Difference between revisions of "Slap Fight MD"
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{{Bob | {{Bob | ||
| bobscreen=SlapFightMD_MDTitleScreen.png | | bobscreen=SlapFightMD_MDTitleScreen.png | ||
| publisher=[[Tengen]] | | publisher=[[Tengen]] | ||
− | | developer=[[Toaplan]] {{ | + | | developer=[[Toaplan]], [[M.N.M Software]] |
+ | | distributor={{company|[[Samsung]]|region=KR}} | ||
+ | | licensor=[[Toaplan]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | | | + | | sounddriver= |
− | | releases={{ | + | | peripherals= |
− | | md_date_jp=1993-06-11 | + | | players=1 |
− | | md_rrp_jp=7, | + | | genre=Shooting{{fileref|SlapFightMD MD KR Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} |
+ | | originalsystem=Arcade boards | ||
+ | | releases={{releasesMD | ||
+ | | md_date_jp=1993-06-11{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}} | ||
+ | | md_rrp_jp=7,800e{{magref|bemega|1993-07|146}} | ||
| md_code_jp=T-48093 | | md_code_jp=T-48093 | ||
− | | md_date_kr= | + | | md_date_kr=1993 |
+ | | md_code_kr=GM8100JT | ||
}} | }} | ||
− | |||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (スラップファイト) is a [[Sega Mega Drive]] vertical shoot-'em-up game developed by [[M.N.M Software]] and published by [[Tengen]]. Released in Japan in June 1993, the game is an enhanced port of the 1986 [[Toaplan]] arcade game ''[[wikipedia:Slap Fight|Slap Fight]]''. | |
− | '''' | + | |
+ | ==Story== | ||
+ | The game takes place in the year 2059 in another galaxy. Mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years prior, the colony on Orac was attacked by alien invaders, and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 space fighter craft to stop the invaders from taking over Theon. | ||
==Gameplay== | ==Gameplay== | ||
− | {{ | + | {{ScreenThumb|SlapFightMD MD SpecialModeTitleScreen.png|width=200|''Slap Fight MD''}} |
+ | Two games are available: a port of Toaplan's 1986 arcade shoot-'em-up ''Slap Fight'' with the choice to use either remastered music or the original sound, and a separate game called ''Slap Fight MD'', that has the same gameplay mechanics but new art, stages, and music (composed by [[Yuzo Koshiro]]) and reworked weapons. The option to switch between ''Slap Fight'' and ''Slap Fight MD'' is in the Options menu under "Game Mode," with Normal enabling ''Slap Fight'' and Special enabling ''Slap Fight MD''. | ||
+ | |||
+ | The mechanics of ''Slap Fight'' are similar to [[Konami]]'s ''[[Gradius]]'' series, albeit as a vertical shooter rather than horizontal. The player's starfighter moves with the D-Pad. It fires with {{B}} or {{C}}, which can be held for rapid-fire. When the "Rapid" option is enabled, {{B}} fires more rapidly. Destroying enemies can leave stars, which if collected cycle through a selection of weapons and upgrades, which can then be activated with {{A}}. There are three different weapons to choose from, as well as movement speed upgrades and a shield that absorbs three hits. The player can also equip up to three pairs of additional "Wings," which provide additional firepower. | ||
+ | |||
+ | In ''Slap Fight MD'', a "helper" drone sometimes appears. The drone moves autonomously around the screen and fires a narrow stream of bullets. It can be controlled by another player using a control pad plugged into the second port. | ||
− | + | If the ship is hit on one of its extra wings, it loses a pair of wings. In ''Slap Fight MD'', losing wings causes a large explosion in an area, which destroys enemies and neutralizes projectiles caught in the blast. Wings can be manually detonated by pressing {{C}}. If the ship itself is hit without a shield, it is destroyed, and the player restarts at a predetermined checkpoint at the cost of a life. All weapons and upgrades are lost if the player loses a life; if there are unused stars, one star is given (meaning "Speed" is highlighted). The game ends if the player runs out of lives, but the game has unlimited continues. The player earns an extra life at 30,000 points and then every 100,000 points after that. There are multiple selectable difficulty levels (Easy, Normal, Hard, and Hardest). | |
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− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | == | + | After completing the last stage, the game begins again, with the second loop increasing in difficulty. |
− | {{ | + | |
− | | | + | ===Weapons=== |
− | | | + | {{InfoTable| |
− | | | + | {{InfoRow |
+ | | title=Star | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=108}} | ||
+ | | desc=Selects the next item in the sidebar. The selected item can be chosen by the player by pressing {{B}}. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Speed (スピード) | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=40 | crop_height=12 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Increases the movement speed of the player's starfighter, up to 5 times. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shot (ショット) | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=40 | crop_height=12 | crop_x=0 | crop_y=12}} | ||
+ | | desc=Reverts the ship to the standard firing weapon, which shoots streams of bullets in parallel. This weapon fires quickly but only fires about half the length of the screen, requiring the player to engage enemies more closely. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Side (Shot) (サイドショット) | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=40 | crop_height=12 | crop_x=0 | crop_y=24}} | ||
+ | | desc=Adds firepower on the left and right of the ship. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=(Power) Wing (パワーウイング) | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=40 | crop_height=12 | crop_x=0 | crop_y=36}} | ||
+ | | desc=Increases the number of weapons, which increases the width of the ship's hitbox and makes it a bigger target for enemies. Each activation adds one set of weapons on the left and right side, with up to 3 being stackable. If a wing is hit by enemy fire, the pair of wings is lost. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bomb (ボム) | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=40 | crop_height=12 | crop_x=0 | crop_y=48}} | ||
+ | | desc=Equips the Bomb weapon. In ''Slap Fight'', it is a shorter range but wider attack for taking out enemies that are close together. In ''Slap Fight MD'', it is a long-range attack that fires slowly but does high damage. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Laser (レーザー) | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=40 | crop_height=12 | crop_x=0 | crop_y=60}} | ||
+ | | desc=Equips the Laser weapon, which fires long-range beams upwards. Laser beams fire slower than the standard weapon but travel the full length of the screen and pass through targets. | ||
}} | }} | ||
+ | {{InfoRow | ||
+ | | title=H.Mis (Homing Missile) (ホーミングミサイル) | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=40 | crop_height=12 | crop_x=0 | crop_y=72}} | ||
+ | | desc=Equips the Homing Missile weapon, which shoots missiles that radiate outwards from the ship and automatically lock-on to nearby enemies. Wing upgrades increase the strength of the missiles rather than the quantity (which is always 16 missiles fired at a time). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shield (シールド) | ||
+ | | sprite={{sprite | Slap Fight MD, Items.png | 2 | crop_width=40 | crop_height=12 | crop_x=0 | crop_y=84}} | ||
+ | | desc=Gives the ship a shield that protects it from three hits. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Areas=== | ||
+ | Each game is a single long, uninterrupted stage, broken into approximately 80 areas. | ||
+ | ====''Slap Fight''==== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Area 1-10 | ||
+ | | screenshot=Slap Fight MD, Normal, Area 6.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 11-20 | ||
+ | | screenshot=Slap Fight MD, Normal, Area 14.png | ||
+ | | screenshot2=Slap Fight MD, Normal, Area 17.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 22-30 | ||
+ | | screenshot=Slap Fight MD, Normal, Area 26.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 31-40 | ||
+ | | screenshot=Slap Fight MD, Normal, Area 38.png | ||
+ | | screenshot2=Slap Fight MD, Normal, Area 40.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 41-50 | ||
+ | | screenshot=Slap Fight MD, Normal, Area 44.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 51-60 | ||
+ | | screenshot=Slap Fight MD, Normal, Area 51.png | ||
+ | | screenshot2=Slap Fight MD, Normal, Area 55.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 61-70 | ||
+ | | screenshot=Slap Fight MD, Normal, Area 62.png | ||
+ | | screenshot2=Slap Fight MD, Normal, Area 68.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 71-80 | ||
+ | | screenshot=Slap Fight MD, Normal, Area 71.png | ||
+ | | screenshot2=Slap Fight MD, Normal, Area 77.png | ||
+ | | screenshot3=Slap Fight MD, Normal, Area 80.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | ====''Slap Fight MD''==== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Area 1-10 | ||
+ | | screenshot=Slap Fight MD, Special, Area 5.png | ||
+ | | screenshot2=Slap Fight MD, Special, Area 7.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 11-20 | ||
+ | | screenshot=Slap Fight MD, Special, Area 13.png | ||
+ | | screenshot2=Slap Fight MD, Special, Area 19.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 22-30 | ||
+ | | screenshot=Slap Fight MD, Special, Area 26.png | ||
+ | | screenshot2=Slap Fight MD, Special, Area 29.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 31-40 | ||
+ | | screenshot=Slap Fight MD, Special, Area 34.png | ||
+ | | screenshot2=Slap Fight MD, Special, Area 37.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 41-50 | ||
+ | | screenshot=Slap Fight MD, Special, Area 48.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 51-60 | ||
+ | | screenshot=Slap Fight MD, Special, Area 52.png | ||
+ | | screenshot2=Slap Fight MD, Special, Area 57.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 61-70 | ||
+ | | screenshot=Slap Fight MD, Special, Area 62.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 71-80 | ||
+ | | screenshot=Slap Fight MD, Special, Area 73.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Area 81-83 | ||
+ | | screenshot=Slap Fight MD, Special, Area 83.png | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Music and sound== | ||
+ | ''Slap Fight MD'' has a new soundtrack composed by [[Yuzo Koshiro]]. [[M.N.M Software]] founder Mikito Ichikawa and Yuzo Koshiro were childhood friends, and they had previously worked together on ''[[Streets of Rage 2]]''. | ||
+ | |||
+ | {{quote|Mr. Koshiro was graduating as I began my freshman year in the same high school. When I went to work at [[Dempa Micomsoft]] still wearing my high school uniform, Mr. Koshiro realised we were from the same school and spoke to me. I happened to be developing an RPG and asked him to do the music, to which he accepted right away. Since then we have been very close. | ||
+ | |||
+ | Mr. Koshiro had already provided many musical compositions for us at [[M.N.M Software|MNM]] by the time I asked him to do the music for ''Slap Fight MD'', so he was a natural choice. ''[[Bare Knuckle 2]]'' used a sound driver made by MNM, and I developed the sound driver and converted the sound for the [[Game Gear]] version of ''[[The GG Shinobi|Shinobi]]''.|''[[Mikito Ichikawa]]''|ref={{ref|https://www.eurogamer.net/death-from-above-the-making-of-slap-fight-md}}}} | ||
+ | |||
+ | ==History== | ||
+ | ===Release=== | ||
+ | The late and limited release of ''Slap Fight MD'' meant that reportedly only about 5,000 copies were sold in total. | ||
+ | |||
+ | ===Legacy=== | ||
+ | ''Slap Fight MD'' was later re-released as one of the 42 pre-installed games on the [[Mega Drive Mini]] in Japan and other Asian countries. However, the game was modified in several ways. All mentions of [[Tengen]] were removed from the game and its packaging, with further modifications made for the game's manual released through the system's official website. In addition, an in-game sprite resembling one of the Invaders from ''[[Space Invaders]]'' was modified likely due to copyright concerns. | ||
+ | |||
+ | The item system was revisited for Toaplan's later shoot-'em-up ''[[V-Five]]'', released in arcades in 1993 and ported to the Mega Drive the following year. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Game Designed by:''' [[Tatsuya Uemura]]*, Jun Shimizu | ||
+ | *'''Graphic Designed by:''' Kohji Wada, [[Hiroki Tatemukai]] | ||
+ | *'''Sound Composed by:''' [[Yuzo Koshiro]], [[Mikito Ichikawa]]† | ||
+ | *'''Programmed by:''' Jun Shimizu | ||
+ | *'''Sound Programmed by:''' Takeshi Maruyama | ||
+ | *'''Supervised by:''' [[Mikito Ichikawa]]† | ||
+ | *'''Produced by:''' [[Tatsuya Uemura]]* | ||
+ | | source=In-game credits | ||
+ | | pdf=Slap Fight MD credits.pdf | ||
+ | | console=MD | ||
+ | }} | ||
+ | |||
+ | Legend: names with a * are Toaplan staff; names with a † are M.N.M Software staff. | ||
+ | |||
+ | ==Digital manuals== | ||
+ | <gallery> | ||
+ | SlapFightMD MD JP MDMini manual.pdf|Mega Drive Mini JP manual | ||
+ | </gallery> | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd|bemega|1993-07|146}} | ||
+ | |{{galleryPrintAd|bemega|1993-10|146-147}} | ||
+ | |{{galleryPrintAd | ||
+ | |gamechamp|1993-09|8 | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|MD}} | ||
{{Scanbox | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=JP | | region=JP | ||
| cover=SlapFightMD MD JP Box.jpg | | cover=SlapFightMD MD JP Box.jpg | ||
− | | cart= | + | | cart=SlapFightMD MD JP Cart.jpg |
+ | | carttop=SlapFightMD_MD_JP_CartTop.jpg | ||
+ | | cartback=SlapFightMD MD JP Cart Back.jpg | ||
| manual=Slapfight md jp manual.pdf | | manual=Slapfight md jp manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
Line 48: | Line 265: | ||
| cart= | | cart= | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==External links== | ||
+ | * [http://www.eurogamer.net/articles/2015-05-12-death-from-above-the-making-of-slap-fight-md Eurogamer article] <!-- needs copy editing ^ --> | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{SlapFightMDOmni}} | ||
+ | [[Category:Mega Drive Mini games]] |
Revision as of 15:46, 3 October 2024
Slap Fight MD | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||||||||||||
Publisher: Tengen | |||||||||||||||
Developer: Toaplan, M.N.M Software | |||||||||||||||
Distributor: Samsung (KR) | |||||||||||||||
Licensor: Toaplan | |||||||||||||||
Original system(s): Arcade boards | |||||||||||||||
Genre: Shooting[1][2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
|
Slap Fight MD (スラップファイト) is a Sega Mega Drive vertical shoot-'em-up game developed by M.N.M Software and published by Tengen. Released in Japan in June 1993, the game is an enhanced port of the 1986 Toaplan arcade game Slap Fight.
Contents
Story
The game takes place in the year 2059 in another galaxy. Mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years prior, the colony on Orac was attacked by alien invaders, and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 space fighter craft to stop the invaders from taking over Theon.
Gameplay
Two games are available: a port of Toaplan's 1986 arcade shoot-'em-up Slap Fight with the choice to use either remastered music or the original sound, and a separate game called Slap Fight MD, that has the same gameplay mechanics but new art, stages, and music (composed by Yuzo Koshiro) and reworked weapons. The option to switch between Slap Fight and Slap Fight MD is in the Options menu under "Game Mode," with Normal enabling Slap Fight and Special enabling Slap Fight MD.
The mechanics of Slap Fight are similar to Konami's Gradius series, albeit as a vertical shooter rather than horizontal. The player's starfighter moves with the D-Pad. It fires with or , which can be held for rapid-fire. When the "Rapid" option is enabled, fires more rapidly. Destroying enemies can leave stars, which if collected cycle through a selection of weapons and upgrades, which can then be activated with . There are three different weapons to choose from, as well as movement speed upgrades and a shield that absorbs three hits. The player can also equip up to three pairs of additional "Wings," which provide additional firepower.
In Slap Fight MD, a "helper" drone sometimes appears. The drone moves autonomously around the screen and fires a narrow stream of bullets. It can be controlled by another player using a control pad plugged into the second port.
If the ship is hit on one of its extra wings, it loses a pair of wings. In Slap Fight MD, losing wings causes a large explosion in an area, which destroys enemies and neutralizes projectiles caught in the blast. Wings can be manually detonated by pressing . If the ship itself is hit without a shield, it is destroyed, and the player restarts at a predetermined checkpoint at the cost of a life. All weapons and upgrades are lost if the player loses a life; if there are unused stars, one star is given (meaning "Speed" is highlighted). The game ends if the player runs out of lives, but the game has unlimited continues. The player earns an extra life at 30,000 points and then every 100,000 points after that. There are multiple selectable difficulty levels (Easy, Normal, Hard, and Hardest).
After completing the last stage, the game begins again, with the second loop increasing in difficulty.
Weapons
Areas
Each game is a single long, uninterrupted stage, broken into approximately 80 areas.
Slap Fight
Area 1-10 | |
---|---|
Area 11-20 | |
Area 22-30 | |
Area 31-40 | |
Area 41-50 | |
Area 51-60 | |
Area 61-70 | |
Area 71-80 | |
Slap Fight MD
Area 1-10 | |
---|---|
Area 11-20 | |
Area 22-30 | |
Area 31-40 | |
Area 41-50 | |
Area 51-60 | |
Area 61-70 | |
Area 71-80 | |
Area 81-83 | |
Music and sound
Slap Fight MD has a new soundtrack composed by Yuzo Koshiro. M.N.M Software founder Mikito Ichikawa and Yuzo Koshiro were childhood friends, and they had previously worked together on Streets of Rage 2.
“ | Mr. Koshiro was graduating as I began my freshman year in the same high school. When I went to work at Dempa Micomsoft still wearing my high school uniform, Mr. Koshiro realised we were from the same school and spoke to me. I happened to be developing an RPG and asked him to do the music, to which he accepted right away. Since then we have been very close.
Mr. Koshiro had already provided many musical compositions for us at MNM by the time I asked him to do the music for Slap Fight MD, so he was a natural choice. Bare Knuckle 2 used a sound driver made by MNM, and I developed the sound driver and converted the sound for the Game Gear version of Shinobi. |
„ |
History
Release
The late and limited release of Slap Fight MD meant that reportedly only about 5,000 copies were sold in total.
Legacy
Slap Fight MD was later re-released as one of the 42 pre-installed games on the Mega Drive Mini in Japan and other Asian countries. However, the game was modified in several ways. All mentions of Tengen were removed from the game and its packaging, with further modifications made for the game's manual released through the system's official website. In addition, an in-game sprite resembling one of the Invaders from Space Invaders was modified likely due to copyright concerns.
The item system was revisited for Toaplan's later shoot-'em-up V-Five, released in arcades in 1993 and ported to the Mega Drive the following year.
Production credits
- Game Designed by: Tatsuya Uemura*, Jun Shimizu
- Graphic Designed by: Kohji Wada, Hiroki Tatemukai
- Sound Composed by: Yuzo Koshiro, Mikito Ichikawa†
- Programmed by: Jun Shimizu
- Sound Programmed by: Takeshi Maruyama
- Supervised by: Mikito Ichikawa†
- Produced by: Tatsuya Uemura*
Legend: names with a * are Toaplan staff; names with a † are M.N.M Software staff.
Digital manuals
Magazine articles
- Main article: Slap Fight MD/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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|
70 | |
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Based on 8 reviews |
Technical information
- Main article: Slap Fight MD/Technical information.
External links
References
- ↑ File:SlapFightMD MD KR Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "July 1993" (JP; 1993-06-08), page 146
- ↑ https://www.eurogamer.net/death-from-above-the-making-of-slap-fight-md
- ↑ File:Slap Fight MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 274
- ↑ Beep! MegaDrive, "July 1993" (JP; 1993-06-08), page 20
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 90
- ↑ Famitsu, "1993-06-18" (JP; 1993-06-04), page 38
- ↑ Hippon Super, "July 1993" (JP; 1993-06-04), page 44
- ↑ MegaTech, "August 1993" (UK; 1993-07-20), page 68
- ↑ Mean Machines Sega, "September 1993" (UK; 1993-07-30), page 92
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
Slap Fight MD | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information
Prototypes: Prototype
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