Difference between revisions of "Outlaws of the Lost Dynasty"
From Sega Retro
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Characters move with {{left}} and {{right}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}} (and they can run as long as the forward direction is held). They crouch with {{down}} and jump with {{upleft}}, {{up}}, or {{upright}}. A jump can be canceled early into a short jump by pressing {{down}} quickly after leaving the ground. Characters can slash (if armed) or punch (if disarmed) with {{X}} (light), {{Y}} (medium), or {{Z}} (hard) and kick with {{A}} (light), {{B}} (medium), or {{C}} (hard). Lighter attacks generally come out and recover quicker, but harder attacks do more damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has several special moves that can be performed using special button combinations. Some moves launch the opponent into the air, which can be followed up with additional hits for a juggle combo. Characters can bounce harmlessly off a projectile (such as a fireball) by pressing {{down}} before landing on it. They can taunt their opponents by pressing {{X}}+{{A}}. | Characters move with {{left}} and {{right}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}} (and they can run as long as the forward direction is held). They crouch with {{down}} and jump with {{upleft}}, {{up}}, or {{upright}}. A jump can be canceled early into a short jump by pressing {{down}} quickly after leaving the ground. Characters can slash (if armed) or punch (if disarmed) with {{X}} (light), {{Y}} (medium), or {{Z}} (hard) and kick with {{A}} (light), {{B}} (medium), or {{C}} (hard). Lighter attacks generally come out and recover quicker, but harder attacks do more damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has several special moves that can be performed using special button combinations. Some moves launch the opponent into the air, which can be followed up with additional hits for a juggle combo. Characters can bounce harmlessly off a projectile (such as a fireball) by pressing {{down}} before landing on it. They can taunt their opponents by pressing {{X}}+{{A}}. | ||
− | Blocking is done by holding the D-Pad away from the opponent, which can be done while crouching or standing. Low attacks (such as sweeps) can only be blocked crouching, high attacks (including jumping attacks) can only be blocked standing, and mid attacks can be blocked either way. Normal moves are completely negated when blocked, but special moves still do a small amount of damage. | + | Blocking is done by holding the D-Pad away from the opponent, which can be done while crouching or standing. Low attacks (such as sweeps) can only be blocked crouching, high attacks (including jumping attacks) can only be blocked standing, and mid attacks can be blocked either way. Normal moves are completely negated when blocked, but special moves still do a small amount of damage. To discourage playing too defensively, each player has a weapon gauge that drains when the character blocks an attack. If the weapon blocks too many attacks and the gauge is completely emptied, the character is dizzied and disarmed for the rest of the match. Unarmed attacks do less damage and have less reach than weapons, but they are typically performed quicker. Some special moves work slightly differently if the character is unarmed, while many special moves can only be done while armed or when unarmed. The weapon gauge and disarmed status is carried over between rounds (but not matches). |
Most characters can throw their weapons as projectiles by pressing {{Z}}+{{C}}, which immediately empties the weapon gauge and disarms the character. This does not dizzy the character being disarmed, but rather, the opponent is dizzied if hit by a thrown weapon. Two characters, Gong Sun Sheng and Ruan Xiao Er, fight with unconventional "weapons." They are not able to throw their weapons, and they are able to get their weapons back during the match if disarmed, as the weapon gauge replenishes slowly over time for them. | Most characters can throw their weapons as projectiles by pressing {{Z}}+{{C}}, which immediately empties the weapon gauge and disarms the character. This does not dizzy the character being disarmed, but rather, the opponent is dizzied if hit by a thrown weapon. Two characters, Gong Sun Sheng and Ruan Xiao Er, fight with unconventional "weapons." They are not able to throw their weapons, and they are able to get their weapons back during the match if disarmed, as the weapon gauge replenishes slowly over time for them. | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Flying Serpent Missile | {{QCF}} {{punch}} | Shi Jin thrusts his hand out and shoots a flaming dragon head across the screen. The projectile is larger (in Special Mode) and moves faster when a stronger button is used.}} | {{MoveListRow | Flying Serpent Missile | {{QCF}} {{punch}} | Shi Jin thrusts his hand out and shoots a flaming dragon head across the screen. The projectile is larger (in Special Mode) and moves faster when a stronger button is used.}} | ||
− | {{MoveListRow | Flaming Serpent Sword | {{DPF}} {{punch}} (requires weapon) | Shi Jin slashes his flaming sword in a circle around him. When performed with {{MP}} or {{HP}}, he then jumps into the air with a flaming uppercut. He jumps higher when a stronger button is used. This move knocks the opponent over.}} | + | {{MoveListRow | Flaming Serpent Sword | {{DPF}} {{punch}} (requires weapon) | Shi Jin slashes his flaming sword in a circle around him. When performed with {{MP}} or {{HP}}, he then jumps into the air with a flaming uppercut. He jumps higher when a stronger button is used. If it hits, he can follow up with an additional strike in midair by pressing {{DPF}} {{punch}} again (in Arcade Mode) or by pressing {{punch}} again (in Special Mode). This move knocks the opponent over.}} |
− | {{MoveListRow | Knee Kick | {{down}} {{up}} {{kick}} | Shi Jin leaps forward in an arc while striking with his knees, hitting the ground with an explosion. He leaps farther when a stronger button is used. This move knocks the opponent over.}} | + | {{MoveListRow | Knee Kick | {{down}} {{up}} {{kick}} | Shi Jin leaps forward in an arc while striking with his knees, hitting the ground with an explosion. He leaps farther when a stronger button is used. This move knocks the opponent over. This move can only be blocked while standing.}} |
{{MoveListRow | Dashing Serpent Punch | {{QCB}} {{punch}} (without weapon) | Shi Jin dashes ahead with a fiery punch. He dashes further when a stronger button is used. He can follow up with a second flaming punch by pressing {{punch}} again (in Special Mode). This move knocks the opponent into the wall.}} | {{MoveListRow | Dashing Serpent Punch | {{QCB}} {{punch}} (without weapon) | Shi Jin dashes ahead with a fiery punch. He dashes further when a stronger button is used. He can follow up with a second flaming punch by pressing {{punch}} again (in Special Mode). This move knocks the opponent into the wall.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Savage Panther Claw | {{QCF}} {{punch}} | Lin Chong waves his hand and shoots a fireball in the form of a panther across the screen. The projectile is larger (in Special Mode) and moves faster when a stronger button is used.}} | {{MoveListRow | Savage Panther Claw | {{QCF}} {{punch}} | Lin Chong waves his hand and shoots a fireball in the form of a panther across the screen. The projectile is larger (in Special Mode) and moves faster when a stronger button is used.}} | ||
− | {{MoveListRow | Typhoon Spear | {{HCB}} {{punch}} | Lin Chong vaults forward on his spear, kicking in a semicircle. He vaults slightly further when a stronger button is used. This move knocks the opponent over when it is performed with {{HP}}. When he is disarmed, he rolls forward with a handstand instead of his spear, which covers a smaller arc.}} | + | {{MoveListRow | Typhoon Spear | {{HCB}} {{punch}} | Lin Chong vaults forward on his spear, kicking in a semicircle. He vaults slightly further when a stronger button is used. This move knocks the opponent over when it is performed with {{HP}}. When he is disarmed, he rolls forward with a handstand instead of his spear, which covers a smaller arc. This move can only be blocked while standing.}} |
{{MoveListRow | Invincible Rapid Fire | {{repeat|{{punch}}}} (requires weapon) | Lin Chong stabs his burning spear in front of him rapidly.}} | {{MoveListRow | Invincible Rapid Fire | {{repeat|{{punch}}}} (requires weapon) | Lin Chong stabs his burning spear in front of him rapidly.}} | ||
− | {{MoveListRow | Leaping Kick | {{DPF}} {{kick}} (requires weapon) | Lin Chong leaps forward with a kick. When performed with {{MK}} or {{HK}}, he then jumps again and slashes his spear on the way down. This move knocks the opponent back when it is performed with {{LK}} or knocks the opponent down when it is performed with {{HK}}.}} | + | {{MoveListRow | Leaping Kick | {{DPF}} {{kick}} (requires weapon) | Lin Chong leaps forward with a kick. When performed with {{MK}} or {{HK}}, he then jumps again and slashes his spear on the way down, which can only be blocked while standing. This move knocks the opponent back when it is performed with {{LK}} or knocks the opponent down when it is performed with {{HK}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| title=Hu San Niang / Kosanjou (扈三娘) | | title=Hu San Niang / Kosanjou (扈三娘) | ||
| sprite={{sprite | Dark Legend Saturn, Characters.png | crop_width=80 | crop_height=112 | crop_x=192 | crop_y=0}} | | sprite={{sprite | Dark Legend Saturn, Characters.png | crop_width=80 | crop_height=112 | crop_x=192 | crop_y=0}} | ||
− | | desc=An adept swordswoman who enjoys being surrounded by strong people and takes pity on the weak. She fights with a pair of | + | | desc=An adept swordswoman who enjoys being surrounded by strong people and takes pity on the weak. She fights with a pair of sabres. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Flaming Jasmine Wave | {{QCF}} {{punch}} | Hu San Niang swings a sword to the ground (or a hand if unarmed), shooting a burning wave across the ground. The projectile is larger (in Special Mode) and moves faster when a stronger button is used.}} | + | {{MoveListRow | Flaming Jasmine Wave | {{QCF}} {{punch}} | Hu San Niang swings a sword to the ground (or a hand if unarmed), shooting a burning wave across the ground. The projectile is larger (in Special Mode) and moves faster when a stronger button is used. This move can only be blocked while crouching.}} |
{{MoveListRow | Samsara Kick | {{QCF}} {{kick}} | Hu San Niang jumps into the air with a flaming front kick. When performed with {{MK}} or {{HK}}, she follows up with a second kick that knocks the opponent back if the first kick connects. She jumps higher when a stronger button is used.}} | {{MoveListRow | Samsara Kick | {{QCF}} {{kick}} | Hu San Niang jumps into the air with a flaming front kick. When performed with {{MK}} or {{HK}}, she follows up with a second kick that knocks the opponent back if the first kick connects. She jumps higher when a stronger button is used.}} | ||
{{MoveListRow | Typhoon Slasher | {{DPF}} {{punch}} (requires weapon) | Hu San Niang rises into the air while slashing with a sword. She rises higher when a stronger button is used (barely leaving the ground when the move is performed with {{LK}}). This move knocks the opponent back when it is performed with {{LP}} or knocks the opponent down when it is performed with {{MP}} or {{HP}}.}} | {{MoveListRow | Typhoon Slasher | {{DPF}} {{punch}} (requires weapon) | Hu San Niang rises into the air while slashing with a sword. She rises higher when a stronger button is used (barely leaving the ground when the move is performed with {{LK}}). This move knocks the opponent back when it is performed with {{LP}} or knocks the opponent down when it is performed with {{MP}} or {{HP}}.}} | ||
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{{MoveListRow | Flaming Ki Punch | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} (Arcade Mode)<br>{{HCF}} {{punch}} (Special Mode) | Dai Zong thrusts a palm out and shoots a burst of flame from it. The flame is larger when a stronger button is used (in Special Mode). This move knocks the opponent back.}} | {{MoveListRow | Flaming Ki Punch | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} (Arcade Mode)<br>{{HCF}} {{punch}} (Special Mode) | Dai Zong thrusts a palm out and shoots a burst of flame from it. The flame is larger when a stronger button is used (in Special Mode). This move knocks the opponent back.}} | ||
{{MoveListRow | Ki Bomb | {{QCF}} {{punch}} in midair (up to 5 times) | Dai Zong swings his arm and throws a fireball diagonally downwards. This move can be repeated up to 5 times to hover in the air and throw more fireballs from alternating hands.}} | {{MoveListRow | Ki Bomb | {{QCF}} {{punch}} in midair (up to 5 times) | Dai Zong swings his arm and throws a fireball diagonally downwards. This move can be repeated up to 5 times to hover in the air and throw more fireballs from alternating hands.}} | ||
− | {{MoveListRow | Teleport Attack | {{DPF}} {{punch}} | Dai Zong vanishes, then reappears in the air above where he was standing, falling with a double-fisted hammer punch. He reappears higher in the air when a stronger button is used.}} | + | {{MoveListRow | Teleport Attack | {{DPF}} {{punch}} | Dai Zong vanishes, then reappears in the air above where he was standing, falling with a double-fisted hammer punch. He reappears higher in the air when a stronger button is used. This move can only be blocked while standing.}} |
{{MoveListRow | Majestic Teleport<br>(Arcade Mode) | {{HCB}} {{kick}} | Dai Zong vanishes, then reappears somewhere else. He teleports backwards with {{LK}}, in the same place with {{MK}}, or forwards with {{HK}}.}} | {{MoveListRow | Majestic Teleport<br>(Arcade Mode) | {{HCB}} {{kick}} | Dai Zong vanishes, then reappears somewhere else. He teleports backwards with {{LK}}, in the same place with {{MK}}, or forwards with {{HK}}.}} | ||
{{MoveListRow | Majestic Teleport<br>(Special Mode) | {{QCB}} {{punch}} or {{kick}} | Dai Zong vanishes, then reappears somewhere else. He teleports in the air in front of the opponent with {{LP}}, in the air behind the opponent with {{MP}}, right in front of the opponent with {{HP}}, right behind with opponent with any two {{punch}}, behind his initial position with {{LK}}, in the same place with {{MK}}, in front of his initial position with {{HK}}, or in the air above his initial position with any two {{kick}}.}} | {{MoveListRow | Majestic Teleport<br>(Special Mode) | {{QCB}} {{punch}} or {{kick}} | Dai Zong vanishes, then reappears somewhere else. He teleports in the air in front of the opponent with {{LP}}, in the air behind the opponent with {{MP}}, right in front of the opponent with {{HP}}, right behind with opponent with any two {{punch}}, behind his initial position with {{LK}}, in the same place with {{MK}}, in front of his initial position with {{HK}}, or in the air above his initial position with any two {{kick}}.}} | ||
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| desc=A monk with immense strength and an intimidating stature. He fights with a crescent moon spade. | | desc=A monk with immense strength and an intimidating stature. He fights with a crescent moon spade. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Flying Shadow Attack | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} (requires weapon) | Lu Zhi Shen charges forward with his flaming spade. He charges further when a stronger button is used. This move knocks the opponent back.}} | + | {{MoveListRow | Flying Shadow Attack | Hold {{downleft}} for 1 second, then {{right}}+{{punch}} (requires weapon) | Lu Zhi Shen charges forward with his flaming spade. He charges further when a stronger button is used. This move knocks the opponent back. When the move is performed with {{MP}} or {{HP}}, he can follow up by swinging his spade upwards by pressing {{QCF}} {{MP}} or {{HP}} (whichever button was used for the initial move), which launches his opponent into the air.}} |
{{MoveListRow | Manchurian Fang | {{HCF}} {{punch}} | Lu Zhi Shen gathers a ball of ki above his head, then throws it to the ground in front of him. It explodes when it hits the opponent or the ground. He throws it at a wider angle when a stronger button is used. This move knocks the opponent over.}} | {{MoveListRow | Manchurian Fang | {{HCF}} {{punch}} | Lu Zhi Shen gathers a ball of ki above his head, then throws it to the ground in front of him. It explodes when it hits the opponent or the ground. He throws it at a wider angle when a stronger button is used. This move knocks the opponent over.}} | ||
{{MoveListRow | Silkworm Slash | {{right}} {{left}} {{right}} {{punch}} in midair (requires weapon) | Lu Zhi Shen floats in the air and slashes his spade rapidly in a cone in front of him. The slashing motion sucks the opponent inward like a vacuum if nearby. He slashes more times when a stronger button is used.}} | {{MoveListRow | Silkworm Slash | {{right}} {{left}} {{right}} {{punch}} in midair (requires weapon) | Lu Zhi Shen floats in the air and slashes his spade rapidly in a cone in front of him. The slashing motion sucks the opponent inward like a vacuum if nearby. He slashes more times when a stronger button is used.}} | ||
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| desc=A Taoist priest who has learned to manipulate lightning and wind. He fights with a genjutsu (a large illusory being) named Nataku. | | desc=A Taoist priest who has learned to manipulate lightning and wind. He fights with a genjutsu (a large illusory being) named Nataku. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Earth Scorcher | {{QCF}} {{punch}} or {{kick}} | Nataku picks up Gong Sun Sheng and throws him. Nataku throws Gong Sun Sheng in an arc while he is curled into a ball (or he launches himself if unarmed) when the move is performed with {{punch}} or throws him along the ground while he slides in a prone position (or he launches himself if unarmed) when the move is performed with {{kick}}. He is thrown further when a stronger button is used. This move knocks the opponent over.}} | + | {{MoveListRow | Earth Scorcher | {{QCF}} {{punch}} or {{kick}} | Nataku picks up Gong Sun Sheng and throws him. Nataku throws Gong Sun Sheng in an arc while he is curled into a ball (or he launches himself if unarmed) when the move is performed with {{punch}} or throws him along the ground while he slides in a prone position (or he launches himself if unarmed) when the move is performed with {{kick}} (which can only be blocked while crouching). He is thrown further when a stronger button is used. This move knocks the opponent over.}} |
{{MoveListRow | Meteor Strike | {{right}} {{left}} {{right}} {{punch}} | Nataku picks up Gong Sun Sheng and throws him straight ahead while he is curled into a ball (or he launches himself if unarmed). This move knocks the opponent back.}} | {{MoveListRow | Meteor Strike | {{right}} {{left}} {{right}} {{punch}} | Nataku picks up Gong Sun Sheng and throws him straight ahead while he is curled into a ball (or he launches himself if unarmed). This move knocks the opponent back.}} | ||
− | {{MoveListRow | Horrifying Hellraiser | Hold {{left}} for 1 second, then {{right}}+{{punch}} or {{kick}} (requires weapon) | Nataku charges forward. He charges with a headbutt when the move is performed with {{punch}} or with a sliding kick when the move is performed with {{kick}}. He charges further when a stronger button is used. This move knocks the opponent over.}} | + | {{MoveListRow | Horrifying Hellraiser | Hold {{left}} for 1 second, then {{right}}+{{punch}} or {{kick}} (requires weapon) | Nataku charges forward. He charges with a headbutt when the move is performed with {{punch}} or with a sliding kick when the move is performed with {{kick}} (which can only be blocked while crouching). He charges further when a stronger button is used. This move knocks the opponent over.}} |
{{MoveListRow | Mongolian Bear Hug | {{left}} {{downright}} {{QCB}} {{downleft}} {{down}} {{punch}} (close) | Nataku picks up the opponent (unless unarmed). Gong Sun Sheng jumps to the edge of the screen, then glides past with an attack.}} | {{MoveListRow | Mongolian Bear Hug | {{left}} {{downright}} {{QCB}} {{downleft}} {{down}} {{punch}} (close) | Nataku picks up the opponent (unless unarmed). Gong Sun Sheng jumps to the edge of the screen, then glides past with an attack.}} | ||
}} | }} | ||
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{{MoveListRow | Shredding Talon | {{QCB}} {{kick}} | Wu Song leaps forward with a flying kick. He leaps farther when a stronger button is used. This move knocks the opponent over when it is performed with {{LK}} or {{HK}}. He can pass through to the other side of the opponent if close when the move is performed with {{HK}}.}} | {{MoveListRow | Shredding Talon | {{QCB}} {{kick}} | Wu Song leaps forward with a flying kick. He leaps farther when a stronger button is used. This move knocks the opponent over when it is performed with {{LK}} or {{HK}}. He can pass through to the other side of the opponent if close when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Crushing Tiger Claw | {{DPF}} {{punch}} (requires weapon) | Wu Song swings a tonfa upwards in front of him. This move knocks the opponent over when it is performed with {{MP}} or {{HP}}.}} | {{MoveListRow | Crushing Tiger Claw | {{DPF}} {{punch}} (requires weapon) | Wu Song swings a tonfa upwards in front of him. This move knocks the opponent over when it is performed with {{MP}} or {{HP}}.}} | ||
− | {{MoveListRow | Doomsday Dragon | | + | {{MoveListRow | Doomsday Dragon | {{HCB}} {{downleft}} {{down}} {{punch}} (requires weapon) (close) | Wu Song grabs and flies high into the air with the opponent, landing with a spinning slam.}} |
− | {{MoveListRow | Piledriver | | + | {{MoveListRow | Piledriver | {{HCB}} {{punch}} (without weapon) (close) | Wu Song grabs and slams his opponent with a piledriver.}} |
{{MoveListRow | Rushing Dragon | {{QCB}} {{punch}} (up to 5 times) (without weapon) | Wu Song advances forward with a series of punches.}} | {{MoveListRow | Rushing Dragon | {{QCB}} {{punch}} (up to 5 times) (without weapon) | Wu Song advances forward with a series of punches.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Nunchaku Rage | {{repeat|{{punch}}}} (requires weapon) | Ruan Xiao Wu swings his nunchaku repeatedly in front of him.}} | {{MoveListRow | Nunchaku Rage | {{repeat|{{punch}}}} (requires weapon) | Ruan Xiao Wu swings his nunchaku repeatedly in front of him.}} | ||
− | {{MoveListRow | Punishing One-Two | {{QCF}} {{punch}} | Ruan Xiao Wu throws an animal at his opponent, which can be a fish (thrown straight ahead), a frog (thrown toward the ground, then it hops forward until it hits the opponent or exits the screen), or a crab (thrown toward the ground, then it walks forward until it hits the opponent or exits the screen). The animal is chosen randomly. It is larger (in Special Mode) and moves faster when a stronger button is used.}} | + | {{MoveListRow | Punishing One-Two | {{QCF}} {{punch}} | Ruan Xiao Wu throws an animal at his opponent, which can be a fish (thrown straight ahead), a frog (thrown toward the ground, then it hops forward until it hits the opponent or exits the screen, can only be blocked crouching), or a crab (thrown toward the ground, then it walks forward until it hits the opponent or exits the screen, stuns the opponent, can only be blocked crouching). The animal is chosen randomly. It is larger (in Special Mode) and moves faster when a stronger button is used.}} |
− | {{MoveListRow | Brilliant Storm | {{downleft}} {{down}} {{downright}} {{down}} {{downleft}} {{kick}} | Ruan Xiao Wu spins forward on the ground like a top while holding his nunchaku in his mouth (unless unarmed). The move covers a shorter area if he is unarmed. He spins further and faster when a stronger button is used.}} | + | {{MoveListRow | Brilliant Storm | {{downleft}} {{down}} {{downright}} {{down}} {{downleft}} {{kick}} | Ruan Xiao Wu spins forward on the ground like a top while holding his nunchaku in his mouth (unless unarmed). The move covers a shorter area if he is unarmed. He spins further and faster when a stronger button is used. This move can only be blocked while crouching.}} |
{{MoveListRow | Phantom Cyclone Stinger | {{HCB}} {{punch}} | Ruan Xiao Wu waves his hand and summons a geyser of water that bursts from under the opponent's feet. This move knocks the opponent over.}} | {{MoveListRow | Phantom Cyclone Stinger | {{HCB}} {{punch}} | Ruan Xiao Wu waves his hand and summons a geyser of water that bursts from under the opponent's feet. This move knocks the opponent over.}} | ||
− | {{MoveListRow | Mirage Roll | {{right}} {{HCF}} {{kick}} | Ruan Xiao Wu cartwheels forward in a shadowy blur. He can pass through attacks and the opponent. He moves further when a stronger button is used.}} | + | {{MoveListRow | Mirage Roll | {{right}} {{HCF}} {{kick}} | Ruan Xiao Wu cartwheels forward in a shadowy blur. He can pass through attacks (including projectiles) and the opponent. He moves further when a stronger button is used.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListRow | Shao Lin Crescent | {{DPF}} {{kick}} | Ruan Xiao Qi flips backwards with a kick, then shoots his body in an arc while surging with lightning. If he hits the opponent with the second part of the move, the opponent is damaged and momentarily stunned.}} | {{MoveListRow | Shao Lin Crescent | {{DPF}} {{kick}} | Ruan Xiao Qi flips backwards with a kick, then shoots his body in an arc while surging with lightning. If he hits the opponent with the second part of the move, the opponent is damaged and momentarily stunned.}} | ||
{{MoveListRow | Phantom Cyclone Stinger | {{HCB}} {{punch}} | Ruan Xiao Qi waves his hand and summons a geyser of water that bursts from under the opponent's feet. This move knocks the opponent over.}} | {{MoveListRow | Phantom Cyclone Stinger | {{HCB}} {{punch}} | Ruan Xiao Qi waves his hand and summons a geyser of water that bursts from under the opponent's feet. This move knocks the opponent over.}} | ||
− | {{MoveListRow | Mirage Roll | {{right}} {{HCF}} {{kick}} | Ruan Xiao Qi cartwheels forward in a shadowy blur. He can pass through attacks and the opponent. He moves further when a stronger button is used.}} | + | {{MoveListRow | Mirage Roll | {{right}} {{HCF}} {{kick}} | Ruan Xiao Qi cartwheels forward in a shadowy blur. He can pass through attacks (including projectiles) and the opponent. He moves further when a stronger button is used.}} |
{{MoveListRow | Triple-Leg Deathtrap | {{QCB}} {{kick}} (without weapon) | Ruan Xiao Qi does a roundhouse kick, then a leaping kick. When the move is performed with {{HK}}, he finishes with a backflip kick. This move knocks the opponent over on the last hit.}} | {{MoveListRow | Triple-Leg Deathtrap | {{QCB}} {{kick}} (without weapon) | Ruan Xiao Qi does a roundhouse kick, then a leaping kick. When the move is performed with {{HK}}, he finishes with a backflip kick. This move knocks the opponent over on the last hit.}} | ||
}} | }} | ||
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{{gitem|Dark Legend Saturn, Stages, Wu Song.png|Wu Song}} | {{gitem|Dark Legend Saturn, Stages, Wu Song.png|Wu Song}} | ||
{{gitem|Dark Legend Saturn, Stages, Ruan Xiao Brothers.png|Ruan Xiao Brothers}} | {{gitem|Dark Legend Saturn, Stages, Ruan Xiao Brothers.png|Ruan Xiao Brothers}} | ||
+ | {{gitem|Dark Legend Saturn, Stages, Chao Gai.png|Chao Gai}} | ||
}} | }} | ||
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===Saturn version=== | ===Saturn version=== | ||
====Japanese edition==== | ====Japanese edition==== | ||
− | |||
{{creditstable| | {{creditstable| | ||
*'''Production Supervisor:''' [[Masato Noguchi|野口 正登]] | *'''Production Supervisor:''' [[Masato Noguchi|野口 正登]] | ||
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| pdf=DarkLegend Saturn JP SSEnding Sp.pdf | | pdf=DarkLegend Saturn JP SSEnding Sp.pdf | ||
| console=SAT | | console=SAT | ||
− | |||
}} | }} | ||
====Overseas edition==== | ====Overseas edition==== | ||
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*'''Sound Designer:''' [[Masaaki Iwasaki|Koremasa]] | *'''Sound Designer:''' [[Masaaki Iwasaki|Koremasa]] | ||
*'''Special Thanks:''' [[Masato Noguchi]], Steve Miller, Masatoshi Higuchi, [[Data East|DataEast USA Inc]] | *'''Special Thanks:''' [[Masato Noguchi]], Steve Miller, Masatoshi Higuchi, [[Data East|DataEast USA Inc]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Dark Legend Saturn credits.png | ||
| console=SAT | | console=SAT | ||
}} | }} |
Revision as of 22:13, 7 October 2024
Outlaws of the Lost Dynasty | |||||||||||||||||||||||
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System(s): Sega Titan Video, Sega Saturn | |||||||||||||||||||||||
Publisher: Data East | |||||||||||||||||||||||
Developer: Data East | |||||||||||||||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | |||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | |||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||
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Outlaws of the Lost Dynasty, known as Suiko Enbu (水滸演武) in Japan, is a 2D fighting arcade game by Data East for the Sega Titan Video. It was ported to the Sega Saturn. In the US, the Saturn version is known as Dark Legend. An expanded version was released on the Saturn in Japan only, titled Suiko Enbu: Fuuun Saiki.
Contents
Story
During the Northern Song period of China, a group of 108 outlaws gather at Liangshan Marsh to rebel against the government. The emperor devises a cunning plan to quell the uprising by having the outlaws battle each other for the promise of riches and power. However, the cost of losing would be death.
The premise and characters were inspired by the classic Chinese novel Water Margin.
Gameplay
The game is a 2D fighting game, somewhat similar to Samurai Shodown but set in China sometime in the 11th or 12th century. Character are armed with weapons, which can be lost if the character blocks too many attacks, forcing the player to fight unarmed for the rest of the match. Matches are one-on-one and fought to the best of three rounds, with each round having a timer. The camera zooms out to show more of the stage as fighters move farther away from each other.
Characters move with and . They backstep or run with or (and they can run as long as the forward direction is held). They crouch with and jump with , , or . A jump can be canceled early into a short jump by pressing quickly after leaving the ground. Characters can slash (if armed) or punch (if disarmed) with (light), (medium), or (hard) and kick with (light), (medium), or (hard). Lighter attacks generally come out and recover quicker, but harder attacks do more damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has several special moves that can be performed using special button combinations. Some moves launch the opponent into the air, which can be followed up with additional hits for a juggle combo. Characters can bounce harmlessly off a projectile (such as a fireball) by pressing before landing on it. They can taunt their opponents by pressing +.
Blocking is done by holding the D-Pad away from the opponent, which can be done while crouching or standing. Low attacks (such as sweeps) can only be blocked crouching, high attacks (including jumping attacks) can only be blocked standing, and mid attacks can be blocked either way. Normal moves are completely negated when blocked, but special moves still do a small amount of damage. To discourage playing too defensively, each player has a weapon gauge that drains when the character blocks an attack. If the weapon blocks too many attacks and the gauge is completely emptied, the character is dizzied and disarmed for the rest of the match. Unarmed attacks do less damage and have less reach than weapons, but they are typically performed quicker. Some special moves work slightly differently if the character is unarmed, while many special moves can only be done while armed or when unarmed. The weapon gauge and disarmed status is carried over between rounds (but not matches).
Most characters can throw their weapons as projectiles by pressing +, which immediately empties the weapon gauge and disarms the character. This does not dizzy the character being disarmed, but rather, the opponent is dizzied if hit by a thrown weapon. Two characters, Gong Sun Sheng and Ruan Xiao Er, fight with unconventional "weapons." They are not able to throw their weapons, and they are able to get their weapons back during the match if disarmed, as the weapon gauge replenishes slowly over time for them.
Characters cannot move or attack while dizzied, but players can recover more quickly by shaking the D-Pad in multiple directions and pressing the attack buttons rapidly. Characters can also become dizzied by being hit too many times in a small window of time, and they can fake being dizzy to trick the opponent by pressing + (attacking breaks the fake dizzy).
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch button (depending on the character being played). Throws cannot be blocked.
In the Saturn version of the game (the US version and the Special Mode of the Japanese version), characters have special desperation moves that they can only perform when they are low on health. These moves are flashier and inflict more damage than other special moves. Some desperation moves can only be used after the player has already lost a round of the match.
Modes
In the main mode, the player chooses a character to play and fights a series of matches against computer-controlled opponents. The player can choose the first opponent, then the other opponents are chosen in a random order. Every playable character is fought, including a mirror match against the same character that is being played, and the final match is against the boss Chao Gai. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the first by pressing START at any time.
The Saturn version has a dedicated two-player versus mode and options where players can choose from seven difficulty levels for computer-controlled opponents, change the speed of the timer (Slow, Normal, Fast, or Endless), change the number of rounds per match (1, 3, or 5), or set a handicap for each player in the versus mode.
The Japanese Saturn version initially prompts the player to select between two modes, Arcade Mode and Special Mode. The Arcade Mode is a faithful reproduction of the arcade game, while the Special Mode includes balance changes, modifies some moves slightly, adds desperation moves for all characters, and makes the final boss, Chao Gai, playable in the two-player mode. The US Saturn version has no selection and only contains the Special Mode.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
"Arcade Mode" refers to the arcade version and the Arcade Mode of the Japanese Saturn version. "Special Mode" refers to the US Saturn version or the Special Mode of the Japanese Saturn version.
Desperation moves can only be performed in the Saturn version (the US version and the Special Mode of the Japanese version).
Playable
Bosses
Chao Gai is playable in the two-player mode of the Saturn version (the US version and the Special Mode of the Japanese version).
Huyan Zhuo / Koenshaku (呼延灼) | |||||||||||||||||||||||||||||||||
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Chao Gai / Chougai (晁蓋) | |||||||||||||||||||||||||||||||||
The second king of Liangshan, who was reportedly killed by a poisoned arrow to the cheek. It is said that he has returned from the dead, though no one knows how. He is the final boss of the game, and he has no weapon (so he is the only character who fights without a weapon gauge).
In the single-player game, Chao Gai transforms into a demon form after he loses a round. This transformation can be done manually after losing a round in a two-player match.
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Stages
In the arcade mode, every character has their own stage when they are fought. In the versus mode, the game cycles through the stages in order for each match.
Shi Jin's stage is reused for the beginning of the fight with Chao Gai, but Chao Gai has a unique stage after he is defeated in a round and returns in his demon form. The three Ruan Xiao brothers share the same stage.
Versions
The Japanese Saturn version has an Arcade Mode that replicates the arcade version, and it adds a Special Mode that includes changes to some moves, including adding desperation moves, and makes the final boss, Chao Gai, playable in the two-player mode. The Special Mode is the only mode in the US Saturn version.
The Japanese Saturn version of the game had problems with slowdown that were fixed in the American release (as well as the Sony PlayStation ports). An enhanced version, Suiko Enbu: Fuuun Saiki, was released exclusively for the Saturn in Japan to correct these issues.
The PlayStation version includes an additional hidden character, Makoto Mizoguchi from Data East's Fighter's History games. This character was included in Suiko Enbu: Fuuun Saiki for the Saturn.
Localised names
Language | Localised Name | English Translation |
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English (US) | Outlaws of the Lost Dynasty | Outlaws of the Lost Dynasty |
Japanese | 水滸演武 | Suiko Enbu |
Comparisons
- Main article: Outlaws of the Lost Dynasty/Comparisons.
Production credits
Saturn version
Japanese edition
- Production Supervisor: 野口 正登
- Planning : 盛 政樹
- System Setting : 秋山 宗一
- Program Setting : 鈴木 進一
- Operation Setting : 野村 泰彦
- Artist : 戸村 考司, 竹内 章二
- Music : 原子力 花田
- Sound Effects : 是政
- Voice: 屋良 有作, 郷里 大輔, 堀 秀行, 置鮎 龍太郎 (Aoni Pro), 白鳥 由里 (Arts Vision Co. Ltd), 菊池 徹, 稲垣 雅史, (データイースト(株))
- Cooperation : 小栗 航, アーケード版スタッフ, 大島 喜臣, 春原 軌夫, 川本 敏生, 小林 信一
- Operation Check : 近藤 隆拓, 江副 公二, 尾形 直紀
Overseas edition
- Game Planner: Masaki Sakari
- Programmers: Soichi Akiyama, Yasuhiko Nomura, Shinichi Suzuki
- Designers: Koji Tomura, Kiteretsu Takechan
- Music Composer: Atomic Hanada
- Sound Designer: Koremasa
- Special Thanks: Masato Noguchi, Steve Miller, Masatoshi Higuchi, DataEast USA Inc
Magazine articles
- Main article: Outlaws of the Lost Dynasty/Magazine articles.
Promotional material
Physical scans
Sega Titan Video version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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61 | |
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Based on 18 reviews |
Technical information
- Main article: Outlaws of the Lost Dynasty/Technical information.
References
- ↑ File:DarkLegend Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/0-sAGlAEAoM/m/ADOnQKLxFp8J
- ↑ 4.0 4.1 GamePro, "December 1995" (US; 1995-xx-xx), page 80
- ↑ File:DarkLegend Saturn JP SSEnding Sp.pdf
- ↑ File:Dark Legend Saturn credits.png
- ↑ Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 130
- ↑ Famitsu, "1995-09-01" (JP; 1995-08-18), page 1
- ↑ GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 21
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 86
- ↑ Game Informer, "November 1995" (US; 1995-1x-xx), page 55
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 40
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 67
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 172
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 134
- ↑ Saturn Fan, "1995 November" (JP; 1995-10-07), page 76
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 36
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 50
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 167
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Ultimate Future Games, "November 1995" (UK; 1995-10-02), page 89
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 81
- ↑ Última Generación, "Noviembre 1995" (ES; 1995-1x-xx), page 80
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