Difference between revisions of "Socket"

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{{stub}}{{Bob
+
{{Bob
 
| bobscreen=Socket Title.png
 
| bobscreen=Socket Title.png
| screenwidth=
+
| bobscreen2=TimeDominator1st MD Title.png
| title=Socket
+
| tab1=NTSC-U
 +
| tab2=NTSC-J
 
| publisher=[[VIC Tokai]]
 
| publisher=[[VIC Tokai]]
 
| developer=[[VIC Tokai]], [[Graphic Research]] (sound)
 
| developer=[[VIC Tokai]], [[Graphic Research]] (sound)
 +
| distributor={{company|[[Samsung]]|region=KR}}
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=1MB
 
 
| sounddriver=GRC/later custom
 
| sounddriver=GRC/later custom
 
| peripherals=
 
| peripherals=
| genre=Action
+
| players=1
| releases={{releases
+
| genre=Action{{fileref|Socket md jp cover.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| releases={{releasesMD
 +
| md_date_jp=1994-03-25{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| md_code_jp=T-23033
 +
| md_rrp_jp=7,800
 
| md_date_us=1993-08-17
 
| md_date_us=1993-08-17
 
| md_code_us=T-23046
 
| md_code_us=T-23046
| md_date_jp=1994-03-25
+
| md_rating_us=ga
| md_code_jp=T-23033
+
| md_date_kr=199x
| md_rrp_jp=7,800
+
| md_code_kr=GM94001JT
 
}}
 
}}
| vrc=ga
 
 
}}
 
}}
'''''Socket''''', known as '''''Time Dominator 1st''''' (タイムドミネーター 1st) in Japan, is a platform game released for the [[Mega Drive]] in 1993. It was developed and published by [[VIC Tokai]] and stars a time travelling duck named Socket, built to "fight" in the "mascot wars" initiated by the rivalry between Super Mario and Sonic the Hedgehog. The game was released in Japan and North America, but not in Europe.
+
'''''{{PAGENAME}}''''', known as '''''Time Dominator 1st''''' (タイムドミネーター 1st) in Japan, is a [[Sega Mega Drive]] action platform game developed and published by [[VIC Tokai]]. Released in the United States in August 1993, it was later released in Japan in March 1994. The game is a mascot platformer, with the protagonist's design and overall gameplay significantly influenced by [[sonic:Sonic the Hedgehog|Sonic the Hedgehog]].
  
''Socket'' borrows many elements from ''[[sonic:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' and its sequels, causing it to be labelled as a "Sonic clone". Like Sonic there is an emphasis on speed, with the game offering several "High Speed Areas" in an attempt to woo fans of Sega's game. There are also "labyrinth" areas, which have a greater emphasis on exploration of the level. Items are collected by destroying capsules, similar to Sonic, and a time attack mode is offered.  
+
''Socket'' was the subject of mixed reviews at the time of release. ''[[Sega Zone (UK)|Sega Zone]]'' gave the game the lowest possible score on the basis that it was a ''Sonic'' clone{{magref|segazuk|15|58}}.
  
{{A}} and {{C}} make Socket jump, while {{B}} allows him to kick, acting the primary method of defense within the game. As the name may suggest, Socket requires electricity to keep going, and so must collect lightning bolts in order to stay alive. His health will otherwise deteriorate over time. Socket has a machine allowing him to travel through time, so each level is set in a different time period as well as setting.
+
==Story==
 +
It is the year 2902, and the evil Time Dominator has finished constructing a time machine which has allowed him to steal various goods and treasures from the past. However, his actions have caused a warp in the flow of time, and a Time Warp Patrol was quickly established to monitor this time warp. Well aware of the need to stop this time warp, the Time Warp Patrol commissions Socket (Minute in the Japanese version), a time-travelling android duck, to stop the treachery of the evil Time Dominator.
  
Socket was the subject of mixed reviews at the time of release. ''[[Sega Zone (Magazine)|Sega Zone]]'' gave the game the lowest possible score on the basis that it was a Sonic clone.
+
==Gameplay==
 +
''Socket'' borrows many elements from ''[[Sonic the Hedgehog (Mega Drive)|Sonic the Hedgehog]]'' and its sequels, causing it to be labelled as a "Sonic clone". Like ''Sonic'', there is an emphasis on speed, with the game offering several "High Speed Areas" in an attempt to woo fans of Sega's game. There are also "labyrinth" areas, which have a greater emphasis on exploration of the level. Items are collected by destroying capsules, similar to Sonic.
  
==Levels==
+
{{A}} and {{C}} make Socket/Minute jump, while {{B}} allows him to kick, acting the primary method of defense within the game. As the name may suggest, Socket/Minute requires electricity to keep going, and so must collect lightning bolts in order to stay alive. His health will otherwise deteriorate over time. Socket/Minute has a machine allowing him to travel through time, so each level is set in a different time period as well as setting. Continues are awarded every 30,000 points.
Stages in ''Socket'' follow a format rarely seen in other games - they are split into three "sub-stages", each sporting a different change of pace. The first sub-stage is merely called a "High Speed Area", playing to the fast speeds of ''Socket''. High Speed Areas have their own set of graphics and could be seen as completely independent stages, but the game classes them as part of a three-act stage. High speed areas presumably are what ''Socket'' must overcome in order to travel through time and reach his destination.
 
  
The second sub-stage, now set in a specific time period, is deemed an "Athletic Area", resembling more of what you might see in a ''Sonic the Hedgehog'' platformer. They are a more balanced mixture of running and jumping than the high speed areas.
+
In addition the main game, a Time Trial mode is also offered. This mode sees the player run through a "High Speed Area" without any enemies and achieve the fastest possible time.
  
The third and final sub-stage is called a "Labyrinth Area", and is much like the above aside from the fact that Socket needs to find a door (i.e. there is a need for exploration). Going through that door will inevitably put Socket up against a boss.
+
===Items===
{{Levels
+
Item containers can be kicked open to obtain the item inside.
| level1image=Socket EmeraldForest.png
+
{{InfoTable|
| level1name=Emerald Forest
+
{{InfoRow
| level1desc=do do do do, do... dododo do
+
| title=Energy
 +
| sprite={{sprite | Socket MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Small lightning bolts of energy that refill the energy bar.
 +
}}
 +
{{InfoRow
 +
| title=1UP
 +
| sprite={{sprite | Socket MD, Items, 1-Up.gif | 2}}
 +
| sprite2={{sprite | Socket MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}}
 +
| desc=Gives Socket/Minute an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Barrier
 +
| sprite={{sprite | Socket MD, Items, Barrier.gif | 2}}
 +
| sprite2={{sprite | Socket MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Gives Socket/Minute a shield that protects him from losing energy from a single hit. His energy will still decrease on its own, however.
 +
}}
 +
{{InfoRow
 +
| title=Invincible
 +
| sprite={{sprite | Socket MD, Items, Invincible.gif | 2}}
 +
| sprite2={{sprite | Socket MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Makes Socket/Minute temporarily invincible.
 +
}}
 +
{{InfoRow
 +
| title=Checkpoint
 +
| sprite={{sprite | Socket MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=32 | crop_y=0}}
 +
| desc=When activated, Socket/Minute can continue from a checkpoint after losing a life.
 +
}}
 +
{{InfoRow
 +
| title=Charging Station
 +
| sprite={{sprite | Socket MD, Items.png | 2 | crop_width=24 | crop_height=32 | crop_x=112 | crop_y=0}}
 +
| desc=Socket/Minute charges at an energy station at the start of every level, and another one waits at the end of every level as the goal.
 +
}}
 +
}}
  
bing bing bing bing
+
===Levels===
 +
Stages in ''Socket'' follow a format rarely seen in other games - they are split into three "sub-stages", each sporting a different change of pace. The first sub-stage is merely called a "High Speed Area", playing to the fast speeds of ''Socket''. High Speed Areas have their own set of graphics and could be seen as completely independent stages, but the game classes them as part of a three-Act stage. High speed areas presumably are what ''Socket'' must overcome in order to travel through time and reach his destination. In the Japanese version, the High Speed Areas are arranged differently.
  
(info here)
+
The second sub-stage, now set in a specific time period, is deemed an "Athletic Area", resembling more of what the player might see in a ''Sonic the Hedgehog'' platformer. They are a more balanced mixture of running and jumping than the high speed areas.
| level2image=Socket TreasureCastle.png
+
 
| level2name=Treasure Castle
+
The third and final sub-stage is called a "Labyrinth Area", and is much like the above aside from the fact that Socket needs to find a door (i.e. there is a need for exploration). Going through that door will inevitably put Socket up against the boss, which in most cases is Time Dominator. Other doors will send him to a mini-game area.
| level2desc=
+
{{InfoTable|imagewidths=320|
| level3image=Socket OlienCavern.png|200px]]
+
{{InfoRow
| level3name=Olien Cavern
+
| title=Emerald Forest
| level3desc=
+
| screenshot=Socket EmeraldForest.png
| level4image=Socket StoneAge.png|200px]]
+
| desc=Emerald Forest is a typical grassland level with bizarrely-shaped trees, mushrooms and hidden passageways inside walls. Some platforms are held afloat by balloons, which will pop shortly after Socket/Minute stands on the platforms.
| level4name=Stone Age
+
}}
| level4desc=
+
{{InfoRow
| level5image=Socket Antiquity.png|200px]]
+
| title=Treasure Castle
| level5name=Antiquity
+
| screenshot=Socket TreasureCastle.png
| level5desc=
+
| desc=A medieval-like castle that is filled with various traps, such as swinging spike balls, crushing stakes embedded in the ceilings, and strong winds that will push Socket/Minute backwards. Stone blocks with clown faces on them are frequently used for platforming.
| level6image=Socket Future.png|200px]]
+
}}
| level6name=Future
+
{{InfoRow
| level6desc=
+
| title=Olein Cavern
| level7image=Socket TimeCastle.png|200px]]
+
| screenshot=Socket OlienCavern.png
| level7name=Time Castle
+
| desc=As its name suggests, Olein Cavern is set inside a spacious geothermal mine that sees Socket/Minute riding around sections in minecarts capable of traversing sloped rails. Mechanisms placed around the level can transport minecarts to higher elevations should Socket/Minute bring one to them. Rockets can transport Socket/Minute to higher places, while buzzsaws serve as hazards on the rails.
| level7desc=
+
 
 +
This is the only stage in the game where its "High Speed Area" uses the same tileset as the rest of the stage instead of the regular tileset used by other "High Speed Areas".
 +
}}
 +
{{InfoRow
 +
| title=Stone Age
 +
| screenshot=Socket StoneAge.png
 +
| desc=Set in the very distant past, Stone Age is a harsh landscape filled with many volcanic hazards such as lava pools, lava geysers and erupting volcanoes. Some of the prehistoric trees have flower buds that will spit downward at Socket/Minute when he passes under them, and bridges will collapse when crossed.
 +
}}
 +
{{InfoRow
 +
| title=Antiquity
 +
| screenshot=Socket Antiquity.png
 +
| desc=Set in ancient ruins, Antiquity is the token water level of the game, and as such is filled with water in the lower parts of the stage. While Socket/Minute cannot drown, the water will slow his movements and make his jumps floaty, however he is capable of paddling for a burst of speed or to slow his fall. Pillars embedded in the floors and ceilings will attempt to crush Socket/Minute, and hatches in the underwater areas will release harmful vortexes.
 +
}}
 +
{{InfoRow
 +
| title=Future
 +
| screenshot=Socket Future.png
 +
| desc=This stage, set in a futuristic city, is an industrial-themed stage with many mechanical hazards, including buzzsaws, flame traps, and electromagnets that will trap Socket/Minute in place until they periodically power down. Socket/Minute can use snake blocks that move in set patterns as platforms, as well as elevators to reach higher places. The "Labyrinth" area features sections where Socket/Minute will activate a machine that reverses gravity, making him walk on the ceiling.
 +
}}
 +
{{InfoRow
 +
| title=Time Castle
 +
| screenshot=Socket TimeCastle.png
 +
| desc=The final stage of the game, which is set in Time Dominator's stronghold. Some of the platforms here are operated in various ways, such as having to step on floating buttons to spawn a platform, or to run along on a platform's treadmill to get it moving.
 +
}}
 
}}
 
}}
  
==Manuals==
+
==Development==
* {{file|Socket md jp manual.cbr|JP Manual}}
+
A [[Super Nintendo Entertainment System]] port of the game was planned, but eventually cancelled.
  
==Physical Scans==
+
==Versions==
{{ratings
+
===Localised names===
| icon=MD
+
{{aka
| mms=68
+
|us_name=Socket
| mms_source={{num|17|page=84/85/86}}
+
|jp_name=タイムドミネーター 1st
 +
|jp_trans=Time Dominator 1st
 +
|jp_rom=
 +
|kr_name=타임 도미네이터
 +
|kr_trans=Time Dominator
 
}}
 
}}
 +
 +
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|Socket SCES1993 MD US Flyer.jpg|[[Summer CES 1993]] flyer}}
 +
|{{GalleryPrintAd
 +
|sv|15|137
 +
|egm|52|119
 +
}}
 +
|{{galleryPrintAd
 +
|gamechamp|1994-06|16
 +
}}
 +
}}
 +
 +
==Physical scans==
 +
{{ratings|MD}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Mega Drive
 +
| region=JP
 +
| cover=Socket md jp cover.jpg
 +
| cart=Socket MD JP Cart.jpg
 +
| carttop=TimeDominator1ST_MD_JP_CartTop.jpg
 +
| manual=Socket md jp manual.pdf
 +
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=US
 
| region=US
 
| front=Socket md us cover.jpg
 
| front=Socket md us cover.jpg
 
| cart=Socket MD US Cart.jpg
 
| cart=Socket MD US Cart.jpg
| manual=
 
}}{{Scanbox
 
| console=Mega Drive
 
| region=JP
 
| cover=Socket md jp cover.jpg
 
| cart=Socket MD JP Cart.jpg
 
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=KR
 
| region=KR
| front=
+
| cover=Socket MD KR cover.jpg
| cart=
+
| cart=Socket MD KR cart.jpg
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==References==
 +
<references/>
 +
 +
{{SocketOmni}}

Latest revision as of 15:47, 3 October 2024

n/a

  • NTSC-U
  • NTSC-J

Socket Title.png

TimeDominator1st MD Title.png

Socket
System(s): Sega Mega Drive
Publisher: VIC Tokai
Developer:
Distributor: Samsung (KR)
Sound driver: GRC/later custom
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 T-23033
Sega Mega Drive
US
T-23046
Videogame Rating Council: GA
Sega Mega Drive
KR
GM94001JT

Socket, known as Time Dominator 1st (タイムドミネーター 1st) in Japan, is a Sega Mega Drive action platform game developed and published by VIC Tokai. Released in the United States in August 1993, it was later released in Japan in March 1994. The game is a mascot platformer, with the protagonist's design and overall gameplay significantly influenced by Sonic the Hedgehog.

Socket was the subject of mixed reviews at the time of release. Sega Zone gave the game the lowest possible score on the basis that it was a Sonic clone[3].

Story

It is the year 2902, and the evil Time Dominator has finished constructing a time machine which has allowed him to steal various goods and treasures from the past. However, his actions have caused a warp in the flow of time, and a Time Warp Patrol was quickly established to monitor this time warp. Well aware of the need to stop this time warp, the Time Warp Patrol commissions Socket (Minute in the Japanese version), a time-travelling android duck, to stop the treachery of the evil Time Dominator.

Gameplay

Socket borrows many elements from Sonic the Hedgehog and its sequels, causing it to be labelled as a "Sonic clone". Like Sonic, there is an emphasis on speed, with the game offering several "High Speed Areas" in an attempt to woo fans of Sega's game. There are also "labyrinth" areas, which have a greater emphasis on exploration of the level. Items are collected by destroying capsules, similar to Sonic.

A and C make Socket/Minute jump, while B allows him to kick, acting the primary method of defense within the game. As the name may suggest, Socket/Minute requires electricity to keep going, and so must collect lightning bolts in order to stay alive. His health will otherwise deteriorate over time. Socket/Minute has a machine allowing him to travel through time, so each level is set in a different time period as well as setting. Continues are awarded every 30,000 points.

In addition the main game, a Time Trial mode is also offered. This mode sees the player run through a "High Speed Area" without any enemies and achieve the fastest possible time.

Items

Item containers can be kicked open to obtain the item inside.

Socket MD, Items.png
Energy
Small lightning bolts of energy that refill the energy bar.
Socket MD, Items, 1-Up.gif
Socket MD, Items.png
1UP
Gives Socket/Minute an extra life.
Socket MD, Items, Barrier.gif
Socket MD, Items.png
Barrier
Gives Socket/Minute a shield that protects him from losing energy from a single hit. His energy will still decrease on its own, however.
Socket MD, Items, Invincible.gif
Socket MD, Items.png
Invincible
Makes Socket/Minute temporarily invincible.
Socket MD, Items.png
Checkpoint
When activated, Socket/Minute can continue from a checkpoint after losing a life.
Socket MD, Items.png
Charging Station
Socket/Minute charges at an energy station at the start of every level, and another one waits at the end of every level as the goal.

Levels

Stages in Socket follow a format rarely seen in other games - they are split into three "sub-stages", each sporting a different change of pace. The first sub-stage is merely called a "High Speed Area", playing to the fast speeds of Socket. High Speed Areas have their own set of graphics and could be seen as completely independent stages, but the game classes them as part of a three-Act stage. High speed areas presumably are what Socket must overcome in order to travel through time and reach his destination. In the Japanese version, the High Speed Areas are arranged differently.

The second sub-stage, now set in a specific time period, is deemed an "Athletic Area", resembling more of what the player might see in a Sonic the Hedgehog platformer. They are a more balanced mixture of running and jumping than the high speed areas.

The third and final sub-stage is called a "Labyrinth Area", and is much like the above aside from the fact that Socket needs to find a door (i.e. there is a need for exploration). Going through that door will inevitably put Socket up against the boss, which in most cases is Time Dominator. Other doors will send him to a mini-game area.

Socket EmeraldForest.png

Emerald Forest
Emerald Forest is a typical grassland level with bizarrely-shaped trees, mushrooms and hidden passageways inside walls. Some platforms are held afloat by balloons, which will pop shortly after Socket/Minute stands on the platforms.

Socket TreasureCastle.png

Treasure Castle
A medieval-like castle that is filled with various traps, such as swinging spike balls, crushing stakes embedded in the ceilings, and strong winds that will push Socket/Minute backwards. Stone blocks with clown faces on them are frequently used for platforming.

Socket OlienCavern.png

Olein Cavern
As its name suggests, Olein Cavern is set inside a spacious geothermal mine that sees Socket/Minute riding around sections in minecarts capable of traversing sloped rails. Mechanisms placed around the level can transport minecarts to higher elevations should Socket/Minute bring one to them. Rockets can transport Socket/Minute to higher places, while buzzsaws serve as hazards on the rails.

This is the only stage in the game where its "High Speed Area" uses the same tileset as the rest of the stage instead of the regular tileset used by other "High Speed Areas".

Socket StoneAge.png

Stone Age
Set in the very distant past, Stone Age is a harsh landscape filled with many volcanic hazards such as lava pools, lava geysers and erupting volcanoes. Some of the prehistoric trees have flower buds that will spit downward at Socket/Minute when he passes under them, and bridges will collapse when crossed.

Socket Antiquity.png

Antiquity
Set in ancient ruins, Antiquity is the token water level of the game, and as such is filled with water in the lower parts of the stage. While Socket/Minute cannot drown, the water will slow his movements and make his jumps floaty, however he is capable of paddling for a burst of speed or to slow his fall. Pillars embedded in the floors and ceilings will attempt to crush Socket/Minute, and hatches in the underwater areas will release harmful vortexes.

Socket Future.png

Future
This stage, set in a futuristic city, is an industrial-themed stage with many mechanical hazards, including buzzsaws, flame traps, and electromagnets that will trap Socket/Minute in place until they periodically power down. Socket/Minute can use snake blocks that move in set patterns as platforms, as well as elevators to reach higher places. The "Labyrinth" area features sections where Socket/Minute will activate a machine that reverses gravity, making him walk on the ceiling.

Socket TimeCastle.png

Time Castle
The final stage of the game, which is set in Time Dominator's stronghold. Some of the platforms here are operated in various ways, such as having to step on floating buttons to spawn a platform, or to run along on a platform's treadmill to get it moving.

Development

A Super Nintendo Entertainment System port of the game was planned, but eventually cancelled.

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Socket Socket
Japanese タイムドミネーター 1st Time Dominator 1st
Korean 타임 도미네이터 Time Dominator

Production credits

Main article: Socket/Production credits.

Magazine articles

Main article: Socket/Magazine articles.

Promotional material

Socket SCES1993 MD US Flyer.jpg
Logo-pdf.svg
Print advert in Sega Visions (US) #15: "October/November 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1994-06: "xxxx" (199x-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[5]
Beep! MegaDrive (JP) NTSC-J
58
[6]
Console Mania (IT)
89
[7]
Cool Gamer (RU)
40
[8]
Hippon Super (JP) NTSC-J
60
[9]
Mega (UK) NTSC-U
41
[10]
Mega Fun (DE) NTSC-U
71
[11]
Mean Machines Sega (UK) NTSC-U
68
[12]
Sega Power (UK) NTSC-U
64
[13]
Sega Pro (UK) NTSC-U
84
[14]
Sega Zone (UK) NTSC-U
0
[3]
Sega Saturn Magazine (JP) NTSC-J
63
[15]
Video Games (DE) NTSC-U
72
[16]
Sega Mega Drive
58
Based on
13 reviews

Socket

Mega Drive, JP
Socket md jp cover.jpg
Cover
TimeDominator1ST MD JP CartTop.jpg
Socket MD JP Cart.jpg
Cart
Socket md jp manual.pdf
Manual
Mega Drive, US
Socket md us cover.jpg
Cover
Socket MD US Cart.jpg
Cart
Mega Drive, KR
Socket MD KR cover.jpg
Cover
Socket MD KR cart.jpg
Cart

Technical information

Main article: Socket/Technical information.

References


Socket

Socket Title.png

Main page | Comparisons | Maps | Credits | Hidden content | Bugs | Magazine articles | Reception | Region coding | Technical information | Bootlegs


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