The game makes heavy use of prerendered graphics and uses plenty of asian stereotypes, not related to Japan or Ninja in particular, sometimes poorly implemented, e.g. the first boss you encounter uses thunder attacks and the Japanese Kanji for "Electricity" - "電" is displayed, albeit mirrored. Such a symbol does not exists.
Gameplay is much slower paced than other Shinobi games, with a bigger focus on collecting keys, pushing switches etc. It was not well received, both by fans of the original series and gamers in general.
Shinobi Game Development By 3D6 Games Inc.
Producer: William S. Schmitt
Technical Director: Dan Filner
Lead Artist: Eric Desantis
Lead Programmer: Ken Grant
Programmer: Nick Robertson
Designers: Eric Desantis, William S. Schmitt, Troy Sheets
Artists: Rick Grossenbacher, Rod Stafford, Mathew Van Dinter
Scripting: Nick Robertson, William S. Schmitt, Troy Sheets, Martin Theyer
Special Thanks: Eric Asorson, Chris "The Dirty Buddha" Esaki, Eric Guerrero, Fabio Laguna, Chris Novak, Sean Turner, Todd Widup, Dede, Sega and Overworks, Shinobi's Original Creators, Shinobi's Loyal Fans
Music and Sound Effects: Slackmates Inc., Rob Abernethy, Dave Adams
Producer: Curtis Cherrington
Assistant Producer: Randy Planck
Senior Producer: Jamie Bafus
Executive Producer: Carolina Beroza
Lead Tester: Chuck Sheffield
Testers: Nars del Rosario, Shane Pierson, Joe Garofalo