
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Toxic Dump
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Abyss
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Launching Facility
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Spaceport
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Incubator
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Warp Factor
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Fusion Station
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Occupied Territory
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Tiberius Station
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Lunar Reactor
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Dark Side
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Overlord
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Raw Meat
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Bank Roll
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Flood Zone
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=L.A. Rumble
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Movie Set
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Rabid Transit
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Fahrenheit
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Urea 51
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Hotel Hell
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stadium
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
  
 
===Sega NetLink===
 
===Sega NetLink===
 
''Duke Nukem 3D'' was one of the few games that made use of the Sega Saturn's [[Sega NetLink]] modem for multiplayer between two players. Players had the choice of playing through the Single Player game cooperatively or competitively through "Dukematch" across all the levels in the game.
 
''Duke Nukem 3D'' was one of the few games that made use of the Sega Saturn's [[Sega NetLink]] modem for multiplayer between two players. Players had the choice of playing through the Single Player game cooperatively or competitively through "Dukematch" across all the levels in the game.
 
+
While in-game the [[Saturn Keyboard]] or [[NetLink Keyboard Adapter]] can be used to text chat with the other player. However, the keyboard cannot be used to control player movement and is used strictly for typing text.
===Death Tank Zwei===
 
''Duke Nukem 3D'' contains a mini game called ''Death Tank Zwei'' that can be accessed if you break every toilet and urinal in the game. It is also unlocked if you have save data from either ''[[Quake]]'' or ''[[PowerSlave|PowerSlave/Exhumed]]''. The supports up to 7 players by plugging a controller into Port 1 and using the [[6 Player Adaptor]] in the second port. It's prequel, Death Tank, can be found on ''Powerslave/Exhumed. ''The game was later ported and improved on the Xbox 360.
 
  
 
==History==
 
==History==
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{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
 
 
*'''Executive Producer:''' Paul Lange, Brian McNeely
 
*'''Executive Producer:''' Paul Lange, Brian McNeely
 
*'''Project Managers:''' Dominick Meissner, Patrick Schreiber
 
*'''Project Managers:''' Dominick Meissner, Patrick Schreiber
Line 95: Line 400:
 
*'''Urea 51 Bonus Track:''' "Desolation Sound" By Madcap
 
*'''Urea 51 Bonus Track:''' "Desolation Sound" By Madcap
 
*'''Madcap:''' Troy Jacobson, Stefan Fritz, Steve Johnson, Jason Dolan, John Fujic
 
*'''Madcap:''' Troy Jacobson, Stefan Fritz, Steve Johnson, Jason Dolan, John Fujic
*'''Special Thanks:''' Marjacq Micro Ltd., [[David Locke]], Rick "The Ice Cream Man" Wheeler, [[Steve Hutchins]], [[Mark "Sonic Jam" Maslowicz]], Lloyd Kinoshita, Richard Leadbetta, Dan Jevons, [[Manny Granillo]]
+
*'''Special Thanks:''' [[Marjacq Micro|Marjacq Micro Ltd.]], [[David Locke]], Rick "The Ice Cream Man" Wheeler, [[Steve Hutchins]], [[Mark "Sonic Jam" Maslowicz]], [[Lloyd Kinoshita]], Richard Leadbetta, Dan Jevons, [[Manny Granillo]]
{{creditsheader|'''Sega of America Staff:'''}}
+
{{creditsheader|Sega of America Staff:}}
 
*'''Producer:''' [[David Locke]]
 
*'''Producer:''' [[David Locke]]
 
*'''Assistant Producer:''' [[Richard Wheeler]]
 
*'''Assistant Producer:''' [[Richard Wheeler]]
*'''Game Lead:''' Arnold Feener
+
*'''Game Lead:''' [[Arnold Feener]]
*'''Assistant Lead:''' Rick Greer
+
*'''Assistant Lead:''' [[Rick Greer]]
*'''Testers:''' Mike Dobbins, Amy Albertson, Ferdinand Villar, Tony Borba, [[Jeff Junio]], Howard Gibson, Karen Brown, Lloyd Kinoshita, Dennis Lee, Aaron Hommes, Dave Paniagua, Robert Amirkhan, Abe Navarro, Marcus Montgomery, Joe Damon
+
*'''Testers:''' [[Michael Dobbins|Mike Dobbins]], [[Amy Albertson]], [[Ferdinand Villar]], Tony Borba, [[Jeff Junio]], [[Howard Gipson|Howard Gibson]], [[Karen Brown]], [[Lloyd Kinoshita]], [[Dennis Lee]], [[Aaron Hommes]], [[David Paniagua|Dave Paniagua]], Robert Amirkhan, [[Abraham Navarro|Abe Navarro]], [[Marcus Montgomery]], [[Joe Damon]]
|console=SAT
+
| console=SAT
|source=In-game credits
+
| source=In-game credits
 
}}
 
}}
 
}}
 
}}
Line 109: Line 414:
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|Sega of America, Inc.}}
+
{{creditsheader|[[Sega of America, Inc.]]}}
 
*'''Production:'''
 
*'''Production:'''
 
**'''Producer:''' [[David Locke]]
 
**'''Producer:''' [[David Locke]]
 
**'''Associate Producer:''' [[Richard Wheeler]]
 
**'''Associate Producer:''' [[Richard Wheeler]]
 
**'''Net Link Producer:''' [[Paul Stathacopoulos]]
 
**'''Net Link Producer:''' [[Paul Stathacopoulos]]
**'''Lead Tester:''' Arnold Feener II
+
**'''Lead Tester:''' [[Arnold Feener|Arnold Feener II]]
**'''Assistant Lead:''' Rick Greer
+
**'''Assistant Lead:''' [[Rick Greer]]
 
*'''Marketing:'''
 
*'''Marketing:'''
 
**'''Product Manager:''' [[Andrew Stein]]
 
**'''Product Manager:''' [[Andrew Stein]]
 
**'''Product Specialist:''' [[Mark Subotnick]]
 
**'''Product Specialist:''' [[Mark Subotnick]]
 
**'''Packaging:''' [[Eric Smith]]
 
**'''Packaging:''' [[Eric Smith]]
*'''Special Thanks:''' Apogee/3D Realms, [[Yutaka Yamamoto]], [[Yoshi Nakano]] for Net Link development, Geraldine Dessimoz, Marcelyn Ditter, [[Lydia Gable]], [[Mark Lindstrom]], Mark Markey, [[Anne Moellering]], Judie Nybo, Heather Ravenberg, Eileen Sacman, Dan Stevens, and [[SEEDY crew]]
+
*'''Special Thanks:''' Apogee/3D Realms, [[Yutaka Yamamoto]], [[Yoshi Nakano]] (for Net Link development), [[Geraldine Dessimoz]], [[Marcelyn Ditter]], [[Lydia Gable]], [[Mark Lindstrom]], Mark Markey, [[Anne Moellering]], [[Judie Nybo]], [[Heather Ravenberg]], [[Eileen Sacman]], [[Dan Stevens]], and [[SEEDY crew]]
*'''SOA Test Department:''' Amy Albertson, Robert Amirkhan, Tony Borba, Karen Brown, Joe Damon, Mike Dobbins, Howard Gibson, Aaron Hommes, [[Jeff Junio]], Lloyd Kinoshita, Dennis Lee, Marcus Montgomery, Abe Navarro, Dave Paniagua, Ferdinand Villar
+
*'''SOA Test Department:''' [[Amy Albertson]], Robert Amirkhan, Tony Borba, [[Karen Brown]], [[Joe Damon]], [[Michael Dobbins|Mike Dobbins]], [[Howard Gipson|Howard Gibson]], [[Aaron Hommes]], [[Jeff Junio]], [[Lloyd Kinoshita]], [[Dennis Lee]], [[Marcus Montgomery]], [[Abraham Navarro|Abe Navarro]], [[David Paniagua|Dave Paniagua]], [[Ferdinand Villar]]
 
{{creditsheader|Lobotomy Software Inc.}}
 
{{creditsheader|Lobotomy Software Inc.}}
 
*'''Executive Producers:''' Paul Lange, Brian McNeely
 
*'''Executive Producers:''' Paul Lange, Brian McNeely
Line 140: Line 445:
 
*'''Art Processing Tools:''' John Yuill, Ezra Dreisbach, Patrick Schreiber
 
*'''Art Processing Tools:''' John Yuill, Ezra Dreisbach, Patrick Schreiber
 
*'''MIA:''' Kurt Pfeifer, John Schwab
 
*'''MIA:''' Kurt Pfeifer, John Schwab
*'''Special Thanks:''' [[Marjacq Micro|Marjacq Mirco Ltd.]], 3D Realms, [[Steve Hutchins]], Mark Maslowicz, Richard Leadbetter, Dan Jevons, [[Manny Granillo]], Jon Orantes
+
*'''Special Thanks:''' [[Marjacq Micro|Marjacq Mirco Ltd.]], 3D Realms, [[Steve Hutchins]], [[Mark Maslowicz]], Richard Leadbetter, Dan Jevons, [[Manny Granillo]], Jon Orantes
  
 
*'''Manual:''' [[Curtis Clarkson]], [[Richard Verdoni]]
 
*'''Manual:''' [[Curtis Clarkson]], [[Richard Verdoni]]
Line 154: Line 459:
  
 
==Promotional material==
 
==Promotional material==
<gallery>
 
1997 11 - Duke Nukem 3D.jpg|ES print advert
 
</gallery>
 
 
{{gallery
 
{{gallery
 +
|{{gitem|1997 11 - Duke Nukem 3D.jpg|ES print advert}}
 +
|{{gitem|DukeNukem3D Sat GR advert.png|GR advert}}
 +
|{{gitem|Saturn FI promo.png|FI print advert}}
 +
{{galleryPrintAd
 +
|segapowergr|2|76
 +
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|SSM UK 25.pdf|ssm|25|100
+
|ssm|25|100
 +
}}
 +
|{{galleryPrintAd
 +
|secretservice|52|98-99
 +
|sgk|59|40-41
 +
|gkpl|41|12-13
 +
|sgk|60|24-25
 +
|neo|2|2-3
 +
|sgk|61|80-81
 +
|secretservice|53|14-15
 +
}}
 +
{{galleryPrintAd
 +
|segapowergr|3|67
 +
}}
 +
{{galleryPrintAd
 +
|segapowergr|3|74
 +
}}
 +
|{{galleryPrintAd
 +
|neo|3|2-3
 +
|secretservice|54|22-23
 +
|neo|5|4-5
 +
|neo|6|4-5
 
}}
 
}}
 
}}
 
}}
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{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
| consolesplus=91
 
| consolesplus_source={{num|69|page=100/101|pdf=ConsolesPlus FR 069.pdf|pdfpage=100}}
 
| cvg=100
 
| cvg_source={{num|192|page=60/61|pdf=CVG UK 192.pdf|pdfpage=60}}
 
| edge=80
 
| edge_source={{num|51|page=98|pdf=Edge UK 051.pdf|pdfpage=98}}
 
| egm=75
 
| egm_source={{num|101|page=205}}
 
| egmbuyersguide=75
 
| egmbuyersguide_source={{num|1999|page=126}}
 
 
| gamesmaster=86
 
| gamesmaster=86
 
| gamesmaster_source={{num|61|page=40/41}}
 
| gamesmaster_source={{num|61|page=40/41}}
| joypad=91
 
| joypad_source={{num|68|page=98/99|pdf=Joypad FR 068.pdf|pdfpage=98}}
 
| saturnpower=94
 
| saturnpower_source={{num|6|page=68-71|pdf=SaturnPower UK 06.pdf|pdfpage=68}}
 
| ssm=97
 
| ssm_source={{num|24|page=66/67|pdf=SSM_UK_24.pdf|pdfpage=66}}
 
| ugameplayers=80
 
| ugameplayers_source={{num|104|page=122}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 199: Line 510:
 
| cover=Dukenukem sat eu cover.jpg
 
| cover=Dukenukem sat eu cover.jpg
 
| disc=DukeNukem3D saturn eu cd.jpg
 
| disc=DukeNukem3D saturn eu cd.jpg
 +
| item1=DukeNukemSaturnPALDiscIn.jpg
 +
| item1name=Disc Bottom
 
| manual=DukeNukem3DSaturnEuManual.pdf
 
| manual=DukeNukem3DSaturnEuManual.pdf
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=DE
 +
| cover=DukeNukem3D Sat DE cover.jpg
 +
| disc=DukeNukem3D saturn eu cd.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=PT
 +
| cover=DukeNukem3D Sat PT cover.jpg
 +
| disc=DukeNukem3D saturn eu cd.jpg
 +
}}
 +
{{Scanbox
 +
| console=Saturn
 +
| region=GR
 +
| cover=
 +
| disc=
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 214: Line 543:
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SAT|sha1= |md5= |crc32= |size=554,817,984|date= |source=CD-ROM (EU)|comments=MK81071-50 V1.014|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=564,341,232|date= |source=CD-ROM (US)|comments=81071 V1.018|quality=good|prototype=}}
 +
{{rom|SAT|sha1=|md5=|crc32=|size=|date=1997-09-18|source=|comments=|quality=|prototype=yes}}
 +
}}
 +
 
===Save data===
 
===Save data===
 +
[[Category:Use SaveTable template]]
 
''Duke Nukem 3D'' makes use of the Saturn's internal battery back-up as the [[Saturn Backup Memory]] to save data for progress. This only works for the Single Player game. The game also keeps track of individual player stats for the Death Tank mini game. Death Tank can be unlocked with a game save from ''[[PowerSlave|PowerSlave/Exhumed]]'' and/or ''[[Quake]]'' so long as they're stored on either the internal or external Back-Up Ram. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.
 
''Duke Nukem 3D'' makes use of the Saturn's internal battery back-up as the [[Saturn Backup Memory]] to save data for progress. This only works for the Single Player game. The game also keeps track of individual player stats for the Death Tank mini game. Death Tank can be unlocked with a game save from ''[[PowerSlave|PowerSlave/Exhumed]]'' and/or ''[[Quake]]'' so long as they're stored on either the internal or external Back-Up Ram. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.
  
Line 259: Line 597:
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{DukeNukem3DOmni}}

Latest revision as of 06:34, 29 September 2024

For the Sega Mega Drive game, see Duke Nukem 3D (Mega Drive).

n/a

Satduke3d01.png

Duke Nukem 3D
System(s): Sega Saturn
Publisher: Sega
Developer:
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR)
Licensor: 3D Realms, GT Interactive Software
Original system(s): IBM PC
Developer(s) of original games: 3D Realms
Peripherals supported: 3D Control Pad, 6Player, NetLink Internet Modem
Genre: Shooting

















Number of players: 1-2 (2-7 for Death Tank Zwei)
Release Date RRP Code
Sega Saturn
US
$49.9949.99[2] 81071
ESRB: Mature
Sega Saturn
EU
MK81071-50
BBFC: Suitable only for adults (18)
Sega Saturn
DE
MK81071-50
USK: 18
Sega Saturn
PT
STJSE0704
Sega Saturn
UK
£44.9944.99[6][7] MK81071-50
BBFC: Suitable only for adults (18)
Sega Saturn
GR
Sega Saturn
PL
209zł209
Sega Saturn
AU
FDUK00SSC
OFLC: MA15
Sega Saturn
BR
191x27
Tectoy: 18+
Non-Sega versions

This teeny-tiny article needs some work. You can help us by expanding it.


Duke Nukem 3D is a Sega Saturn first-person shooter developed by Lobotomy Software and published by Sega. A port of the titular 1996 IBM PC game Duke Nukem 3D, it was first released in the United States and Europe in October 1997[1][7], and notably takes advantage of the analog features of Sega's 3D Control Pad.

Gameplay

The Saturn port also contains an exclusive level named "Urea 51."

Controls

"Duke Nukem 3D makes use of either the digital controller or the 3D Control Pad for more precise control. Since not all the actions could be mapped onto either controller, the game does not allow you to crouch. To look up or down, you hold the look button (X on default) and move the D-pad or analog stick. To access items or to toggle the map on or off, you must pause the game to activate those functions. In order to ascend or descend with the jet pack item or underwater, hold the Jump button (B on default) and hold either L to go down, or R to go up.

Weapons

Mighty Foot
Pistol
Shotgun
Ripper Chaingun Cannon
RPG Launcher
Pipe Bombs
Shrinker
Devastator
Tripbomb
Freezethrower

Items

Health

Medkit
Atomic Health Unit
Armor

Inventory items

Access Cards
Steriods
Holoduke
Jetpack
Night Vision Goggles
Scuba Gear
Protective Boots

Enemies

Assault Trooper
Assault Captains
Protozoid Slimers
Pig Cops
Recon Patrol Vehicles
Enforcers
Octabrain
Battlelord
Battlelord Sentry
Assault Commander
Sentry Drone
Overlord
Cycloid Emperor

Levels

  • Despite being a later release for the Saturn, the game does not support saving directly to Saturn Backup Memory and saves to internal battery memory only, but does allow loading from Backup Memory if a save is detected.

Notavailable.svg

Hollywood Holocaust

Notavailable.svg

The Red Light District

Notavailable.svg

Death Row

Notavailable.svg

Toxic Dump

Notavailable.svg

The Abyss

Notavailable.svg

The Launching Facility

Notavailable.svg

Spaceport

Notavailable.svg

The Incubator

Notavailable.svg

Warp Factor

Notavailable.svg

Fusion Station

Notavailable.svg

Occupied Territory

Notavailable.svg

Tiberius Station

Notavailable.svg

Lunar Reactor

Notavailable.svg

The Dark Side

Notavailable.svg

Overlord

Notavailable.svg

Raw Meat

Notavailable.svg

Bank Roll

Notavailable.svg

Flood Zone

Notavailable.svg

L.A. Rumble

Notavailable.svg

Movie Set

Notavailable.svg

Rabid Transit

Notavailable.svg

Fahrenheit

Notavailable.svg

Urea 51

Notavailable.svg

Hotel Hell

Notavailable.svg

Stadium

Sega NetLink

Duke Nukem 3D was one of the few games that made use of the Sega Saturn's Sega NetLink modem for multiplayer between two players. Players had the choice of playing through the Single Player game cooperatively or competitively through "Dukematch" across all the levels in the game. While in-game the Saturn Keyboard or NetLink Keyboard Adapter can be used to text chat with the other player. However, the keyboard cannot be used to control player movement and is used strictly for typing text.

History

Release

Duke Nukem 3D is part of Sega's Deep Water label to recognize games created for mature audiences.

Versions

Rather than running in Ken Silverman's original Build engine used to power the PC version of Duke 3D, the Saturn version runs on Lobotomy's own in-house 3D "SlaveDriver" engine, previously seen with PowerSlave/Exhumed and set to be seen again with Quake. Improvements to the SlaveDriver engine in this iteration include the ability to support larger maps, as well as more dynamic lighting.

Conversely, the Build engine was at its heart a 2D system making use of raycasting solutions (much like the earlier Wolfenstein 3D and Doom), leading to visible distortions when the player looks up or down. The converted maps of the Saturn version mean this is no longer an issue, and many other graphical quirks associated with raycasting are also eliminated.

Like most console conversions of the era, the game aims for a 30FPS frame rate but regularly misses its target. It does, however, perform more consistently than its rival PlayStation conversion, whose use of a Build-esque software rendering engine and unlocked frame rate causes gameplay to run between rare highs of 60FPS and lows of 10FPS, depending on the scene.

The Saturn version is also more accurate than the Nintendo 64 conversion, retaining more of the PC game's original graphics and offering an in-game soundtrack. However, the N64 port benefits from the system's analogue controls, smoother frame rate and split-screen multiplayer option.

Production credits

  • Executive Producer: Paul Lange, Brian McNeely
  • Project Managers: Dominick Meissner, Patrick Schreiber
  • Game and Stage Redesign: Dominick Meissner
  • Programming Lead: Patrick Schreiber
  • Programming Team: Patrick Schreiber, John Yuill, Ezra Dreisbach
  • 3D Engine: Ezra Dreisbach
  • Brew World Editing Tool: David Lawson
  • Additional Programming: Paul Haugerud, Kurt Pfeifer
  • Lead Artist: Troy Jacobson
  • Ambient Lighting and Object Editing: William Vallieres
  • Additional Art: Kevin Chung, Eric Klokstad
  • Sound Effect and Music Arrangement: Scott Branston
  • Quality Assurance: Tom Kristensen
  • Additional Stage Design: Ezra "Urea 51" Dreisback, Brian McNeely, David Lawson, William Vallieres, Tom Kristensen
  • Peepshow Animation Tool: Paul Schreiber
  • Art Processing Tools: John Yuill, Ezra Dreisbach, Patrick Schreiber
  • MIA: Kurt Pfeifer, John Schwab
  • Urea 51 Bonus Track: "Desolation Sound" By Madcap
  • Madcap: Troy Jacobson, Stefan Fritz, Steve Johnson, Jason Dolan, John Fujic
  • Special Thanks: Marjacq Micro Ltd., David Locke, Rick "The Ice Cream Man" Wheeler, Steve Hutchins, Mark "Sonic Jam" Maslowicz, Lloyd Kinoshita, Richard Leadbetta, Dan Jevons, Manny Granillo
Sega of America Staff:
Source:
In-game credits
Lobotomy Software Inc.
  • Executive Producers: Paul Lange, Brian McNeely
  • Project Managers: Dominick Meissner, Patrick Schreiber
  • Game Adaption and Stage Design: Dominick Meissner
  • Programming Lead: Patrick Schreiber
  • Programming Team: Patrick Schreiber, John Yuill, Ezra Drisbach
  • 3D Engine: Ezra Dreisbach
  • BREW World Editing Tool: David Lawson
  • Additional Programming: Paul Haugerud, Kurt Pfeifer
  • Lead Artist: Troy Jacobson
  • Ambiant Lighting and Object Editing: William Vallieres
  • Additional Art: Kevin Chung, Eric Klokstad
  • Sound Effect and Music Arrangement: Scott Branston
  • Quality Assurance: Tom Kristensen
  • Additional Stage Design: Ezra 'Urea 51' Dreisbach, Brian McNeely, David Lawson, William Vallieres, Tom Kristensen
  • PeepShow Animation Tool: Paul Schreiber
  • Art Processing Tools: John Yuill, Ezra Dreisbach, Patrick Schreiber
  • MIA: Kurt Pfeifer, John Schwab
  • Special Thanks: Marjacq Mirco Ltd., 3D Realms, Steve Hutchins, Mark Maslowicz, Richard Leadbetter, Dan Jevons, Manny Granillo, Jon Orantes
Source:
US manual
Dukenukem3d sat us manual.pdf
[8]

Magazine articles

Main article: Duke Nukem 3D/Magazine articles.

Promotional material

1997 11 - Duke Nukem 3D.jpg
ES print advert
1997 11 - Duke Nukem 3D.jpg
DukeNukem3D Sat GR advert.png
GR advert
DukeNukem3D Sat GR advert.png
Saturn FI promo.png
FI print advert
Saturn FI promo.png
Logo-pdf.svg
Print advert in Sega Power (GR) #2: "Októmvrios-Noemvrios 1997" (1997-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (UK) #25: "November 1997" (1997-10-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Secret Service (PL) #52: "Grudzień 1997" (1997-1x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Power (GR) #3: "Dekémvrios 1997-Ianouários 1998" (1998-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Power (GR) #3: "Dekémvrios 1997-Ianouários 1998" (1998-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Neo (PL) #3: "Luty 1998" (1998-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
86 №61, p40/41
Sega Saturn
86
Based on
1 review
Sega Retro Average 
Publication Version Score
Consoles + (FR) PAL
91
[18]
Computer & Video Games (UK)
100
[6]
Digitiser (UK) PAL
90
[19]
Edge (UK)
80
[20]
Electronic Gaming Monthly (US) NTSC-U
75
[21]
Gambler (PL)
85
[22]
GameFan (US) NTSC-U
93
[23]
GamePro (US) NTSC-U
90
[24]
Gry Komputerowe (PL)
79
[25]
Joypad (FR) PAL
91
[26]
Level (TR)
88
[27]
Mega Console (IT) PAL
95
[28]
Neo (PL)
80
[29]
Saturn Power (UK) PAL
94
[30]
Sega Power (GR)
94
[31]
Świat Gier Komputerowych (PL)
85
[32]
Sega Saturn Magazine (UK) PAL
97
[33]
Strana Igr (RU)
100
[34]
Ultra Game Players (US) NTSC-U
80
[35]
Sega Saturn
89
Based on
19 reviews

Duke Nukem 3D

Saturn, US
Dukenukem sat us backcover.jpgDukenukem sat us frontcover.jpg
Cover
Duke Nukem 3D Sat US disc.jpg
Disc
Dukenukem3d sat us manual.pdf
Manual
Saturn, EU
Dukenukem sat eu cover.jpg
Cover
DukeNukem3D saturn eu cd.jpg
Disc
DukeNukem3DSaturnEuManual.pdf
Manual
DukeNukemSaturnPALDiscIn.jpg
Disc Bottom
Saturn, DE
DukeNukem3D Sat DE cover.jpg
Cover
DukeNukem3D saturn eu cd.jpg
Disc
Saturn, PT
DukeNukem3D Sat PT cover.jpg
Cover
DukeNukem3D saturn eu cd.jpg
Disc
Saturn, GR

Saturn, AU
DukeNukem3D saturn AU Cover.jpg
Cover
DukeNukem3D saturn eu cd.jpg
Disc
DukeNukem3DSaturnEuManual.pdf
Manual
Saturn, BR
DukeNukem Sat BR cover.jpg
Cover

Technical information

Main article: Duke Nukem 3D/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
554,817,984 CD-ROM (EU) MK81071-50 V1.014
Sega Saturn
CRC32
MD5
SHA-1
564,341,232 CD-ROM (US) 81071 V1.018
Sega Saturn
 ?
CRC32
MD5
SHA-1
1997-09-18 Page

Save data

Duke Nukem 3D makes use of the Saturn's internal battery back-up as the Saturn Backup Memory to save data for progress. This only works for the Single Player game. The game also keeps track of individual player stats for the Death Tank mini game. Death Tank can be unlocked with a game save from PowerSlave/Exhumed and/or Quake so long as they're stored on either the internal or external Back-Up Ram. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.

Duke Nukem 3D Save Data
Name Comment File Size
DUKENUKEM3D save games 14
_DEATHTANK_ stats 51
Quake Save Data
Name Comment File Size
LOBOQUAKE__ save games 23
Powerslave Save Data
Name Comment File Size
POWERSLAVE# save games 11

References

  1. 1.0 1.1 http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  2. Press release: 1997-06-19: DUKE NUKEM 3D AND QUAKE MAKE THEIR CONSOLE DEBUT ON SEGA SATURN
  3. 3.0 3.1 http://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
  4. Digitiser (UK) (1997-10-25)
  5. Computer Trade Weekly, "" (UK; 1997-10-27), page 22
  6. 6.0 6.1 Computer & Video Games, "November 1997" (UK; 1997-10-15), page 60
  7. 7.0 7.1 7.2 http://www.sega-europe.com/ (Wayback Machine: 1998-02-01 23:27)
  8. File:Dukenukem3d sat us manual.pdf, page 45
  9. Świat Gier Komputerowych, "11/1997" (PL; 1997-xx-xx), page 40
  10. Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 12
  11. Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 24
  12. Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 2
  13. Świat Gier Komputerowych, "1/1998" (PL; 1997-xx-xx), page 80
  14. Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 14
  15. Secret Service, "Luty 1998" (PL; 1998-xx-xx), page 22
  16. Neo, "Kwiecień 1998" (PL; 1998-xx-xx), page 4
  17. Neo, "Maj 1998" (PL; 1998-xx-xx), page 4
  18. Consoles +, "Octobre 1997" (FR; 1997-xx-xx), page 100
  19. Digitiser (UK) (1997-10-29)
  20. Edge, "November 1997" (UK; 1997-10-08), page 98
  21. Electronic Gaming Monthly, "December 1997" (US; 1997-1x-xx), page 194
  22. Gambler, "1/1998" (PL; 1998-xx-xx), page 1
  23. GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
  24. GamePro, "December 1997" (US; 1997-xx-xx), page 178
  25. Gry Komputerowe, "1/1998" (PL; 1998-xx-xx), page 1
  26. Joypad, "Octobre 1997" (FR; 1997-xx-xx), page 98
  27. Level, "2/98" (TR; 1998-xx-xx), page 1
  28. Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 64
  29. Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 46
  30. Saturn Power, "November 1997" (UK; 1997-09-17), page 68
  31. Sega Power, "Dekémvrios 1997-Ianouários 1998" (GR; 1998-xx-xx), page 32
  32. Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 51
  33. Sega Saturn Magazine, "October 1997" (UK; 1997-09-17), page 66
  34. Strana Igr, "Avgust 1997" (RU; 1997-xx-xx), page 75
  35. Ultra Game Players, "December 1997" (US; 1997-1x-xx), page 122


Duke Nukem 3D

Satduke3d01.png

Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception


Sega Saturn
Prototypes: 1997-09-18