Shadow Dancer: The Secret of Shinobi
From Sega Retro
This short article is in need of work. You can help Sega Retro by adding to it.
|Shadow Dancer: The Secret of Shinobi|
|Developer: Sega R&D2|
|System(s): Sega Mega Drive, Sega Mega-Tech, Virtual Console, Steam|
|Sound driver: SMPS 68k|
|Number of players: 1|
Shadow Dancer: The Secret Of Shinobi (シャドーダンサー ザ・シークレット・オブ・シノビ) is a game created in 1990 for the Sega Mega Drive by Sega. Though it shares a similar name and premise, the Mega Drive version of the game is very different to the original Shadow Dancer for the arcade, Master System and home computers. The game is available as part of the Wii's Virtual Console service.
The game was was banned from sale in Germany.
A.D 1997, New York City
Having vanquished the evil crime empire Neo Zeed, Shinobi was not heard from again. His combat ninja skills were not needed in a peaceful world.
But a new threat arose. In a reptilian form that lived on vicious instinct alone. The colossal monster moved slowly and quietly, and its attack was relentless. The souls unfortunate enough to live became 'hostages' mass panic swept the streets.
It remained only for Shinobi to take action. The ninja of the shadows. His weapons were stealth and quickness of attack. His only allies when facing over whelming force.
Relying on ninja weapons and magic, Shinobi fought on. Assisted by his faithful dog. This is the story of their defiance..
The story according to the US manual adds extra detail that Joe Musashi (following the events of The Revenge of Shinobi) decided to visit his student, Kato in New York. Shortly after Joe left, Kato learned of the Union Lizard's takeover of an elementary school, in which he decided to assist in the rescuing of the hostages. However, Kato was fatally wounded by a subordinate of Union Lizard, and when Joe raced back in to the US, it was too late - Kato died from his wounds. After this, Joe swore to Kato's mother that he and Yamato (Kato's pet dog) would avenge Kato.
The Japanese version of the backstory differs from the overseas releases, in which the protagonist is not Joe Musashi, but his estranged son Hayate, who was born in 1977 and raised in the United States after being separated from his true parents. Kato (whose full name is Dick C. Kato) was Hayate's foster father in this version and the man who trained him in the ways of ninjutsu. This backstory implies that the events of The Super Shinobi took place sometime before 1977, although there's nothing in the original game to suggest this was meant to be the case.
Controls are virtually identical to other Shinobi games: performs a ninjutsu move, attacks, and jumps. Ninjutsu is NOT selected from the pause menu like with other games. Holding charges the attack of a companion attack dog (charge meter shown at the bottom of the screen; releasing makes dog charge forward onto enemy to temporary hold him up. Control layout can be changed in option menu.
|| Trivia sections are bad|
Try and incorporate this information into the main article. See the manual of style to find out why.
- The game is still classified to be unsuitable for younger audiences in Germany. Therefore it's missing from the Sega Mega Drive Collection in PAL regions.
- Changing the difficulty level has a big influence on enemy placements and their number. (unlike the other two Shinobi games on the system, where only health, lives etc. are reduced) Bosses remain unchanged aside from a boost in health.
- The game has a few secret score opportunities e.g. defeating a boss with only one second on the timer remaining (using Ninjutsu) gives a big score bonus. Not using shurikens and Ninjitsu during the pre-boss sections also gives a score bonus.
- Stage 5 is the only stage without a time limit. One can exploit the respawning Ninjas in room 4 and 5 to accumulate infinite score. Whether this is by design or an oversight isn't clear. However, the fact that this makes all other score techniques obsolete strongly hints at an oversight.
There are no known differences (the Japanese release also displays English text), same ROM is used for all regions. Only music is optimized for PAL system, the gameplay is slower than intended.
- Program: Takubon, Kazu.K
- Character Design: Hiro.K
- Graphic Design: Phenix Rie
- Assistant Graphic Design: Rew
- Game Design: Mu
- Music Composer: Tsukachan
- Supervisor: Kankan, Tantan, Hayhay
- Test Player: Judy Totoya, Kyamura, Proto‑2
- Thanks to: Arcade 'Shadow Dancer' Staff and Arcade 'Shinobi' Staff
- and ... Special Thanks to: All Players
- Source: In-game credits
- Main article: Shadow Dancer: The Secret of Shinobi/Magazine articles.
Mega Drive version
|Sega Retro Average|
| Based on|
|Mega Drive, US|
|Mega Drive, US (Sega Classic)|
|Mega Drive, JP|
|Mega Drive, AU|
|Mega Drive, BR (cardboard)|
|Mega Drive, BR|
|Mega Drive, FR|
- File:EGM US 021.pdf, page 20
- File:ACE UK 41.pdf, page 68
- File:AcaoGames BR 001.pdf, page 8
- /http://steamdb.info/app/34282/ (archived 2013-05-22 19:29)
- /https://steamdb.info/app/34282/ (archived 2017-05-25 02:27)
- /http://steamdb.info/app/34282/ (archived 2017-05-25 02:27)
- File:MD UK Box Back SonicEASDH Alt.jpg
- File:BeepMD_JP_1990-12.pdf, page 28
- File:SSM_JP_19950901_1995-09.pdf, page 87
- File:CVG UK 111.pdf, page 76
- File:CVG IT 03.pdf, page 44
- File:GamePro US 020.pdf, page 70
- File:TheGamesMachine IT 028.pdf, page 71
- File:Generation4 FR 030.pdf, page 96
- File:HobbyConsolas ES 003.pdf, page 86
- File:Joystick FR 012.pdf, page 122
- File:MDAG UK 01.pdf, page 81
- File:MegaTech UK 01.pdf, page 80
- File:PlayerOne FR 010.pdf, page 26
- File:PowerPlay DE 036.pdf, page 139
- File:Raze UK 09.pdf, page 38
- File:SegaPro UK 06.pdf, page 28