Difference between revisions of "Astal"

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{{Bob
 
{{Bob
| bobscreen=Astal_Title.png
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| bobscreen=Astal Title.png
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| bobscreen2=Astal Saturn JP SSTitle.png
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| tab1=NTSC-U
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| tab2=NTSC-J
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega CS]], [[Tokyo Movie Shinsha]] (animation)
+
| developer=[[Sega CS2 (1996-1999)|Sega CS2]],<ref>produced by Makoto Oshitani</ref>
 +
| support={{company|[[Tokyo Movie Shinsha]]|role=animation}}, {{company|[[Sega Digital Media]]{{ref|https://web.archive.org/web/20040519205447fw_/http://www.wave-master.com/wm/works/index.html}}|role=audio}}
 +
| distributor={{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=SCSP/CD-DA (1 track)
 
| sounddriver=SCSP/CD-DA (1 track)
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| sat_code_us=81019
 
| sat_code_us=81019
 
| sat_rating_us=ka
 
| sat_rating_us=ka
| sat_rrp_us=59.99{{magref|gamepro|76|62}}
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| sat_rrp_us=59.99{{magref|gamepro|76|62}}<!--49.99{{magref|vga|0104|32}}-->
 
| sat_date_br=199x
 
| sat_date_br=199x
 
| sat_code_br=
 
| sat_code_br=
 
| sat_rating_br=6
 
| sat_rating_br=6
 
}}
 
}}
|}}
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| properties={{Properties|SAT|ssl}}
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}}
 
'''''{{PAGENAME}}''''', known in Japan as '''''Kisuishou Densetsu Astal''''' (輝水晶伝説アスタル), is a [[Sega Saturn]] action platform game developed by [[Sega CS]] and published by [[Sega]]. First released in Japan in April 1995, it was later brought to the United States the following August. Notable for its high production values, hand-drawn visuals, and well-received soundtrack, ''Astal'' has since gained a reputation as a cult classic.
 
'''''{{PAGENAME}}''''', known in Japan as '''''Kisuishou Densetsu Astal''''' (輝水晶伝説アスタル), is a [[Sega Saturn]] action platform game developed by [[Sega CS]] and published by [[Sega]]. First released in Japan in April 1995, it was later brought to the United States the following August. Notable for its high production values, hand-drawn visuals, and well-received soundtrack, ''Astal'' has since gained a reputation as a cult classic.
  
 
==Story==
 
==Story==
{{quote|
+
{{ScreenThumb|Astal, Cutscene.png|width=200|Cutscene}}
''~Astal's Tale~''
+
Somewhere in the universe, the Goddess Antowas created a world from a single jewel. On this world, Quartalia, she created the sky, earth, and air. To inhabit this world, she created two humans: from a green jewel, a girl, Leda, who has the power to make things live on Quartalia; and from a red Jewel, a boy, Astal, whose purpose was to protect Leda. Content with her creation, Antowas slept.
 
 
My story begins on a world that's different from your Earth. This is the legend of the beginning of the world of Quartalia.
 
 
 
Quartalia was created by our goddess, Antowas. Out of precious gems she made the land and sea, the mountains and the trees. And finally, from her last two jewels she created us. From a green jewel, Antowas created Leda, who has the power to make things live on Quartalia. From a red jewel, she created me, and made me really strong and powerful so I could keep Leda safe. Leda and I are as different as night and day. Leda is gentle and sweet and could never hurt anybody. I have a short temper, and sometimes I overdo things. That's what happened this time.
 
 
 
Unknown to us, the demon Jerado had been watching Antowas work. He wanted to rule a world all his own, but his powers weren't as strong as Antowas', and he didn't have the strength to make his own world. Instead he plotted to take over Quartalia, and change it the way he liked.
 
  
Exhausted from her work, Antowas fell asleep. That's when Jerado made his move. The first part of his plan was to get rid of Leda and me, and he created a powerful warrior named Geist to do the dirty work. One day, while I was taking a nap, Geist stole Leda away. I searched and searched, and I tore Quartalia apart looking for her. I finally found her, trapped in a crystal on the bottom of the sea.
+
While she slept, the evil Jerado tried to take over Quartalia. To ensure victory, Jerado created a warrior: Geist. Geist kidnapped Leda, and held her at the bottom of the ocean. In an effort to get her back, Astal tore Quartalia apart, awakening Antowas. As punishment, Antowas banished Astal to Quartalia's moon. Leda took pity on Astal, and gave him her jewel. Once Astal and Jerado were dealt with, Antowas went back to sleep.
  
Once I rescued Leda, I thought things could get back to normal, but the ruckus I caused woke Antowas up. When she saw the mess I'd made, boy, was she angry! When Leda found out about my punishment, she was heartbroken, and gave her green jewel to me to keep. Then Antowas sent me to Quartalia's moon, where I would stay out of trouble. Finally, Antowas used up the rest of her power to deal with Jerado, then fell into another deep sleep....
+
However, Geist was still free, and Quartalia was not restored from the changes Jerado wrought. From his prison on the moon, Astal witnessed Geist kidnap Leda again. Consumed with the need to protect her, he freed himself and returned to Quartalia. Now Astal journeys in search of Leda through a Quartalia transformed by Jerado's dark design.
  
Now Jerado was out of the action, but Geist was still free. One day, from my prison on the moon, I saw him capture Leda again! This was too much! I destroyed my prison, broke my chains and headed back to Quartalia.
+
{{quote|One day, from my prison on the moon, I saw him capture Leda again! This was too much! I destroyed my prison, broke my chains and headed back to Quartalia.
  
 
Nothing in the world means more to me than Leda—nothing! I will find her. I will find the one who took her, and I will deal with him! It's only a matter of time.
 
Nothing in the world means more to me than Leda—nothing! I will find her. I will find the one who took her, and I will deal with him! It's only a matter of time.
  
 
Quartalia has changed. The demon Jerado has transformed it somehow, and none of the creatures who now live here are friendly. Except for this bird I rescued, who for some reason, just won't leave me alone....
 
Quartalia has changed. The demon Jerado has transformed it somehow, and none of the creatures who now live here are friendly. Except for this bird I rescued, who for some reason, just won't leave me alone....
|US Manual
+
|US manual
|ref={{fileref|Astal sat us manual.pdf}}
+
|ref={{fileref|Astal sat us manual.pdf|page=5}}
 
}}
 
}}
  
 
==Gameplay==
 
==Gameplay==
''Astal'' is a 2D platform game which supports one or two players. Player 1 plays as "Astal", alongside a cooperative buddy, a bird, which can assist Astal in several ways. In single player mode, Astal gives commands to this bird to attack enemies, retrieve health or even perform context sensitive actions that are specific to certain levels, however in two player mode, the bird can be controlled by a second player instead. Two player mode also allows both players to team up and perform attacks together, with the downside being that the bird now has a health bar, and both players share the same lives counter.
+
''Astal'' is a 2D platform game where the player controls Astal, who is followed by a bird companion. Astal can walk with {{left}} and {{right}} and run with {{left}} {{left}} and {{right}} {{right}}. He can crouch with {{down}} and jump with {{C}}. He can jump farther while running. He can jump on enemies to stun them and to use as platforms for crossing gaps. He can grab enemies and objects with {{B}} when adjacent to them and throw them by pressing {{B}} again. He can also strike enemies by pressing {{B}} while in the air or while running. He can strike the ground with {{down}}+{{B}}, which can stun enemies or reveal hidden items. He can perform a breath attack by pressing {{up}} to take a deep breath and then pressing {{B}}, which can be used to blow enemies and obstacles away from Astal or to counter enemies with harmful defenses such as flames or spikes.
 +
 
 +
His bird companion can perform a context-sensitive default action with {{A}}. This action is shown by an icon in the bottom-right corner of the display. The action is usually attacking enemies or bringing Astal an item, but there are sometimes stage-specific special actions that the bird can perform. The player can cycle through the icons with {{L}} and {{R}} to change the behavior of {{A}} or directly tell the bird to fetch an item with {{X}}, perform a special action with {{Y}}, or attack with {{Z}}. However, not all actions are always possible; for instance, there is not always an item nearby for the bird to retrieve. There are three colored crystals in the center of the game interface that signal which actions are currently possible. Bird moves expend a resource called Karma, which is indicated by a gauge below the action crystals. Karma is collected by defeating enemies carrying Karma Balls. If the player has no Karma, the bird rests on Astal's shoulder.
 +
 
 +
Astal has a health meter with five fruits in the Japanese release and three fruits in the North American release. He loses one fruit each time he is injured by an enemy or by the environment. If he loses all of his fruits, he loses a life. His health can be replenished by finding fruits in the levels. If he loses all of his lives, the game ends, but it can be continued. The game has unlimited continues in the Japanese release but only one in the North American release.
 +
 
 +
The game supports two-player cooperative play. At any point during gameplay, another player can start controlling the bird with a second controller. The bird reverts to computer control if the player goes idle. When being controlled by a human, the bird has a health bar and can no longer be controlled by Astal. The bird can move in any direction with the D-Pad and dash with {{left}} {{left}} or {{right}} {{right}}. The bird can strike enemies with {{B}}, hold and release {{B}} for a charge attack, or hold and release {{C}} for a dive attack (which can be steered with the D-Pad). These attacks do not cost Karma. If injured, the bird can rest on Astal's shoulder with {{A}}; Astal gives the bird one of the fruits from his health meter. Both players can perform a combination attack if Astal does his breath attack with {{up}} and {{B}} while the bird does a dive attack with the D-Pad in the direction of Astal and {{C}}. This causes the bird to do a ricochet attack against all enemies on screen. This attack costs Karma.
  
Hints on how to defeat bosses are hidden within the opening cinematic.
+
The story is progressed by cutscene interludes between the stages, which have scrolling artwork and voice acting, or sometimes by in-game events. There is an introduction cutscene that explains the plot as well as an animated opening cinematic that contains hints on how to defeat the bosses.
 +
 
 +
===Bird icons===
 +
In single-player games, instead of the bird's health gauge, the game shows an icon indicating which action the bird will perform if the player presses {{A}}.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Rest
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| desc=The bird is out of Karma and resting on Astal's shoulder.
 +
}}
 +
{{InfoRow
 +
| title=Attack
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=32}}
 +
| desc=The bird can attack enemies.
 +
}}
 +
{{InfoRow
 +
| title=!
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=64}}
 +
| desc=The bird is delivering a warning or can perform a special ability.
 +
}}
 +
{{InfoRow
 +
| title=Item Search
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=96}}
 +
| desc=The bird can deliver an item to Astal. Press {{A}} again when the bird returns to drop the item.
 +
}}
 +
{{InfoRow
 +
| title=X
 +
| sprite={{sprite | Astal, Bird Icons.png | 1.5 | crop_width=48 | crop_height=32 | crop_x=0 | crop_y=128}}
 +
| desc=This icon replaces Astal's health gauge rather than the bird's. It means that Astal is incapacitated and the bird must save him. Either player can control the bird when this happens.
 +
}}
 +
}}
  
In the overseas (i.e. non-Japanese) version, the player's hit points are reduced to three and the opening cinematic music is changed.
+
===Items===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Red Fruit
 +
| sprite={{sprite | Astal, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Replenishes one fruit on Astal's health gauge.
 +
}}
 +
{{InfoRow
 +
| title=Green Fruit
 +
| sprite={{sprite | Astal, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=24 | crop_y=0}}
 +
| desc=Fully replenishes Astal's health gauge.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Astal, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=48 | crop_y=0}}
 +
| desc=Gives the player an extra life in addition to fully replenishing Astal's health and Karma gauges.
 +
}}
 +
{{InfoRow
 +
| title=Power Star
 +
| sprite=
 +
| desc=Fills Astal's Karma gauge.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=The Journey Begins
 +
| screenshot=Astal, Stage 1.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Into the Darkness
 +
| screenshot=Astal, Stage 2.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Evil Eye
 +
| screenshot=Astal, Stage 3.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Deep Forest
 +
| screenshot=Astal, Stage 4.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The River of Dreams
 +
| screenshot=Astal, Stage 5.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Forest Fiend
 +
| screenshot=Astal, Stage 6.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Volcanic Valley
 +
| screenshot=Astal, Stage 7.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Guardian of Fire
 +
| screenshot=Astal, Stage 8.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Sea of Clouds
 +
| screenshot=Astal, Stage 9.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Behemoth
 +
| screenshot=Astal, Stage 10.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Glacial Rift
 +
| screenshot=Astal, Stage 11.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Crystal Palace
 +
| screenshot=Astal, Stage 12.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Frostbite!
 +
| screenshot=Astal, Stage 13.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Plains of Destiny
 +
| screenshot=Astal, Stage 14.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Destiny Unfolds
 +
| screenshot=Astal, Stage 15.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Fight for the Future
 +
| screenshot=Astal, Stage 16.png
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==
It was originally released in April 1995 in Japan before subsequently seeing a release in North America and Brazil. Curiously the game was never released in Europe, despite initial plans.
+
''Astal'' was originally released in April 1995 in Japan before subsequently seeing a release in North America and Brazil. Curiously the game was never released in Europe, despite initial plans.
  
''Astal'' was not a launch title in western regions, though was brought to the Saturn in its "software drought" period, created when [[Sega of America]] unexpectedly brought the console's launch several months forward. Though reviews of the game were not stellar, it became a common and relatively well-known Saturn title in the regions it was sold in due to a lack of alternative software. ''Astal'' has yet to be bought to any other platforms or see any sequels since release.
+
The game was not a launch title in western regions, though was brought to the Saturn in its "software drought" period, created when [[Sega of America]] unexpectedly brought the console's launch several months forward. Though reviews of the game were not stellar, it became a common and relatively well-known Saturn title in the regions it was sold in due to a lack of alternative software. ''Astal'' has yet to be brought to any other platforms or see any sequels since release.
  
 
==Versions==
 
==Versions==
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}}
 
}}
  
===Screenshot===
+
===Comparisons===
 
{{mainArticle|{{PAGENAME}}/Comparisons}}
 
{{mainArticle|{{PAGENAME}}/Comparisons}}
  
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==Production credits==
 
==Production credits==
{{multicol|
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{creditstable|
 
{{creditsheader|{{rolloverText|スタッフ|Staff}}}}
 
*'''{{rolloverText|企画/原案|Planning / Original Plan}}:''' [[Tsuyoshi Sugai|菅井 剛]], [[Motomu Hayashi|林 求]]
 
*'''{{rolloverText|ゲームデザイン|Game Design}}:''' [[Tsuyoshi Sugai|菅井 剛]], [[Masahito Shimizu|清水 雅仁]]
 
*'''{{rolloverText|キャラクターデザイン|Character Design}}:''' [[Motomu Hayashi|林 求]]
 
*'''{{rolloverText|ストーリー原案|Story Original Plan}}:''' [[Motomu Hayashi|林 求]], [[Toshiyasu Kamiko|神子 敏康]]
 
*'''{{rolloverText|美術監督|Visual Director}}:''' [[Mika Okada|岡田 美佳]]
 
*'''{{rolloverText|音楽監督|Music Director}}:''' [[Yukifumi Makino|牧野 幸文]]
 
{{creditsheader|{{rolloverText|プログラマー|Programmer}}}}
 
*'''{{rolloverText|メインプログラム|Main Program}}:''' [[Kazuyuki Mukaida|向井田 和幸]]
 
*'''{{rolloverText|プレイヤープログラム|Player Program}}:''' [[Kazuyuki Mukaida|向井田 和幸]], [[Atsutoshi Takahashi|高橋 敦俊]]
 
*'''{{rolloverText|システムプログラム|System Program}}:''' {{rolloverText|熊崎 由幸|Yoshiyuki Kumazaki}} ({{rolloverText|日立TS|Hitachi TS}})
 
*'''{{rolloverText|エネミープログラム|Enemy Program}}:''' [[Atsutoshi Takahashi|高橋 敦俊]], [[Shin Futakawame|二川目 真]], [[Hiroaki Sakamoto|坂本 博章]], {{rolloverText|熊崎 由幸|Yoshiyuki Kumazaki}} ({{rolloverText|日立TS|Hitachi TS}}), [[Yasumaru Hotta|堀田 泰丸]]
 
*'''{{rolloverText|ツール制作|Tool}}:''' [[Takashi Ando|安藤 隆]]
 
*'''{{rolloverText|特殊効果制作|Special Effects Production}}:''' [[Takashi Ando|安藤 隆]], [[Yasumaru Hotta|堀田 泰丸]]
 
*'''{{rolloverText|プログラム進行|Program Production Assistant}}:''' [[Atsutoshi Takahashi|高橋 敦俊]]
 
{{creditsheader|{{rolloverText|プランナー|Planner}}}}
 
*'''{{rolloverText|マップ構成/エネミー設定|Map Organization / Enemy Design}}:''' [[Tsuyoshi Sugai|菅井 剛]], [[Toshiyasu Kamiko|神子 敏康]], [[Masaru Ohnuma|大沼 大]]
 
{{creditsheader|{{rolloverText|アーティスト|Artist}}}}
 
*'''{{rolloverText|美術背景|Backgrounds}}:''' [[Mika Okada|岡田 美佳]], [[Naoko Hamada|浜田 尚子]], [[Hiroyuki Kawaguchi|川口 博之]], [[Masahiro Sanpei|三瓶 昌広]], [[Saori Wada|和田 さおり]]
 
*'''{{rolloverText|キャラクター制作|Character}}:''' [[Motomu Hayashi|林 求]], [[Hiroyuki Kawaguchi|川口 博之]], [[Naoko Hamada|浜田 尚子]], [[Yukinobu Asai|浅井 幸信]], [[Yuji Uekawa|上川 祐司]]
 
*'''{{rolloverText|CG 3Dオペレータ|CG 3D Operator}}:''' [[Shiro Kinemura|杵村 史朗]]
 
*'''{{rolloverText|タイトルデザイン|Title Design}}:''' [[Hiroyuki Kawaguchi|川口 博之]]
 
{{creditsheader|{{rolloverText|サウンド|Sound}}}}
 
*'''{{rolloverText|音楽/効果音|Music / Sound Effects}}:''' [[Tatsuyuki Maeda|前田 龍之]], [[Tatsuya Kouzaki|幸崎 達哉]]
 
*'''{{rolloverText|レコーディングスタッフ|Recording Staff}}:''' [[Tatsutoshi Narita|成田 尊]], [[Naoyuki Machida|町田 直幸]], [[Shinji Kawahira|川平 真二]], [[Fumitaka Shibata|柴田 文孝]]
 
*'''[[Sega Sound Library]] by:''' [[InVision Interactive]] Inc.
 
{{creditsheader|{{rolloverText|アニメーション制作|Animation Product}}}}
 
*'''{{rolloverText|オープニング編集/制作|Opening Production/Editing}}:''' [[Hiroyuki Kawaguchi|川口 博之]], [[Toshiyasu Kamiko|神子 敏康]], [[Yoshio Inoue|井上 善央]]
 
*'''{{rolloverText|監督|Director}}:''' {{rolloverText|増田 敏彦|Toshihiko Masuda}} ([[TMS Entertainment|東京ムービー新社]])
 
*'''{{rolloverText|美術監督|Visual Director}}:''' {{rolloverText|水谷 利春|Toshiharu Mizutani}} ({{rolloverText|STUDIO風雅|Studio Fuga}})
 
*'''{{rolloverText|彩色|Color}}:''' {{rolloverText|酒井 智子|Tomoko Sakai}} ([[TMS Entertainment|東京ムービー新社]])
 
*'''{{rolloverText|プロデュース|Produce}}:''' {{rolloverText|竹内 孝次|Koji Takeuchi}} ([[TMS Entertainment|東京ムービー新社]])
 
*'''{{rolloverText|オープニング/エンディング主題歌|Opening / Ending Theme}}:''' {{rolloverText|「Let me try again!」|"Let me try again!"}}, {{rolloverText|「輝く世界を」|"Kagayaku Sekai wo"}}
 
**'''{{rolloverText|作詞|Lyrics}}:''' 厳 秀
 
**'''{{rolloverText|作曲|Compose}}:''' [[Tatsuyuki Maeda|前田 龍之]]
 
**'''{{rolloverText|編曲|Arrange}}:''' [[Tatsuyuki Maeda|前田 龍之]]
 
**'''{{rolloverText|歌|Vocal}}:''' {{rolloverText|久川 綾|Aya Hisakawa}}
 
*'''{{rolloverText|エンディング/イベントアニメ制作|Ending / Event Animation}}:''' [[Masahiro Sanpei|三瓶 昌広]], [[Saori Wada|和田 さおり]], [[Tatsuyuki Maeda|前田 龍之]], [[Naoko Hamada|浜田 尚子]], [[Yukinobu Asai|浅井 幸信]], [[Motomu Hayashi|林 求]], [[Mika Okada|岡田 美佳]], [[Hiroyuki Kawaguchi|川口 博之]], [[Takashi Ando|安藤 隆]]
 
*'''{{rolloverText|スタッフロール背景|Staff Roll Background}}:''' [[Mika Okada|岡田 美佳]], [[Hiroyuki Kawaguchi|川口 博之]], [[Yukinobu Asai|浅井 幸信]], [[Toshiyasu Kamiko|神子 敏康]], [[Masaru Ohnuma|大沼 大]], [[Takashi Ando|安藤 隆]]
 
*'''{{rolloverText|マーケティングプロモーション|Marketing Promotion}}:''' [[Tomoaki Ogawa|小川 智章]], [[Kazuhiro Hanaya|花谷 和宏]]
 
*'''{{rolloverText|宣伝担当|Promotional Staff}}:''' [[Hiroto Kikuchi|菊地 博人]], [[Yosuke Okunari|奥成 洋輔]]
 
*'''{{rolloverText|パッケージ&マニュアル|Package&Manual}}:''' [[Yuya Tanaka|田中 裕也]], [[Seiko Kino|木野 聖子]], [[Ryota Tanaka|田中 良太]], [[Yukiko Yahagi|矢作 由紀子]], [[Yoshihiro Sakuta|作田 喜尋]]
 
*'''{{rolloverText|キャスト|Cast}}'''
 
**'''アスタル:''' {{rolloverText|折笠 愛|Ai Orikasa}}
 
**'''レダ:''' {{rolloverText|白鳥 由里|Yuri Shiratori}}
 
**'''アントワース:''' {{rolloverText|久川 綾|Aya Hisakawa}}
 
**'''ガイスト:''' {{rolloverText|堀川 亮|Ryo Horikawa}}
 
**'''ジェラード:''' {{rolloverText|郷里 大輔|Daisuke Gouri}}
 
**'''{{rolloverText|エネミー|Enemy}}:''' [[Saori Wada|和田 さおり]]
 
**'''{{rolloverText|エネミー|Enemy}}:''' [[Toshiyasu Kamiko|神子 敏康]]
 
**'''{{rolloverText|エネミー|Enemy}}:''' [[Naoko Hamada|浜田 尚子]]
 
**'''{{rolloverText|エネミー|Enemy}}:''' [[Yasumaru Hotta|堀田 泰丸]]
 
*'''Special Thanks:''' [[Kumi Hasegawa|長谷川 久美]], [[Kenji Satoh|佐藤 謙次]], [[Junichi Tsuchiya|土屋 淳一]], [[Hiroshi Aso|麻生 宏]], [[Noriyoshi Oba|大場 規勝]], [[Shuichi Katagi|片木 秀一]], [[Toshinori Asai|浅井 敏典]], [[Ko Tanaka|田中 江]], [[Atsushi Seimiya|清宮 敦嗣]], [[Kiyotaka Ogawa|小川 清貴]], [[Shinichi Higashi|東 真一]], [[Kentaro Yoshida|吉田 謙太郎]], [[Takashi Iwade|岩出 敬]], 福島 恵文, [[Hiroki Okabata|岡端 宏樹]], [[Mayumi Moro|茂呂 真由美]], [[Yumiko Miyabe|宮部 由美子]], [[Michikazu Tamamura|玉村 道一]], [[Ryutaro Nonaka|野中 竜太郎]], [[Hirotsugu Kobayashi|小林 宏次]], [[Takashi Hosoi|細井 貴志]]
 
*'''{{rolloverText|制作協力|Production Assistant}}:''' {{rolloverText|(株)プロダクションバオバブ|Production Baobabu}}, {{rolloverText|(株)青二プロダクション|Aoni Production}}, {{rolloverText|(株)アーツビジョン|Arts Vision}}
 
*'''{{rolloverText|監督|Director}}:''' [[Masahito Shimizu|清水 雅仁]]
 
*'''{{rolloverText|指揮|Producer}}:''' [[Makoto Oshitani|押谷 真]]
 
*'''{{rolloverText|制作総指揮|Executive Producer}}:''' [[Mamoru Shigeta|重田 守]]
 
*'''{{rolloverText|制作著作|Produced and Copyright by}}:''' [[Sega|(株)セガ・エンタープライゼス]]
 
| source=In-game credits (JP)
 
| console=SAT
 
}}
 
}}
 
 
 
 
 
{{multicol|
 
{{creditstable|
 
*'''Planning/Original Concept:''' [[Tsuyoshi Sugai]], [[Motomu Hayashi]]
 
*'''Game Design:''' [[Tsuyoshi Sugai]], [[Masahito Shimizu]]
 
*'''Character Design:''' [[Motomu Hayashi]]
 
*'''Original Story:''' [[Motomu Hayashi]], [[Toshiyasu Kamiko]]
 
*'''Art Director:''' [[Mika Okada]]
 
*'''Music Director:''' [[Yukifumi Makino]]
 
{{creditsheader|Programmers}}
 
*'''Main Programmer:''' [[Kazuyuki Mukaida]]
 
*'''Player Programmer:''' [[Kazuyuki Mukaida]], [[Atsutoshi Takahashi]]
 
*'''System Programmer:''' Yoshiyuki Kumazaki (Hitachi TS)
 
*'''Enemy Programmer:''' [[Atsutoshi Takahashi]], [[Shin Futakawame]], [[Hiroaki Sakamoto]], Yoshiyuki Kumazaki (Hitachi TS), Yasumaro Hotta
 
*'''Tools Production:''' [[Takashi Ando]]
 
*'''Special Effects Production:''' [[Takashi Ando]]
 
*'''Programming Coordinator:''' [[Atsutoshi Takahashi]]
 
{{creditsheader|Planning}}
 
*'''Map Design/Enemy Settings:''' [[Tsuyoshi Sugai]], [[Toshiyasu Kamiko]], [[Masaru Ohnuma]]
 
{{creditsheader|Artists}}
 
*'''Background:''' [[Mika Okada]], [[Naoko Hamada]], [[Hiroyuki Kawaguchi]], [[Masahiro Sanpei]], [[Saori Wada]]
 
*'''Character Production:''' [[Motomu Hayashi]], [[Hiroyuki Kawaguchi]], [[Naoko Hamada]], [[Yukinobu Asai]], [[Yuji Uekawa]]
 
*'''3D Graphics Operator:''' [[Shiro Kinemura|Shiroh Kinemura]]
 
*'''Title Design:''' [[Mika Okada]], [[Hiroyuki Kawaguchi]]
 
{{creditsheader|Sound Staff}}
 
*'''Music/Sound Effects:''' [[Tatsuyuki Maeda]], [[Tatsuya Kouzaki|Tatsuya Kousaki]]
 
*'''Recording Staff:''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Shinji Kawahira]], [[Fumitaka Shibata]], Invision Interactive (SEGA SOUND LIBRARY BY Invision Interactive Inc.)
 
{{creditsheader|Animation Staff}}
 
*'''Introduction Production/Editing:''' [[Hiroyuki Kawaguchi]], [[Toshiyasu Kamiko]], [[Yoshio Inoue]], [[Mika Okada]], [[Ryuta Ueda]]
 
*'''Director:''' Toshihiko Masuda ([[TMS Entertainment|Tokyo Movie Shinsha Co., Ltd.]])
 
*'''Art Director:''' Toshihiko Masuda ([[TMS Entertainment|Tokyo Movie Shinsha Co., Ltd.]])
 
*'''Color:''' Tomoko Sakai ([[TMS Entertainment|Tokyo Movie Shinsha Co., Ltd.]])
 
*'''Producer:''' Koji Takeuchi ([[TMS Entertainment|Tokyo Movie Shinsha Co., Ltd.]])
 
{{creditsheader|Opening/Ending Theme Music}}
 
*"Let me try again!" / "Shining World"
 
**'''Music by:''' [[Tatsuyuki Maeda]]
 
**'''Arranged by:''' [[Tatsuyuki Maeda]]
 
**'''Ending/Event Animation Production:''' [[Masahiro Sanpei]], [[Saori Wada]], [[Tatsuyuki Maeda]], [[Yukinobu Asai]], [[Motomu Hayashi]], [[Mika Okada]], [[Hiroyuki Kawaguchi]], [[Takashi Ando]]
 
**'''End Credits Background:''' [[Mika Okada]], [[Hiroyuki Kawaguchi]], [[Masaru Ohnuma]], [[Takashi Ando]], [[Miho Takayanagi]], [[Hiroshi Nishiyama]]
 
**'''Special Thanks:''' [[Kumi Hasegawa]], [[Kenji Sato|Kenji Satoh]], [[Junichi Tsuchiya|Jun-ichi Tsuchiya]], [[Hiroshi Aso|Hiroshi Asoh]], [[Noriyoshi Oba|Noriyoshi Ohba]], [[Shuichi Katagi|Syu-ichi Katagi]], [[Toshinori Asai]], [[Kou Tanaka|Koh Tanaka]], [[Atsushi Seimiya]], [[Kiyotaka Ogawa]], [[Shinichi Higashi|Shin-ichi Higashi]], [[Kentaro Yoshida|Kentaroh Yoshida]], [[Takashi Iwade]], [[Michikazu Tamamura]], [[Hirotsugu Kobayashi]], [[James Spahn|James M. Spahn]]
 
*'''Director:''' [[Masahito Shimizu]]
 
*'''Producer:''' [[Makoto Oshitani]]
 
*'''Executive Producer:''' [[Mamoru Shigeta]]
 
{{creditsheader|S.O.A. Credits}}
 
*'''Producer:''' [[Erik Wahlberg]]
 
*'''Assistant Producer:''' [[Bill Person]]
 
*'''Product Manager:''' [[Lori Von Rueden]]
 
*'''Voice Actor:''' [[Lani Minella]]
 
*'''Voice Producer:''' [[Mark Steven Miller]]
 
*'''Translators:''' [[Osamu Shibamiya]]
 
*'''Lead Tester:''' [[Gregg Vogt]]
 
*'''Assistant Leads:''' [[Stan Weaver]], [[Stephen Wong]]
 
*'''Copyright:''' [[Sega|Sega Enterprises., Ltd.]]
 
| source=In-game credits
 
| console=SAT
 
}}
 
{{creditstable|
 
*'''Testers:''' [[Crisi Albertson]], [[Blair Bullock]], [[Tim Turner]], [[Nicole Tatum]], [[Lorne Asuncion]], [[Chris Colon]], [[Steve Rapp]], [[Kim Rogers]], [[Arnold Feener]], [[Eric Molina]], [[Tim Spengler]], [[Jeff Hedges]], [[Ed Riel]], [[Niel Musser]]
 
*'''Manual:''' [[Wendy Dinsmore]]
 
| source=US manual
 
| pdf=Astal_sat_us_manual.pdf
 
| pdfpage=18
 
| console=SAT
 
}}
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
Line 221: Line 234:
 
| back=Astal sat jp backcover.jpg
 
| back=Astal sat jp backcover.jpg
 
| square=yes
 
| square=yes
| spinecard=Astal_Saturn_JP_Spinecard.jpg
+
| spinecard=Astal Saturn JP Spinecard.jpg
 
| disc=Astal sat jp disc.jpg
 
| disc=Astal sat jp disc.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
| front=AstalBox_us.jpg
+
| front=AstalBox us.jpg
| back=AstalBack_us.jpg
+
| back=AstalBack us.jpg
 
| disc=Astal Saturn US Disc.jpg
 
| disc=Astal Saturn US Disc.jpg
 
| manual=Astal sat us manual.pdf
 
| manual=Astal sat us manual.pdf
Line 237: Line 250:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=627,301,920|date=1995-03-28|source=CD-ROM (JP)|comments=GS-9019 V1.006|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=636,808,704|date= |source=CD-ROM (US)|comments=81019 V1.003|quality=|prototype=}}
 
}}
 
 
 
===Track list===
 
{{tracklist|
 
{{track|data}}
 
{{track|Let me try again|from=Opening demo|vocals=Aya Hisakawa|time=1:59}}
 
}}
 
  
 
==External links==
 
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/19980223121624/http://www.sega.com:80/products/games/00019.html Saturn]
 
* Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/19970129031913/http://sega.highway.or.jp:80/sega/saturn/action/astal/gs_9019.html Saturn]
 
* Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/19970129031913/http://sega.highway.or.jp:80/sega/saturn/action/astal/gs_9019.html Saturn]
  

Latest revision as of 15:28, 29 October 2024

n/a

  • NTSC-U
  • NTSC-J

Astal Title.png

Astal Saturn JP SSTitle.png

Astal
System(s): Sega Saturn
Publisher: Sega
Developer:
Supporting companies:
Distributor: Tec Toy (BR)
Sound driver: SCSP/CD-DA (1 track)
Genre: Action[3][4]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9019
Sega Rating: All Ages
Sega Saturn
US
$59.9959.99[6] 81019
ESRB: Kids to Adults
Sega Saturn
BR
Tectoy: 6+

Astal, known in Japan as Kisuishou Densetsu Astal (輝水晶伝説アスタル), is a Sega Saturn action platform game developed by Sega CS and published by Sega. First released in Japan in April 1995, it was later brought to the United States the following August. Notable for its high production values, hand-drawn visuals, and well-received soundtrack, Astal has since gained a reputation as a cult classic.

Story

Astal, Cutscene.png

Cutscene

Somewhere in the universe, the Goddess Antowas created a world from a single jewel. On this world, Quartalia, she created the sky, earth, and air. To inhabit this world, she created two humans: from a green jewel, a girl, Leda, who has the power to make things live on Quartalia; and from a red Jewel, a boy, Astal, whose purpose was to protect Leda. Content with her creation, Antowas slept.

While she slept, the evil Jerado tried to take over Quartalia. To ensure victory, Jerado created a warrior: Geist. Geist kidnapped Leda, and held her at the bottom of the ocean. In an effort to get her back, Astal tore Quartalia apart, awakening Antowas. As punishment, Antowas banished Astal to Quartalia's moon. Leda took pity on Astal, and gave him her jewel. Once Astal and Jerado were dealt with, Antowas went back to sleep.

However, Geist was still free, and Quartalia was not restored from the changes Jerado wrought. From his prison on the moon, Astal witnessed Geist kidnap Leda again. Consumed with the need to protect her, he freed himself and returned to Quartalia. Now Astal journeys in search of Leda through a Quartalia transformed by Jerado's dark design.


One day, from my prison on the moon, I saw him capture Leda again! This was too much! I destroyed my prison, broke my chains and headed back to Quartalia.

Nothing in the world means more to me than Leda—nothing! I will find her. I will find the one who took her, and I will deal with him! It's only a matter of time.

Quartalia has changed. The demon Jerado has transformed it somehow, and none of the creatures who now live here are friendly. Except for this bird I rescued, who for some reason, just won't leave me alone....

— US manual [7]


Gameplay

Astal is a 2D platform game where the player controls Astal, who is followed by a bird companion. Astal can walk with Left and Right and run with Left Left and Right Right. He can crouch with Down and jump with C. He can jump farther while running. He can jump on enemies to stun them and to use as platforms for crossing gaps. He can grab enemies and objects with B when adjacent to them and throw them by pressing B again. He can also strike enemies by pressing B while in the air or while running. He can strike the ground with Down+B, which can stun enemies or reveal hidden items. He can perform a breath attack by pressing Up to take a deep breath and then pressing B, which can be used to blow enemies and obstacles away from Astal or to counter enemies with harmful defenses such as flames or spikes.

His bird companion can perform a context-sensitive default action with A. This action is shown by an icon in the bottom-right corner of the display. The action is usually attacking enemies or bringing Astal an item, but there are sometimes stage-specific special actions that the bird can perform. The player can cycle through the icons with L and R to change the behavior of A or directly tell the bird to fetch an item with X, perform a special action with Y, or attack with Z. However, not all actions are always possible; for instance, there is not always an item nearby for the bird to retrieve. There are three colored crystals in the center of the game interface that signal which actions are currently possible. Bird moves expend a resource called Karma, which is indicated by a gauge below the action crystals. Karma is collected by defeating enemies carrying Karma Balls. If the player has no Karma, the bird rests on Astal's shoulder.

Astal has a health meter with five fruits in the Japanese release and three fruits in the North American release. He loses one fruit each time he is injured by an enemy or by the environment. If he loses all of his fruits, he loses a life. His health can be replenished by finding fruits in the levels. If he loses all of his lives, the game ends, but it can be continued. The game has unlimited continues in the Japanese release but only one in the North American release.

The game supports two-player cooperative play. At any point during gameplay, another player can start controlling the bird with a second controller. The bird reverts to computer control if the player goes idle. When being controlled by a human, the bird has a health bar and can no longer be controlled by Astal. The bird can move in any direction with the D-Pad and dash with Left Left or Right Right. The bird can strike enemies with B, hold and release B for a charge attack, or hold and release C for a dive attack (which can be steered with the D-Pad). These attacks do not cost Karma. If injured, the bird can rest on Astal's shoulder with A; Astal gives the bird one of the fruits from his health meter. Both players can perform a combination attack if Astal does his breath attack with Up and B while the bird does a dive attack with the D-Pad in the direction of Astal and C. This causes the bird to do a ricochet attack against all enemies on screen. This attack costs Karma.

The story is progressed by cutscene interludes between the stages, which have scrolling artwork and voice acting, or sometimes by in-game events. There is an introduction cutscene that explains the plot as well as an animated opening cinematic that contains hints on how to defeat the bosses.

Bird icons

In single-player games, instead of the bird's health gauge, the game shows an icon indicating which action the bird will perform if the player presses A.

Astal, Bird Icons.png
Rest
The bird is out of Karma and resting on Astal's shoulder.
Astal, Bird Icons.png
Attack
The bird can attack enemies.
Astal, Bird Icons.png
!
The bird is delivering a warning or can perform a special ability.
Astal, Bird Icons.png
Item Search
The bird can deliver an item to Astal. Press A again when the bird returns to drop the item.
Astal, Bird Icons.png
X
This icon replaces Astal's health gauge rather than the bird's. It means that Astal is incapacitated and the bird must save him. Either player can control the bird when this happens.

Items

Astal, Items.png
Red Fruit
Replenishes one fruit on Astal's health gauge.
Astal, Items.png
Green Fruit
Fully replenishes Astal's health gauge.
Astal, Items.png
1-Up
Gives the player an extra life in addition to fully replenishing Astal's health and Karma gauges.
Power Star
Fills Astal's Karma gauge.

Stages

Astal, Stage 1.png

The Journey Begins

Astal, Stage 2.png

Into the Darkness

Astal, Stage 3.png

The Evil Eye

Astal, Stage 4.png

The Deep Forest

Astal, Stage 5.png

The River of Dreams

Astal, Stage 6.png

The Forest Fiend

Astal, Stage 7.png

Volcanic Valley

Astal, Stage 8.png

Guardian of Fire

Astal, Stage 9.png

Sea of Clouds

Astal, Stage 10.png

The Behemoth

Astal, Stage 11.png

Glacial Rift

Astal, Stage 12.png

The Crystal Palace

Astal, Stage 13.png

Frostbite!

Astal, Stage 14.png

The Plains of Destiny

Astal, Stage 15.png

Destiny Unfolds

Astal, Stage 16.png

The Fight for the Future

History

Astal was originally released in April 1995 in Japan before subsequently seeing a release in North America and Brazil. Curiously the game was never released in Europe, despite initial plans.

The game was not a launch title in western regions, though was brought to the Saturn in its "software drought" period, created when Sega of America unexpectedly brought the console's launch several months forward. Though reviews of the game were not stellar, it became a common and relatively well-known Saturn title in the regions it was sold in due to a lack of alternative software. Astal has yet to be brought to any other platforms or see any sequels since release.

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Astal Astal
Japanese 輝水晶伝説アスタル Kisuishou Densetsu Astal

Comparisons

Main article: Astal/Comparisons.

Development

Main article: Astal/Development.

Production credits

Main article: Astal/Production credits.

Magazine articles

Main article: Astal/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
92 [8]
Sega Saturn
92
Based on
1 review
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
92
[9]
CD Consoles (FR)
72
[10]
Consoles + (FR)
90
[11]
Computer & Video Games (UK) NTSC
62
[12]
Edge (UK) NTSC-J
50
[13]
Famitsu (JP) NTSC-J
60
[14]
Game Players (US) NTSC-U
66
[15]
GamePro (US) NTSC-U
80
[6]
Game Informer (US) NTSC-U
75
[16]
HiTech (ES) NTSC-J
60
[17]
MAN!AC (DE) NTSC-J
70
[18]
Mega (UK) NTSC
72
[19]
Magazina Igrushek (RU)
80
[20]
Mean Machines Sega (UK) NTSC-J
53
[21]
Players (BR)
94
[22]
Saturn Fan (JP) NTSC-J
67
[23]
Sega Power (UK) NTSC
63
[24]
Sega Megazone (AU)
80
[25]
Sega Saturn Magazine (JP) NTSC-J
73
[26]
Ultimate Future Games (UK)
50
[27]
Última Generación (ES)
80
[28]
Videogame Advisor (US) NTSC-U
75
[29]
Video Games (DE) NTSC-J
64
[30]
VideoGames (US) NTSC-U
90
[31]
Sega Saturn
72
Based on
24 reviews

Astal

Saturn, JP
Astal sat jp backcover.jpgAstal sat jp frontcover.jpg
Cover
Astal Saturn JP Spinecard.jpg
Spinecard
Astal sat jp disc.jpg
Disc
Saturn, US
AstalBack us.jpgAstalBox us.jpg
Cover
Astal Saturn US Disc.jpg
Disc
Astal sat us manual.pdf
Manual
Saturn, BR
Astal BR cover.jpg
Cover

Technical information

Main article: Astal/Technical information.

External links

  • Sega of America webpage: Saturn
  • Sega of Japan catalogue page (Japanese): Saturn

References

  1. produced by Makoto Oshitani
  2. http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
  3. File:Astal sat jp backcover.jpg
  4. 4.0 4.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  5. https://groups.google.com/g/rec.games.video.sega/c/9Acd907s5IU/m/upCNaurPXIYJ
  6. 6.0 6.1 GamePro, "November 1995" (US; 1995-xx-xx), page 62
  7. File:Astal sat us manual.pdf, page 5
  8. Sega Pro, "June 1995" (UK; 1995-05-11), page 34-41 (34)
  9. Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 22
  10. CD Consoles, "Juin 1995" (FR; 1995-xx-xx), page 114
  11. Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 110
  12. Computer & Video Games, "July 1995" (UK; 1995-06-09), page 26
  13. Edge, "July 1995" (UK; 1995-05-25), page 65
  14. Famitsu, "1995-05-05" (JP; 1995-04-21), page 1
  15. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 37
  16. Game Informer, "September 1995" (US; 1995-0x-xx), page 38
  17. HiTech, "Junio 1995" (ES; 1995-0x-xx), page 62
  18. MAN!AC, "07/95" (DE; 1995-06-14), page 46
  19. Mega, "August 1995" (UK; 1995-07-30), page 4
  20. Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 52
  21. Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 82
  22. Players, "Dez 95" (BR; 1995-1x-xx), page 16
  23. Saturn Fan, "1995 July" (JP; 1995-06-08), page 50
  24. Sega Power, "August 1995" (UK; 1995-06-15), page 56
  25. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 20
  26. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
  27. Ultimate Future Games, "July 1995" (UK; 1995-06-01), page 76
  28. Última Generación, "Julio/Agosto 1995" (ES; 1995-0x-xx), page 80
  29. Videogame Advisor, "Volume 1, Number 4: August 1995" (US; 1995-0x-xx), page 32
  30. Video Games, "8/95" (DE; 1995-07-26), page 70
  31. VideoGames, "September 1995" (US; 1995-08-22), page 73


Astal

Astal Title.png

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