Difference between revisions of "Red Zone"
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| publisher=[[Time Warner Interactive]] | | publisher=[[Time Warner Interactive]] | ||
| developer=[[Zyrinx]] | | developer=[[Zyrinx]] | ||
+ | | distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Datart International]]|region=CZ}}, {{company|[[HIC Infocomm]]|region=KR}} | ||
+ | | licensor=[[Scavenger]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | + | | sounddriver=[[Zyrinx/Jesper Kyd sound driver]] | |
− | | sounddriver=Zyrinx/Jesper Kyd | ||
| peripherals= | | peripherals= | ||
− | | players= | + | | players=1 |
− | | genre= | + | | genre=Shooting |
| releases={{releasesMD | | releases={{releasesMD | ||
− | | md_date_us=1994-11{{ | + | | md_date_us=1994-11{{magref|gameplayers|0712|11}}{{magref|egm|62|166}} |
| md_code_us=T-48376 | | md_code_us=T-48376 | ||
− | | md_date_eu=1994-11{{ | + | | md_rating_us=ma13 |
+ | | md_date_eu=1994-11{{magref|cvg|156|60}}{{magref|segamaguk|10|96}} | ||
| md_code_eu=T-48376-50 | | md_code_eu=T-48376-50 | ||
− | | md_rrp_uk=44.99{{fileref| | + | | md_rating_eu=11 |
− | | | + | | md_date_uk=1994-11{{magref|cvg|156|60}}{{magref|segamaguk|10|96}} |
+ | | md_code_uk=T-48376-50 | ||
+ | | md_rating_uk=11 | ||
+ | | md_rrp_uk=44.99{{magref|cvg|156|60}}{{magref|mega|27|52}} | ||
+ | | md_date_au=1994-11{{fileref|NewReleases 1994-11 AU Catalogue.pdf|page=21}} | ||
+ | | md_code_au=FLAW00SMC | ||
+ | | md_rrp_au=109.95{{fileref|NewReleases 1994-11 AU Catalogue.pdf|page=21}} | ||
+ | | md_rating_au=m15 | ||
| md_date_kr=199x | | md_date_kr=199x | ||
− | | md_code_kr=HIC-95001 | + | || md_code_kr=HIC-95001 |
+ | | md_date_pt=199x | ||
+ | | md_date_cz=199x | ||
}} | }} | ||
− | + | {{SaveType | |
− | | | + | |MD|password |
− | | | ||
}} | }} | ||
− | {{stub}}'''''{{PAGENAME}}''''' | + | }} |
+ | {{stub}}'''''{{PAGENAME}}''''' is a [[Sega Mega Drive]] action game developed by [[Zyrinx]] and published by [[Time Warner Interactive]]. First released in Europe and the United States in November 1994{{magref|cvg|156|60}}{{magref|gameplayers|0712|11}}, the game is most notable for its various graphical effects, such as sprite rotation, vector-based 3D maps, and limited [[full-motion video]] - all without utilizing extra hardware like ''[[Virtua Racing]]'', and proudly used as one of the game's selling points.{{fileref|Redzone md us cover.jpg}} | ||
+ | |||
+ | ==Story== | ||
+ | The story can also be read in-game in the "History" option on the title screen, in which the game's premise is chronicled in detail. | ||
+ | |||
+ | A radical party has succeeded in a cruel military takeover in a small former communist country called Zyristan, taking over huge depots of nuclear weapons. The coup was lead by the former colonel of the Zyristan army: Ivan Retovitz, a brutal power seeking psychopath and a notorious liar. Retovitz is a ruthless leader who has used drug trafficking to finance and purchase middle-eastern weapons to use in extreme right-wing terrorist attacks. | ||
− | + | After using their newly acquired military firepower to annex neighbouring countries, Dictator Ivan Retovitz makes a territorial claim on two new countries. He threatens to use Zyristan's nuclear weapons on the neighbouring countries and on any countries from the free world daring to interfere, giving the world 24 hours to comply to his demands. Ivan claims that it is the last territorial claim that he will make, but a spy video tape reveals his plans about obtaining world domination by taking over one country at a time. | |
− | + | In a desperate last attempt to overthrow Retovitz's Zyristan party, a team of the world's elite troops assemble a covert plan to stop Retovitz and his party from taking over the world. The team is composed of "Shades", "Rocco", and "Mirage" — Each of them being trained in martial arts combat, heavy weapons operation, and vehicle reconnaissance. Military intelligence experts have recommended that a small aircraft to enter Zyristan airspace on a stealth mission bearing the codename: "Operation Red Zone". Once inside the airspace, the objective of the team is to disable the Zyristan missile launching facilities, which is to be followed by an allied infantry invasion. To accomplish this plan, the team secretly builds a special three-seater (Pilot, Gunner, Navigator) AH-64B Apache helicopter. | |
==Gameplay== | ==Gameplay== | ||
− | The player | + | The game is a shooter consisting mostly of flight missions using a helicopter fighter, interspersed with on-foot missions. The player starts out in control of the team's Apache fighter chopper, then having to pilot the Apache through enemy fire to complete a series of missions, utilizing their navigational maps to locate enemy outposts, fighter jets, and nuclear missile sites. |
− | + | The helicopter starts out the mission landed on a landing pad. In order to lift off the ground, the player hold {{up}} or any other direction until the chopper is flying in the air. Once airborne, the player can move the Apache by pressing {{up}} and {{down}} to move forwards/backwards, and press {{left}} and {{right}} to turn the Apache left/right. The Apache is armed with a variety of weapons that are aimed with a crosshair that is at a fixed distance from the front of the helicopter, which steers alongside the helicopter itself. Those weapons include a 30mm chain gun (fired with {{A}}), Hellfire tank killer missiles, 70mm rockets and Stinger missiles (fired with {{B}} and switched between with {{C}}). | |
− | + | In order to land, the player must hover the Apache over a landing pad, which makes the Apache land automatically. | |
− | + | During the on-foot missions, the player has option to select between one of the three soldiers. In this mode, the game also uses a lot of technical tricks to simulate a 3D environment similar to e.g. [[Loaded]] on [[Sega Saturn]]. Once a character is defeated, he is permanently dead. If all characters perish, the mission fails, and its considered a Game Over. | |
+ | |||
+ | Overall the game is rather puzzle oriented. Strict ammo limits, low health, as well as limited fuel require a well planned approach. Armor, weaponry, and fuel need to be replenished by picking up the respective items (marked with letters on the game's map, accessible via the {{Start}} button). | ||
+ | |||
+ | A password system is used to record progress, with passwords being given after the completion of a mission. Each password consists of a combination of the letters A, B, and C that correspond to the face buttons on the Control Pad. | ||
+ | |||
+ | ===Missions=== | ||
+ | {{InfoTable|imagewidths=224| | ||
+ | {{InfoRow | ||
+ | | title=Mission 1 - Obtaining Infiltration Software | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=The first mission starts out with the Apache fighter landed on an allied landing pad, where the objective is to fly to a southeastern island to meet an undercover agent. Reaching the destination, the player must land the helicopter and walk on foot to meet the agent, which will give a disk containing a piece of infiltration software designed to stun the enemy's early warning system. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 2 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 3 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 4 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 5 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 6 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 7 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 8 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 9 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
− | + | ==Sound and music== | |
+ | As with previous [[Zyrinx]] games, ''{{PAGENAME}}'''s soundtrack was composed by the studio's in-house musician [[Jesper Kyd]]. | ||
− | + | ==History== | |
+ | ===Development=== | ||
+ | During the game's development, it was known under the working title '''''Hardwired'''''. Later, when the game was demonstrated at [[Summer CES 1994]], it appeared under the new title '''''Commando Raid'''''.{{magref|mms|23|10}} | ||
==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
{{multicol| | {{multicol| | ||
− | *'''Code''' | + | *'''Code:''' David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen |
− | *'''Graphics'''' | + | *'''Graphics':''' Mikael Balle, Jesper Vorsholt Jørgensen |
− | *'''Music''' | + | *'''Music:''' [[Jesper Kyd]] |
− | *'''Additional Code''' | + | *'''Additional Code:''' Thomas Risager (Guz) |
− | *'''Character Animation''' | + | *'''Character Animation:''' Dan Harder |
− | *'''Acting & Math Support''' | + | *'''Acting & Math Support:''' Haissam Badawi |
}} | }} | ||
+ | | console=MD | ||
+ | }} | ||
+ | {{hr}} | ||
+ | {{creditstable| | ||
+ | *'''Producers:''' Ken Humphries, Daniel Small | ||
+ | *'''Manual Writer:''' Jon Mongelluzzo | ||
+ | | source=US manual | ||
+ | | pdf=Red Zone MD US Manual.pdf | ||
+ | | pdfpage=12 | ||
| console=MD | | console=MD | ||
}} | }} | ||
Line 61: | Line 142: | ||
{{gallery | {{gallery | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | | | + | |mms|26|13,15 |
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |gamepro|66|209 | ||
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | | | + | |gamechamp|1995-03|21 |
+ | |gamechamp|1995-04|26 | ||
}} | }} | ||
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|MD}} |
− | | | + | {{Scanbox |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| console=Mega Drive | | console=Mega Drive | ||
| region=US | | region=US | ||
− | | | + | | cover=Redzone md us cover.jpg |
| cart=Redzone md us cart.jpg | | cart=Redzone md us cart.jpg | ||
| manual=Red Zone MD US Manual.pdf | | manual=Red Zone MD US Manual.pdf | ||
Line 103: | Line 166: | ||
| cover=Redzone md eu cover.jpg | | cover=Redzone md eu cover.jpg | ||
| cart=Redzone md eu cart.jpg | | cart=Redzone md eu cart.jpg | ||
+ | | manual=Red Zone MD EU Manual.jpg | ||
+ | | item1=RedZone MD EU pcb.jpg | ||
+ | | item1name=PCB | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=PT | ||
+ | | cover=RedZone MD PT cover.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=CZ ([[Datart]]) | ||
+ | | cover=Redzone md cz box front.jpeg | ||
+ | | cart=Redzone md eu cart.jpg | ||
+ | | manual=Notavailable.svg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=AU | | region=AU | ||
− | | | + | | cover=RedZone MD AU cover.jpg |
| cart=RedZone MD AU Cart.jpg | | cart=RedZone MD AU Cart.jpg | ||
+ | | manual=Red Zone MD AU Manual.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
Line 115: | Line 192: | ||
| manual= | | manual= | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{RedZoneOmni}} | ||
[[Category:Sega Channel games]] | [[Category:Sega Channel games]] |
Revision as of 13:38, 3 October 2024
Red Zone | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||
Publisher: Time Warner Interactive | ||||||||||||||||||||||||||||||||||||||||
Developer: Zyrinx | ||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Datart International (CZ), HIC Infocomm (KR) | ||||||||||||||||||||||||||||||||||||||||
Licensor: Scavenger | ||||||||||||||||||||||||||||||||||||||||
Sound driver: Zyrinx/Jesper Kyd sound driver | ||||||||||||||||||||||||||||||||||||||||
Genre: Shooting | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Red Zone is a Sega Mega Drive action game developed by Zyrinx and published by Time Warner Interactive. First released in Europe and the United States in November 1994[3][1], the game is most notable for its various graphical effects, such as sprite rotation, vector-based 3D maps, and limited full-motion video - all without utilizing extra hardware like Virtua Racing, and proudly used as one of the game's selling points.[7]
Contents
Story
The story can also be read in-game in the "History" option on the title screen, in which the game's premise is chronicled in detail.
A radical party has succeeded in a cruel military takeover in a small former communist country called Zyristan, taking over huge depots of nuclear weapons. The coup was lead by the former colonel of the Zyristan army: Ivan Retovitz, a brutal power seeking psychopath and a notorious liar. Retovitz is a ruthless leader who has used drug trafficking to finance and purchase middle-eastern weapons to use in extreme right-wing terrorist attacks.
After using their newly acquired military firepower to annex neighbouring countries, Dictator Ivan Retovitz makes a territorial claim on two new countries. He threatens to use Zyristan's nuclear weapons on the neighbouring countries and on any countries from the free world daring to interfere, giving the world 24 hours to comply to his demands. Ivan claims that it is the last territorial claim that he will make, but a spy video tape reveals his plans about obtaining world domination by taking over one country at a time.
In a desperate last attempt to overthrow Retovitz's Zyristan party, a team of the world's elite troops assemble a covert plan to stop Retovitz and his party from taking over the world. The team is composed of "Shades", "Rocco", and "Mirage" — Each of them being trained in martial arts combat, heavy weapons operation, and vehicle reconnaissance. Military intelligence experts have recommended that a small aircraft to enter Zyristan airspace on a stealth mission bearing the codename: "Operation Red Zone". Once inside the airspace, the objective of the team is to disable the Zyristan missile launching facilities, which is to be followed by an allied infantry invasion. To accomplish this plan, the team secretly builds a special three-seater (Pilot, Gunner, Navigator) AH-64B Apache helicopter.
Gameplay
The game is a shooter consisting mostly of flight missions using a helicopter fighter, interspersed with on-foot missions. The player starts out in control of the team's Apache fighter chopper, then having to pilot the Apache through enemy fire to complete a series of missions, utilizing their navigational maps to locate enemy outposts, fighter jets, and nuclear missile sites.
The helicopter starts out the mission landed on a landing pad. In order to lift off the ground, the player hold or any other direction until the chopper is flying in the air. Once airborne, the player can move the Apache by pressing and to move forwards/backwards, and press and to turn the Apache left/right. The Apache is armed with a variety of weapons that are aimed with a crosshair that is at a fixed distance from the front of the helicopter, which steers alongside the helicopter itself. Those weapons include a 30mm chain gun (fired with ), Hellfire tank killer missiles, 70mm rockets and Stinger missiles (fired with and switched between with ).
In order to land, the player must hover the Apache over a landing pad, which makes the Apache land automatically.
During the on-foot missions, the player has option to select between one of the three soldiers. In this mode, the game also uses a lot of technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. Once a character is defeated, he is permanently dead. If all characters perish, the mission fails, and its considered a Game Over.
Overall the game is rather puzzle oriented. Strict ammo limits, low health, as well as limited fuel require a well planned approach. Armor, weaponry, and fuel need to be replenished by picking up the respective items (marked with letters on the game's map, accessible via the START button).
A password system is used to record progress, with passwords being given after the completion of a mission. Each password consists of a combination of the letters A, B, and C that correspond to the face buttons on the Control Pad.
Missions
Mission 1 - Obtaining Infiltration Software | |
---|---|
The first mission starts out with the Apache fighter landed on an allied landing pad, where the objective is to fly to a southeastern island to meet an undercover agent. Reaching the destination, the player must land the helicopter and walk on foot to meet the agent, which will give a disk containing a piece of infiltration software designed to stun the enemy's early warning system. | |
Mission 2 | |
Mission 3 | |
Mission 4 | |
Mission 5 | |
Mission 6 | |
Mission 7 | |
Mission 8 | |
Mission 9 | |
Sound and music
As with previous Zyrinx games, Red Zone's soundtrack was composed by the studio's in-house musician Jesper Kyd.
History
Development
During the game's development, it was known under the working title Hardwired. Later, when the game was demonstrated at Summer CES 1994, it appeared under the new title Commando Raid.[8]
Production credits
- Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
- Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
- Music: Jesper Kyd
- Additional Code: Thomas Risager (Guz)
- Character Animation: Dan Harder
- Acting & Math Support: Haissam Badawi
- Producers: Ken Humphries, Daniel Small
- Manual Writer: Jon Mongelluzzo
Magazine articles
- Main article: Red Zone/Magazine articles.
Promotional material
also published in:
- Game Champ (KR) #1995-04: "xxxx" (199x-xx-xx)[10]
Physical scans
76 | |
---|---|
Based on 31 reviews |
Mega Drive, CZ (Datart) |
---|
Technical information
- Main article: Red Zone/Technical information.
References
- ↑ 1.0 1.1 Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 11
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 166
- ↑ 3.0 3.1 3.2 3.3 3.4 Computer & Video Games, "November 1994" (UK; 1994-10-15), page 60
- ↑ 4.0 4.1 4.2 Sega Magazine, "October 1994" (UK; 1994-09-15), page 96
- ↑ 5.0 5.1 Mega, "December 1994" (UK; 1994-11-30), page 52
- ↑ 6.0 6.1 File:NewReleases 1994-11 AU Catalogue.pdf, page 21
- ↑ File:Redzone md us cover.jpg
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 10
- ↑ File:Red Zone MD US Manual.pdf, page 12
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 26
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 167
- ↑ Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 86
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 352
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 220
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 142
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 50
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 12
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 55
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 42
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 34
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 52
- ↑ Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 105
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 62
- ↑ Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 103
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 126
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 108
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 76
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 32
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 95
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 80
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