The GG Shinobi
From Sega Retro
|The GG Shinobi|
|System(s): Sega Game Gear, Palm OS, Virtual Console|
|Developer: Sega CS M2|
|Number of players: 1|
The GG Shinobi (Ｔｈｅ ＧＧ忍), also referred to simply as Shinobi on western game covers, is an entry to the Shinobi series. Released exclusively on the Sega Game Gear in 1991, it sees the player rescue different coloured Shinobi characters, each playable with their own special skills.
The GG Shinobi was followed by Shinobi II: The Silent Fury (The GG Shinobi II in Japan), another exclusive Game Gear game.
Terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the suburban areas. They return with news of a powerful dark force that has established a base within Neo City.
The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to be captured.
Now Joe Musashi, the Red Shinobi, must carry out this dire mission. As the oldest and strongest of his ninja disciples, Musashi must use his special skills in the art of ninjutsu to free his fellow shinobi. With their combined strength, they can destroy the City of Fear.
The GG Shinobi is a hack-and-slash action game with mechanics similar to The Revenge of Shinobi but with the addition of a character-switching system. The player starts the game as the Red Ninja, whose goal is to rescue four kidnapped allies who are being held captive in different rounds. The first four rounds can be played in any order; the final round is unlocked after the others have been completed. Each ninja character has a unique weapon, ninjutsu, and ability.
The ninja can be moved around with or and can crouch with . He can move while crouching with and . He can enter doorways with . He can jump with and jump off a platform with +. The button strikes with the ninja's primary weapon. The button invokes up a menu that allows the player to change the currently played ninja or use the current ninja's ninjutsu ability by selecting 忍術. The player can use ninjutsu abilities a finite amount of times; the player starts with no uses available but can gain opportunities by finding the Ninjutsu item throughout the game. The number of uses of ninjutsu is retained between rounds but not if the player loses a life.
The ninjas share a life gauge, which is diminished each time a ninja takes damage from an enemy weapon. It can be replenished by finding a Heart item. Each round (except the last) contains a Power-Up item that permanently augments the player's life gauge. Touching an enemy but not a weapon knocks the ninja back without doing damage. If a ninja loses the entire life gauge, the player loses a life. If the player runs out of lives, the game ends, but it can be continued.
The Red Ninja is initially available, but the others must be unlocked by completing rounds.
Items are revealed by breaking open item boxes and then can be collected by moving onto them.
|Replenishes two points on the player's life gauge.|
|Gives the player another opportunity to use a ninja's ninjutsu ability.|
|Permanently increases the player's life gauge by two points. There is one hidden in each of the first four rounds.|
|Gives the player an extra life.|
|Explodes and damages the player if in range.|
The first four rounds are available immediately and can be played in any order. Each of them unlocks a different ninja as a playable character once completed, and Neo City is unlocked once they have all been completed. Some of the rounds contain obstacles and hazards that are trivialized by a ninja's abilities, so there is an element of strategy in selecting the optimal order in which to play the rounds. Additionally, each of the initial four rounds contains a Power-Up item, which permanently extends the player's life gauge by two points, and some of them can only be accessed by certain ninjas.
|Unlocks the Pink Ninja upon completion.|
|Unlocks the Yellow Ninja upon completion.|
|Unlocks the Blue Ninja upon completion.|
|Unlocks the Green Ninja upon completion.|
|Unlocked once the other four rounds are completed. A series of trap rooms, each requiring the skills of a particular ninja character in order to pass it. Almost all rooms have two exits which lead to further distinct trap rooms. The player encounters the bosses of the previous rounds, eventually finishing with the final one.|
The game was later re-released as one of the four games pre-installed on the red model Game Gear Micro.
One of these aliases is Yukio Futatsugi
- Main article: The GG Shinobi/Magazine articles.
|Sega Retro Average|
ROM dump status
- File:GGShinobi GG EU Box Back.jpg
- File:GGShinobi GG JP Box Front.jpg
- https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 27
- GamePro, "September 1991" (US; 1991-xx-xx), page 46
- Sega Power, "July 1991" (UK; 1991-06-06), page 20
- Computer & Video Games, "July 1991" (UK; 1991-06-15), page 97
- http://www.sega.com/palm/purchase/buy_select_shinobi.jhtml (Wayback Machine: 2003-04-17 04:47)
- http://vc.sega.jp/3ds/ggshinobi/ (Wayback Machine: 2017-10-29 06:58)
- http://www.nintendo.com:80/games/detail/us4h9rLO3WTM2ZjsLYfadJ_OielVrsMW (Wayback Machine: 2012-03-09 02:17)
- http://www.nintendo.fr/Jeux/Console-virtuelle-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- http://www.nintendolife.com/games/gamegear/shinobi (Wayback Machine: 2017-07-04 15:13)
- https://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- https://www.nintendo.de/Spiele/Virtual-Console-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- Mega Drive Fan, "May 1991" (JP; 1991-04-08), page 140
- ACE, "August 1991" (UK; 1991-07-08), page 73
- Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 53
- Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 122
- Beep! MegaDrive, "May 1991" (JP; 1991-04-08), page 28
- Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 117
- Console XS, "June/July 1992" (UK; 1992-04-23), page 149
- Computer & Video Games, "July 1991" (UK; 1991-06-15), page 102
- Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 169
- Excalibur, "" (CZ; 1993-05-10), page 14
- Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 35
- Games-X, "14th-20th June 1991" (UK; 1991-06-14), page 35
- Hippon Super, "May 1991" (JP; 1991-04-04), page 43
- Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 56
- Joystick, "Juin 1991" (FR; 1991-0x-xx), page 124
- Micromanía (segunda época), "Diciembre 1991" (ES; 1991-1x-xx), page 80
- Mean Machines, "July 1991" (UK; 1991-06-29), page 58
- Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- Power Play, "8/91" (DE; 1991-07-1x), page 122
- Raze, "September 1991" (UK; 1991-07-25), page 44
- Sega Power, "September 1991" (UK; 1991-08-01), page 12
- Sega Power, "October 1991" (UK; 1991-09-05), page 61
- Sega Pro, "April 1992" (UK; 1992-03-19), page 28
- Sega Pro, "November 1992" (UK; 1992-10-08), page 27
- Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- User, "Mártios 1992" (GR; 1992-0x-xx), page 86
- Video Games, "3/91" (DE; 1991-09-06), page 80
- Zero, "August 1991" (UK; 1991-0x-xx), page 71
|The GG Shinobi|