The GG Shinobi

From Sega Retro


GGShinobi Title.png

The GG Shinobi
System(s): Sega Game Gear, Palm OS, Virtual Console
Publisher: Sega
Genre: Action[2][3][4]

Number of players: 1
Release Date RRP Code
Sega Game Gear
¥3,8003,800 G-3302
Sega Game Gear
$39.9539.95[6] 2402
Sega Game Gear
Sega Game Gear
£24.9924.99[8][7] 2402
Sega Game Gear
Palm OS
$19.95 ?

Nintendo 3DS Virtual Console
¥286 (300)286 (300)[10]
Nintendo 3DS Virtual Console
ESRB: Everyone
Nintendo 3DS Virtual Console
PEGI: 12+
Nintendo 3DS Virtual Console
USK: 12
Nintendo 3DS Virtual Console
PEGI: 12+
Nintendo 3DS Virtual Console

The GG Shinobi (The GG忍), also referred to simply as Shinobi on western game covers, is an entry to the Shinobi series. Released exclusively on the Sega Game Gear in 1991, it sees the player rescue different coloured Shinobi characters, each playable with their own special skills.

The GG Shinobi was followed by Shinobi II: The Silent Fury (The GG Shinobi II in Japan), another exclusive Game Gear game.


Terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the suburban areas. They return with news of a powerful dark force that has established a base within Neo City.

The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to be captured.

Now Joe Musashi, the Red Shinobi, must carry out this dire mission. As the oldest and strongest of his ninja disciples, Musashi must use his special skills in the art of ninjutsu to free his fellow shinobi. With their combined strength, they can destroy the City of Fear.


GG Shinobi, Pause Menu.png

Pause menu

The GG Shinobi is a hack-and-slash action game with mechanics similar to The Revenge of Shinobi but with the addition of a character-switching system. The player starts the game as the Red Ninja, whose goal is to rescue four kidnapped allies who are being held captive in different rounds. The first four rounds can be played in any order; the final round is unlocked after the others have been completed. Each ninja character has a unique weapon, ninjutsu, and ability.

The ninja can be moved around with Left or Right and can crouch with Down. He can move while crouching with Down-left and Down-right. He can enter doorways with Up. He can jump with 2 and jump off a platform with Down+2. The 1 button strikes with the ninja's primary weapon. The  START  button invokes up a menu that allows the player to change the currently played ninja or use the current ninja's ninjutsu ability by selecting 忍術. The player can use ninjutsu abilities a finite amount of times; the player starts with no uses available but can gain opportunities by finding the Ninjutsu item throughout the game. The number of uses of ninjutsu is retained between rounds but not if the player loses a life.

The ninjas share a life gauge, which is diminished each time a ninja takes damage from an enemy weapon. It can be replenished by finding a Heart item. Each round (except the last) contains a Power-Up item that permanently augments the player's life gauge. Touching an enemy but not a weapon knocks the ninja back without doing damage. If a ninja loses the entire life gauge, the player loses a life. If the player runs out of lives, the game ends, but it can be continued.


The Red Ninja is initially available, but the others must be unlocked by completing rounds.

GG Shinobi, Characters.png
Red Ninja
  • Main Weapon: Short-ranged, 180-degree sword slash towards the front.
  • Special Technique: None.
  • Ninjutsu: Earthquake. Damages all enemies on the screen and destroys cracked boulders.
GG Shinobi, Characters.png
Blue Ninja
  • Main Weapon: Manriki-kusari. Blade with a long chain. Powerful and medium range.
  • Special Technique: Swinging from grappling points by hitting them with the end of his weapon.
  • Ninjutsu: Tatsumaki. Turns into a whirlwind and flies around the screen. Can be controlled. Use it to reach high places. Also damages enemies it touches while flying.
GG Shinobi, Characters.png
Yellow Ninja
  • Main Weapon: Chi blasts. Medium-ranged weak projectiles fired from hands. Holding the attack button allow firing a more powerful blast.
  • Special Technique: Walking over water.
  • Ninjutsu: Ikazuchi. Creates a lightning barrier that protects the user from damage until it takes enough damage or disappears.
GG Shinobi, Characters.png
Pink Ninja
  • Main Weapon: Short-ranged but powerful bombs.
  • Special Technique: Walking on ceilings by jumping and holding 2 on the ceiling. Release 2 to drop off the ceiling. The ninja cannot attack while on a ceiling.
  • Ninjutsu: Flash. Creates a blinding light that stuns the enemies and illuminates dark areas.
GG Shinobi, Characters.png
Green Ninja
  • Main Weapons: Shurikens, long range but weak power.
  • Special Technique: Double jump by jumping and pressing 2 again at the height of the jump. Pressing 1 during the double jump fires 5 shurikens towards the ground, similar to the special attack in Revenge of Shinobi and Shinobi III.
  • Ninjutsu: Mijin. Creates a powerful blast that will kill all enemies on the screen and cause heavy damage to bosses. Costs one life.


Items are revealed by breaking open item boxes and then can be collected by moving onto them.

GG Shinobi, Items.png
Replenishes two points on the player's life gauge.
GG Shinobi, Items.png
Gives the player another opportunity to use a ninja's ninjutsu ability.
GG Shinobi, Items.png
Permanently increases the player's life gauge by two points. There is one hidden in each of the first four rounds.
GG Shinobi, Items.png
Gives the player an extra life.
GG Shinobi, Items.png
Explodes and damages the player if in range.


The first four rounds are available immediately and can be played in any order. Each of them unlocks a different ninja as a playable character once completed, and Neo City is unlocked once they have all been completed. Some of the rounds contain obstacles and hazards that are trivialized by a ninja's abilities, so there is an element of strategy in selecting the optimal order in which to play the rounds. Additionally, each of the initial four rounds contains a Power-Up item, which permanently extends the player's life gauge by two points, and some of them can only be accessed by certain ninjas.

GG Shinobi, Stages, Highway 1.png

GG Shinobi, Stages, Highway 2.png

GG Shinobi, Stages, Highway Boss.png

Unlocks the Pink Ninja upon completion.

GG Shinobi, Stages, Harbor 1.png

GG Shinobi, Stages, Harbor 2.png

GG Shinobi, Stages, Harbor 3.png

GG Shinobi, Stages, Harbor Boss.png

Unlocks the Yellow Ninja upon completion.

GG Shinobi, Stages, Valley 1.png

GG Shinobi, Stages, Valley 2.png

GG Shinobi, Stages, Valley Boss.png

Unlocks the Blue Ninja upon completion.

GG Shinobi, Stages, Woodland 1.png

GG Shinobi, Stages, Woodland 2.png

GG Shinobi, Stages, Woodland Boss.png

Unlocks the Green Ninja upon completion.

GG Shinobi, Stages, Neo City 1.png

GG Shinobi, Stages, Neo City 2.png

GG Shinobi, Stages, Neo City 3.png

GG Shinobi, Stages, Neo City 4.png

Neo City
Unlocked once the other four rounds are completed. A series of trap rooms, each requiring the skills of a particular ninja character in order to pass it. Almost all rooms have two exits which lead to further distinct trap rooms. The player encounters the bosses of the previous rounds, eventually finishing with the final one.

GG Shinobi, Stages, Final Boss 1.png

GG Shinobi, Stages, Final Boss 2.png

Final Boss



The game was later re-released as one of the four games pre-installed on the red model Game Gear Micro.

Production credits

One of these aliases is Yukio Futatsugi

Magazine articles

Main article: The GG Shinobi/Magazine articles.

Promotional material

Print advert in Beep! MegaDrive (JP) #1991-05: "May 1991" (1991-04-08)
also published in:
Print advert in Pixel (GR) #96: "Fevrouários 1993" (1993-xx-xx)


Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
Aktueller Software Markt (DE)
Beep! MegaDrive (JP) NTSC-J
Consoles + (FR)
Console XS (UK) PAL
Computer & Video Games (UK)
Mean Machines: The Essential Sega Guide (UK)
Excalibur (CZ)
Game Mania (UK)
GamePro (US) NTSC-U
Gamers (DE)
Games-X (UK)
Hippon Super (JP) NTSC-J
Hobby Consolas (ES)
Joystick (FR)
Micromanía (segunda época) (ES)
Mean Machines (UK)
Mean Machines Sega (UK) PAL
Power Play (DE)
Raze (UK)
Sega Power (UK)
Sega Power (UK) PAL
Sega Pro (UK)
Sega Pro (UK) PAL
Sega Pro (UK) PAL
Sega Saturn Magazine (JP) NTSC-J
User (GR) PAL
Video Games (DE)
Zero (UK)
Sega Game Gear
Based on
30 reviews

The GG Shinobi

Game Gear, JP
GGShinobi GG JP Box Back.jpgNospine-small.pngGGShinobi GG JP Box Front.jpg
GGShinobi GG JP Cart.jpg
Game Gear, US
GGShinobi GG US Box Back.jpgNospine.pngGGShinobi GG US Box Front.jpg
GGShinobi GG US Cart.jpg
Shinobi GG US Manual.pdf
Game Gear, EU
GGShinobi GG EU Box Back.jpgShinobi GG EU BoxSpine.jpgGGShinobi GG EU Box Front.jpg
GGShinobi GG US Cart.jpg
Shinobi GG EU Manual.jpg
Game Gear, BR
Shinobi GG BR Box.jpg
Ggshinobi gg br cart.jpg
Shinobi gg br manual.pdf

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
CRC32 83926bd1
MD5 21d2e4e7c508e6abbb12bb96c7aac868
SHA-1 c5e1c2329f94f0804140792a3e3d5be2ac0d5d0d
256kB Cartridge (JP)
Sega Game Gear
CRC32 6201c694
MD5 48d741774004eab9c19c1dd43758bf2b
SHA-1 cd57301d16202ea02d9f97bd8b17d71772782c94
256kB Cartridge

External links

  • Sega of Japan 3DS VC catalogue pages: Game Gear
  • Nintendo catalogue pages: JP, US, UK, AU


  2. File:GGShinobi GG EU Box Back.jpg
  3. File:GGShinobi GG JP Box Front.jpg
  4. 4.0 4.1 (Wayback Machine: 2018-12-07 04:57)
  5. Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 27
  6. 6.0 6.1 GamePro, "September 1991" (US; 1991-xx-xx), page 46
  7. 7.0 7.1 7.2 Sega Power, "July 1991" (UK; 1991-06-06), page 20
  8. Computer & Video Games, "July 1991" (UK; 1991-06-15), page 97
  9. (Wayback Machine: 2003-04-17 04:47)
  10. 10.0 10.1 (Wayback Machine: 2017-10-29 06:58)
  11. 11.0 11.1 (Wayback Machine: 2012-03-09 02:17)
  12. (
  13. 13.0 13.1 13.2 (Wayback Machine: 2017-07-04 15:13)
  14. (
  15. (
  16. Mega Drive Fan, "May 1991" (JP; 1991-04-08), page 140
  17. ACE, "August 1991" (UK; 1991-07-08), page 73
  18. Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 53
  19. Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 122
  20. Beep! MegaDrive, "May 1991" (JP; 1991-04-08), page 28
  21. Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 117
  22. Console XS, "June/July 1992" (UK; 1992-04-23), page 149
  23. Computer & Video Games, "July 1991" (UK; 1991-06-15), page 102
  24. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 169
  25. Excalibur, "" (CZ; 1993-05-10), page 14
  26. Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
  27. Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 35
  28. Games-X, "14th-20th June 1991" (UK; 1991-06-14), page 35
  29. Hippon Super, "May 1991" (JP; 1991-04-04), page 43
  30. Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 56
  31. Joystick, "Juin 1991" (FR; 1991-0x-xx), page 124
  32. Micromanía (segunda época), "Diciembre 1991" (ES; 1991-1x-xx), page 80
  33. Mean Machines, "July 1991" (UK; 1991-06-29), page 58
  34. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
  35. Power Play, "8/91" (DE; 1991-07-1x), page 122
  36. Raze, "September 1991" (UK; 1991-07-25), page 44
  37. Sega Power, "September 1991" (UK; 1991-08-01), page 12
  38. Sega Power, "October 1991" (UK; 1991-09-05), page 61
  39. Sega Pro, "April 1992" (UK; 1992-03-19), page 28
  40. Sega Pro, "November 1992" (UK; 1992-10-08), page 27
  41. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  42. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  43. User, "Mártios 1992" (GR; 1992-0x-xx), page 86
  44. Video Games, "3/91" (DE; 1991-09-06), page 80
  45. Zero, "August 1991" (UK; 1991-0x-xx), page 71

The GG Shinobi

GGShinobi Title.png

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Games in the Shinobi Series
Shinobi (1987) | Shadow Dancer (1989)
Sega Master System
Shinobi (1988) | The Cyber Shinobi (1990) | Shadow Dancer (1991)
Atari ST
Amstrad CPC
Commodore 64
ZX Spectrum
IBM PC compatibles
Shinobi (1989)
Sega Mega Drive
The Revenge of Shinobi (1989) | Shadow Dancer: The Secret of Shinobi (1990) | Shinobi III: Return of the Ninja Master (1993)
Sega Game Gear
The GG Shinobi (1991) | The GG Shinobi II: The Silent Fury (1992)
Sega Saturn
Shinobi Legions (1995)
Game Boy Advance
The Revenge of Shinobi (2002)
Sony PlayStation 2
Shinobi (2002) | Nightshade (2003)
Nintendo 3DS
Shinobi 3D (2011) | 3D Shinobi III (2013)
Nintendo Switch
Sega Ages Shinobi (2019)
Shinobi related media
The Super Shinobi & Works (1989) | Shinobi Original Soundtrack (2002) | Legend of Joe Musashi: Shinobi Music Collection (2009) | Shinobi 3D Original Soundtrack (2012) | Kunoichi Original Soundtrack (2014) | Shinobi III: Return of the Ninja Master (2015) | The Revenge of Shinobi (2016) | Shadow Dancer: The Secret of Shinobi (2022)
Shinobi: The Fear Pavilion (1994) | Shin Shinobi Den Hisshou Kouryaku Hou (199x) | Shinobi: The Rise of Hotsuma (2002) | Shinobi The Complete Guide (2002) | Prima's Official Strategy Guide: Shinobi (2002) | Kunoichi Koushiki Guide Book (2003) | Kunoichi Perfect Guide (2004)