Difference between revisions of "3 Ninjas Kick Back"

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{{stub}}
 
 
{{Bob
 
{{Bob
| bobscreen=3NinjasKickBack_MDTitleScreen.png
+
| bobscreen=3NinjasKickBack MDTitleScreen.png
| publisher=[[Sony Imagesoft]]
+
| publisher=[[Psygnosis]]
| developer=[[Malibu Interactive]] ({{MD}} ported by [[Psygnosis]])
+
| developer=[[Malibu Interactive]]
| romsize={{MD}} 2MB
+
| distributor=[[Sony Imagesoft]]
| peripherals={{MD}} [[Control Pad (Mega Drive)]]
+
| licensor=[[TriStar Pictures]], 3 Ninjas Japan Inc.
| sounddriver={{MD}} Psygnosis Custom
+
| system=[[Sega Mega Drive]]
 +
| sounddriver={{MD}}Martin Walker
 +
| peripherals=
 +
| players=1-2
 
| genre=Action
 
| genre=Action
|vrc=ma13
+
| releases={{releasesMD
|releases={{releases
+
| md_date_us=1994-12
| md_date_us=1994
 
 
| md_code_us=T-113076
 
| md_code_us=T-113076
 +
| md_rating_us=ma13
 
}}
 
}}
 +
| otherformats={{NonSega|SNES}}
 
}}
 
}}
'''''3 Ninjas Kick Back''''' is a platforming game developed by [[Malibu Interactive]] and published by [[Sony Imagesoft]] in 1994 for the SNES and [[Sega Genesis]] (ported by [[Psygnosis]]) exclusively in the US to tie in with [[wikipedia:3 Ninjas Kick Back|the 1994 film of the same name]]. It was bundled with ''[[Hook]]'' in the ''[[3 Ninjas Kick Back / Hook]]'' compilation for the [[Sega Mega CD]].
+
'''''{{PAGENAME}}''''' is a platforming game developed by [[Malibu Interactive]] and published by [[Psygnosis]] (with [[Sony Imagesoft]] distributing the title) in 1994 for the [[Super NES]] and [[Sega Mega Drive]] exclusively in the US to tie in with [[wikipedia:3 Ninjas Kick Back|the 1994 film of the same name]].
  
You play as one of the three main characters in the film. Your goal regardless of which character you choose is to assist an old samurai in retrieving a prized dagger from an old rival. To do so, you must complete a series of levels, each requiring you to complete a certain task (sometimes with a time limit) before continuing. {{A}} shoots your sword (which may have an item attached to it, such as spreader bullets), {{B}} jumps, and {{C}} uses a special weapon found throughout the levels. {{A}} while in midair kicks. Hold {{down}} to crouch; moving left/right while crouching will have you crawl and you do not need to keep {{down}} held while you crawl, so you will stand up once you let go of the D-pad.
+
Having once set to appear separately for the platform{{magref|megapower|16|7}}, the game was bundled with ''[[Hook]]'' in the ''[[3 Ninjas Kick Back / Hook]]'' compilation for the [[Sega Mega-CD]].
  
==Production Credits==
+
==Story==
===Sony Imagesoft Staff===
+
{{ScreenThumb|3 Ninjas Kick Back, Introduction.png|width=200|Mori}}
:'''Producer''': Nathan Rose
+
The master samurai Mori competed in a ninja tournament fifty years ago for a magical dagger and an ancient samurai sword thought to be the key to opening a hidden cave full of treasure. After winning the tournament and rightfully gaining the dagger, it was stolen by the master's archrival, Koga. Though the master searched far and wide, he never found any trace of Koga or the dagger. Now, too old to continue searching, the master sends his three grandchildren, whom he has trained in the ninja arts, the young brothers Rocky, Colt, and Tum Tum, to assist him in retrieving the prized dagger. Once it has been restored to its rightful owner, the dagger shall once again be passed along to younger generations, through the winners of the ninja tournament.
:'''Assistant Producer''': Mark Smith
 
:'''Executive Producer''': Richard Robinson
 
:'''Game Testers''': Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton
 
  
===Malibu Interactive Staff===
+
==Gameplay==
:'''Programming''': Tim Coupe
+
{{ScreenThumb|3 Ninjas Kick Back, Character Select.png|width=200|Character select}}
:'''Game Design''': Terry Lloyd
+
The game is a side-scrolling action platformer played as the three young ninjas from the film. It can be played by two player simultaneously, with each player controlling a different character. The goal of each level is to make it to the end or to complete some other objective explained beforehand, such as destroying certain targets or collecting items. On these levels, a counter appears in the bottom-right that shows how many objectives remain.
:'''Based on an Original Idea By''': Nathan Rose, David Jaffe, Mike Giam
 
:'''Additional Programming''': Philip Watts
 
:'''Background Art and Map Design''': Terry Lloyd
 
:'''Sprite Art and Animation''': Dean Betton, Lee Pullen, Terry Lloyd
 
:'''Music and Sound Effects''': Jason Page, Richard Joseph
 
:'''Manager''': Ian McGee
 
:'''Story Artwork''': Dean Betton
 
:'''Game Testers''': Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald
 
:'''Compression Software''': Rob Northen
 
  
==Physical Scans==
+
The three brothers play similarly but have different weapons and special abilities. Tum Tum, the youngest brother, is armed with a pair of sai. He is the smallest and fastest. Rocky is the eldest brother and carries a staff. He is the slowest but the strongest. Colt is the middle brother and uses a katana. His attributes are in between the other two. The ninjas walk with {{left}} or {{right}} and crawl with {{downleft}} or {{downright}}. They crouch with {{down}} and jump with {{B}}. They can grab ropes and platforms (including branches) by pressing {{up}} while jumping in front of them. They can pull themselves up a platform with {{up}}+{{B}} or jump down with {{down}}+{{B}}. They climb ladders with {{up}} and {{down}}. In some levels, there are areas in the background that characters can hide in with {{up}} to avoid enemy projectiles.
{{ratings
+
 
| icon=MD
+
The ninjas attack using their weapons with {{A}}, which can also be done while crouching. They attack in midair by kicking. Their attacks can be temporarily augmented with ranged shots by collecting a Blue Crystal Ball item: Tum Tum shoots a single miniature sai, Colt shoots three daggers in a spread, and Rocky shoots three shuriken in a spread. The ninjas perform a special defensive move, swinging their weapons in the air while standing in place, with {{up}}+{{A}}. Each ninja also has a special ability, performed with {{A}}+{{B}}, where they jump into the air while spinning with their weapons. However, using this ability costs one point of health. The ninjas can also acquire bombs in the levels, which are used with {{C}}. Bombs are limited in supply. Hidden passages can sometimes be blown open with bombs.
| vgce=50
+
 
| vgce_source={{num|74}}
+
The ninjas have five hit points and lose a life when they run out of hit points of the timer runs out. They restart the level at the beginning or the last checkpoint. In two-player games, when one player loses a life, he does not respawn until the other player also loses a life or completes the level. The game ends if the players run out of lives. Extra lives are awarded at 10,000, 25,000, 50,000, and 100,000 points and then every 100,000 points after that. There are three difficulty levels (Easy, Normal, and Hard). Easy mode has passwords for each level.
| average=50
+
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Treasure Chest
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=64 | crop_y=0}}
 +
| desc=Destroy to release an item.
 +
}}
 +
{{InfoRow
 +
| title=Item Box
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=176 | crop_y=0}}
 +
| desc=Attacking it causes it to release an item after a moment. Hitting it multiple times spins it around for a different item.
 +
}}
 +
{{InfoRow
 +
| title=Tokens
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=144 | crop_y=0}}
 +
| desc=Collect 100 for an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Glass Orb
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=32}}
 +
| desc=Awards 250 points.
 
}}
 
}}
===Mega Drive Version===
+
{{InfoRow
 +
| title=Gemstone
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=160 | crop_y=32}}
 +
| desc=Awards 500 points.
 +
}}
 +
{{InfoRow
 +
| title=Flashing Orb
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=176 | crop_y=32}}
 +
| desc=Awards 1,000 points.
 +
}}
 +
{{InfoRow
 +
| title=Soda
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Restores 1 hit point.
 +
}}
 +
{{InfoRow
 +
| title=Apple
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Restores 2 hit points.
 +
}}
 +
{{InfoRow
 +
| title=Hamburger
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}}
 +
| desc=Restores 3 hit points.
 +
}}
 +
{{InfoRow
 +
| title=Yin Yang Symbol
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=32}}
 +
| desc=Fully restores the ninja's health.
 +
}}
 +
{{InfoRow
 +
| title=Yellow Crystal Ball
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=16}}
 +
| desc=Temporarily boosts the ninja's strength.
 +
}}
 +
{{InfoRow
 +
| title=Blue Crystal Ball
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=16}}
 +
| desc=Temporarily augments the ninja's attack with ranged shots.
 +
}}
 +
{{InfoRow
 +
| title=Red Crystal Ball
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=16}}
 +
| desc=Destroys all enemies on the screen and often knocks items down.
 +
}}
 +
{{InfoRow
 +
| title=Masks
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=48 | crop_height=16 | crop_x=96 | crop_y=32}}
 +
| desc=Collecting the mask corresponding to the current ninja (yellow for Tum Tum, blue for Colt, or green for Rocky) awards an extra life. Awards 5,000 points otherwise.
 +
}}
 +
{{InfoRow
 +
| title=White Bombs
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=16}}
 +
| desc=Equips 5 white bombs (or gives the player another 5 bombs if already equipped). White bombs are dropped downwards onto the ground.
 +
}}
 +
{{InfoRow
 +
| title=Black Bombs
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=160 | crop_y=16}}
 +
| desc=Equips 5 black bombs (or gives the player another 5 bombs if already equipped). Black bombs are thrown forwards in an arc.
 +
}}
 +
{{InfoRow
 +
| title=Hourglass
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=32}}
 +
| desc=Adds another 10 seconds to the timer.
 +
}}
 +
{{InfoRow
 +
| title=Checkpoint
 +
| sprite={{sprite | 3 Ninjas Kick Back, Items.png | 2 | crop_width=64 | crop_height=48 | crop_x=0 | crop_y=0}}
 +
| desc=After passing a checkpoint, the ninjas are revived there after losing a life.
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=The Woods
 +
| screenshot=3 Ninjas Kick Back, Stage 1-1.png
 +
| screenshot2=3 Ninjas Kick Back, Stage 1-2.png
 +
| screenshot3=3 Ninjas Kick Back, Stage 1-3.png
 +
| screenshot4=3 Ninjas Kick Back, Stage 1-4.png
 +
| screenshot5=3 Ninjas Kick Back, Stage 1-5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Cabin / The Cave
 +
| screenshot=3 Ninjas Kick Back, Stage 2-1.png
 +
| screenshot2=3 Ninjas Kick Back, Stage 2-1 Boss.png
 +
| screenshot3=3 Ninjas Kick Back, Stage 2-2.png
 +
| screenshot4=3 Ninjas Kick Back, Stage 2-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Hospital
 +
| screenshot=3 Ninjas Kick Back, Stage 4-1.png
 +
| screenshot2=3 Ninjas Kick Back, Stage 4-1 Boss.png
 +
| screenshot3=3 Ninjas Kick Back, Stage 4-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Japanese Garden / The Dojo
 +
| screenshot=3 Ninjas Kick Back, Stage 5-1.png
 +
| screenshot2=3 Ninjas Kick Back, Stage 5-2.png
 +
| screenshot3=3 Ninjas Kick Back, Stage 5-3.png
 +
| screenshot4=3 Ninjas Kick Back, Stage 5-4.png
 +
| screenshot5=3 Ninjas Kick Back, Stage 5-4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Castle Osaka
 +
| screenshot=3 Ninjas Kick Back, Stage 7.png
 +
| screenshot2=3 Ninjas Kick Back, Final Boss.png
 +
| screenshot3=3 Ninjas Kick Back, Stage 7 Escape.png
 +
| tabs=yes
 +
| desc=The escape segment is only played after defeating Koga if the players failed to find all of the gold stones in the first level.
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|[[Sony Imagesoft]] Staff}}
 +
*'''Producer:''' Nathan Rose
 +
*'''Assistant Producer:''' Mark Smith
 +
*'''Executive Producer:''' Richard Robinson
 +
*'''Game Testers:''' Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton
 +
{{creditsheader|[[Malibu Interactive]] Staff}}
 +
*'''Programming:''' Tim Coupe
 +
*'''Game Design:''' Terry Lloyd
 +
*'''Based on an Original Idea by:''' Nathan Rose, David Jaffe, Mike Giam
 +
*'''Additional Programming:''' Philip Watts
 +
*'''Background Art and Map Design:''' Terry Lloyd
 +
*'''Sprite Art and Animation:''' Dean Betton, Lee Pullen, Terry Lloyd
 +
*'''Music and Sound Effects:''' Jason Page, Richard Joseph
 +
*'''Manager:''' Ian McGee
 +
*'''Story Artwork:''' Dean Betton
 +
*'''Game Testers:''' Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald
 +
*'''Compression Software:''' Rob Northen
 +
| source=In-game credits
 +
| pdf=3 Ninjas Kick Back MD credits.pdf
 +
| console=MD
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 +
{{ratings|MD}}
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 51: Line 214:
 
| cover=3NinjasKickBack MD US Box.jpg
 
| cover=3NinjasKickBack MD US Box.jpg
 
| cart=3 Ninjas Kick Back MD US cart.jpg
 
| cart=3 Ninjas Kick Back MD US cart.jpg
 +
| manual=3NinjasKickBack MD US Manual.pdf
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==References==
 +
<references/>
 +
 +
{{3NinjasKickBackOmni}}
 +
 +
[[Category:Unreleased Mega-CD games]]

Latest revision as of 06:21, 28 October 2024

n/a

3NinjasKickBack MDTitleScreen.png

3 Ninjas Kick Back
System(s): Sega Mega Drive
Publisher: Psygnosis
Developer:
Distributor: Sony Imagesoft
Licensor: TriStar Pictures, 3 Ninjas Japan Inc.
Sound driver:
Sega Mega Drive
Martin Walker
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
T-113076
Videogame Rating Council: MA-13
Non-Sega versions

3 Ninjas Kick Back is a platforming game developed by Malibu Interactive and published by Psygnosis (with Sony Imagesoft distributing the title) in 1994 for the Super NES and Sega Mega Drive exclusively in the US to tie in with the 1994 film of the same name.

Having once set to appear separately for the platform[1], the game was bundled with Hook in the 3 Ninjas Kick Back / Hook compilation for the Sega Mega-CD.

Story

3 Ninjas Kick Back, Introduction.png

Mori

The master samurai Mori competed in a ninja tournament fifty years ago for a magical dagger and an ancient samurai sword thought to be the key to opening a hidden cave full of treasure. After winning the tournament and rightfully gaining the dagger, it was stolen by the master's archrival, Koga. Though the master searched far and wide, he never found any trace of Koga or the dagger. Now, too old to continue searching, the master sends his three grandchildren, whom he has trained in the ninja arts, the young brothers Rocky, Colt, and Tum Tum, to assist him in retrieving the prized dagger. Once it has been restored to its rightful owner, the dagger shall once again be passed along to younger generations, through the winners of the ninja tournament.

Gameplay

3 Ninjas Kick Back, Character Select.png

Character select

The game is a side-scrolling action platformer played as the three young ninjas from the film. It can be played by two player simultaneously, with each player controlling a different character. The goal of each level is to make it to the end or to complete some other objective explained beforehand, such as destroying certain targets or collecting items. On these levels, a counter appears in the bottom-right that shows how many objectives remain.

The three brothers play similarly but have different weapons and special abilities. Tum Tum, the youngest brother, is armed with a pair of sai. He is the smallest and fastest. Rocky is the eldest brother and carries a staff. He is the slowest but the strongest. Colt is the middle brother and uses a katana. His attributes are in between the other two. The ninjas walk with Left or Right and crawl with Down-left or Down-right. They crouch with Down and jump with B. They can grab ropes and platforms (including branches) by pressing Up while jumping in front of them. They can pull themselves up a platform with Up+B or jump down with Down+B. They climb ladders with Up and Down. In some levels, there are areas in the background that characters can hide in with Up to avoid enemy projectiles.

The ninjas attack using their weapons with A, which can also be done while crouching. They attack in midair by kicking. Their attacks can be temporarily augmented with ranged shots by collecting a Blue Crystal Ball item: Tum Tum shoots a single miniature sai, Colt shoots three daggers in a spread, and Rocky shoots three shuriken in a spread. The ninjas perform a special defensive move, swinging their weapons in the air while standing in place, with Up+A. Each ninja also has a special ability, performed with A+B, where they jump into the air while spinning with their weapons. However, using this ability costs one point of health. The ninjas can also acquire bombs in the levels, which are used with C. Bombs are limited in supply. Hidden passages can sometimes be blown open with bombs.

The ninjas have five hit points and lose a life when they run out of hit points of the timer runs out. They restart the level at the beginning or the last checkpoint. In two-player games, when one player loses a life, he does not respawn until the other player also loses a life or completes the level. The game ends if the players run out of lives. Extra lives are awarded at 10,000, 25,000, 50,000, and 100,000 points and then every 100,000 points after that. There are three difficulty levels (Easy, Normal, and Hard). Easy mode has passwords for each level.

Items

3 Ninjas Kick Back, Items.png
Treasure Chest
Destroy to release an item.
3 Ninjas Kick Back, Items.png
Item Box
Attacking it causes it to release an item after a moment. Hitting it multiple times spins it around for a different item.
3 Ninjas Kick Back, Items.png
Tokens
Collect 100 for an extra life.
3 Ninjas Kick Back, Items.png
Glass Orb
Awards 250 points.
3 Ninjas Kick Back, Items.png
Gemstone
Awards 500 points.
3 Ninjas Kick Back, Items.png
Flashing Orb
Awards 1,000 points.
3 Ninjas Kick Back, Items.png
Soda
Restores 1 hit point.
3 Ninjas Kick Back, Items.png
Apple
Restores 2 hit points.
3 Ninjas Kick Back, Items.png
Hamburger
Restores 3 hit points.
3 Ninjas Kick Back, Items.png
Yin Yang Symbol
Fully restores the ninja's health.
3 Ninjas Kick Back, Items.png
Yellow Crystal Ball
Temporarily boosts the ninja's strength.
3 Ninjas Kick Back, Items.png
Blue Crystal Ball
Temporarily augments the ninja's attack with ranged shots.
3 Ninjas Kick Back, Items.png
Red Crystal Ball
Destroys all enemies on the screen and often knocks items down.
3 Ninjas Kick Back, Items.png
Masks
Collecting the mask corresponding to the current ninja (yellow for Tum Tum, blue for Colt, or green for Rocky) awards an extra life. Awards 5,000 points otherwise.
3 Ninjas Kick Back, Items.png
White Bombs
Equips 5 white bombs (or gives the player another 5 bombs if already equipped). White bombs are dropped downwards onto the ground.
3 Ninjas Kick Back, Items.png
Black Bombs
Equips 5 black bombs (or gives the player another 5 bombs if already equipped). Black bombs are thrown forwards in an arc.
3 Ninjas Kick Back, Items.png
Hourglass
Adds another 10 seconds to the timer.
3 Ninjas Kick Back, Items.png
Checkpoint
After passing a checkpoint, the ninjas are revived there after losing a life.

Levels

3 Ninjas Kick Back, Stage 1-1.png

3 Ninjas Kick Back, Stage 1-2.png

3 Ninjas Kick Back, Stage 1-3.png

3 Ninjas Kick Back, Stage 1-4.png

3 Ninjas Kick Back, Stage 1-5.png

  • 3 Ninjas Kick Back, Stage 1-1.png

  • 3 Ninjas Kick Back, Stage 1-2.png

  • 3 Ninjas Kick Back, Stage 1-3.png

  • 3 Ninjas Kick Back, Stage 1-4.png

  • 3 Ninjas Kick Back, Stage 1-5.png

The Woods

3 Ninjas Kick Back, Stage 2-1.png

3 Ninjas Kick Back, Stage 2-1 Boss.png

3 Ninjas Kick Back, Stage 2-2.png

3 Ninjas Kick Back, Stage 2-3.png

  • 3 Ninjas Kick Back, Stage 2-1.png

  • 3 Ninjas Kick Back, Stage 2-1 Boss.png

  • 3 Ninjas Kick Back, Stage 2-2.png

  • 3 Ninjas Kick Back, Stage 2-3.png

The Cabin / The Cave

3 Ninjas Kick Back, Stage 4-1.png

3 Ninjas Kick Back, Stage 4-1 Boss.png

3 Ninjas Kick Back, Stage 4-2.png

  • 3 Ninjas Kick Back, Stage 4-1.png

  • 3 Ninjas Kick Back, Stage 4-1 Boss.png

  • 3 Ninjas Kick Back, Stage 4-2.png

The Hospital

3 Ninjas Kick Back, Stage 5-1.png

3 Ninjas Kick Back, Stage 5-2.png

3 Ninjas Kick Back, Stage 5-3.png

3 Ninjas Kick Back, Stage 5-4.png

3 Ninjas Kick Back, Stage 5-4 Boss.png

  • 3 Ninjas Kick Back, Stage 5-1.png

  • 3 Ninjas Kick Back, Stage 5-2.png

  • 3 Ninjas Kick Back, Stage 5-3.png

  • 3 Ninjas Kick Back, Stage 5-4.png

  • 3 Ninjas Kick Back, Stage 5-4 Boss.png

Japanese Garden / The Dojo

3 Ninjas Kick Back, Stage 7.png

3 Ninjas Kick Back, Final Boss.png

3 Ninjas Kick Back, Stage 7 Escape.png

  • 3 Ninjas Kick Back, Stage 7.png

  • 3 Ninjas Kick Back, Final Boss.png

  • 3 Ninjas Kick Back, Stage 7 Escape.png

Castle Osaka
The escape segment is only played after defeating Koga if the players failed to find all of the gold stones in the first level.

Production credits

  • Producer: Nathan Rose
  • Assistant Producer: Mark Smith
  • Executive Producer: Richard Robinson
  • Game Testers: Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton
  • Programming: Tim Coupe
  • Game Design: Terry Lloyd
  • Based on an Original Idea by: Nathan Rose, David Jaffe, Mike Giam
  • Additional Programming: Philip Watts
  • Background Art and Map Design: Terry Lloyd
  • Sprite Art and Animation: Dean Betton, Lee Pullen, Terry Lloyd
  • Music and Sound Effects: Jason Page, Richard Joseph
  • Manager: Ian McGee
  • Story Artwork: Dean Betton
  • Game Testers: Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald
  • Compression Software: Rob Northen
Source:
In-game credits
3 Ninjas Kick Back MD credits.pdf
[2]

Magazine articles

Main article: 3 Ninjas Kick Back/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[3]
Sega Opisaniy i sekretov (RU)
48
[4]
VideoGames (US)
50
[5]
Sega Mega Drive
46
Based on
3 reviews

3 Ninjas Kick Back

Mega Drive, US
3NinjasKickBack MD US Box.jpg
Cover
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Cart
3NinjasKickBack MD US Manual.pdf
Manual

Technical information

Main article: 3 Ninjas Kick Back/Technical information.

References


3 Ninjas Kick Back

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