Difference between revisions of "The Ninja"
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{{Bob | {{Bob | ||
| bobscreen=TheNinja Title.png | | bobscreen=TheNinja Title.png | ||
+ | | bobscreen2=TheNinja SMS JP Title.png | ||
+ | | tab1=NTSC-U/PAL | ||
+ | | tab2=NTSC-J | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega]] | + | | developer={{company|[[Sega R&D 2]]}} |
+ | | distributor={{company|[[Ariolasoft]]|region=DE}}, {{company|[[Tec Toy]]|region=BR}}, {{company|[[Samsung]]|region=KR}} | ||
| system=[[Sega Master System]] | | system=[[Sega Master System]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
− | | | + | | players=1-2 |
− | | | + | | genre=Action{{ref|https://web.archive.org/web/20191231022720/https://sega.jp/history/hard/mastersystem/software.html}} |
− | | | + | | releases={{releasesSMS |
− | | | + | | sms_date_jp=1986-11-08{{ref|https://web.archive.org/web/20191231022720/https://sega.jp/history/hard/mastersystem/software.html}} |
− | |||
− | | sms_date_jp=1986-11-08 | ||
| sms_rrp_jp=5,000 | | sms_rrp_jp=5,000 | ||
| sms_code_jp=G-1308 | | sms_code_jp=G-1308 | ||
+ | | sms_date_us=1986-12{{magref|ce|5.10|14}} | ||
+ | | sms_code_us=5066 | ||
+ | | sms_date_eu=1987-11{{magref|cvg|73|132}} | ||
+ | | sms_code_eu=MK-5066-50 | ||
+ | | sms_date_uk=1987-11{{fileref|SMSGameCatalog1EU.pdf|page=2}}{{magref|cvg|73|132}} | ||
+ | | sms_code_uk=MK-5066-50 | ||
+ | | sms_rrp_uk=19.95{{magref|cvg|73|132}}{{fileref|Mastertronic UK Catalogue 1988.pdf|page=2}} | ||
| sms_date_br=1993-06 | | sms_date_br=1993-06 | ||
+ | | sms_code_br=023350 | ||
| sms_date_de=1987 | | sms_date_de=1987 | ||
| sms_code_de=41012 | | sms_code_de=41012 | ||
| sms_date_au=19xx | | sms_date_au=19xx | ||
| sms_code_au=5066 | | sms_code_au=5066 | ||
− | |||
| sms_date_kr=19xx | | sms_date_kr=19xx | ||
| sms_date_tw=19xx | | sms_date_tw=19xx | ||
| sms_code_tw=G-1308 | | sms_code_tw=G-1308 | ||
+ | | sms_date_se=19xx | ||
+ | }} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''' (忍者) is a [[Sega Master System]] run-and-gun game developed and published by [[Sega]]. A redesigned port of the 1985 [[Sega R&D 1]] arcade title ''[[Ninja Princess]]'', it was first released in Japan and Europe in November 1987, and was later brought to the United States the following month. | ||
+ | |||
+ | ==Story== | ||
+ | The game is set during Japan's Edo period. The ninja Kazamaru must journey to Ohkami Castle to rescue the princess, who has been kidnapped by the tyrant Gyokuro. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb3|Ninja SMS, Map.png|Ninja SMS, Scroll 1.png|Ninja SMS, Scroll 2.png|width=120|Map and hidden scrolls}} | ||
+ | The game is an overhead run-and-gun. The player controls the ninja Kazamaru, who is moved in any direction with the D-Pad. Kazamaru throws shurikens at enemies in the direction that he is facing with {{1}}. He throws shurikens forwards, regardless of which direction he is facing, with {{2}}, which allows him to strafe targets. Shurikens can collide with enemy projectiles and neutralize each other. Kazamaru can disappear for a brief duration with {{1}}+{{2}}, during which he is impervious to damage but also unable to attack. He can continue to move while disappeared, which makes the ability useful for repositioning or evading enemy fire. | ||
+ | |||
+ | The goal is to progress to the top of each stage, fighting or eluding enemies along the way. Enemies appear when Kazamaru reaches certain points of the stage but do not respawn once defeated (except on the last stage). A boss encounter awaits at the end of the stage. A few stages diverge from this and autoscroll sideways. With the exception of these autoscrolling stages, the player is free to backtrack with Kazamaru. | ||
+ | |||
+ | Kazamaru can find colored scrolls in the stages. Red Scrolls upgrade his weapon, and Blue Scrolls increase his movement speed. These effects persist to the next stage. There are also five Green Scrolls hidden throughout the game that must be collected to access the final stage. Once all five have been collected, the player is given a hint for a secret shortcut in the Castle Courtyard stage that skips to the last stage. This shortcut only works if the player has all of the Green Scrolls collected. If the player completes the penultimate stage without all of the Green Scrolls, the player is sent back to a stage with a missing scroll and must find the remaining scrolls and play back to the end of the game. | ||
+ | |||
+ | Kazamaru loses a life if he is hit by an enemy weapon. He loses his Red and Blue Scroll bonuses if he loses a life. The game ends if the player runs out of lives. The player is awarded an extra life at 30,000, 100,000, and 200,000 points. The player is given bonus points for accuracy (number of targets hit per shots fired) at the end of each stage. The piercing shots given by the Red Scrolls can greatly improve accuracy and can even be used to get an accuracy score of greater than 100%. | ||
+ | |||
+ | ===Items=== | ||
+ | Red and Blue Scrolls are occasionally dropped by defeated foes if their effects are not already active. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Red Scroll | ||
+ | | sprite={{sprite | Ninja SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Upgrades Kazamaru's weapon to Pinwheel Darts, which are larger shurikens that pierce through targets. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Blue Scroll | ||
+ | | sprite={{sprite | Ninja SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=8 | crop_y=0}} | ||
+ | | desc=Increases Kazamaru's movement speed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Green Scroll | ||
+ | | sprite={{sprite | Ninja SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Collect all five hidden Green Scrolls to unlock the last stage. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Grassy Field | ||
+ | | screenshot=Ninja SMS, Stage 1.png | ||
+ | | screenshot2=Ninja SMS, Hidden Scroll 1.png | ||
+ | | tabs=yes | ||
+ | | map=Ninja-SMS-Level1GrassyField.png | ||
+ | | desc=The first Green Scroll is dropped by a ninja disguised as a rock. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Paddy Field | ||
+ | | screenshot=Ninja SMS, Stage 2 JP.png | ||
+ | | map=Ninja-SMS-Level2JPOnly.png | ||
+ | | desc=This stage is only present in the Japanese version of the game. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Craggy Cliff | ||
+ | | screenshot=Ninja SMS, Stage 2.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Prairie | ||
+ | | screenshot=Ninja SMS, Stage 3.png | ||
+ | | map=Ninja-SMS-Level3ThePrairie.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=A Shrine | ||
+ | | screenshot=Ninja SMS, Stage 4.png | ||
+ | | screenshot2=Ninja SMS, Hidden Scroll 2.png | ||
+ | | tabs=yes | ||
+ | | map=Ninja-SMS-Level4AShrine.png | ||
+ | | desc=The second Green Scroll is found by attacking the left statue. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=A River Bank | ||
+ | | screenshot=Ninja SMS, Stage 5.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Town Street | ||
+ | | screenshot=Ninja SMS, Stage 6.png | ||
+ | | screenshot2=Ninja SMS, Hidden Scroll 3.png | ||
+ | | tabs=yes | ||
+ | | map=Ninja-SMS-Level6TownStreet.png | ||
+ | | desc=The third Green Scroll is found by standing in front of a tree. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=A Small Town | ||
+ | | screenshot=Ninja SMS, Stage 7.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Residential Samurai Area | ||
+ | | screenshot=Ninja SMS, Stage 8.png | ||
+ | | screenshot2=Ninja SMS, Hidden Scroll 4.png | ||
+ | | tabs=yes | ||
+ | | map=Ninja-SMS-Level8ResidentialSamuraiArea.png | ||
+ | | desc=The fourth Green Scroll is found by standing in front of a tree. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=A Stone Wall | ||
+ | | screenshot=Ninja SMS, Stage 9.png | ||
+ | | screenshot2=Ninja SMS, Hidden Scroll 5.png | ||
+ | | tabs=yes | ||
+ | | map=Ninja-SMS-Level9AStoneWall.png | ||
+ | | desc=The final Green Scroll is found at the top-right of the stage. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Inside Terrace | ||
+ | | screenshot=Ninja SMS, Stage 10.png | ||
+ | | map=Ninja-SMS-Level10InsideTerrace.png | ||
+ | | desc=If the player has collected all five Green Scrolls, Kazamaru can skip to the last stage by approaching the third stone lantern from the right side, attacking it three times, and then disappearing three times. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Inside Ohkami Castle 1 | ||
+ | | screenshot=Ninja SMS, Stage 11.png | ||
+ | | map=Ninja-SMS-Level11InsideOhkamiCastleroomwithwoodenfloor.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Inside Ohkami Castle 2 | ||
+ | | screenshot=Ninja SMS, Stage 12.png | ||
+ | | map=Ninja-SMS-Level12InsideOhkamiCastletatamiroom.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Inside Ohkami Castle 3 | ||
+ | | screenshot=Ninja SMS, Stage 13.png | ||
+ | | map=Ninja-SMS-Level13InsideOhkamiCastle.png | ||
+ | | desc=The last stage can only be accessed if all five Green Scrolls have been collected. This is the only stage where enemies respawn after being defeated. | ||
}} | }} | ||
− | |||
}} | }} | ||
− | |||
− | |||
− | + | ==Versions== | |
+ | Though similar in design and overall gameplay, the [[Sega Master System]] version of ''[[Ninja Princess]]'' features a different soundtrack, re-arranged stage layouts, and most notably, a male protagonist. | ||
+ | |||
+ | ==Hints== | ||
+ | <gallery> | ||
+ | NinjaSMSUSHints.pdf|US hints (color scan) | ||
+ | NinjaSMSUSHintsAlt.pdf|US hints (B/W scan) | ||
+ | </gallery> | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd | ||
+ | |pcw|7.09|2 | ||
+ | |pcw|7.10|48 | ||
+ | |text=Master System print advert | ||
+ | }} | ||
+ | }} | ||
+ | {{gitem | ||
+ | |Notavailable.svg|Print advert in Atuagagdliutit (GL) #1990-11-14 (1991-11-14)}} | ||
− | ==Physical | + | ==Physical scans== |
{{ratings | {{ratings | ||
| icon=SMS | | icon=SMS | ||
− | | | + | | gen4=79 |
− | | | + | | gen4_source={{num|1|page=25}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{ | + | {{Scanbox |
+ | | console=Master System | ||
+ | | region=JP | ||
+ | | front=Ninja SMS JP cover.jpg | ||
+ | | back=TheNinja SMS JP Box Back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=TheNinja SMS JP Cart.jpg | ||
+ | | manual=NinjaSMSJPManual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=US (℠ variant) | ||
+ | | cover=Ninja SMS US Box SM.jpg | ||
+ | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=US | + | | region=US (® variant) |
| cover=Ninja SMS US cover.jpg | | cover=Ninja SMS US cover.jpg | ||
| cart=Ninja sms us cart.jpg | | cart=Ninja sms us cart.jpg | ||
| manual=Ninja sms us manual.pdf | | manual=Ninja sms us manual.pdf | ||
− | }} | + | }}{{Scanbox |
− | {{ | ||
| console=Master System | | console=Master System | ||
| region=EU | | region=EU | ||
| cover=Ninja SMS EU cover.jpg | | cover=Ninja SMS EU cover.jpg | ||
| cart=TheNinja SMS EU Cart.jpg | | cart=TheNinja SMS EU Cart.jpg | ||
− | }} | + | | manual=NinjaSMSEuManual.pdf |
− | {{ | + | }}{{Scanbox |
| console=Master System | | console=Master System | ||
− | | region=EU | + | | region=EU (Sega®) |
| cover=Ninja SMS EU R cover.jpg | | cover=Ninja SMS EU R cover.jpg | ||
− | }} | + | | manual=NinjaSMSEuManual.pdf |
− | {{ | + | }}{{Scanbox |
| console=Master System | | console=Master System | ||
− | | region=EU | + | | region=EU ("No Limits") |
| cover=Ninja SMS EU nolimits cover.jpg | | cover=Ninja SMS EU nolimits cover.jpg | ||
− | }} | + | | manual=NinjaSMSEuManual.pdf |
− | {{ | + | }}{{Scanbox |
| console=Master System | | console=Master System | ||
− | | region= | + | | region=UK |
| cover=Ninja SMS EU nolimitsenglish cover.jpg | | cover=Ninja SMS EU nolimitsenglish cover.jpg | ||
− | }} | + | }}{{Scanbox |
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| console=Master System | | console=Master System | ||
| region=DE | | region=DE | ||
| cover=Ninja SMS DE cover.jpg | | cover=Ninja SMS DE cover.jpg | ||
− | }} | + | }}{{Scanbox |
− | {{ | + | | console=Master System |
+ | | region=BX | ||
+ | | cover=Ninja SMS BX Box.jpg | ||
+ | | manual=NinjaSMSNLManual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=SE ([[Brio]]) | ||
+ | | manual=NinjaSMSSEManual.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (Hotline/NIAL stickers) | ||
+ | | cover=Ninja SMS AU hotline cover.jpg | ||
+ | | cart=Ninja SMS AU Cart.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU (NIAL sticker) | ||
+ | | cover=Ninja SMS AU nial cover.jpg | ||
+ | | cart=Ninja SMS AU Cart.jpg | ||
+ | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
− | | region=AU | + | | region=AU (Classics) |
| cover=Theninja sms au cover.jpg | | cover=Theninja sms au cover.jpg | ||
− | }} | + | | cart=Ninja SMS AU Cart.jpg |
− | {{ | + | }}{{Scanbox |
| console=Master System | | console=Master System | ||
| region=BR | | region=BR | ||
− | | cover= | + | | cover=Ninja SMS BR Box Alt.jpg |
− | | cart= | + | | cart=TheNinja SMS BR Cart.jpg |
− | }} | + | | manual=Ninja-SMS-BR-Manual.pdf |
− | {{ | + | }}{{Scanbox |
+ | | console=Master System | ||
+ | | region=BR (newer) | ||
+ | | cover=NinjaSMSBRCover.jpg | ||
+ | | cart=TheNinja SMS BR Cart.jpg | ||
+ | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=KR | | region=KR | ||
| cover=TheNinja SMS KR cover.jpg | | cover=TheNinja SMS KR cover.jpg | ||
− | | cart= | + | | cart=TheNinja SMS KR cart.jpg |
− | }} | + | | carttop=TheNinja SMS KR cart top.jpg |
− | {{ | + | }}{{Scanbox |
| console=Master System | | console=Master System | ||
| region=KR (Alt) | | region=KR (Alt) | ||
| cover=Ninja SMS KR cover.jpg | | cover=Ninja SMS KR cover.jpg | ||
| cart= | | cart= | ||
− | }} | + | }}{{Scanbox |
− | {{ | ||
| console=Master System | | console=Master System | ||
| region=TW | | region=TW | ||
}} | }} | ||
− | {{ | + | ==Technical information== |
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=76396A25902700E18ADF6BC5C8668E2A8BDF03A9|md5=2C620BA64FCAAC940B4B1566733037B3|crc32=66A15BD9|size=128kB|date= |source=Cartridge (EU/US)|comments=|quality=|prototype=}} | ||
+ | {{rom|SMS|sha1=E9ACDAE112A898F7DB090FC0B8F1CE9B86637234|md5=41E20AFE05C2FBE45AC5F3A9C8111047|crc32=320313EC|size=128kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{NinjaOmni}} | ||
+ | {{TheTitle}} |
Latest revision as of 12:42, 3 October 2024
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The Ninja | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ariolasoft (DE), Tec Toy (BR), Samsung (KR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The Ninja (忍者) is a Sega Master System run-and-gun game developed and published by Sega. A redesigned port of the 1985 Sega R&D 1 arcade title Ninja Princess, it was first released in Japan and Europe in November 1987, and was later brought to the United States the following month.
Contents
Story
The game is set during Japan's Edo period. The ninja Kazamaru must journey to Ohkami Castle to rescue the princess, who has been kidnapped by the tyrant Gyokuro.
Gameplay
The game is an overhead run-and-gun. The player controls the ninja Kazamaru, who is moved in any direction with the D-Pad. Kazamaru throws shurikens at enemies in the direction that he is facing with . He throws shurikens forwards, regardless of which direction he is facing, with , which allows him to strafe targets. Shurikens can collide with enemy projectiles and neutralize each other. Kazamaru can disappear for a brief duration with +, during which he is impervious to damage but also unable to attack. He can continue to move while disappeared, which makes the ability useful for repositioning or evading enemy fire.
The goal is to progress to the top of each stage, fighting or eluding enemies along the way. Enemies appear when Kazamaru reaches certain points of the stage but do not respawn once defeated (except on the last stage). A boss encounter awaits at the end of the stage. A few stages diverge from this and autoscroll sideways. With the exception of these autoscrolling stages, the player is free to backtrack with Kazamaru.
Kazamaru can find colored scrolls in the stages. Red Scrolls upgrade his weapon, and Blue Scrolls increase his movement speed. These effects persist to the next stage. There are also five Green Scrolls hidden throughout the game that must be collected to access the final stage. Once all five have been collected, the player is given a hint for a secret shortcut in the Castle Courtyard stage that skips to the last stage. This shortcut only works if the player has all of the Green Scrolls collected. If the player completes the penultimate stage without all of the Green Scrolls, the player is sent back to a stage with a missing scroll and must find the remaining scrolls and play back to the end of the game.
Kazamaru loses a life if he is hit by an enemy weapon. He loses his Red and Blue Scroll bonuses if he loses a life. The game ends if the player runs out of lives. The player is awarded an extra life at 30,000, 100,000, and 200,000 points. The player is given bonus points for accuracy (number of targets hit per shots fired) at the end of each stage. The piercing shots given by the Red Scrolls can greatly improve accuracy and can even be used to get an accuracy score of greater than 100%.
Items
Red and Blue Scrolls are occasionally dropped by defeated foes if their effects are not already active.
Red Scroll | |
---|---|
Upgrades Kazamaru's weapon to Pinwheel Darts, which are larger shurikens that pierce through targets. | |
Blue Scroll | |
Increases Kazamaru's movement speed. | |
Green Scroll | |
Collect all five hidden Green Scrolls to unlock the last stage. |
Stages
Grassy Field | |
---|---|
Map: 1️⃣ | |
The first Green Scroll is dropped by a ninja disguised as a rock. | |
Paddy Field | |
Map: 1️⃣ | |
This stage is only present in the Japanese version of the game. | |
Craggy Cliff | |
The Prairie | |
Map: 1️⃣ | |
A Shrine | |
Map: 1️⃣ | |
The second Green Scroll is found by attacking the left statue. | |
A River Bank | |
Town Street | |
Map: 1️⃣ | |
The third Green Scroll is found by standing in front of a tree. | |
A Small Town | |
Residential Samurai Area | |
Map: 1️⃣ | |
The fourth Green Scroll is found by standing in front of a tree. | |
A Stone Wall | |
Map: 1️⃣ | |
The final Green Scroll is found at the top-right of the stage. | |
Inside Terrace | |
Map: 1️⃣ | |
If the player has collected all five Green Scrolls, Kazamaru can skip to the last stage by approaching the third stone lantern from the right side, attacking it three times, and then disappearing three times. | |
Inside Ohkami Castle 1 | |
Map: 1️⃣ | |
Inside Ohkami Castle 2 | |
Map: 1️⃣ | |
Inside Ohkami Castle 3 | |
Map: 1️⃣ | |
The last stage can only be accessed if all five Green Scrolls have been collected. This is the only stage where enemies respawn after being defeated. |
Versions
Though similar in design and overall gameplay, the Sega Master System version of Ninja Princess features a different soundtrack, re-arranged stage layouts, and most notably, a male protagonist.
Hints
Magazine articles
- Main article: The Ninja/Magazine articles.
Promotional material
also published in:
- Popular Computing Weekly (UK) #7.10: "Vol. 7 No. 10" (1988-03-10)[6]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 13 reviews |
Master System, BX† |
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Master System, SE (Brio) |
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Master System, BR |
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Master System, TW |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (EU/US) | |||||||||||
? |
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128kB | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ Computer Entertainer, "January 1987" (US; 1987-01-xx), page 14
- ↑ 3.0 3.1 3.2 Computer & Video Games, "November 1987" (UK; 1987-10-15), page 132
- ↑ File:SMSGameCatalog1EU.pdf, page 2
- ↑ The Mastertronic Catalogue (UK; 1988), page 2
- ↑ Popular Computing Weekly, "Vol. 7 No. 10" (UK; 1988-03-10), page 48
- ↑ Aktueller Software Markt, "August/September 1987" (DE; 1987-07-27), page 42
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 63
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 102
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 58
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 143
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Play Time, "6/92" (DE; 1992-05-06), page 97
- ↑ S: The Sega Magazine, "July 1990" (UK; 1990-06-07), page 9
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 20
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 32
- ↑ Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 106
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