Difference between revisions of "The Lost Vikings 2: Norse by Norsewest"
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| publisher={{company|[[Interplay]]}} | | publisher={{company|[[Interplay]]}} | ||
| developer={{company|[[Beam Software]]}} | | developer={{company|[[Beam Software]]}} | ||
+ | | distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Roadshow Interactive]]|region=AU}}, {{company|[[Vision Software]]|region=ZA}} | ||
| licensor={{company|[[Blizzard Entertainment]]}} | | licensor={{company|[[Blizzard Entertainment]]}} | ||
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| originaldevelopers={{company|[[Blizzard Entertainment]]}} | | originaldevelopers={{company|[[Blizzard Entertainment]]}} | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
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| sat_rating_eu=3 | | sat_rating_eu=3 | ||
− | | sat_date_uk=1997 | + | | sat_date_uk=1997-05-30{{magref|ctw|639|29}}{{videoref|digitiser|1997-05-31|x72}} |
| sat_code_uk=T-12521H-50 | | sat_code_uk=T-12521H-50 | ||
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==Story== | ==Story== | ||
− | Following their escape from the evil alien Tomator in the previous game, Erik, Baleog and Olaf returned to their Viking lives. One day, while on a fishing trip, the three Vikings are suddenly abducted from their ship by Tomator. However, due to a power failure, the lights go out, and the Vikings mug the robot guard, dismantling it and taking some of its high-tech equipment for themselves. While figuring a way back to their ship, Olaf pulls a lever on a time machine, reading the "Do not touch" sign as "Donuts", getting the Vikings lost in time again. Once again, it is up to the player to guide all three Vikings through various periods in time to find the time machine and return the Vikings to their time. | + | Following their escape from the evil alien Tomator in the previous game, Erik, Baleog and Olaf returned to their Viking lives. One day, while on a fishing trip, the three Vikings are suddenly abducted from their ship by Tomator. However, due to a power failure, the lights go out, and the Vikings mug the robot guard, dismantling it and taking some of its high-tech equipment for themselves. While figuring a way back to their ship, Olaf pulls a lever on a time machine, reading the "Do not touch" sign as "Donuts", getting the Vikings lost in time again. Once again, it is up to the player(s) to guide all three Vikings through various periods in time to find the time machine and return the Vikings to their time. |
==Gameplay== | ==Gameplay== | ||
− | Gameplay is much the same as the previous | + | Gameplay is much the same as the previous title, however each of the Vikings now have some new moves thanks to parts obtained from a robot during the introduction. The player(s) takes it in turn to control each Viking, whose special skills must be used to ensure the others' safety. Levels typically have the Vikings collect a certain amount of items, which is then given to a character at the end of the stage in the hopes of being teleported to the time machine. The last level of each time period has the Vikings look for parts to the time machine to hopefully return to the Vikings' ship. |
− | Introduced in ''Lost Vikings 2'' are two new characters, Fang the Werewolf and Scorch the Dragon, each with their own new skills. However, only three characters are controlled at a time per level, and so characters are swapped out in a rotation per level (e.g. Erik will be swapped out to accommodate Fang or Scorch). All three characters must survive, otherwise the player must retry the level from the beginning. | + | Introduced in ''Lost Vikings 2'' are two new characters, Fang the Werewolf and Scorch the Dragon, each with their own new skills. However, only three characters are controlled at a time per level, and so characters are swapped out in a rotation per level (e.g. Erik will be swapped out to accommodate Fang or Scorch). All three characters must survive, otherwise the player(s) must retry the level from the beginning. |
===Playable characters=== | ===Playable characters=== | ||
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==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
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==External links== | ==External links== |
Latest revision as of 10:20, 29 September 2024
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The Lost Vikings 2: Norse by Norsewest | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Interplay | ||||||||||||||||||||||||||||||||||||||||
Developer: Beam Software | ||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Roadshow Interactive (AU), Vision Software (ZA) | ||||||||||||||||||||||||||||||||||||||||
Licensor: Blizzard Entertainment | ||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Blizzard Entertainment | ||||||||||||||||||||||||||||||||||||||||
Genre: Puzzle | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||
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The Lost Vikings 2: Norse by Norsewest (known often as just The Lost Vikings II or Norse by Norsewest: The return of The Lost Vikings) is the sequel to The Lost Vikings, published by Interplay for a variety of platforms including the Sega Saturn.
Contents
Story
Following their escape from the evil alien Tomator in the previous game, Erik, Baleog and Olaf returned to their Viking lives. One day, while on a fishing trip, the three Vikings are suddenly abducted from their ship by Tomator. However, due to a power failure, the lights go out, and the Vikings mug the robot guard, dismantling it and taking some of its high-tech equipment for themselves. While figuring a way back to their ship, Olaf pulls a lever on a time machine, reading the "Do not touch" sign as "Donuts", getting the Vikings lost in time again. Once again, it is up to the player(s) to guide all three Vikings through various periods in time to find the time machine and return the Vikings to their time.
Gameplay
Gameplay is much the same as the previous title, however each of the Vikings now have some new moves thanks to parts obtained from a robot during the introduction. The player(s) takes it in turn to control each Viking, whose special skills must be used to ensure the others' safety. Levels typically have the Vikings collect a certain amount of items, which is then given to a character at the end of the stage in the hopes of being teleported to the time machine. The last level of each time period has the Vikings look for parts to the time machine to hopefully return to the Vikings' ship.
Introduced in Lost Vikings 2 are two new characters, Fang the Werewolf and Scorch the Dragon, each with their own new skills. However, only three characters are controlled at a time per level, and so characters are swapped out in a rotation per level (e.g. Erik will be swapped out to accommodate Fang or Scorch). All three characters must survive, otherwise the player(s) must retry the level from the beginning.
Playable characters
Enemies
Bat | |
---|---|
Skeleton | |
Vampire | |
Black Knight | |
Evil Dragon | |
Wizard | |
Piranha | |
Parrot | |
Pirate | |
Pegleg | |
Jellyfish | |
Vines | |
Gorillas | |
Head Hunters | |
V-1000 Bots | |
Urqhartians | |
Items
Levels
History
The game was originally released for the Super Nintendo Entertainment System in 1997 without the subtitle, having been developed by Blizzard Entertainment (the studio formerly known as "Silicon and Synapse" who were responsible for the first game) in 1995, with the publisher Interplay keeping the game unreleased for two years. Blizzard licensed the game to Beam Software who produced a set of "32-bit" versions for IBM/Windows PCs, the PlayStation and Sega Saturn later that year, which were also published by Interplay.
Versions
The Saturn version acts merely as a graphical and audio update to the SNES version, the levels and gameplay being otherwise identical. Beam Software radically changed the design of The Lost Vikings 2, making heavy use of pre-rendered CGI graphics. The designs are controversial among some fans of the series. Features such the arms and legs of the models used do not animate during the cutscenes, leading to some strange looking results.
The 32-bit versions of The Lost Vikings 2: Norse by Norsewest also introduce voice acting to the series, as well as CD audio soundtrack (with completely different tunes to that in the SNES game).
Comparisons
- Main article: The Lost Vikings 2: Norse by Norsewest/Comparisons.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | The Lost Vikings 2: Norse by Norsewest | The Lost Vikings 2: Norse by Norsewest |
English (US) | Norse by Norsewest: The return of The Lost Vikings | Norse by Norsewest: The return of The Lost Vikings |
Production credits
- Executive Producer: Alan Pavlish
- Producer: Wesley Yanagi
- Voice-Over Director: Jamie Thomason
- Voices: Jeff Bennett, Rob Paulsen, Tress MacNeille, Frank Welker, Kath Soucie, Jim Cummings
- Voice-Over Supervision: Chris Borders
- Voice-Over Editing: Doug Rappaport, Sergio Bustamante II
- Cinematics Sound Effects and Mixing: Charles Deenen
- Cinematics Music: Brian Luzietti
- Sound Effects and Cinematics Mastering: Craig Duman
- Music Mastering: Tom Baker at Future Disc
- Game Music: Johann Langlie
- Music Supervision: Brian Luzietti
- International Product Manager: Julian Ridley
- Manual Design: Ed Rubin
- Manual Writer: Kelly Newcomb
- French and German Translations: Cyberlang
- German Translation Editor: Gary Burke
- French Translation Editor: Sylvie Nguyen
- QA Director: Chad Allison
- QA Assistant Director: Colin Totman
- Lead Tester: Richard Barker
- Testers: Michael Krueger, Steve Baldoni, Sean Johnson, Doug Finch, Derek Bullard, Anthony Taylor, James Dunn, Shanna San Paolo, Tim Anderson, Savina Greene, Daniel Huffman, Marvic Ambata, Greg Baumeister
- Executive Producer: Adam Lancman
- Producer: Simon Dyer
- Programmers: Paul Baulch, Jason Bell, Darren Bremner, Jef Kamenek, Peter Litwiniuk, Dave Moore, Iain Cartwright, Aidan Doyle, Eddie Retelj, Zaph
- Artists: Grant Arthur, Simon Hart, Mark Maynard, John Tsiglev, Zephyr Art And Animation
- Sound Effects: Marshall Parker
- Maps: Andrew Buttery, Simon Dyer, Gary Ireland, Dave Moore, Leigh Reynolds, Eddie Retelj, Steve Scott, Ciri Thompson
- Quality Assurance: Tim Bos, Glen Horrigan, Gary Ireland, Leigh Reynolds, Ciri Thompson, Aidan Doyle, Nick Evans, Angie Kindred
Magazine articles
- Main article: The Lost Vikings 2: Norse by Norsewest/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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76 | |
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Based on 16 reviews |
Saturn, AU |
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Technical information
- Main article: The Lost Vikings 2: Norse by Norsewest/Technical information.
External links
- Interplay webpage: Saturn
References
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Computer Trade Weekly, "" (UK; 1997-05-26), page 29
- ↑ Digitiser (UK) (1997-05-31)
- ↑ 4.0 4.1 Computer & Video Games, "April 1997" (UK; 1997-03-12), page 85
- ↑ File:Lostvikings2 sat us manual.pdf, page 23
- ↑ Electronic Gaming Monthly, "March 1997" (US; 1997-0x-xx), page 48
- ↑ GameFan, "Volume 5, Issue 4: April 1997" (US; 1997-xx-xx), page 26
- ↑ GamePro, "May 1997" (US; 1997-xx-xx), page 94
- ↑ Game Informer, "March 1997" (US; 1997-0x-xx), page 44
- ↑ Gry Komputerowe, "4/1997" (PL; 1997-xx-xx), page 1
- ↑ Hacker, "05/1997" (HR; 1997-xx-xx), page 58
- ↑ MAN!AC, "04/97" (DE; 1997-03-12), page 74
- ↑ Mega Fun, "04/97" (DE; 1997-03-05), page 36
- ↑ Player One, "Mars 1997" (FR; 1997-xx-xx), page 68
- ↑ Secret Service, "Kwiecień 1997" (PL; 1997-xx-xx), page 27
- ↑ Sega Magazin, "April 1997" (DE; 1997-03-12), page 76
- ↑ Sega Power, "April 1997" (UK; 1997-03-12), page 38
- ↑ Sega Saturn Magazine, "April 1997" (UK; 1997-03-15), page 66
- ↑ Total Saturn, "Volume One Issue Six" (UK; 1997-02-28), page 26
- ↑ Video Games, "3/97" (DE; 1997-02-19), page 94
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