Difference between revisions of "Magical Hat no Buttobi Turbo! Daibouken/Technical information"
From Sega Retro
m (→ROM header) |
(This is a little run-on sentence-y but I tried to clarify something Sazpaimon told me; it's not actually an encoding set, its the CHARACTER SET which the encoding standards used as the basis.) |
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{{ROMHeader|type=MD|region=NTSC-J|53 45 47 41 20 4D 45 47 41 20 44 52 49 56 45 20 28 43 29 53 45 47 41 20 31 39 38 39 2E 4A 41 4E 24 5E 24 38 24 2B 24 6B 25 4F 25 43 25 48 24 4E 24 56 24 43 24 48 24 53 25 3F 21 3C 25 5C 21 2A 42 67 4B 41 38 31 00 20 00 20 00 20 00 20 00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 47 4D 20 47 2D 34 30 34 31 20 20 2D 30 30 94 8A 4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 00 00 00 00 07 FF FF 00 FF 00 00 00 FF FF FF 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4A 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20}} | {{ROMHeader|type=MD|region=NTSC-J|53 45 47 41 20 4D 45 47 41 20 44 52 49 56 45 20 28 43 29 53 45 47 41 20 31 39 38 39 2E 4A 41 4E 24 5E 24 38 24 2B 24 6B 25 4F 25 43 25 48 24 4E 24 56 24 43 24 48 24 53 25 3F 21 3C 25 5C 21 2A 42 67 4B 41 38 31 00 20 00 20 00 20 00 20 00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 47 4D 20 47 2D 34 30 34 31 20 20 2D 30 30 94 8A 4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 00 00 00 00 07 FF FF 00 FF 00 00 00 FF FF FF 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4A 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20}} | ||
− | '''''Very''''' atypically, instead of using Shift JIS for the header's title as most Mega Drive games do, ''Magical Hat'' uses raw JIS X 0208 data instead. This was originally thought to be gibberish, as no modern program can actually decode data written in the JIS X 0208 standard. The data when manually decoded reads "{{hex|まじかるハットのぶっとびターボ!大冒険 }}" with five double-byte spaces appended at the end. | + | '''''Very''''' atypically, instead of using Shift JIS for the header's title as most Mega Drive games do, ''Magical Hat'' uses raw JIS X 0208 data instead. This was originally thought to be gibberish, as no modern program can actually decode data written in the original JIS X 0208 standard. This is thanks to how it's actually the original character set that formed the basis for the Shift JIS standard, and not an actual encoding per se. The data when manually decoded reads "{{hex|まじかるハットのぶっとびターボ!大冒険 }}" with five double-byte spaces appended at the end. |
− | Sega's documents elaborate that you can ''use'' ASCII or Shift JIS, but doesn't explicitly mandate that you ''do''{{ | + | Sega's documents elaborate that you can ''use'' ASCII or Shift JIS, but doesn't explicitly mandate that you ''do''{{fileref|Genesis Software Development Manual Version 2.0 1991-07-09.pdf|page=5}}. This seems to be the known sole example of deviation, as VIC Tokai's other games use ASCII headers before and after ''Magical Hat''. |
==References== | ==References== |
Latest revision as of 11:32, 21 October 2024
- Back to: Magical Hat no Buttobi Turbo! Daibouken.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
512kB | 1989-01 | Cartridge (JP) |
Identifiers
ROM header
Offset | Contents (hexadecimal) | Decoded text |
---|---|---|
00000100 00000110 00000120 00000130 00000140 00000150 00000160 00000170 00000180 00000190 000001A0 000001B0 000001C0 000001D0 000001E0 000001F0 |
53 45 47 41 20 4D 45 47 41 20 44 52 49 56 45 20 28 43 29 53 45 47 41 20 31 39 38 39 2E 4A 41 4E 24 5E 24 38 24 2B 24 6B 25 4F 25 43 25 48 24 4E 24 56 24 43 24 48 24 53 25 3F 21 3C 25 5C 21 2A 42 67 4B 41 38 31 00 20 00 20 00 20 00 20 00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 47 4D 20 47 2D 34 30 34 31 20 20 2D 30 30 94 8A 4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 00 00 00 00 07 FF FF 00 FF 00 00 00 FF FF FF 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4A 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |
SEGA MEGA DRIVE (C)SEGA 1989.JAN $^$8$+$k%O%C%H$N $V$C$H$S%?!<%\!* BgKA81 GM G-4041 -00 J JU |
Very atypically, instead of using Shift JIS for the header's title as most Mega Drive games do, Magical Hat uses raw JIS X 0208 data instead. This was originally thought to be gibberish, as no modern program can actually decode data written in the original JIS X 0208 standard. This is thanks to how it's actually the original character set that formed the basis for the Shift JIS standard, and not an actual encoding per se. The data when manually decoded reads "まじかるハットのぶっとびターボ!大冒険 " with five double-byte spaces appended at the end.
Sega's documents elaborate that you can use ASCII or Shift JIS, but doesn't explicitly mandate that you do[1]. This seems to be the known sole example of deviation, as VIC Tokai's other games use ASCII headers before and after Magical Hat.
References
Magical Hat no Buttobi Turbo! Daibouken | |
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