Shinobi II: The Silent Fury
From Sega Retro
|Shinobi II: The Silent Fury|
|System(s): Sega Game Gear|
|Developer: Sega CS|
|Number of players: 1|
The evil Techno-Warriors have enlisted the Black Ninja, master of ninja techniques, to help them take over Neo City. This evil syndicate has captured the four Elemental Crystals and their guardian ninjas. Joe Musashi, the Red Shinobi, must rescue his four fellow ninjas and retrieve their corresponding Elemental Crystals, before the final showdown against the evil Black Ninja in his castle.
The GG Shinobi is an action platform game similar to its predecessor. The player begins the game as the Red Ninja, whose mission is to retrieve five Elemental Crystals that were stolen by the enemy and spread across different locations. Similar to the original game, the first four rounds can be played in any order, and the player gains control of another ninja after completing each. Each ninja character has a unique weapon, ninjutsu, and ability. Some of the ninjas have different abilities from the previous game. Depending on the stage, the player must use a specific ninja's ability in order to reach the location of the crystal. As a result, some of the stages must be played more than once if the player does not have the necessary character yet. When the first four crystals are all gathered, the player gains access to the enemy's main base, where the fifth crystal is being held by the Black Ninja.
The ninja can be moved around with or and can crouch with . He can move while crouching with and . He can enter doors and elevators with . He can jump with and jump off a platform with +. The button strikes with the ninja's primary weapon. The button invokes up a menu that allows the player to change the currently played ninja or use the current ninja's ninjutsu ability by selecting 忍術. The player can use ninjutsu abilities a finite amount of times; the player starts with no uses available but can gain opportunities by finding the Ninjutsu item throughout the game. The number of uses of ninjutsu is retained between rounds but not if the player loses a life.
The ninjas share a life gauge, which is diminished each time a ninja takes damage from an enemy weapon. It can be replenished by finding a Heart item. Each round (except the last) contains a Power-Up item that permanently augments the player's life gauge. Touching an enemy but not a weapon knocks the ninja back without doing damage. If a ninja loses the entire life gauge, the player loses a life. If the player runs out of lives, the game ends, but it can be continued. The game also has a password system for continuing at a later time.
The Red Ninja is initially available, but the others must be unlocked by completing rounds.
The first four rounds are available immediately and can be played in any order. Each contains an Elemental Crystal and unlocks a different ninja as a playable character once completed. Rounds can be replayed after they have been completed, and each contains areas and items that can only be accessed by a particular ninja's abilities.
|The Pink Crystal is hidden within the castle, with the Pink Ninja joining your team on defeating the boss.|
|The Yellow Crystal is hidden here, and the Yellow Ninja is unlocked after beating the round.|
|The Blue Crystal can be found within the caves of the canyon, and the Blue Ninja held by the round's boss.|
|The Green Crystal is somewhere in the Factory, and defeating the boss will reward you with the Green Ninja.|
|Unlocked once you have all the Crystals and Ninjas, this incredibly tough maze has a few surprises before you reach the final boss...|
Items are revealed by breaking open item boxes and then can be collected by moving onto them.
|Replenishes two points on the player's life gauge.|
|Gives the player another opportunity to use a ninja's ninjutsu ability.|
|Allows the Red Ninja to teleport to the location of this item when using his Teleportation ninjutsu.|
|Permanently increases the player's life gauge by two points. There is one hidden in each of the first four rounds.|
|Gives the player an extra life.|
|The objective of the game. One is found in each stage.|
|Explodes and damages the player if in range.|
|Language||Localised Name||English Translation|
|English||Shinobi II: The Silent Fury||Shinobi II: The Silent Fury|
|English (US)||Shinobi II: The Silent Fury||Shinobi II: The Silent Fury|
|Japanese||Ｔｈｅ ＧＧ忍II||The GG Shinobi II|
- Main article: Shinobi II: The Silent Fury/Magazine articles.
|Sega Retro Average|
ROM dump status
- File:ShinobiII GG EU Box Back.jpg
- File:ShinobiII GG JP Box Front.jpg
- https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- GamePro, "July 1992" (US; 1992-xx-xx), page 90
- GamePro, "November 1992" (US; 1992-xx-xx), page 176
- GamePro, "April 1993" (US; 1993-xx-xx), page 150
- Sega Pro, "April 1993" (DE; 1993-03-26), page 31
- Computer & Video Games, "February 1993 (Go! Issue 16)" (UK; 1993-01-15), page 20
- Sega Zone, "March 1993" (UK; 1993-02-11), page 17
- Hobby Consolas, "Marzo 1993" (ES; 1993-xx-xx), page 29
- Todo Sega, "Abril 1993" (ES; 1993-03-15), page 2
- Micromanía (segunda época), "Abril 1993" (ES; 1993-0x-xx), page 2
- Aktueller Software Markt, "März 1993" (DE; 1993-02-08), page 129
- Beep! MegaDrive, "December 1992" (JP; 1992-11-07), page 33
- Game Power, "Febbraio 1993" (IT; 1993-0x-xx), page 85
- Hobby Consolas, "Enero 1993" (ES; 199x-xx-xx), page 84
- Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 151
- Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 166
- Player One, "Janvier/Février 1993" (FR; 1993-01-10), page 100
- Sega Power, "January 1993" (UK; 1992-12-03), page 70
- Sega Pro, "March 1993" (UK; 1993-02-11), page 37
- Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- Sega Zone, "March 1993" (UK; 1993-02-11), page 16
- Sega Force, "January 1993" (UK; 1992-12-10), page 86
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- User, "Ioúlios-Ávgoustos 1993" (GR; 1993-0x-xx), page 50
- Video Games, "2/93" (DE; 1993-01-27), page 119
|Shinobi II: The Silent Fury|